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#6: another disco elysium quote
isawken · 1 year
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artsyhamster · 1 year
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Decided to start drawing tarot cards (Major Arcana) with Disco Elysium characters. I have almost all of them mapped out, but let’s see if I will finish them. Will link them together if I actually do end up drawing more.
Anyway, explanations for choices underneath the cut, because I feel the need to explain myself and I actually spent a lot of time on distributing the roles hahah
(1) THE FOOL / THE MAGICIAN / THE HIGH PRIESTESS | (2) THE EMPRESS / THE EMPEROR / THE HIEROPHANT | (3) THE LOVERS / THE CHARIOT / STRENGTH | (4) THE HERMIT / WHEEL OF FORTUNE / JUSTICE | (5) THE HANGED MAND / DEATH / TEMPERANCE | (6) THE DEVIL / THE TOWER / THE STAR | (7) THE MOON / THE SUN / JUDGMENT / THE WORLD
I am going to cite this homepage first, to showcase the whole journey, because this one helped me a loooot with figuring stuff out. Will also quote a lot from there. Anyway!
THE FOOL - The major arcana represents the stages of the Fool’s journey, and since Harry is both the protagonist and a fool, this choice was a no brainer. I specifically chose his Tequila Sunset moment, because at the beginning of his journey, the fool is still oblivious to everything that is about to happen, and Tequila Sunset has Al Guhl and drugs to thank for this obliviousness.
[In the Fool’s Story, the cards appear in chronological order as he meets them, but since Disco obviously follows its own story, I can’t follow that chronological order, but I’m hoping the characters make sense anyway. :D]
THE MAGICIAN - “The Magician is the force that allows us to impact the world through a concentration of individual will and power.“ I had a hard time picking another character for this role, because to me this felt like forces coming from within the protag himself. So i chose SHIVERS and INLAND EMPIRE as representatives of Harry’s skills instead.
THE HIGH PRIESTESS - “The High Priestess is the negative side. She is the mysterious unconscious.” I guess it goes without saying, that Dolores Dei has a negative impact on Harry’s subconscious. Like THE MAGICIAN, I also see her as part of Harry, because she... is not really a person. More like a fabrication, or echoes of memories, which might even be distorted memories.
Not to go off on a tangential rant, but I love the concept of Dora, because we don’t really know her. :D All we know is what Harry remembers in his subconscious, and this might just be Harry projecting his insecurities onto this literal goddess, who echoes his insecurities back at him. 
I also wonder if Harry always had the skills or if they just appeared one day, as his mind shattered.
Anyway, see you at the next rambling.
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absolxguardian · 2 years
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I’ve recently started playing Pathfinder Wrath of the Righteous and I’ve fallen in love, same as I did when I played Kingmaker. And I’m wondering if there are any isometric RPGs I should pick up during the Steam Summer Sale that can scratch that same itch. But I don’t think I’ll get the luck I’d want going through store pages and reviews to try to figure out what games are most similar to the Pathfinder ones in the ways I most like them. Should I get one of those Divinity or Pillar of Eternity games I’ve heard about. Or should I go back to the oldies that the Pathfinder Adventure Path adaptions are trying to be the spiritual sequels to. So I’ve decided to write out what my favorite parts of the games are, so people on tumblr can give me recs.
1. Companions. I’ve gotten a sense that some isometric RPGs tend to be solo adventures, or you can only have one companion follow you at a time. When I looked up “isometric RPG” I got the original Fallout games, and I know you’re not traveling around with a party. I want a game that’s you controlling several guys when you explore and fight, basically a way to play a Tabletop RPG on your own time. 
2. Story. This is my other essential. I don’t care about voice acting or graphics. But I want a story rich game, one that doesn’t have a high suspension of disbelief and a good amount of nuance. And for the main PC, either let me build a personality for them and influence the story with my choices, or have the game provide me with a personality. Don’t give me your Dragon Ages, where to my understanding, the fans are always cringing about the writing and its bad implications. I can understandably accept some stuff that didn’t age that well from the old Dnd ones, but that shouldn’t be a big part of the story- such as if there’s racist Orc worldbuilding, it should only be featured in a sidequest. I’ve already played Disco Elysium, loved that as well. 
