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jamesbyerj · 2 years
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Genshin Impact: Thoma guide — Best weapons, artifacts, and talents
Genshin Impact players have been encountering Thoma all throughout the story. From the time they stepped foot on Inazuma, Thoma has always been around to lend a helping hand. Now, everyone has a shot at having this 4-star Pyro polearm wielder as part of their roster. Here’s our Genshin Impact Thoma guide to help you with his best weapons, artifacts, talents, and build. Note: For more information about the game, check out our Genshin Impact guides and features hub. Likewise, you can take a look at our Hangout Event guide for Thoma.   Genshin Impact Thoma guide – Best weapons, artifacts, and talents I’ve divided our Genshin Impact Thoma guide into several sections. You can refer to the pages below for the parts that you need help with: Talent priorities, passives, and constellations Best weapon Best artifact sets Character ascension materials Gameplay tips and character summary Note: Thoma is part of the “Fragrance in Thaw” banner rerun headlined b... Published first at Genshin Impact: Thoma guide — Best weapons, artifacts, and talents
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jamesbyerj · 2 years
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Giants Uprising — Is it worth it?
The very concept of a game where you play as a giant that goes around smashing human settlements and decimating armies is a great one. There aren’t many games that have attempted anything like it, but Giants Uprising is taking a hearty stab at it all the same. The game has entered Early Access, bringing with it tons of carnage and ruined settlements. The game is set to spend six to 12 months in development before its full release and there’s a lot of content and polish that will be piped in down the line. But the question stands: is Giants Uprising worth it in Early Access preview, or should you let this giant sleep? Giants Uprising begins with a giant in captivity. Giants were betrayed and enslaved by humanity, and the main character is being held and forced to fight in gladiatorial battles against other giants. But, their tiny human friend doesn’t want to be a prisoner anymore and comes up with a brilliant escape plan: to just leave. The game’s opening miss... Published first at Giants Uprising — Is it worth it?
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jamesbyerj · 2 years
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Century: Age of Ashes hands-on gameplay preview — Fire in the sky
Video games have always shared a close relationship with dragons. Whether you’re riding them or sucking out their souls, dragons have remained a popular staple for a reason — they’re awesome. Developer Playwing clearly knows this, and is attempting the marry the glorious sky lizards to competitive online arenas. I recently got to spend an hour with Century: Age of Ashes in a new gameplay preview, which included new modes not yet seen. As it was my first time in Century, I started off with the tutorial. One concern I had before diving in was the responsiveness of the game’s titanic beasts. But any unease got squashed fairly quickly.   Through the air with the greatest of ease Thankfully, in Century, the controls are tight and responsive. Even before I finished the easy-to-follow tutorial, I already felt like I had mastery over my flying reptile. Those skills were put to the test in my first actual fight against human players: a three-on-three match over a... Published first at Century: Age of Ashes hands-on gameplay preview — Fire in the sky
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jamesbyerj · 2 years
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Details on next Call of Duty game reportedly leak, described as ‘grim,’ with ‘realistic gore’
It was only back in September when rumors began detailing a new Call of Duty game, codenamed Project Cortez, which is looking like a sequel to Modern Warfare. Like all rumors, this should all be taken with a grain of salt. However, considering the pedigree of some of the sources making these claims, don’t be surprised if they come true. Today, apparently more information on the hinted-on the game has come out. In a report, a new Call of Duty: Modern Warfare 2 leak has surfaced, describing a “grim” game with loads of violence and “realistic gore.” The new Modern Warfare is reportedly being developed by Infinity Ward, meaning the studio has had about three years’ time to work on the title. And, if the leak rings true, radical changes have been planned for the new Call of Duty game. As spotted by VGC, the source, @RalphsValve on Twitter, says Modern Warfare 2 will have a morality system similar to Red Dead Redemption 2, where choices change some outc... Published first at Details on next Call of Duty game reportedly leak, described as ‘grim,’ with ‘realistic gore’
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jamesbyerj · 2 years
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New Halo Infinite Arena map, Streets, shows off New Mombasa nightlife
