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evonymus · 4 years
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Deadly Premonition 2
Everything I write here is just my opinion. I don't try to represent someone else's  thoughts and feelings. I fully understand that tastes differ and things I dislike may be enjoyed by others and vice versa. By writing this I don't try to attack anyone who has different opinion about the game. This text will have spoilers, so don’t read it if you haven’t beaten the game yet. It’s a lot of rambling that is not really structurized or anything, just a big collection of thoughts. Strong language is used.
Gameplay-wise the game seemed pretty meh. I fully realize it may feel very different if you actually play it instead of watching, the feeling of completion, getting stuff done and all that sorta thing. Still, the majority of game seems like a shit-ton of donkey work. Side missions are a very mixed bag. Sometimes they feel like the ones in the 1st game when you need to talk to someone or get an item for them, those ones are ok. However, there's a lot of grinding which you'd expect from an mmorpg, nor a murder mystery. As for the main missions, this is where one of my biggest problems with the game comes in. The first game was all about investigation. Go to the case-related place and investigate it, examine the corpse, talk to witnesses, follow your new lead and so on. It felt like a real investigation. Sure, York did rely on supernatural to solve it, but it was like twice in the entire game (fishing the docs from the waterfall thanks to the cup and going to Harry because the newspaper told him to. I don't count FK in the coffee since it's not much of a clue, just foreshadowing). He only used it because with Nick getting arrested he had no other clues what to do next. It sure felt a bit weird but...understandable? In the 2nd game, however, there's no real investigation going on. All York does is just blindly following oracles and hope that something good will come out of it and there will be progress. And there is because MAGIC! We used to be a competent FBI agent, now it turns out we're only successful because MAGIC! Zach even blatantly admits he has left FBI because he doesn’t get MAGIC HINTS anymore. For me it's a massive let-down. Also, since there's little logical reasoning behind many main missions, they feel super-meh as well. Oh, hey, it's an important person, can't wait to meet and question them! Waaaait-wait-wait-wait, you've got a collectathon in front of you that makes no sense in general but still will move your investigation forward because MAGIC! (Yes, I'm stil bitter and angry as fuck at those stupid drums that do nothing). The thing is, I totally understand why the developers felt it was perfectly normal to make the game this way. The reason behind it is called LOL WACKY. DP gained fame as being a bizarre and wacky game, which to my mind is pretty unfair. It had its moments, sure, but that's what's made it special - just the right balance of "sane" and "insane". Unfortunately, due to its reputation the developers got the wrong message and stopped bothering to make things coherent. "Who cares if something doesn't make sense, it's WACKY and that's exactly what fans want!" Big fat nope. I don't mind a bit of silliness in games, however this game goes far beyond "a bit". The same goes for the characters. Sorry, LOL ZANY characters, another DP1 (not really) staple. DP2 doesn't have as many really quirky people as the 1st game does but man they felt forced and annoying, from their overall shticks to speech patterns. There are characters from DP1 I dislike, but I dislike them for being dicks in general. DP2 characters though I hate from the bottom of my heart for how goddamn irritating they are. I'm sorry, maybe I got old or something, but I really don't think that a concept of a guy refusing to wear clothes is funny. He feels forced as fuck. Just as the guy who has adopted several personas just for lulz (I might be wrong on David, perhaps it is stated in the game that he really has split personality. It won't change anything much though). People in DP1 felt like real people, someone you could meet in real life. Sure, you can meet a guy wearing nothing but his boots, briefs and a hat irl as well, but somehow I doubt it'll be a pleasant acquaintance or, at least, won’t make you question his mental state. Also, don't even get me started on Simon. I literally hated every second of him on the screen. Cartoonish characters were my biggest concern after D4 and boy I was right to worry about that. Also, you don't get to really know people, especially the important ones, so when stuff happens, it barely has any effect on you. Remember how DP1 made you stick with all the main cast for pretty much the entirety of the game, so they felt like family and the end-game literally torn your soul apart? DP2 doesn't even try to get close to that, except for Patricia, but the emotional impact of the ending is nowhere near. The way people talk in the game is atrocious. It often feels like an amateur play written by someone overestimating their writing abilities way too often (talk with Lena in the bar is a good example of what I mean here). Which is a darn shame since there's nothing like that in the 1st game where pretty much all the dialogues were coherent. When thoughts like "That sounds dumb", "That makes no sense" and “That’s not how people talk” are swirling in your mind almost non-stop, that's not a good sign. The directing also seemed to degrade a bit. While there were some scenes in the original, that raised eyebrows and concerns, this game feels more like something of Spy Fiction era. Someone please inform Swery that making someone to look at the rotating screen for too long doesn't make them think "Oh, that's neat!", it makes them wanna puke. There are two little parts that I remember really well: 1) the shot of Patti's mouth when she's tempted to touch a red tree that goes for like 15 seconds while she's making strange noises; 2) That moment when Zach is dreaming about Kaysen, specifically, when he starts screaming and shooting. That frame starts with Zach already screaming and honestly it made me giggle with how silly it looks. Certainly that was not the intended player's reaction. This whole part might seem like nit-picking, but it really rubbed me the wrong way.