3. No “permadeath” (permadeath is in quotes, because with the default settings in the Pathfinder games, you can still use resurrection spells). I have no idea how common this would be in these games, it might just be Pathfinder trying to transfer its punishing reputation into its default settings. The Pathfinder games have a lot of difficulty settings, and one is changing the death mechanics from how they normally work in the system to have your characters revive at the end of an encounter. I really do need it. But the main reason I turn it off, is because unlike a TTRPG, the game can’t properly react to a companion dying. You won’t get a new character to replace them, and you might miss out on their companion quests. In general a highly customizable difficulty would be nice, but not required. 
Those are my essentials, but here are the things that I’ve loved about the Pathfinder games.
4. A sense of a wider world. The Pathfinder games and the Adventure Paths they’re based on feel like they’re set in so much more real of a world than other games I’ve played. When a character references another nation, that place has also been developed. The use of the wider Golarion setting can be felt. My first thought was that I would be only able to find this in the DnD based games, but the games with original settings could also feel like they exist in a wider setting- one created with care. Disco Elysium, with all its references achieved a similar effect. 
5. Complexity. Again, this made me think of the DnD based games. You can end up with a lot more content with someone else already made the base mechanics for something else. But I don’t really need full Pathfinder level complexity. I’ve never played the game IRL. What I really want are a lot of classes and a lot of spells. 
And this last one is the most optional:
6. And extra element in addition to adventuring. The two Pathfinder Adventure Paths that have been adapted- Kingmaker and Wrath of the Righteous have both had another element, probably why they were chosen- they were the ones that would be able to benefit the most from the pros of a computer GM. Kingmaker has the management of the aforementioned kingdom you’re trying to found, and Wrath of the Righteous has you managing a crusade- there are tactical RPG and city building elements in this one. I enjoy this extra variety to the core gameplay loop and the wider perspective this requires you to have. So if there’s another game where you have to manage something like that- a kingdom, an army, a guild, that would be a nice bonus.
I’m excited to hear your recs. Also you should play Pathfinder Kingmaker and Wrath of the Righteous, it’s got all the stuff I just described. Don’t let the complexity of Pathfinder scare you off, the computer takes care of most of it.
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goatman647 · 3 months
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I have so many fucking ideas I want to draw for disco Elysium but I am procrastinating doing their little drawing things so I can know how I want them to look like I’ve got a ref sheet for Harry, Kim, jean, Judit and I should probably do one for trant, Elizabeth, Cuno, Klassje, and probably also Titus
AUGHHH procrastination…. AIGHHHHH
Ok so my list of things I want to draw is IN NO PARTICULAR ORDER
1. Harry trying to shield Kim from the rain with his hand or maybe his ledger and it just falls behind his glasses and directly into his eyes
2. Harry and Kim pushing a stroller and someone is like ‘oh wow I bet he’s a cutie!! Can I see!!!’ And when they look it’s cuno
3. Someone in the fucking these boots are made for walking pose (I don’t know why I just need to)
4. OHHH MY FOD NO???? SAD vv?? WHAT THE FUCK PAST ME??? Apparently I want TK ahve harry FUCKING DYING ???
5. AND KIM FUCKING DUING????? PAST ME???? STOP?????? IT HURTS NO
6. That one quote from the tiny hawk movie ‘why does it smell like pee pee and poo poo in here?’ With someone talking about Harry probably Jean??? OR CUNO???? someone…
7. The one thing where the caption is ‘I said watch yo tone’ but with jean and judit where Judit fucking SPIKES HIM after he was a little bit mean to the saddest wettest most crumpled up guy ever
8. Someone doing thag thing from that one vidoe where the guy walks up to the security camera with sunglasses on and then takes them off the reveal another pair of sunglasses, probably jean or maybe Kim???