343 Industries and Microsoft have been going on a marketing overdrive for Halo Infinite ahead of its December launch. After showing off a new and improved campaign trailer last week, today 343 introduced something on the multiplayer side. As presented by IGN, a new Halo Infinite video demonstrates the new arena map, Streets, which shows off the city of New Mombasa at night. The multiplayer level designer for 343, Cayle George, gives us the tour. Running nearly 10 minutes, the video walkthrough shows off a level designed with winding streets (oh, I get it), multiple staircases, and tall buildings with tons of vantage points. It’s a different look for New Mombasa than what I think Halo fans know. Neon lights and signs adorn the buildings. Flickering advertisements and restaurant names give Streets an almost cyberpunk motif. There’s even an arcade present, in which plays a retro Halo theme. It looks great, but there’s no telling how it will play just yet.   Stree... Published first at New Halo Infinite Arena map, Streets, shows off New Mombasa nightlife
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jamesbyerj · 2 years
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Genshin Impact: How to obtain the Shiki Taishou replica gadget
The Labyrinth Warriors event in Genshin Impact is well underway. If you’ve been tackling the challenges in each stage, then it’s possible that you have The Vengeful Wood available on the panel. Head back inside the domain once more to earn a special reward. Here’s our Genshin Impact guide to help you obtain the Shiki Taishou replica gadget known as the Shiki Koshou. Note: For more information about the game, check out our Genshin Impact guides and features hub.   Genshin Impact: Labyrinth Warriors event guide – How to get the Shiki Taishou replica gadget (Shiki Koshou) The layout of the domain will be slightly different, but the mechanics remain the same. Even the taunting totems are still around. As usual, you’ll need to clear two floors and take out the bosses therein. For The Vengeful Wood stage in Labyrinth Warriors, you’ll be up against the Abyss Herald: Wicked Torrents (floor 1) and Abyss Lector: Violet Lightning (floor 2). Note: There&... Published first at Genshin Impact: How to obtain the Shiki Taishou replica gadget
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jamesbyerj · 2 years
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Weird West will mosey up to a release date in January
Publisher Devolver Digital and developer WolfEye Studios have confirmed the release date for Weird West. The notably, well, weird take on classic Western stories will saddle up on January 11, 2022, which means it didn’t make its fall launch. To celebrate the news, the teams are releasing a new video series to go over the game. The creative director, Raf Colantonio, will be on hand to provide the walkthroughs. Weird West was unveiled during The Game Awards in 2019. The game takes an isometric approach to the action, with the camera tilting at roughly 45 degrees. There will be plenty of action, naturally, but you’ll also find yourself amid conversations with the odd folk of its universe. Said chats can also alter your playthrough by changing the direction of your journey. But this isn’t Desperados. What really sets Weird West from the handful of cowboy games is the “weird” part of its name.   The game leans pretty hard into the supernatural. So much ... Published first at Weird West will mosey up to a release date in January
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jamesbyerj · 2 years
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Sierra joins the Fortnite Crew for November and The First Shadow Series
If you are a Fortnite Crew member, you get exclusive monthly cosmetics added to your locker. Recent Fortnite Crew packs have focused on The First Shadow series. It’s not a surprise that the third and final character from this series is getting ready to join the island. The last of the three members of The First Shadows is Sierra. On October 31 at 8 PM ET, Sierra and her cosmetics will be available to all Fortnite Crew subscribers for November. Remember, if you have collected all three of The First Shadows Fortnite Crew Packs you will receive a bonus style for each. These are the September, October, and the upcoming November Crew Packs. Epic Games has confirmed that you will receive this when the v18.40 update rolls out.   Sierra joins the Fortnite Crew for the November pack In the November Fortnite Crew pack, you will of course get the Sierra outfit. Along with it, you will get the Sierra back bling and a Serrated Steel pickaxe. Also you will get a Glowing Vengeance weapo... Published first at Sierra joins the Fortnite Crew for November and The First Shadow Series
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jamesbyerj · 2 years
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Fortnite leak suggests a ‘No Build’ playlist could be in the works
