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dirtyclosetshipper · 5 years
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Beyond this, consider how these professions might vary depending on who the customers are - nobles, or lower class. Are they good at their job or just scraping by? Do they work with lots of other people or on their own? City or village?
For younger characters:
Apprentice to any of the above
Messenger/runner
Page/squire
Pickpocket
Shop assistant
Student
Looks after younger siblings
(Images all from Wikimedia Commons)
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dirtyclosetshipper · 6 years
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Ideas for non-combat encounters/events
For when you want some variety for your tabletop RPG.  These events will also give your players a chance to use character skills they don’t often have opportunities for.
Natural Disaster - Have the town the PCs are in catch on fire and see what they do!  Do they cut their losses and run?  Do they heroically try to save trapped townspeople?  What do they do about the aftermath?  Natural disasters are an interesting challenge because there can be lots of danger and drama without necessarily having a villain.  It may also get your PCs to use skills they don’t commonly have a chance to.  You could also try floods, earthquakes, raging storms while at sea, etc.
Powerful Fortress - Put one of your party’s goals in a location where they won’t be able to prevail through combat alone (Example: a fortress where they are vastly outnumbered).  Your players will have to rely on either stealth or guile (or both) to accomplish their goal.  The pacing of such events can be frustrating to some players, but few sessions are as rewarding as a creatively executed heist or infiltration.
Dangerous Crossing - Give them a dangerous physical obstacle to overcome.  A canyon, or a raging river, or quicksand or an old battleground littered with traps and mines.
Festival - Have the PCs encounter a festival or tournament!  With lots of contests! This could be a good opportunity for them to build their fame and fortune (especially if you allow gambling).  Some of my favorite sessions have involved festivals.
Entertainment - Put the PCs in a situation where they have to entertain someone.  What do they come up with?
Letter - Have one of the PCs receive a letter, either from an NPC they’ve dealt with before or from someone involved with their backstory.  This is a good way to make the consequences of their actions seem more real.  You can also use it to introduce new plotlines/sidequests.
Crafting Challenge - Put the PCs in a situation where they need to craft something in order to accomplish their goal.  Maybe they need to make something in order to fix a mechanism?  Or in order to satisfy some local gift-giving custom?  Or they need a forgery?  Maybe as part of an exchange for something else they need?
Lost and Found - Have your PCs discover someone or something that is clearly lost.  Maybe they find an infant in the wilderness.  Or a key with a strange inscription, or some kind of talisman.  Throw in a clue or two to present your players with a tantalizing mystery.  
Inhospitable Wilderness - Have the PCs go somewhere it’s an effort just to survive.  A barren desert, a treacherous swamp with poison gasses, a forest so dense the ground never sees the sun, or even the bottom of the ocean.  Test their endurance and survival skills!
Dinner Party - Have the PCs be summoned to a formal event!  Test them on the battlegrounds of social grace and etiquette!  Even better if it’s in a dangerous environment or an alien culture.
Thief - Have something important stolen from the PCs.  See how they handle it.
Needle in a Haystack - Give the PCs something very difficult to find.  Like a single specific housecat in a sprawling metropolis, or a legendary weapon of which there are many fakes/copies.  
Really, if you need any more inspiration, look at your player’s character sheets and see if they’ve invested any points in a skill they haven’t gotten to use much.  Then invent a challenge they could feasibly use that skill for.  If you can’t think of a situation that could be helped by an Appraise, Craft: Calligraphy or Handle Animal check, you need to practice your own creative problem solving skills!
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dirtyclosetshipper · 6 years
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dirtyclosetshipper · 6 years
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“Monster Hoards”, a few loot tables to reward brave adventurers. Because, y’know, why would a griffon have gold coins?
Inspired by this old reddit thread.
The barrels are stock art created by Fumar Porros.
The art on the second page is a premade background by Rowye.
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dirtyclosetshipper · 6 years
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Words that NPCs might use for PCs
Ratcatchers: Especially in an urban campaign, this term is chosen specifically to disrespect and belittle adventurers. It comes from a more literal place, people who catch and dispose of rats and other vermin. It implies that adventuring is dirty work, unprofitable, undeserving of praise or respect.
