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#Anti-Tomoko Kanemaki
themattress · 5 years
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Wow. Tomoko Kanemaki SUCKS!
I decided to be masochistic and read back through the KH2 novels by Tomoko Kanemaki. And I just have to say: that there are actually people out there who like her writing and consider it to be in as good or superior to the games astounds me. These books are awful.
When they just straight-up adapt the game to text like the KH novels and the COM novels (except for the R/R one, but R/R sucks anyway), it’s fine. They even do the visits to Land of Dragons, Beast’s Castle and Olympus Coliseum better than the KH2 manga does, plus swaps in Agrabah for the far more important Port Royal. But that’s the only good thing I can say about them. In literally every other regard, the game and manga are infinitely superior.
The main problem is simple to sum up: Kanemaki is a fanfic writer. A pretty stereotypical KH fangirl. This in of itself wouldn’t be a problem if she weren’t adapting the games, but she is, and when she combines the game adaptations with her own fanfic based on what she wants to see, there is inevitably going to be a clash between them. The story written by Kazushige Nojima that she is adapting to novel form does not gel at all with what she writes, and as a result she has to either change that story (to the detriment of both it and its characters) or she neglects to change it even when it directly contradicts her own writing. This happens so much that it really makes for an excruciating reading experience. So let me list all of my problems with these novels point by point, to clarify just why Kanemaki’s writing fails so hard.
- I’ll get the biggest one out of the way right off the bat: Kanemaki is obsessed - and I mean obsessed - with the existential plight of the Nobodies, which includes the Draco in Leather Pants treatment to Organization XIII (”Is it really wrong to seek what you’ve lost?” is asked at one point, as though it’s a profound question. Um, when you’re doing so by inflicting that exact same loss upon millions of innocent people, yes it is!) The worst part is that characters (usually Namine, but Axel, Riku, Saix, Xemnas and even Ansem the Wise get on it at some points) are constantly repeating the exact same angsty inner monologues and internal (and sometime external) quasi-philosophical debates about Nobodies. I’m not kidding, it’s usually word-for-word. “Is it right for Nobodies to exist?” “Nobodies have nowhere to go or call home”. “Do Nobodies really lack hearts?” “What defines a heart?” “If Nobodies don’t have hearts, then why do they feel such-and-such?” “Why were Nobodies even born?” “Nobodies aren’t meant to exist, but does that still mean...?” And so on and so on, blah, blah, BLAH. Hearing this over and over and over and OVER again throughout my reading of the novels doesn’t make me more sympathetic of the Nobodies, it actually makes me less sympathetic and want them to go away so I don’t have to keep reading the same damn woe-is-me grade school-level existentialism! I want to keep reading about Sora, Donald and Goofy, damn it!
- Three characters who were mostly on the sidelines in KH2 somehow get a majority of time and focus here: Riku, Axel and Namine. They are even forced into an apocryphal trio together. They are basically treated as the de-facto secondary main characters next to Sora, Donald and Goofy, with their actions and development being given equal importance. Actually, that’s a lie - Riku, Axel and Namine are honestly given more importance. There is so much wrong about this - not only does the trio not feel organic and reek of bad fanfic, but each character in it isn’t well portrayed at all compared to the game or even the manga.
- Riku had the most potential, since he’s always a major character and a more talented writer could’ve come up with more feasible things for him to have been doing off-screen during KH2. But what Kanemaki has him do is ridiculous. If it’s not just stalking Sora, Donald and Goofy as a silent protector (which is the least interesting thing you could do with him), it’s bullshit with Axel and Namine, or fighting Saix midway through even though Kanemaki still keeps Saix’s later line of “Didn’t Roxas take care of you?”, or having him fight Xemnas in the Old Mansion only for Ansem the Wise to show up and Xemnas then just...retreat for no reason, letting Ansem live and thus ensuring the later destruction of his Kingdom Hearts like a dumbass!  And through all of this, she frequently makes Riku default back into snarky, arrogant asshole mode, which doesn’t fit his character at this point at all. Also, while I saw no deliberate yaoi bait in the writing of the KH2 game, it’s definitely present in these novels.