No matter which game you play, the goal of any battle royale is to be the last player (or team) standing. Compared to other titles in the battle royale genre, Fortnite is unique in some ways. This is mainly down to its building mechanic, a fundamental part of the game. You can use your resources to build cover, establish some high ground over an opponent, and more. However, this could be about to change, as a leak suggests a Fortnite “No Build” playlist is being worked on by Epic Games. As the game has progressed, so have player’s building skills. At the start of the game, not many players knew how to build properly, and the feature took a while to master. Now, building is more intense than ever before, making the game less of a casual experience. Often, you can find yourself in never-ending build battles, rather than eliminating a player through a good, old fashioned gunfight.   A Fortnite dataminer named GMatrixGames shared an image on Twitter relating to th... Published first at Fortnite leak suggests a ‘No Build’ playlist could be in the works
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jamesbyerj · 2 years
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Skyrim Anniversary Edition - Everything we know
As you may have heard, [url=https://elderscrolls.bethesda.net/en/skyrim10]Skyrim Anniversary Edition[/url] is coming out in a few weeks to commemorate the initial release of Skyrim in 2011 - a whopping 10 years ago! Along with this release, Skyrim Special Edition will also be receiving an update including new, free content. Great news, but this update also comes with some consequences for the modding scene regarding mods dependent on the popular utility Skyrim Script Extender (SKSE). There is no reason to panic though! In this post, we've put together all the information we have at the moment that might be relevant to you if you're modding Skyrim Special Edition, or if you're planning to get the Anniversary Edition. [b][size=3]What is Skyrim Anniversary Edition (Skyrim AE)?[/size][/b] Skyrim Anniversary Edition is a re-release of Skyrim celebrating its 10th birthday. It will be released for PC, Xbox One, Xbox Series X/S, PlayStation 4, and PlayStation 5 on [b]November 11, 2021[/b]. The Anniversary Edition includes Skyrim Special Edition as well as 74 [url=https://creationclub.bethesda.net/]Creation Club[/url] mods - that is all 48 currently available ones plus 26 new, unreleased mods, adding up to a total of around 500 new gameplay elements. Skyrim Anniversary Edition (shortened to "Skyrim AE") is not a free upgrade, but every current and future owner of Skyrim SE (Special Edition) - on every platform - will have the option to purchase it. Regardless of whether you've bought Skyrim AE or not, everyone owning Skyrim SE will also receive a free update and access to three free pieces of Creation Club content: [url=https://www.youtube.com/watch?v=FnnQ6A9YNYg]Fishing[/url], [url=https://en.uesp.net/wiki/Skyrim:Survival_Mode]Survival Mode[/url] and even new quests with the [url=https://en.uesp.net/wiki/Skyrim:Saints_%26_Seducers]Saints and Seducers[/url] mini DLC. “Under the hood” Skyrim Anniversary Edition is the same exact game as Skyrim Special Edition - so, as far as we know - all mods that work for Skyrim SE will also work for Skyrim AE and the other way around. In fact, Skyrim AE will not even be a separate entry in your Steam library but rather act as a patch to Skyrim SE. This is why there will not be a separate game section for Skyrim AE on our site, as Skyrim AE is really just Skyrim SE with Creation Club content added to it. So, if you are a new player looking for Skyrim AE mods, you can simply browse [url=https://www.nexusmods.com/skyrimspecialedition]our Skyrim Special Edition section[/url], and our mod manager Vortex will work with Skyrim AE just fine. [b][size=3]The downside[/size] [/b] In tandem with the release of Skyrim AE, Skyrim SE will also receive an update including the above mentioned free mini-DLC. While that is great, at the same time - as a side effect of that update - the current version of Skyrim Script Extender will no longer work with the game version and will need to be adapted by its developers. Skyrim Script Extender (shortened to SKSE) is a requirement for many popular mods, especially for some that came out in the last couple of years (SKSE plugins / native code plugins). As a result, many if not all mods that depend on SKSE will no longer function until SKSE has been updated to work with Skyrim AE. Some examples of mods that may break due to this change include: [url=https://www.nexusmods.com/skyrimspecialedition/mods/12604?tab=posts]Sky UI[/url], [url=https://www.nexusmods.com/skyrimspecialedition/mods/19080?tab=files]Race Menu[/url], [url=https://www.nexusmods.com/skyrimspecialedition/mods/1988]XPMSSE[/url], [url=https://www.nexusmods.com/skyrimspecialedition/mods/51614]True Directional Movement[/url] - to name a few. Other mods may even need additional tweaking, so they might not start working again as soon as SKSE is adapted but will require more work from their authors to be compatible with Skyrim AE and the Anniversary Update. But there is no need to panic: from what we know and expect, this is only going to be temporary disruption to the modding scene, especially until SKSE can be adapted to the update. You also always have the option of backing up your game (as explained below) or even rolling back. [i]This is no one's fault in particular so please do not message or harass any of the SKSE devs, or anyone at Bethesda. We're certain the SKSE devs are and will be working very hard on adapting the script extender as they have for many, many years now. Thank you for your continued work and best of luck![/i] [b][size=3]Is it the mod apocalypse? Well, not quite.