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alinebaumann-fmp · 7 years
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SOOUUUNNDDD + End
almost forgot about that part. but i still have my wind footage from brecon beacon bhs
also i recorded steps which i put in a bit.
for some tension i have a shell ringing a bit.
Also i decided to cut it to an end quite appruptly. so you see the big fire and then you expect something but suddently it ends. might be a preview for a film or somethign like that.
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alinebaumann-fmp · 7 years
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Other Footage
I still have 3 more shoots, where i did not comp in a fire.
them i include as a mov in the final premiere pro file.
I quite like the colour balance of the footage already so i wont change anything except making a few shots a bit darker, that they all look similar.
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alinebaumann-fmp · 7 years
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Rendered Nuke Stuff out as Tiff
well after rendering it all out in tiff realized wont work in premiere -.-
> so render out in jpeg
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alinebaumann-fmp · 7 years
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shoot009 Big Fire
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spent looottsss of time on this keying. Also i put a despill there. so inverted the roto from before so i have all the outlines, the things i dont want > blue sky. Erode node color correct node > mask to inverted roto
HueCorrect>(from footage) take blue out. (in luminance and satuuration and blue sup)
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>color correct node: pick colour which is similar to hair color. make background and make blue not shine through.
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alinebaumann-fmp · 7 years
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Shoot003
New thing. created by myself :). used and inverted lumakeyer, to make a rim light
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!!Problems with this!!! somehow this key is not working in front of the bright sky... weird because that exactly what i made it for....
might just change it like the others to an paintmask haaaccchhh
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alinebaumann-fmp · 7 years
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shoot008
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luninance key reflexion
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alinebaumann-fmp · 7 years
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shoot005
2 Fire reflexions on shirt
1. rotopaint ( hair a bit over saturated...)
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2. luminance key (with and without scrnshoots below)
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alinebaumann-fmp · 7 years
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Castle now a Fire
I really dont have time to buildt this castle so i will just make a big momma fire on top of the mountain.
for this i need to roto out the girl nicely on the footage..
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alinebaumann-fmp · 7 years
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My try
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Somehow the rotopaint dissappeared. but this would have been anyways hard to track.
So rosie showed me a different way using a luminance keyer, take the blue channels and lower the range. (needs shuffle for the blue thingy)
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this just replace with the roto paint from before. it makes a mask for the highlights (luminance)
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Put it into merge color dodge node.
Make an inverted roto:
(used this first for te background, so he is not affected by this luma key. But now changed it to the actual roto, so i roto what needs to be affected. roto>shape: source>foreground, blending mode>minus
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Trying out many different things, since sometimes its not enough just these highlights. especially since the lgiht of the fire would not allow the shadows that are already there so i have to get somehow rid of them.... maaaannnooomaaann
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alinebaumann-fmp · 7 years
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lightWrap/FireRefelction
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https://app.pluralsight.com/player?course=fiery-skin-effects-nukex-2178&author=laura-smith&name=fiery-skin-effects-nukex-2178-m2&clip=0&mode=live
>Noise node. merge.
>RotoPaint> Mask with brush area Blur node >> merge: mask
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color correct after merge> gain levels change color
merge read footage in.> color dodge. (b read, a merge node from rotomasks..) X video colorspace
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Stick Reflection to Footage/Person
Planartracker > make roto (see frame!) Than see below
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create corner pin node (kind of transform node) >> put before color correct node!!!
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alinebaumann-fmp · 7 years
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These are the normal exr files. it is a bit fast.
i might have it rendered in 24 fps...
now i look at it today it doesnt bother me anymore the fast fire. so i just keep the originally rendered scene
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alinebaumann-fmp · 7 years
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12 FpsFire (took exr from fire and cuplicated every, and deleted half (so that i have the fire slower
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alinebaumann-fmp · 7 years
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HDRI?
Tried to make an hdri in c4d for the right light. found a picture that pictures the sky and the sun from that day. didnt patch something together... see if it works.
maybe too much light also from the backgroud....
hmm maybe ill try it with a physical sky and set there the sun...
http://hdrmaps.com/blog/hdri-lighting-in-cinema-4D/
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Physical Sky is better
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NUKE
do i maybe need there to light it?? ooohhhhhoohhhhh already wednesday and still sooooooooooooo much to do!!!! :S
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alinebaumann-fmp · 7 years
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Just a test
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alinebaumann-fmp · 7 years
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Moving Castle Nuke Comp
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well thats first step
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quick roto and transformed castle
now also as a test i check out the 3d track system of nuke..
oh while looking for a 3d track tutorial on pluralsight i found this
https://app.pluralsight.com/player?course=3d-rotation-trackers-trigonometry-nuke-284&author=chris-glick&name=3d-rotation-trackers-trigonometry-nuke-284-m2&clip=0&mode=live hmmmm... so i could compose the whole thing in there...
mayyyybeeeee
https://www.youtube.com/watch?v=aRQS1XdjDu0
this is just a camera tracker. oh also with 3D...
uhm first an easier way.
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alinebaumann-fmp · 7 years
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PF Track
http://www.thepixelfarm.co.uk/pftrack-getting-started/
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alinebaumann-fmp · 7 years
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Moving Castle Live Action Footage
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So I still havent decided what footage im going to use
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