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#spent rlly long on thsi so i'm posting it anyway to be silly ;p
serialgirlposter · 9 months
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Pre gg strive Article i gave up trying to translate. but anyway it was great to test out the old printer.
Draft of what i did translate under the cut. Bc fuck it. In red is my commentary because i'm annoying
The prettiest and most complex
GUILTY GEAR
You don't have to be ashamed if you've never heard of the guilty gear franchise.
Because if you don't live in japan or south-korea, it's really only a thing in competitive spheres.
But that's going to change next year, is the opinion of fan samuel. (Samuel is the writer)
The guilty gear series has existed since 1998 when the first game released on the playstation.
It provided a breath of fresh air for the typically one-note fighting game genre with it's over the top anime energy, in depth story, iconic soundtrack and heavy metal aesthetic.
With it's impressive debut the game has had uncountable sequels with increaslingly prettier graphics and (rock) music.
(Uncountable sequels? Mans can't count to ten?)
This caused guilty gear to become an important and constant player in the world of competitive fighting games.
Next to this it also has a type of unique charm, partially helped by the loveably crazed characters.
Milla can turn her blond hair into weapons,
Zappa is possesed by the ghost girl from the ring, I-no is a sexy witch whose gituar solo's cause physical damage.
Why you've heard of street fighter and tekken, but probably never heard of guilty gear?
Well probably because when it comes to gameplay it's also the most complex series in it's genre. So it's Not really fit for the mainstream
ROMAN CANCELS
Next year the fifth generation of guilty gear will appear, and creator daisuke ishiwatari
Has promised to completely overhaul the gameplay. In a letter to the community he writes the following: "the new guilty gear has one goal: satisfying both old and new players. This game won't be an evolution or return to it's roots. But a new composition of the most important elements which make the series unique."
Translation: the new guilty gear is an over the top deepgoing violent axtravagance with a downloadworthy metalsoundtrack, but the many complex mechanics will be streamlined.
Paraphrased: difficult systems will get accsesible versions, like the preforming of auto-combo's,
And that will work like a train, because developer arc system works has already succesfully experimented with this. In the amazing dragon ball fighterz the autocombo's looked awesome (everyone could play), but experts were not disadvantaged (tougher manual combo's where still better).
That the rich guilty gear is getting the same treatment is a smart long term plan.
HANDDRAWN
Thought, there is another important reason why the upcoming guilty gear is going to demand a lot of attention: it could become the prettiest videogame up until now. And there isn't a word hyperbolic about that.
Fighting games have always tried to look like tightly animated movie.
(Their spelling mistake or at least i think it's one?)
And thats something the previous generation guilty gear games (xrd, revelator, and rev 2) had already succeeded in.
This is because of the completely unique and timestealing way with which arc system works emulated the look of 2d anime with 3d graphics
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