[/size] [/b] It is not all doom and gloom as you may have read online. We know that the SKSE devs are talking to Bethesda to find a solution, and while it may take longer than usual for them to update the script extender, the current estimate we’re aware of is that it will still happen relatively soon.    In the days or weeks until SKSE is rewritten to work with the 11 November update, however, you may find that some mods no longer work. In addition to that, it is also possible that some SKSE plugins i.e. mods based on the script extender will need to be rewritten by their authors entirely, meaning they may stop working and won’t magically start working again when the SKSE team have updated to a new version either, as extrwi - one of the SKSE developers - [url=https://www.reddit.com/r/skyrimmods/comments/q6czcc/pc_sse_an_important_psa_regarding_skyrim/]stated on Reddit[/url]. While that is definitely unfortunate and a blow to Skyrim SE modding, most SKSE dependent mods should be back in action days or weeks after the 11 November update - so, no, it is not going to be the end of all modding as we know it. To put that into perspective, [url=https://staticdelivery.nexusmods.com/mods/110/images/93729/93729-1635339661-24055850.png]Cartogriffi, Community Manager at Bethesda, highlighted[/url] that SKSE dependent mods might need "more work than usual" to be updated, and that on consoles there is "potential that the next-gen upgrade will require reworking some graphical and performance mods", but that overall, most mods will work fine. Nonetheless, just to be on the safe side, you might want to backup your SkyrimSE.exe. To be even safer, you may also want to backup several files - or if you have the disk space available - your entire Skyrim SE folder. List of files to backup on PC to be safe:  [list] [*]SkyrimSE.exe [*]Data/Skyrim.esm [*]Data/Update.esm [*]Data/Skyrim - Interface.bsa [*]Data/Skyrim - Misc.bsa [*]Data/Skyrim - Patch.bsa [/list] [center][url=https://modding.wiki/en/skyrim/users/skse-plugins] [img width=750,height=147]https://modding.wiki/wikiassets/modding-wiki-supported.png[/img][/url][/center] To help you know what mods are and aren't working - we are keeping  [url=https://modding.wiki/en/skyrim/users/skse-plugins]a list of popular SKSE plugins[/url] that are confirmed working/non-working with the latest version of the game on our [url=https://modding.wiki/en/skyrim/users/skse-plugins]modding wiki[/url], which we will be updating as soon as we have access to Skyrim AE and know more. [b][size=3] How can I backup up my EXE / How can I downgrade my game to avoid losing SKSE compatibility?[/size][/b] [i]This only applies to the Steam version of the game. For all other platforms the game version will be updated automatically. [/i] [b]Please note that by staying on or downgrading to SkyrimSE.exe 1.5.97 you are not going to receive the free updates and mini DLC. This option is purely for people who want to ensure SKSE compatibility for the time being until the SKSE dev team can update the script extender. Once you update the game, you will, however, receive the free mini DLC. As we don't have access to Skyrim AE, we cannot guarantee this will work with or without unforeseen side effects. Only attempt this at your own risk.[/b] To avoid having your current mod installation broken until SKSE is updated - assuming you are using SKSE dependent mods -  you can simply prevent your game from updating to the latest version for now, and only update when you’re ready or when SKSE and the mods you are using have been updated for compatibility. Please note that we are not advising you to do this. It is generally considered good practice to keep your games updated. However, if you do not care about the free update and would rather just have all your SKSE dependent mods still working, then this is how to do it: [b]Back up your SkyrimSE.exe[/b] Before the update comes around, so before 11 November 2021 you can make a copy of “SkyrimSE.exe” located in your Skyrim SE game folder. The default path is typically something like “C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition”. You can then use this backup to overwrite the SkyrimSE.exe in your game folder. Please make sure to also set your game to only update when you launch it as described below. [b]Set your game to only update on launch[/b] 1. Go to your Steam Library  2. Right-Click Skyrim Special Edition and select "Properties..." 3. In the left hand menu, go "Updates" 4. Under "Automatic Updates" select the option "Only update this game when I launch it" [img]https://staticdelivery.nexusmods.com/mods/1704/images/46042/46042-1634731900-47569154.jpeg[/img] Once that is done, make sure to only launch Skyrim SE via your mod manager or via the SKSE loader - "skse64_loader.exe". That way, you're game is not going to be auto-updated. If you do wish to update eventually, simply run the game through Steam to initiate the upgrade process. [b]Downgrading to an earlier game version, if you've already updated[/b] If you get caught out by the automatic update on 11 November, or if you simply decide you want to downgrade to Skyrim 1.5.97 (this the latest game version at the current point in time), but you did not make a backup, then you can download the older EXE from a Steam depot using the Steam console. To do so: 1. Press your Windows key + R 2. Type "steam://open/console" (without the quotation marks) in the input field and press Enter [img]https://staticdelivery.nexusmods.com/mods/1704/images/46042/46042-1634727325-511138539.jpeg[/img] 3. Steam will now open and you should see a "CONSOLE" Rider at the top next to your Steam username. 