9. King of the junjil but with Harry du bois I do NOT know how I’m going to do this I do NOT want to animate please but he would so be like ‘what kind of animal do you think I’d be? SERIOUS ANSWERS ONLY’ to either the hardie boys or the 41st Kim would say rooster with the hardie boys and judit would say rooster with the 41st
Smaller side ones:
Fuck the world and the world jackets
Someone drew Harry as an image of someone at the Gaylord building I NEED to do one but with jean and with that fucking mural
Harry eating a lighter (there in an image I have as a ref)
You will NEVER be clean stop hurting your anus (kim??? Judit??? WHO????)
Harey as an image of Cem Karaca
“She says my mutton chops are like pork chops” it’s perfect j have to
KIM AND HARRY AS THE BUSTED SONG FROM PHENIAS AND FERN JFS LITERALLY PERFECT GUYS
“ok. keep bulying me, im a fking nobody its whatever i kno im a fk up and i kno everyone hate me in here.” As Harry and possibly jean
That hey wake up image with the fire bjt with Harry and the fuckinf scab
Disco pose ref image with Kim and Harry
Kim doing one of his very fancy poses he does when he’s going to shoot something WHY DOES HE MAKE THAT POSE??? WHY???
Also Harry and Kim in cold weather Kim with his jacket zipped all the way up to the collar and Harry with functioning lapels
OH AND KIM MAKIKG OUT WITH HIS KINEEMA
AND HAREY HOLDING A CIGARETTE WEIRDLY
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stalwartignoramus · 4 years
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Disco Elysium (Review)
Gameplay (8/10) Monsters out, dialogues in
(+2) Innovative take on the RPG genre. The gameplay, skill tree, and level progression of DE is a very fresh take on the classic RPG formula. Instead of traditional combat where you reduce an enemy’s hit points to 0, you need to pass skill checks that are based on your invested skill levels. Instead of gaining exp and leveling up by fighting monsters in an action RPG, you converse with the citizens of Martinaise and interact with the objects scattered around the district. You gain skillpoints when you level up and you invest them in different areas in order to represent what kind of detective you want Harry to portray: The thinker, the psychic, the muscle, or the specialist. It doesn’t play like your standard RPG, but it is built on the same foundations of character customization (you can even dress up Harry in whatever way you want.)
(+1) Failure is part of the game. To my knowledge, you’re not gonna be able to max out all skills so you have to focus on one area of expertise and leave out the rest. If you play as a logic-based detective you’ll probably be on the bottom end when it comes to physical prowess and hence fail a lot of the physical-based tasks. This however doesn’t necessarily mean a game over, as the game gives you many avenues to tackle a problem, some even require you to fail to get the more desirable outcome.
(=) There’s a lot of reading. A LOT. Disco Elysium is basically a more interactive version of a visual novel so 90% of the gameplay would be reading the many dialogues thrown your way. It’s the core gameplay loop of DE and the extensive amount of reading might turn people off or bore the people already playing it, while enticing the hardcore readers to get into it more.
Story (8/10) A journey of redemption or downward spiral
(+2) Decide Harry’s fate. You hold in your hands how Harry will deal with his situation. Will he become sober or stay an alcoholic? Will he solve the case or fail horribly? Will he do drugs or remain clean? Will you sleep in the inn or out on the street? Will you even remember your own name or how you look like or will it disappear into oblivion? All these different options mean that every playthrough of DE will be a unique experience depending on how you built Harry and the choices you make during interactions. If you’re not careful (or if you’re just purposefully diabolical), Harry may meet one of the game’s many game over screens depicted as newspaper headlines, or you may not see one at all throughout your playthrough if you’re really careful.
(+1) Lieutenant Kitsuragi. Enough said. The straight man to your crazy antics, Lieutenant Kim Kitsuragi is the down-to-earth partner you need to keep you grounded when your mind floats to strange dimensions. He almost feels like a character being played by another player online. He is patient and understanding when it comes to dealing with Harry’s personal problems, but also knows when to be strict when Harry is going too far with his unorthodox methods.
