looks like I need to be explicit again: terfs and transphobes are not welcome here. this is a truly madly deeply enthusiastically pro-trans and especially pro-transfem blog. my femininity has 1000x more in common with trans women than it will ever have with any vision of womanhood that depends on medicalisation, body fascism and despair, and my masculinity is informed by the warmth, kindness and vulnerability of all the best cis men I've had the fortune to know. there is nothing interesting about your martyrdom or your misery. get over it and, until you do, get off my posts.
What's upgamers it's that magical time of the month again. Bills time. I paid everything else already but I still need about $160 for my utility bill!
COMMISSION INFO IS HERE, I also have a ko-fi where I take donos & requests! & I'll leave some examples of my art below. Art is my only source of income so business & reblogs are super appreciated! Ty for reading
see madcom has genuinely got to be one of my favorite ways a story, or fictional world, has ever been told. krinkels has fucking MASTERED the art of environmental storytelling- i think my favorite example is Mag Agent Torture, a character who could easily just be a big baddie for Hank to fight, but bears some pretty grim implications about their own past & existence if you're really paying attention. it goes like
•they have weird spikes stuck in their head and a cool name
•oh, wait. those spikes kind of look like the ones auditor uses to punish dissenters, seen in the background of several episodes, don't they?
•then the torture focused Incident reveals in their internal monologue that "their disharmony is my pain", implying in some way that torture carries the burden of suffering for the entire agency
•oh. dissenter spikes and that knowledge in mind, and the name Torture. did something happen to this guy. Were they always like that? is auditor punishing them in some way?
like, idk. krinkels is just very good at knowing exactly what to elaborate on and what to leave nebulous- giving hofnarr & jeb proper backstories & explanations for how they got that way in mpn doesn't really end up removing any character agency or weight of the mystery behind their actions, it just characterizes them more thoroughly & makes them more compelling overall. meanwhile refusing to elaborate in a clear cut way on whatever the fuck is going on with Hank keeps them a nebulously terrifying force, just as they're perceived in-universe- i think if we ever did get a straight answer for why Hank is the way they are without it being vital info for the conclusion of the series, it'd just kind of fall flat and kill the wiggle room your mind has for working with them
some things in worldbuilding are more fun and interesting when they have more thorough explanations, and some of them aren't. it very heavily relies on the context and level of plot relevance of the information itself- you can't just spoonfeed everything to the audience, they have to be able to make their own takeaways of course! but you can drip-feed them in small enough increments about inconsequential enough things that it still ultimately gives them a rich and fascinating array of information to work with.
idk. madcom the animated series is primarily very good at this bc of it's lack of dialogue, but mpn dodged a HUGE bullet in destroying this method with the way the story is framed- ultimately it ends up being exactly like a very long, playable version of one of the animated "incidents", because of how inconsequential it ends up being to the main story. it gives us MASSIVE insight into how the world works and what goes on in the background of it, but is far enough removed from the main plot that we don't end up sitting through the characters literally just grabbing us by the shoulders and spoiling the entire mystery of the series through soliloquy.
i think it's cool!!! i think it's really fucking cool and really masterfully done!!! and its one of the many many reasons i adore this series as much as i do. Muah