4. Navigate to the Steam console and type in "download_depot 489830 489833 2289561010626853674", without the quotation marks and hit Enter 5. This will download SkyrimSE.exe version 1.5.97 to the folder specified in the download completion message. [img]https://staticdelivery.nexusmods.com/mods/1704/images/46042/46042-1634727312-1532272527.jpeg[/img] 6. Navigate to that folder and copy this SkyrimSE.exe and overwrite the one in your game folder. 7. Make sure to now set your game to only update when you launch it as described above. And that's it, this way you will stay on the current version of the game and ensure compatibility with SKSE dependent mods - at least for the time being and according to what we know at this point.  With that said, we're all looking forward to the release of Skyrim Anniversary Edition with hopefully many new players discovering the magic of a fully modded game, and veterans of old returning once more to Skyrim. Will you be returning once again? Let us know in the comments below! Published first at Skyrim Anniversary Edition - Everything we know
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jamesbyerj · 2 years
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Google Stadia has added game-specific free trials, starting with Hello Engineer
Google Stadia has not exactly become a runaway success in the way that some of its competitors have. Many have taken issue with the device’s cloud service approach, and its launch back in 2019 soon become infamous thanks to a myriad of technical problems. Having said that, the device has received quite a few updates and new games over its run. Some have argued that these additions have made the Stadia a viable alternative to other gaming platforms. As reported by 9to5Google, one such update just recently dropped for Google Stadia, and it comes in the form of free trials for specific games. Hello Engineer, a multiplayer spinoff game based on the Hello Neighbor titles, serves as the first Stadia exclusive to incorporate this new feature. Even if players do not have a paid Stadia Pro subscription, they can still check out this free trial for 30 minutes at most. For Hello Engineer specifically, once the free trial runs out, you can either purchase the game directly for $20 USD or ... Published first at Google Stadia has added game-specific free trials, starting with Hello Engineer
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jamesbyerj · 2 years
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Five Nights at Freddy’s: Security Breach gets a December release date and new trailer
Things around Five Nights at Freddy‘s: Security Breach got a bit murky after the series creator retired amid controversy, but the game now has a release date. It was known that the title was expected before the end of the year and, well, that was accurate, but it was cut kind of close, as it’s showing up in mid December. At least fans will be able to experience a true 3D game in the series before the year is out. What will happen in the series’ future sans the creator still remains to be seen, but we’ve been assured it will remain in capable hands. Five Nights at Freddy‘s: Security Breach is set to release on December 16, which is just a couple of weeks before the year ends. The game is set in the first person, and the footage we’ve seen is detailed and eerie. Although you can move freely in a 3D space this time, the classic security camera gameplay is set to return as well. The player will be stalked by newly designed versions of Freddy, Chica, R... Published first at Five Nights at Freddy’s: Security Breach gets a December release date and new trailer
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jamesbyerj · 2 years
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Fatal Frame: Maiden of Black Water — PC Port Analysis
Fatal Frame: Maiden of Black Water is described as a remaster, but it’s more of a straight PC port of the Wii U version with changed controls. Case in point, the original version was 15 GB, while this one is 22. Granted, I don’t own a Wii U to go back and compare the versions side by side, but as best I can tell, the graphics don’t appear to have changed much at all. As this is a port of a Wii U game, there’s no reason to post any specs here. You can run this well if you have a dedicated GPU. There is a rather glaring problem with this port, though. If you have a 60 hz monitor, it’ll all be fine on your end. If you don’t, the game will either run at your monitor’s refresh rate or thereabouts. I use a TV with multiple settings and usually game at 1440p/120hz. Fatal Frame: Maiden of Black Water runs at a solid 120 fps for me for the most part. The problem is that the game’s speed is tied to its frame rate, so I was playing the game at do... Published first at Fatal Frame: Maiden of Black Water — PC Port Analysis