Mercenaries: This one is more matter-of-fact. It’s still not a respectful term by any means, but there is a sort of professionalism to it. It also implies greed, that the PCs aren’t willing to do anything without the promise of pay. Also, there is the assumption that they are going to choose the violent solution to any problem, unless 
Mercs: You might think this would be the same as mercenaries, but there is a wholly different intent behind the shortened version. This term assumes that the PCs are aggressive, that they only solve problems with violence. Not only that, this term implies that the violence isn’t just a means to an end, but something they actually enjoy.
Rogues: Not in the same context as the class. This is used to describe people who are likable despite their lawlessness. There is an implied charisma or charm, but also the assumption of greed as primary motivation.
Scoundrels: Like rogues in almost all ways, but without the requirement of likability. Still charm and charisma, just often more sleazy than actually likable.
Madcaps: Again, similar to rogue, but with a heavy implication of madness. Villagers who live near a haunted forest might call adventurers who go in there “madcaps.”
Bounders: Like scoundrels, but even without an implied charm. These are people without any sense of honor, motivated purely by greed.
Fixers: This one is straightforward. It doesn’t actively disrespect the PCs, but it also doesn’t elevate them above others. They are simply here to fix a problem, and after the problem is fixed, they’re useless.
Dungeoneers: This one is certainly more specific. It is similar to mercenaries, in that it doesn’t carry any respect, but it does have a professional air. Unlike mercenaries, there is an implied intelligence; a dungeoneer is an expert at dungeon-crawling. There isn’t as much of an emphasis on violence, instead there is an implied sneakiness. However, there is still an implication that greed is the primary motivator.
Explorers: This term may not be used for most PCs, but when it does apply, it is used in a respectful manner. It assumes even more intelligence, and it implies a scholarly bent, that the PCs are motivated by knowledge, not greed.
Wanderers: Like explorers, but without motivation.
Vagabonds: Like wanderers, but with the implication of being problematic to the community. Or, a sort of wandering scoundrel.
Pathfinders: Like explorers, but with the implication that they are clearing the way for the spread of civilization. There is an honor to this word, but also more implication of risk or danger.
Adventurers: There is more of an air of respect in this. The use of the word “adventure” implies a sort of storybookishness, there’s less of an implication of dirt and greed. 
Heroes: This is a word chosen specifically to praise the PCs. It implies selflessness, a need to help others, and a certain level of competence.
Champions: Heroes, but tied to a specific place or group. The pinnacle of a community.
(I made this because it gets boring listening to NPCs saying the word “adventurers” all the time.)
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dirtyclosetshipper · 7 years
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Random Statement
In that moment, I can feel the fabric of creation. I feel like i can touch all of existence. Its peaceful and terrible and beautiful all at the same time. And in that moment I think of you. I want to show you the majesty of it all.
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dirtyclosetshipper · 8 years
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this is too much power
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dirtyclosetshipper · 8 years
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Pharah
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dirtyclosetshipper · 8 years
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dirtyclosetshipper · 8 years
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My love for Widowtracer grows! This is not mine
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dirtyclosetshipper · 8 years
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Artist:ア薫
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dirtyclosetshipper · 8 years
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Pharah x Mercy
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dirtyclosetshipper · 8 years
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Had a dream of these two last night. Naturally I had to draw them as a result.
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dirtyclosetshipper · 8 years
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katalux
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dirtyclosetshipper · 8 years
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💗💗Widow Maker x Tracer💗💗 #overwatch #yuri #shoujoai #tracerxwidowmaker #widowtracer #tracerwidow #game #love
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dirtyclosetshipper · 8 years
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Les traigo otro comic, me encanta esta tendencia de hacer que Asami interrumpa con la actitud de Korra, ella tratando de impresionar a su chica, y su chica termina impresionándola a ella.
BTW, amo las expresiones de Korra <3
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dirtyclosetshipper · 8 years
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well that um escalated
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