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nebbbbbbb · 2 years
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banger song choice
new layout soon
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nebbbbbbb · 2 years
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Level: “NULL” by Rullstol (Insane 9 ★)
I LOVE THIS LEVEL WITH A BURNING PASSION. This isn’t just a 1.9 level, this took the 1.9 editor and RAN with it. I love how clean and colorful it is!
Thank you to @raspberreeee for recommending this level!
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nebbbbbbb · 2 years
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true
true
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nebbbbbbb · 2 years
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How is your brother such a good artist?
he got a brick dropped on his head at age 3
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nebbbbbbb · 2 years
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A parrot eating a croissant while standing on the top of the sign.
(via)
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nebbbbbbb · 2 years
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see what?
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reblog when you see it
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nebbbbbbb · 2 years
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nebbbbbbb · 2 years
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How to not drop the demon you’re grinding (and not lose motivation)
(pls reblog so more people see this)
ok so I’ve been seeing this same process happen to literally all of the people I know
someone finds a demon they want to beat
they start grinding the demon
they have a bad experience with the demon
they drop the demon
repeat 20x
sooo
Here’s some stuff that helps me beat demons without dropping them
(please note that I have adhd so you might not relate to some of the stuff I describe)
Chapter 1. Physical stuff
1. Take short breaks
I know this might sound counterintuitive (I mean, if you play the level less you wont beat it as quickly, right??)
but, think about what usually happens if you play a level for too long
you play the level > get mad > you keep playing level > get more mad > you play worse because you’re mad > repeat until you drop the level due hating the level’s guts
and if you’re playing worse because you’re mad, you’re going to take longer with the level, and I’m assuming you don’t want that
I would suggest that as soon as you realize you’re playing worse due to anger, you should take a break until you aren’t angry and then continue grinding.
(and if you are still playing badly, that probably means you should probably stop playing for the day because you’re burning out)
2. Only grind levels you know you can beat
now, this may seem obvious, but I have seen almost all of my friends make this mistake
and that mistake is… *drumroll*
Trying to beat levels that aren’t their skillset and are too hard for them
I have seen SO MANY people think that they could jump to a top 10 from something cataclysm difficulty, hell, even I thought I could do it! But take it from someone who tried to jump to Sakupen Circles from cataclysm, jumping. sucks.
Why does jumping suck you ask?
it doesn’t have quick progress
now I know that sounds weird, but lets be real, you’re probably not gonna like a level if you’re only making progress once every 2 weeks
it’s missing that dopamine rush you get from making progress, and honestly, that completely throws me off tbh
3. LIST PLACEMENTS DO. NOT. MATTER.
I see so many people think that lower on the list = easier extreme = they can beat it
let me tell you this
List placements are based on the average opinion, and I am assuming your skillset isn’t perfectly average
if your skill set is wave and you’re bad at cube timings then you will think that sonic wave is easier than black blizzard, despite blbl being ~30 spots below sw, and vice versa
4. there are extremes other than list demons
not much more needs to be said about this
instead of looking at pointercrate to find extremes, just look through gd/youtube and play ones you find interesting, you’ll have a better chance at finding an extreme that you like if you do that
Chapter 2. Mental stuff
1. Don’t set your expectations too high
This.
I have seen almost all of my friends fall victim to this problem.
When you set your expectations too high, you wont be able to reach them, and if you don’t achieve your goals, it might lead to anger/sadness, and you might end up losing motivation with gd.
also, uhh, this too
1 ½ . Don’t set your expectations too low
If your expectations are too low, you will meet them too fast, and if you keep meeting them too fast, you will get used to achieving goals quickly, and then when you meet your first road block, and you don’t get it quickly like you’re used to, you will lose your temper wayy quicker than normal.
2. You wont become a pro overnight, don’t hope that you will
I know, I know, this is the most overused saying like.. ever, but its true!
you’re not going to become a pro instantly like spaceuk (unless you have savant syndrome or something), skill takes time to build!
and if you hope that you will just magically become a top player then you are just going to be disappointed
practice is the key (I cant believe I just unironically said that *pukes*)
3. it’s ok to take a break
Please, never push yourself too far.
