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scottmwprice · 6 years
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Sportscaster Dale Hansen defends student wrestler Mack Beggs and takes a stand against transphobia
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scottmwprice · 7 years
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Seth Meyers rips into the media for “bending over backward” to normalize the white supremacists calling themselves the “alt-right.”
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scottmwprice · 8 years
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Good artists always amaze me by knowing so much about, say, fish anatomy, human anatomy, human expression, and joie de vivre.  I’d settle for one of those.
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Finally got around to playing Undertale.  Undyne was a really neat character that seemed ripe for a more realistic adaptation.  This may or may not serve as concepts for a further illustration. I designed her armor with a shell motif, because its her thorny shell that belies a more friendly interior. 
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scottmwprice · 10 years
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NASA:
"(February 28, 1979) From left to right are Shannon W. Lucid, Margaret Rhea Seddon, Kathryn D. Sullivan, Judith A. Resnik, Anna L. Fisher, and Sally K. Ride. NASA selected all six women as their first female astronaut candidates in January 1978, allowing them to enroll in a training program that they completed in August 1979."
Check out the whole “Women of NASA” flickr set for more great photos of female astronauts/NASA personnel, past and present!
source: NASA commons
Thank you again, Wardality! What an awesome set!
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scottmwprice · 10 years
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Boy, this inspires some FEELINGS about BARIAUR from PLANESCAPE and why they were basically the coolest.  Like centaurs, but not so huge!  Person-sized, even!  And they probably like to clamber up things, and are all sensitive about whether their horns/antlers have grown in properly and stuff!
I've never gotten any of my players to play Bariaur despite my obvious preference and weakness for them.
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Centaursona. I took some liberties I guess; it’s not really me, or a horse, and kind of more like a goat and a reindeer had a baby. WHATEVER MAN I DO WHAT I WANT.
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scottmwprice · 10 years
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Oh, cool.  Maps and New Yorkers' love of giving directions.
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From Here To There: A growing map of Manhattan made only of directions from strangers on scraps. 
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scottmwprice · 11 years
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I’ll be at the Small Press Expo in Bethesda, MD in just over a week, and I’ll have TWO new books for sale at table W17!
The print edition of A Stray in the Woods, which came out really beautifully!
And Visiting NASA #1, a minicomic version of the 27-page NASA comic I posted to Tor.com earlier this summer!
Plus lots of other fun stuff, Cat and/or Rocket-related and otherwise.
The show is on September 14th and 15th and admission is just $10! I AM SUPER EXCITED TO GO, and I hope to see some of you there!
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scottmwprice · 11 years
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I want a shirt of this.
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scottmwprice · 11 years
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As I’m typing this, there are 39 hours left in the A Stray in the Woods print edition Kickstarter. Perfect timing for a last-minute, super-special bonus surprise for my backers!
These are letterpress bookmarks, printed by the masterful Sayre Gaydos at Peter Kruty Editions, a shop located just a few blocks from my apartment here in Brooklyn. I picked them up from the shop an hour ago, and oh gosh, I cannot believe how gorgeously they came out. 
So here’s the deal.
Every person who backs the A Stray in the Woods project at a silkscreen, sketch or “pet portrait" tier will be getting one of these. No extra money, no special additional tier — I’m just so grateful to everyone who’s helped my little cat comic project get this far, and this is my way of saying “thank you."
There are still some silkscreen slots left, if you’d like one of these bookmarks and the gocco prints I posted about last week!
ALSO: As of this evening, we’ve made the final stretch goal and will be printing everyone’s books on offset presses. I honestly didn’t think we’d manage it, but…well, here we are! And man…these books are gonna look FAN. TASTIC. 
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scottmwprice · 11 years
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Share this if you agree: We’re all more free when every American is treated equally under the law—no matter who they are or whom they love.
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scottmwprice · 11 years
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Last night, my good friend KL loaned me the use of her Print Gocco machine, her living room and her expertise. It took five hours, but we made over two hundred prints for the backers of the A Stray in the Woods Book Kickstarter! I’m thrilled with how well they came out, too — the photos really don’t do them justice!
