“Worth” to Mystra is loyalty to her and to her aims (spreading magic to all who won’t use it to keep magic from others), durability (the ability to withstand the horrible stresses of prolonged Weave-work, that have worn out several Chosen in the past), the Gift (that is, the ability to wield the Art = arcane magic), and incorruptibility (the ability to wield such power without succumbing to the temptation to misuse it, which was Sammaster's downfall and bars Manshoon from becoming a Chosen).
The Weave is a mighty and magnificent thing, but it’s also incredibly powerful, and that sheer power is beyond some mortals to wield with any precision and without being mentally overwhelmed. So ‘tough cookies’ who can remain true to Mystra and themselves are what’s needed. Mystra doesn't send individuals on formal quests when she needs new Chosen, and rarely needs or wants new Chosen (and so few measure up; that's why she took a direct hand, to put it delicately, in birthing the Seven), but she does covertly test her Chosen to make sure they aren't succumbing to temptation [i.e. power, and the lure of using it to "fix" the world or do as the wielder pleases]
[...]
"Mystra is one of the few deities to think she herself incurs a moral cost by making a mortal into a Chosen, knowing what she's doing to them. It doesn't mean she won't. It means she won't create a new Chosen lightly."
I heard something about Ed Greenwood once saying that he pictures Mystra as Neutral, not Good (which she was, until Midnight got written in): I didn't find it but I did find this, which I found interesting and it made me think of Mystra and Gale.
I only know about Quilé Veladorn, but yes, Mystra and her baby future Chosen engineering.
Mystra, what were Gale's regularly scheduled temptation tests? ...Did you put that orb in front of him or was that all him?
And "Using power to fix the world is forbidden" - Mystra (Mark III), who already tried that.
okay, at my most drastic, what i would really want to do with dai is to have the divine’s inquisition as the antagonistic force, sweeping across southern thedas in response to the mage rebellion. the various nations are beginning to seethe under the harsh rule of this outsider force, no matter their opinions on the mages, but neither do they want to risk breaking from the chantry and all it entails. when the player character is named the herald of andraste by the common people, those who seek to rebel see it as their one chance at a figurehead who could challenge the divine herself
origins is set in ferelden because if you tried to explain the mere concept of orlais to a freshly out of dust town brosca they'd let the darkspawn win
Considering that Durlag's Tower (which was in the first game) has (had? is it still standing in 5e?) a history with both doppelganger and illithid infiltrations, I feel like BG3 could've used it. Seeing as it's Baldur's Gate 3 and both of those beings are plot relevant.
the goal is for the end results to be the Ideal Height Order, with whoever has the least votes being the shortest, and whoever has the most being the tallest! so vote to add height. you may attempt to communicate who you believe needs more votes. you may attempt sabotage
the goal is for the end results to be the Ideal Height Order, with whoever has the least votes being the shortest, and whoever has the most being the tallest! so vote to add height. you may attempt to communicate who you believe needs more votes. you may attempt sabotage
one of the most underrated moments in the tabris origin is when soris slides a sword over to f!tabris, and one of the two fully armed and armoured guards, who was just laughing at the idea of soris trying to fight them with that same sword, says “oh sod” and the other starts trying to raise his hands in surrender, before tabris even does anything, like just the way this elf girl in a wedding dress picks up a sword is enough to tell somone they’re completely fucked