(+1) Intricate world-building. The world is wonderfully laid out to the player through dialogues and environment design. You can see the extensive damage Martinaise has sustained and you can realize that it was a previous warzone even without asking any of the townsfolk. Conversations with different people reveal all the political struggles Martinaise underwent and the world beyond and how the pale is consuming everything. You can choose to know more about the world at large or just let it slip by you and go on with your investigation. Regardless of which you choose, you’ll still come across very obvious signs of political unrest, corruption, drug trade, and general poverty all over the district which tells you that this is not just the generic town littered with NPCs and interactions, this is a town inhabited and shaped by the people living in it. 
(=) Heavy political undertones. As mentioned in the previous statement, there’s a lot of political unrest going on in Martinaise aside from the Union’s strike. If you’re like me and don’t care that much about heavy political jargon, you might find this piece of the game quite undesirable. Nevertheless, you can choose to opt out of most political conversations and avoid all the confusing words they throw around here and there.
(-1) Underwhelming resolution. The ending was very lackluster to say the least. It all culminates in a final showdown with your police investigation unit where you present everything you’ve done throughout the game and depending on how you acted Lieutenant Kitsuragi will vouch for your actions. There’s no resolution as the game just ends after the conversation without knowing how it all went down for the characters after they’ve reported the case to their respective superiors. Not even a cliffhanger hint of a sequel. Arguably, this might tie into one of the game’s themes of not having closure but as a player it didn’t leave the best impression on me.
Visuals (9/10) Flamboyantly grotesque
(+3) Magnificent artwork. The crowning glory of Disco Elysium is the artwork. The drab watercolor-like aesthetic of the game reflects the game’s colorful and creative world plastered with grim filters of reality. It’s something that I think cannot be achieved by going for a hyperrealistic look where things appear as close as possible to real life counterparts, but rather through the lens of a rough and distorted perspective of an alcoholic detective with an abundance of internal struggles. It reminds you that there’s beauty in destruction, and destruction in beauty; as alluded to by one of the quotes found in-game. On top of that, the portraits for the thoughts are overwhelming in a mesmerizing way. Similar to how you just can’t understand what’s going on in an intricate stained glass art, or the thick black strokes of the inkwork on a tarot card, there’s just so much going on and it’s a lot to take in but you still get captivated by the imagery. You can take any still from any moment in the game and present it as a renaissance painting and I’d believe you just because the game’s artwork is that wonderfully made. Truly a testament to the talent of this generation’s artists.
(+1) War-torn Martinaise. This district has lots of stories to tell without even having a mouth to speak. The way Martinaise is presented is very organic. You can still see bullet holes and mortar damage from the war fought over the district many years ago, old arcade machines from a forgotten time litter the establishments, entire buildings with abandoned equipment of their former establishments, and repurposed infrastructures. This wasn’t just built as a place the player has to explore during their playthrough, this was a place with history and has lived way before the player step foot within its bounds.
Audio (7/10) It’s all in the voice
(+2) Superb voice acting. The voice acting gives life to the characters in Martinaise and it comes in all shapes and sizes. Every character has at least one voiced line so you can have an idea of how they sound like. Some of the more important characters have more than one voiced line, which reiterates their importance in the overall narrative. The character’s personalities and idiosyncrasies come alive in the voice acting, from the way they say certain words and their inflections, letting you know that Martinaise is home to more than one group of people as a result of the district’s history.
Final Score (8) Excellent  This is Disco, baby
Disco Elysium is more than just a game, it is art first, a visual novel second, and an RPG third. The game accomplishes something more than to entertain you for the few hours you’ll pick it up. It also attempts to educate you on political discourse and warn you on the adverse effects of drug and alcohol abuse, all while being enveloped by the game’s captivating art style. You’ll find yourself appreciating the scenery more than a few times while you scour Martinaise looking for any sort of lead that’ll help you with your case. 
(1-2) Terrible (3-4) Bad (5) Average (6-7) Good (8-9) Excellent (10) Masterpiece
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entergamingxp · 4 years
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DualShockers’ Favorite Games of 2019 — Iyane’s Top 10
December 31, 2019 12:00 PM EST
2019 had a lot of cool mecha related games, but a lot of other great games from other genres too. Here are my top 10 from this year.
As 2019 comes to a close, DualShockers and our staff are reflecting on this year’s batch of games and what were their personal highlights within the last year. Unlike the official Game of the Year 2019 awards for DualShockers, there are little-to-no-rules on our individual Top 10 posts. For instance, any game — not just 2019 releases — can be considered.
