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In Super Mario Bros. Wonder, the Wonder Effect in Rolling-Ball Hall tilts the screen while spiked balls roll after the player characters. Internally, the effect has a freely adjustable angle parameter that allow for the screen to be tilted to much higher degrees than done in the finished game, as seen in the footage.
While it can be used to tilt the screen even more than 90 degrees, the game cannot properly handle the scenario where a character moving by pressing Right would move them to the left on the screen and vice versa, and prevents the character from moving entirely.
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I took a swig from my bottle right as I saw the post-!