- Axel. Oh my God. Anyone who hates what was done with him as Lea in the games, you should blame Kanemaki, since she actually ran with that kind of writing and characterization for him in these novels long before that happened in the games. He is treated as a totally trustworthy good guy who is a great friend to Roxas, Riku and Namine. The one dick move Kanemaki has him make is quickly backtracked on and then swept under the rug. His whole villainous role is whitewashed at every turn, from both what he intended with Roxas (legit deciding to kill him is changed to attempting a murder/suicide so that he can die with his best friend) to everything concerning Kairi (no, he didn’t kidnap her at all, that point is hammered in frequently, he was going to take her to Namine and they’d then see Sora together! And he didn’t want to turn Sora into a Heartless, that was a wrongful assumption on Saix’s part! And Saix summoned those Dusks on Destiny Islands, not Axel! Axel is chivalrous and heroic and does everything possible to protect and save Kairi! Gag me.) It’s so obnoxious, and beyond removing all of the character’s edge, it’s a blatant case of giving a character a major role in a story that they aren’t supposed to have one in just because he’s a favorite of the writer.
- Namine is an equally blatant case of this, but her case might be even worse. Not only is she THE source of the repetitive woe-is-me existential Nobody monologues and debates, with her whole character arc being changed to revolve around this which honestly makes her unintentionally unsympathetic and annoying, but this portrayal of her has a negative effect on her in both fandom and canon. In terms of fandom, a cult of bad apples (usually yaoi fangirls who already hated Kairi) arose around Namine following KH2, declaring her as superior to Kairi in every way and worthy of being the real main heroine of the KH series. Not only is this false, but it arguably got started because of these novels (translations of which had made their way online long before they were localized), where a character who literally only got 10 minutes of screentime in the game literally gets transformed into the main heroine and one of the most frequently appearing characters in general, even if her “character development” is horribly written and amounts to her being a mouthpiece for Kanemaki’s views. Then again, maybe they just projected onto Namine due to her introverted, fond-of-drawing nature, and Kanemaki was just one of them and thus produced something that kept them going. It’s a Chicken/Egg type of thing, I guess. But whatever the case, what it did in canon was worse. Kanemaki was the first to write for Namine after KH2, in 358/2 Days, and her characterization of her translated in game form to the stagnant caricatured plot device that Nomura then realized was easy to write for and convenient for making other convoluted plot turns happen. 
- Come to think of it, Kanemaki’s partnering up with Nomura for Days probably did a lot more harm than just with Namine. Because her obsession with the “What Measure is a Non-Human?” trope never truly leaves the series after Days. It doesn’t pop up in BBS, since that was being worked on before Days, but everything afterwards is sure to feature it in some abysmal way or another, whether it be Nobodies, replicas, data copies or beings of pure darkness. The “Nobodies have hearts after all” comes straight from her writing (even if she had it as a needless overcomplication of the original idea that strong hearts can share feelings with those without it and thus serve as a heart for them too, while Nomura’s retcon is just “Nah, the body can regrow a heart, Xemnas lied”.) A lot of KH3′s worst writing might have not existed had Nomura not picked up on Kanemaki’s fixation with woobified “non-beings”.
- Sora honestly feels like an afterthought for Kanemaki. She’s so eager to write new fanficcy material for other characters, but not for the actual main protagonist, who only gets straight-up game adaptation. Oh, except that some of his lines that were “mean” to the Nobodies (and thus “OOC”, as both KH2-hating anon and Kanemaki seem to think) are changed or cut out.
- Y’know how the KH2 manga made Kairi even better than her game portrayal? Yeah, well this novel makes her far worse. First off, her defiant “you’re not acting very friendly!” to Axel is cut because Axel is whitewashed in that moment (he even readies himself to defend Kairi from the Dusks which Saix summons). Later, she does not get away from Axel because he was never kidnapping her to begin with here. She then realizes that he’s really a good person before Saix kidnaps her, with Axel desperately trying to protect her. She then only shows up toward the end when Axel once again comes to be her hero (again thwarted by that dastardly Saix), with her moping about how she can do nothing to help the brave, noble Axel. (I feel sick just typing this...) In the finale, not only does Kanemaki not take advantage of the potential Kairi development that the game relegated to optional text boxes, but she actually destroys Kairi’s entire arc long before BBS did by making one of her few additions to Kairi be an inner monologue she has on the shore of Destiny Islands alongside Mickey, Donald and Goofy just before Sora and Riku make it back, where she’s just wishing with all her heart that they’ll come back because “We’re here waiting for you. We’ll always wait for you.” BULL-FUCKING-SHIT. Kanemaki, just like Nomura and Oka, clearly has no interest in Kairi as a character on her own. She is used here as a plot device for the character development of Axel and Namine, characters she is interested in, even though Kairi had more significance and screentime than them by far in the actual KH2 game. Geez, even Nojima tried with her!