I assume anyone who clicked on this wishes to read me talking about myself and my Unneeded Opinions (one of my favorite sentences of 2019), so I’ll do just that. 2019 was another year that went by in a flash. I’ve reached my first anniversary writing on DualShockers in September, and I’ve been pretty busy overall. As such, there are multiple games on this list I actually didn’t finish yet.
There are many games released in 2019 that I was really hyped about but didn’t have the time to try out yet either, and I’d like to start by listing some of them:
We first have games I’d consider mainstream, such as Devil May Cry 5, Judgment (I actually bought it in Japanese) Astral Chain. Then you’ve got more niche things, like Daemon X Machina (I’m waiting just in case a PC port gets announced), the Grandia remasters, SaGa Scarlet Grace, and Friends of Mineral Town Remake.
Lastly, we’ve got some visual novel games: Berubara Gakuen, Gnosia (Japanese outlets hyped up this game in a similar fashion that what happened with Disco Elysium in the US and Europe), Ciconia Phase 1 (the thing I was actually hyped for the most in 2019), Eve Rebirth Terror (idem), and the Yu-No remake.
I’m on a quest to play everything that Hiroyuki Kanno wrote after getting my mind blown by Eve Burst Error. Yu-No is one of these things, but the character design in the remake is bland as hell. Ryou Nagi is a great artist, and you can see that with Heavy Object or Ar Tonelico, but for some reason, everything remake-related he touches turn into the blandest thing ever. The same thing happened for the newest Langrisser I&II remake; it’s like some huge conspiracy. As such, I’ll probably grab the Yu-No remake in Japanese, as that version includes a port of the original.
Anyway, that was just a small intro to show my tastes and what to expect in this ranking. Here are the games I’ve enjoyed the most in 2019, and note that it’s not only games released in 2019. Also, note that the top 5 are all pretty much my top 1.
10. Cyber Troopers Virtual-On Masterpiece 1995-2001
I suck at Virtual-On. But I love it, especially Oratorio Tangram, and being able to play it remastered on PS4 is nice. The only thing these ports of the three Virtual-On games sadly lack is local multiplayer split-screen. Virtual-On is the originator of Gundam Vs like games and all the anime 3D arena battlers of varying quality releasing each year, and it’s the best one there is.
Other games I considered for this position were Destiny Connect, Shenmue 3 (which I didn’t play myself and watched an online friend’s playthrough), and Zanki Zero (I was supposed to review that but ended up never finding the time to finish said review). I picked Virtual-On because it didn’t require me to write 2000 words to explain my mixed feelings about it.
9. Space Engineers
According to Steam, I’ve played 47 hours of Space Engineers with my online friends. I’m pretty sure at least 20 hours of that was us trying to figure out how the game works and being annoyed and how counter-intuitive many elements are. This includes reading wikis and only to realize it’s outdated info, looking for Uranium only to realize you can’t find any on planets, or trying to design vehicles, copying blueprints and recreating them block by block. And a lot of other dumb stuff.
Besides all these frustrations, Space Engineers is my favorite multiplayer game I’ve tried out this year and I’ve made some great memories with it, as an online friend streamed some of our adventures too. I’ve tried making the Senegalese flag with wind turbines (too long to explain): we managed a trip to a moon and putting the Algerian flag on it (a French joke too long to explain) and we did a MASK opening sequence parody with a vehicle parade.
8. Ocarina of Time Randomizer Version 5.0
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I actually put this on my list last year as well, but seeing that the game’s meta has changed since then, this is fine. Again, I don’t have the time to play this myself and enjoy watching races instead, This year, ZeldaSpeedRuns held the OoT Randomizer Season 2 tournament, which ended in June with the victory of Marco against WTHH.
Now, the Season 3 tournament bracket matches just started in early December, with the version 5.0 0f the mod, changing the meta. We’ve already got a surprising upset, with first tournament winner and 2nd qualifier ATZ losing against 31 qualifier Killerapp23. Getting into detail would take too long and be incomprehensible if you’re not already into OoT rando, so I’m just gonna say this is the most interesting esports thing to watch ever. And like I said last year, it’s incredibly fun.