As for the plot, Le Carre part felt so-so and rushed with main missions mostly being a flop and major characters dropping like flies. Rest in peace, *character_name, we hardly knew ye. (Also, what the fucking FUCK was that part with an alligator tearing off Danny's hand? If that was a red herring, that was the dumbest fucking red herring I've seen in my entire goddamn life).  Also, as a side-note, let me make a little confession here: I'm fucking dumb. I'm dumb as a rock. I can never guess anything, being oblivious to obvious things. Still, I suspected Avery from the very beginning due to his heights and as soon as Lena said the drug changes people's physical properties I was convinced he had been involved. Welp, guess what. Sadly, solving this little riddle has brought me no joy. The ending though... Honestly, I don't even want to give any sort of analysis to it. Just thinking about it makes me mad. All I can say is that it was one of the dumbest, most melodramatic, crappy anime-esque endings I've ever seen. And trust me, I've seen some shit, I've beaten MGS4. I could never expect that someone who has wrote DP1 could write something as ridiculous as that. It was so dumb it wasn’t even funny. "Everything was very bad but then FRIENDSHIP IS MAGIC happened and everyone lived happily ever after BECAUSE MAGIC!" That's how fanfiction is written. That’s some AU shit a desperate fan could cobble together. I am fully aware there's a lot of people who are really into this exact sort of stuff. As for me, it makes my skin crawl so fucking much it has probably reached Spain by now.  All in all, DP2 is a terrible disappointment. The only real up-side of it is that it has reminded me how good the first game was.
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evonymus · 5 years
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evonymus · 6 years
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evonymus · 6 years
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evonymus · 6 years
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evonymus · 6 years
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Backgrounds from Fantasia 2000 (Art Director: Carl Jones)
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evonymus · 6 years
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evonymus · 6 years
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Super Smash Bros Roster in Mayan Art Style made by Sita Navas
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evonymus · 6 years
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One of the most memorable scenes in Hidetaka “Swery” Suehiro’s cult classic video game Deadly Premonition (Xbox 360, 2010). 
Carol MacLaine, owner of the “Galaxy of Terror”, a local bar in the small Washington town of Greenvale resembling the roadhouse in Mark Frost and David Lynch’s Twin Peaks (ABC, 1990-1991), takes to the stage to perform “Miss Stiletto Heels”. Note how the composition of this scene closely recalls Isabella Rossellini’s performance of “Blue Velvet” in David Lynch’s 1986 film of the same name. Here the part of Carol, which is elsewhere voiced by Amy Rubinate, is taken up by singer Misako Yamashita. The song’s lyrics are notoriously difficult to discern - clear in some places, but for the most part unclear or incomprehensible. This can probably be attributed to the difficulties of singing in a foreign language. In any case, Yamashita’s singing produces a sort of glossolalia that reinforces the game’s surreal, dreamlike atmosphere. It’s possible that the means of achieving this effect was, on this occasion, purely accidental. It’s also possible that Swery knew the song would sound strange to native English-speakers, and that he fully intended it to.
This is my, not entirely serious, interpretation of what the song’s lyrics might be:
I dream of you
Like a god
There is something fatty
I buy a sauna
Wait
Behind the door
Please
A-shoosh-shay-azh
I have seen the haze
From the night
My-ah-shpaysh!
I dream of feet
Like glissona 
You are conscious of my
Innocence
Everyone just
Written out your door
Life is but a dream
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evonymus · 6 years
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evonymus · 6 years
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WOAH HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MGSV stole from Deadly Premonition confirmed.
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evonymus · 7 years
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evonymus · 7 years
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Attempted loving
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evonymus · 7 years
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Deadly Premonition 30 Day Meme Challenge
30. What game, book, movie, or series would you recommend to someone who enjoyed Deadly Premonition?
Actually, I don’t know. I don’t really watch stuff that often and was never a fan of detective stories, so I have nothing that can be compared to DP. Maybe that’s why I love it so much, because that experience was unique. Let’s hope SWERY’s new game will deliver! Oh, Mizzurna Falls, being another Twin Peaks-inspired game also seems quite promising, especially since English translation patch is coming soon!
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evonymus · 7 years
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Deadly Premonition 30 Day Meme Challenge
29. If you get to write an AU plot of Deadly Premonition, post the synopsis here. Alternatively treat this one as a freebie to post whatever you want regard to Deadly Premonition.
After some thought I decided not to bother people with my shitty AUs, so here’s another terrific fanart. Needless to say I would pay any money to play such a version if it were real!
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https://jmatchead.deviantart.com/art/Deadly-Premonition-295286946
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evonymus · 7 years
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Deadly Premonition 30 Day Meme Challenge
28. Post a fan art or fan comic of Deadly Premonition.
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https://feriowind.deviantart.com/art/DP-rainy-day-193641748
This is brilliant!
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