Everyone who backs at the two “silkscreen print" levels — as well as all the backers at the “sketch" and “pet portrait" tiers — will be getting one of these in the mail very soon. There are plenty of slots left, if you’re interested!
Thanks so much to The Sockdolager for taking all these photos while we worked.
Just under one week left!!!  
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scottmwprice · 11 years
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There are days when I would like to be able to inspire my cat to make that face.  Like when he throws dishes around the kitchen.  Like tonight.
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scottmwprice · 11 years
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Yes, I know that this song has been played to death.  However, this morning I was intrigued by the "feat. Janelle Monáe" in the title, because I couldn't pull her out of the mix. I think the world of her music, so I went digging.
I found this video of an acoustic version of the song, shot as barely more than a straight recording of their performance. I like hearing all the lyrics, and I love seeing them emote as they sing.  This is music competency porn, because they're awesome.
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scottmwprice · 11 years
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I missed this on the day-of, but it's so wonderful.
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All the info you on Superb Owl Sunday.
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scottmwprice · 11 years
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I just watched Episode 60 of 99% Invisible, about naming the ignored and undesigned public spaces left between other projects in the very car-oriented American landscape.  It's a very interesting piece, especially in that it references one of my favorite movies ever, The Neverending Story.  To the point, though, it also reminded me of the Guerilla Gardening movement, which I have been slowly, lazily, working my way up to participating in.    I love, about 99% Invisible, that it highlights the design, the history, the thought (or ignorance) behind everything around us.  It makes me think about how things are and aren't designed.  And if you've ever heard me talk about why working on Gamestar Mechanic was important to me, you know that I think teaching others to engage the design of our world, and to be designers themselves, is one of the most important and empowering things we can do.  We do not have to be *just* consumers, we can be designers, critics, re-creators, and producers. All of which is to say that 99% Invisible has rekindled a fire in me during this grey cold part of the year when there's lots of dark time to think and make, to prepare for a growing season guerilla gardening.  I want to plant things where they "shouldn't" be planted, where they'll make people realize that a void isn't empty and that someone cares, and that they have spaces like that around them. If you're around Brooklyn and might want to pool resources with me, or if you're further afield and just want to share intellectual resources, drop me a line and I'll loop you into my effort.  [cp to g+]
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scottmwprice · 11 years
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So I know that I'm very late to this particular party, but this is worth reviewing every few months, or checking out if you missed it.
This last summer, there was a Kickstarter for a publication about tropes of depictions of women in games.  Anonymous gamers responded very poorly.
This fellow made one of the best videos I've seen for being an ally, for not letting bad behavior stand.  
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scottmwprice · 11 years
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I just listened to Episode 29 of the podcast 99% Invisible, and it really captured the design side of an issue I've been feeling poignantly in my new apartment in Brooklyn.
The episode is about the suburban icon the cul de sac, and covers well its pros and cons.  Cul de sacs are optimized for kids - they're a safe space, likely with a bunch of other families, out of traffic and often with circle-packing fringes of woods or undefined space between neighborhoods, where kids can run around.  I grew up in a neighborhood that was awesome for my childhood because of its resemblance to a giant cul de sac - it's a half-moon street with the arc cut by two other curves, like a drawing of glasses or, as I thought at the time, like the outline of briefs.  The neighborhood kids ran rampant, safely, in that area.
On the other hand, that structure is mostly found in the suburbs, with all the isolation that entails for adults and families. It's not space-efficient enough for a city, and it generally requires a car.
But in the city, for instance in the lovely apartment that I am enjoying right now because the neighborhood is so rad, with a park nearby and schools and nice transit ... there aren't many safe spaces for kids to ramble around and 'own'.  The theoretical kids that I partly bought this apartment to eventually house will have to be pretty old before I'll let them go out unaccompanied, even to the park just a block and a half up.
I've been thinking about this a lot lately, and the 99% Invisible episode really encapsulated how this design affects ... *my* life.  It did it very well and concisely, as it usually does.
Sigh.
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