7. Wing Commander IV: The Price of Freedom
Wing Commander IV is one of the many games I’ve played in my childhood which left me with a huge impression. Along with things like Shenmue 1 & 2, this is one of the games I used to regularly quote until my high school years or so. I’ve finally got the time to rediscover the game this year. I didn’t end up replaying it myself though and watched a full playthrough of it. It was really interesting; I remembered many iconic scenes from the game and some characters, but I had no idea what the overall story was about anymore.
It’s surprising how anime space opera the story is, and I wouldn’t be surprised if something Japanese inspired the story. It all comes to Japan. This also made me realize, in a sense, that Wing Commander IV is pretty much one of the first visual novels I played and what made me enjoy well-written stories and choices. This is also what made me both love and hate draconian choices, multiple routes and characters’ deaths. I hate not being able to save characters.
6. Romancing SaGa 3 Remaster
Back in my childhood I tried playing Romancing SaGa 3, as it was among the various SNES roms I had at disposal. I quickly realized that it’s completely different than most RPGs and unlike many games in Japanese such as Super Robot Wars 4: I couldn’t trial and error my way through.
Around 18 years later, Romancing SaGa 2 Remaster comes out in 2017; it’s awesome, and a masterpiece. And then in 2019, Romancing SaGa 3 Remaster is finally out and it’s even more awesome. I’m currently in the final area of the game after playing as Sarah, because she has a fluffy afro ponytail. I just wish the game had a turbo button.
Tie-in 6. Persona 5 Royal
This is a tie-in as that’s an enhanced version of a really recent game, which was my 2016 favorite. I purposely played through Persona 5 only once, only maxing the coops and not doing much of the other side content, in case such an enhanced version ever released.
Even then, and even considering how much of a masterpiece that Persona 5 is, clearing such a long game again is annoying. Most of the new scenes I’ve seen so far, most notably Kasumi’s and Takuto’s scenes, are all incredibly nice though. The renewed dungeons and bosses’ designs are fun, and Joker is even more Lupin The Third-like with the wire hook, but there’s nothing groundbreaking either. I’m far from reaching the new part at the original’s ending, as I’m just about to reach the Hawaii part. Hopefully, it’ll be a nice ride.
The five games below are all my actual number one.
5. 13 Sentinels: Aegis Rim
I’ve been waiting for 13 Sentinels since when it got announced in 2015. I could even say since 2013, as I hoped a game related to the Vanillaware Happy New Year 2013 Geroge Kamitani artwork above would come out someday. I had incredibly high expectations for it and none of it were betrayed as of now.
It’s awesome. It’s fully-voiced. It’s got giant robots. It’s the most beautiful (2D) game since forever. It’s like if an old Japanese adventure game got made with current technology. It’s a shame the game bombed in Japan. If you’re interested, I’ve written more about the game, and I’m recording myself translating the game as I’m playing through it.
4. Ys IX: Monstrum Nox
Ys IX: Monstrum Nox is amazing on all points. I’ve rarely had so much fun walking around and exploring a city in a game. I think what makes the game the most amazing is how it’s pretty much the culmination of the Ys series since it switched to the party system, and as if one of the first versions of the first Ys games were transposed to 3D. The verticality of the environments is used so well you can still feel lost despite having a map. Falcom might pretty much be one of the smallest, penniless studios in Japan despite its longevity; they still make the best action RPGs ever. What I’ve seen of the story so far is particularly amazing too, and Toshihiro Kondo is a good writer along with being a good company president.
I’m currently taking a break from the game after reaching what I guess is around 1/3 of it. I was so hyped I had to play it at launch, but I want to do all the other Ys games I didn’t do yet first, even if it’s absolutely not necessary to understand the story. I like being able to understand every single reference in a series like this. I’m the kind of person who wishes to know exactly how many times Kazuya and Heihachi threw each other out of a volcano/mountain.
