Color Palette
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Visualization
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Soon...
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Oh boy. It’s been a while. I’m starting again from scratch by learning Godot. It’ll take a bit of time.
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I’m gonna take a week long brake from this site as recommended by my therapist.
So find me on Twitter and Instagram under @anthonypanics
Otherwise, dont expect a response from here until next week
Alright, see ya!
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Boss attacks are getting more optimized. I finally figured out how to repeat "fire stream" attacks.
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I think I figured out how to make a boss with varied attacks and a healing enemy.
Although the healer thinks they’re attacking and responds to aggression with more healing. It’s a work in progress.
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Tumblr does not like videos from me right now, but I was able to implement a stealth feature with enemies.
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just fixed this blog’s theme so it doesn’t look like garbage.
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Monster height chart
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a shape sheet for anyone who wants one.
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Posters and working titles
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A new world map
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I’ve tried a new pallet(left). what do you think?
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A design test.
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Flint and the Coffin Bearer
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So here’s my take on Samus Aran. It’s based on her original pallet in the very first Metroid game.
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