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Basing
I’d like to standardise the base size across the units on the game. Currently this is set to 40mm wide but no specified depth. I’ve been using 40mm X 30mm with two dice holders to show the formation and number of combat dice. An example of the current basing on tabletop simulator I’m now considering making all bases sizes 40mm square. There are two reasons for this; 1) it will allow players a…
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adjustment to damage mechanic
adjustment to damage mechanic
Some play testers had reported that going into column to attack enemy positions was at times too difficult and that attacking columns would rarely reach enemy positions. Therefore, I’m going to try a new damage mechanic for formations in the game. Columns When an attacker shoots at an enemy column, instead of causing double damage as had previously been the case, the attacker will instead be…
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Clausewitz (A Synopsis)
It’s been a fair while since I’ve written anything and for that I sincerely apologise. Life, as always gets in the way of planning a good wargames ruleset. After such a long time I thought it would be best to summarise what the rules look like so far (including changes to the command and control). Deployment Each player has a number of deployment markers (min 5), which they will use to…
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An Adjustment to Command & Control
An Adjustment to Command & Control
Following some testing with the new command and control system I’ve decided to make a number of adjustments. This is mainly because the game was inadvertently slowed down in the earlier rounds of the game. Therefore, going forwards I’m going to retain the ratings of both Generals and Brigades, however I’m going to reintroduce ADC’s to activate Brigades. I’ve outline below the principles of…
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Revised Command and Control
Has the command & control system finally been solved?
Command and Control has been a big in my side since I began this voyage of writing my own ruleset. I’m hoping to end up with a set of rules that will be fairly accurate to the time period as well as being fun to play. The issues people were finding with the current command and control system was that once all the units were activated the game slowed down considerably and each turn could take…
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Battle of Elchingen 1805 Scenario
Battle of Elchingen 1805 Scenario
I’ve recently finished the first scenario for Tabletop Simulator which can be used by playtesters. The Battle of Elchingen was chosen as the battle itself takes place between two fairly small and evenly matched forces of French and Austrians. The battle itself took place three days after the Battle of Haslach-Jungingen where the Austrians were badly mauled by the French. So, although in this…
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Clausewitz Rules v0.3.2
Following the updates posted yesterday and the skirmish rules posted earlier in the week, I’ve released the latest version of the rules both on this website and on the Tabletop Simulator mod. Clausewitz Rules v0.3.2Download OUR DISCORD SERVER OUR WHATSAPP CHAT OUR TABLETOP SIMULATOR MOD
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Clausewitz Wargame v0.3.1
This is just a quick post to give you all the latest rules update which includes the small changes made this week around Generals, as well as the inclusion of the Fog of War rules under advanced rules. These changes are already reflected in the Tabletop Simulator mod which has already been updated. Clausewitz Rules v0.3.1Download As always, please feel free to contact me on…
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Rulebook Re-wording and Fog of War Rules
Rulebook Re-wording and Fog of War Rules
As part of my journey into writing the rules for my Napoleonic Wargame I stated from the start that I would keep everyone who read these articles up to date on the changes I make while testing and proof reading is carried out. With the latest version now out both on this website and via the mod for Tabletop Simulator, I thought I would update you to some minor tweaks and changes I’m making that…
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Clausewitz Available on Steam Workshop for Tabletop Simulator
Clausewitz Available on Steam Workshop for Tabletop Simulator
Okay, this is a pretty big deal for me. I’ve spent the last week and a half putting the finishing touches to the Clausewitz Mod for Tabletop Simulator! This is available to download now from the Steam Workshop. The mod includes all of the British and French units, and future updates will include other armies and terrain. Now you too can playtest Clausewitz without the need for miniatures or…
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Clausewitz Wargames Intro
As the YouTube channel is going to become busier over the next few months with playtest etc I thought it was time to have a professional looking intro to the videos. If my IT skills are proficient enough this should also start appearing past videos as of next week. OUR DISCORD SERVER
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Clausewitz Rules v0.3
The latest version of the Clausewitz Rules. #ClausewitzWargame
Following on the fantastic feedback I’ve received from Reddit, Discord, WhatsApp, Playtests and emails I’m proud to say this is the latest version of Clausewitz now with some of the first diagrams included. There’s a lot of work to be done but I’m hoping to update these rules every other week at the least. clausewitz-rulebook-v0.3Download If you have any further suggestions to rule wording,…
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Feedback on v0.2 of the Rules
Feedback on v0.2 of the Rules
Many thanks to those who have contacted over email, Discord, WhatsApp and Reddit to give their feedback on the latest rules. I was really pleased to have my rules read by so man people, so thank you! I’ve written the comments that were given to me below along with my responses for each. Diagrams would be helpfulYes, I completely agree. However I want the diagrams to look professional so there…
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Clausewitz Rules v0.2
Following on from comments on Discord I’ve changed around some of the paragraphs so that it reads easier. I’ve also added in the sections I’ve written this week. clausewitz-rulebook-v0.2-unformattedDownload If you have any further suggestions to rule wording, grammar corrections or anything in reference to the rules or their format please let me know by contacting me at…
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Rulebook Changes
As I go forwards now with the rules that have been published I will post addendums etc as articles and then produce an updated ruleset at the end of each month with the tweaks from the articles included. One section that I have found is missing is what to do with hits received against units. Therefore the below section will be added to the rules after the Firing Section of the…
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A note on Scale
I discuss how you can use other miniature sizes in Clausewitz
Now that a lot of the rules have been written and I’m working through the faction rules, I thought I would just touch base (see what I did there?) with scales and miniature basing. As written I initially had the ruleset in mind for 6mm, but there should be no barrier to using a rule set at any miniature scale. For example our current base size for 6mm is 40mm wide bases (or less if you prefer!…
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How Brigades Work
As part of the recent revision to the rules I’ve gone back and rejigged the unit and Brigade profiles. HOW IT WORKS When organising their order of battle each general will either purchase a number of Brigades or (in the case of historic battles) take the number as given on the historic order of battle. The Brigade card will look like this: Brigade Card Ready for Battle You would purchase you…
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