3. Super Robot Wars T
I didn’t play Super Robot Wars V nor SRW X as they initially didn’t release on Switch. If we don’t count SRW OG Moon Dwellers, which was on my top ten 2018 list, SRW T is my first SRW game since the SRW Z3 finale on PS3 in April 2015. It’s pretty great, be it the story, its cast list, or the animations. Everything about it is nice. Having things like Cowboy Bebop, Gunbuster, Rayearth, Gun x Sword, and Captain Harlock together feels incredible. It’s extremely sad that Captain Harlock’s seiyuu Makio Inoue passed away right after he finally got in SRW.
A new OG anime directed by Obari and a new OG game would be nice. I’m happy the series seemingly won’t get a new game in 2020, so the development teams can take their time.
2. Fire Emblem Fuukasetsugetsu / Three Houses
This game has my favorite cast of characters in a Fire Emblem game, along with Fire Emblem Seisen no Keifu/Genealogy of the Holy War, and I could write a 1000 word article on every single character on this picture (if I was paid adequately for it). This is only one of the many reasons why I like this game. In a nutshell, I’d say I love the fact that I find it very innovative and yet similar to the other Fire Emblem games I’ve played and liked so far, and how it’s true for every aspect of the game.
Check out DualShockers‘ review for Fire Emblem: Three Houses.
1. Project Sakura Wars/ Shin Sakura Taisen
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This opening sequence has over 1.7 million views, and half of these are all me. While I’m not done with Shin Sakura Taisen yet, I fail to imagine how the game could even disappoint me so far, seeing how amazing it is. Before the game launched, I wasn’t concerned about the battle system change, but whether the new cast would be interesting or not. If there was a world Guinness record for most baseless worry of 2019, this would get it. This game got everything that makes Sakura Taisen so awesome. The strong female characters, the cool mecha, the great worldbuilding, the comedy. It’s a great new start in the series and I hope we’ll get more. I shared a few impressions on the game and just like 13 Sentinels, I’m recording myself playing the game, translating at the same time.
That’s it for my top ten.
If you’re wondering about my expectations for 2020, the game I’m looking forward to the most so far is the Seiken Densetsu 3 remake: Trials of Mana. Then we also have things like FF7R, Rune Factory 5, Space Channel 5 VR, Brigandine…I’m also eager to see KOF XV even if I won’t play it. Lastly, 2020 will also mark the tenth anniversary of the Pretty Series franchise. The Pretty Rhythm anime seasons and its King of Prism sequels were my favorite anime of the decade, so I’m looking forward to what Avex and Takara Tomy have in store for the anniversary, and if we might get some games other than arcade games out of it.
I’m planning to stay on DualShockers and keep writing about Japanese games in the new year. I don’t have the time nor the paycheck to cover every single news as fast as possible, but I always try to bring to the table as much info as I can, along with relevant translations and observations. Hoping you’ll keep reading us in 2020.
Check out the rest of the DualShockers staff Top 10 lists and our official Game of the Year Awards:
December 23: DualShockers Game of the Year Awards 2019 December 25: Lou Contaldi, Editor-in-Chief // Logan Moore, Managing Editor December 26: Tomas Franzese, News Editor // Ryan Meitzler, Features Editor  December 27: Mike Long, Community Manager // Scott White, Staff Writer December 28: Chris Compendio, Contributor // Mario Rivera, Video Manager // Kris Cornelisse, Staff Writer December 29: Scott Meaney, Community Director // Allisa James, Senior Staff Writer // Ben Bayliss, Senior Staff Writer December 30: Cameron Hawkins, Staff Writer // David Gill, Senior Staff Writer // Portia Lightfoot, Contributor December 31: Iyane Agossah, Senior Staff Writer // Michael Ruiz, Senior Staff Writer // Rachael Fiddis, Contributor January 1: Ricky Frech, Senior Staff Writer // Tanner Pierce, Staff Writer
December 31, 2019 12:00 PM EST
from EnterGamingXP https://entergamingxp.com/2019/12/dualshockers-favorite-games-of-2019-iyanes-top-10/?utm_source=rss&utm_medium=rss&utm_campaign=dualshockers-favorite-games-of-2019-iyanes-top-10
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