I have seen so many people try to keep grinding and grinding levels despite them being obviously burnt out. Hell, even I have done this on multiple occasions.
Yes, you are determined, but it doesn’t mean you shouldn’t take a break every once in a while
remember, this isn’t a competition, you can stop whenever you like.
Extra stuff
Keep calm during grinds
brute force determination is what will get you through the level
only beat levels you want to beat
play on whatever fps you want, ignore what people say
don’t play gd for too long
ok bye cya later
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nebbbbbbb · 2 years
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finally fixed my keyboard, it was super jumbled and random before
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nebbbbbbb · 2 years
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made an aesthetic phone bg
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nebbbbbbb · 2 years
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nebbbbbbb · 2 years
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Camembert burger erupts when you take a bite
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nebbbbbbb · 2 years
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Congregation (review!!!)
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i believe this is the best extreme in the game in just about every way, and i don't see it being dethroned any time soon.
starting with the song choice: i think this is the best song in any extreme demon by a pretty large margin. Koraii is extremely talented (albeit not a good person), and this is one of his best pieces by far. i don't think Congregation would have anywhere near the same impact if Presta chose any other song.
every single detail feels meticulously thought out, and there genuinely isn't anything i would change in the level (other than the line coloring in the cube portion of the drop).
the choice in color palette is (generally) phenomenal, and the way Presta weaves in slightly more and more variation and detail as the predrop develops is perfect. i know people think the predrop is boring, but i honestly couldn't disagree less (and it doesn't matter much to me how it plays in the first place). i think part of what makes the predrop work so well is how long it lasts!
although the drop is definitely weaker in terms of visuals (especially colors), the way in which the movements are choreographed is almost mesmerizing. despite being quite repetitive in nature, presta somehow manages to keep the drop fresh from start to finish.
i've heard some people criticize how similar the ending is to the predrop, but i feel that the level tends itself to the direction of the last cube quite well considering how much the sense of progression is reliant on the song developing over time.
what truly sets congregation apart from other levels for me, though, is how it manages to create such powerful environmental theming with so little.
as an aside, i think "environmental theming" is a good way to refer to level theming that you can place yourself in. it's extremely uncommon for a level to properly pull it off with an abstract setting -- the best example i can think of is "reviens" by vrymer -- but levels that pull it off are among my favorites. extending the concept to other games, it's part of what makes undertale so appealing for me -- i absolutely love how easy it is to put yourself in the protag's shoes and imagine you are actually traversing these abstract environments. i've never seen another game pull it off so well, and it's why i don't think Deltarune will ever have the same effect on me as Undertale.
what Congregation, Reviens, and Undertale all have in common, and a HUGE part of what makes them work, is that they all force you to imagine yourself in a place that has no proper real-world parallels. whereas games like Omori and & levels like Night Rider and Black Flag fill in the blanks for you and don't leave much of the setting up to interpretation, the more abstract previously-mentioned media force you to construct these settings entirely differently -- much more is left up to your interpretation, as they're more focused on eliciting a specific mood or atmosphere than painting a clear picture.
some people may criticize Congregation for being too empty, but i feel like that's exactly what the level's environment is. i know that is am definitely assigning meaning to something that has none here, but when i try to construct the environment the level creates, i imagine an endless void, inhabited only by the pillars and platforms seen in the level. led by only the illuminated blue accent lights, you are the only living being in this world. one feeling in particular stands out to me in this cold, lifeless setting i've described: isolation.
it's important to note that due to the abstractness of the level, this interpretation is not laid out for you at all. i completely understand that this meaning i've assigned is personal only to me and is swayed by my experiences, but this post is meant to convey my opinions on the level, and i'm not going to change the way i see the level to write a "better review".
there are other levels that have made me feel certain emotions (SAVE AS comes to mind, obviously), but Congregation's usage of environmental theming (for me) to elicit those emotions is truly phenomenal work on Presta's part.
i'm aware that everything I've said here can be summed up by the phrase "it has atmosphere", but i feel like i'd be doing the level a disservice by chalking it up to that.
9.9/10
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nebbbbbbb · 2 years
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Geometry Dash
geomtry dash
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