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jamesbyerj · 2 years
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Bugsnax is getting a free Bigsnax update with bigger bugsnax, cool hats
Bugsnax released last November to a positive reception. It’s nearing its one-year anniversary, so the developer is celebrating with a free update that it promises is “substantial.” This update coming to Bugsnax is called The Isle of Bigsnax, and is set to show up on PC and consoles in early 2022. As the game is going to release on Steam at an undisclosed point next year, that means that new PC players won’t have long to wait at all to partake in this new update’s features and content. There’s even a trailer showing off the new stuff that fans of the game will want to check out. The Isle of Bigsnax update concerns a strange island rising up from the ocean without warning. The island is crawling with massive Bugsnax, hence the name. As such, you’ll be getting back into the mix with your grumpuses and setting out to take a closer look at the island. The game’s creative director confirmed that the voice cast, including Yuri Lowenthal, will... Published first at Bugsnax is getting a free Bigsnax update with bigger bugsnax, cool hats
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jamesbyerj · 2 years
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Longtime Persona composer, Shoji Meguro, leaves Atlus to become game developer and freelancer
A potential heartbreak, heartbreak is settling in for fans of Persona and Shin Megami Tensei. Longtime composer Shoji Meguro is leaving the Atlus Sound Team, as he endeavors to become a game developer on his own. Okay, it’s actually not that bad. Meguro will reportedly continue to compose for Atlus as a freelancer, so we’ll continue to get some of his sick soundtracks as the Megaten franchise continues. Meguro joined Atlus in 1995 and has almost single-handedly formed the sound for the Megaten series as a whole. The franchise doesn’t just include the Persona series, but the Shin Megami Tensei series as a whole. In fact, Meguro has had a hand in over 20 games in the Megaten universe, making his career much more than the Persona franchise that became so popularized.   A sad surprise While I find it somewhat scary to think that we won’t hear Meguro’s amazing compositions in a Megaten game again, it’s not all heartbreak. Meguro is pursuing his dr... Published first at Longtime Persona composer, Shoji Meguro, leaves Atlus to become game developer and freelancer
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jamesbyerj · 2 years
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Fatal Frame: Maiden of Black Water review — Beneath these waves you’ll sleep
Koei Tecmo is continuing their dive into re-releasing games from defunct series. The Fatal Frame games were always awesome, but we didn’t even get the fourth game or remake of the second one here at all. Fatal Frame: Maiden of Black Water first released on the Wii U back in 2014 in Japan. Territories outside of Japan got the game a little over a year later. As the Wii U only sold about 13 million consoles, the game didn’t sell well. Thankfully, both it and the series proper are getting another chance to shine with this “remaster,” which is really more of a straight port. The PC port has a major issue that will affect anyone with a monitor that’s over 60 hz and there’s no mouse support for camera movement, but I like this game a hell of a lot all the same and I’m glad it’s finally getting to leave the Wii U.   Something strange is happening Fatal Frame: Maiden of Black Water got some flak for its story, but I think it’s kind ... Published first at Fatal Frame: Maiden of Black Water review — Beneath these waves you’ll sleep
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jamesbyerj · 2 years
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Among Us gets a suspicious new role: The Shapeshifter
Everyone’s favorite social deduction game was feeling rather stale of late, only finding a second life through third-party mods. But Among Us isn’t sitting down without a fight, with the developers announcing a brand new role called The Shapeshifter. The Shapeshifter has a special ability that allows them to morph into any other living crewmate. Doing so at the right moment will cause chaos, giving you the chance to frame someone else. The Shapeshifter looks to be the first role from a variety of new roles coming to the game. An image of The Shapeshifter is posted next to another image, with the title “?????,” and developer Inner Sloth revealed this would be the first role of several coming to the game. It also confirmed the remaining special roles will belong to the Crewmates, meaning the Shapeshifter is the Impostor’s only special role.   A major update The Shapeshifter has some caveats to balance out the role. It takes some while to transform in... Published first at Among Us gets a suspicious new role: The Shapeshifter
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