- Roxas is written just fine during the prologue, since his scenes are just lifted from the game. But when he resurfaces in the final novel, added material make Axel be the most important thing on his mind. Even his final thoughts as he makes the full merging with Sora is that he hopes to meet Axel again. More deliberate yaoi-baiting, and more shoving Axel down our throats. Hell, that last novel is even named “Anthem - Meet Again / Axel Last Stand”. God damn it, Kanemaki, Axel was not important to KH2. It’s not his story. Get over it already!
- Hey, remember how in the game DiZ/ Ansem the Wise did a total character 180 due to offscreen reasons when he came back after the prologue? That was dumb. The novels add new scenes for him, so Kanemaki could actually rectify this issue....OR she just repeats it, since the first new scene she gives him also has him in 180 mode due to offscreen reasons! 
- Xemnas and Saix both have their levels of menace neutered thanks to the existential angst of the Nobodies affecting them too, with none of their inner monologues bemoaning their fates really adding up with their actions. The game let you make up your own mind as to whether you found them sympathetic despite their monstrous behavior, but Kanemaki is clearly trying to force the sympathy angle, and it really lessens them, especially Xemnas. 
- Really, only Xigbar, Xaldin, Demyx, Luxord, and the trio of Hayner, Pence and Olette were written completely accurately out of the KH-original cast. Nothing felt out of place with them.
- Other nonsensical fanficcy events besides what I’ve already mentioned include bringing stuff from COM (like Repliku) back up frequently instead of keeping focus on the story at hand, a totally different version of how Namine and Axel split from Riku following the prologue (one that continues making Namine unintentionally unsympathetic), Riku having Mickey make the promise after the prologue before Kanemaki’s own 358/2 Days retcons this to happening before it, Riku meeting with Maleficent in Hollow Bastion, Mickey meeting with Axel in Hollow Bastion, Axel being the one to wake Goofy up after his “death”, Axel having a sort of odd friendship with Pluto, Ansem the Wise being the one to provide the box of clues for Riku to give, Axel pretending to betray Riku and Namine so that he gets let back into the Organization and thus be able to rescue Kairi, meetings between the Organization where they talk about totally different and less interesting matters than they did in the game, and having Namine stalk the group throughout the finale as she thinks her last pretentious inner monologues. Also, given its subject matter and how it plays during Days’ opening, I swear to God that Kanemaki created the Axel/Roxas ghost scene that Nomura added to KH2:FM. That it shows up in the last novel, word-for-word, a month before KH2:FM’s release, proves this.
- The misplacement of Disney Castle. This one REALLY bothers me. She places Disney Castle between Beast’s Castle and Port Royal in the third novel. This makes no sense whatsoever, since not only was this meant to be Maleficent’s re-introduction to Sora, Donald and Goofy, but now it comes after Maleficent already made an alliance with Sora and his friends at Hollow Bastion! And then all of a sudden, she’s no longer keeping the Nobodies at bay and is back to self-interested villainy! And there isn’t any dialogue explaining this away or anything!  We still have Maleficent saying “If it isn't the wretched Keyblade holder and his pitiful lackeys!” as if she hadn’t agreed to temporarily join forces with said wretched Keyblade holder and his pitiful lackeys! Way to ruin one of the best Disney world visits, Kanemaki!
- The whole finale and especially the ending itself, which were so powerful in both the game and even the manga, has no power in the light novel style of writing Kanemaki uses. Part of that isn’t Kanemaki’s fault, since so much of the finale’s greatness is visual and that obviously can’t be recaptured in text form. And yet she still makes some baffling pacing decisions, with stuff like the aforementioned Namine stalking passages throwing the whole thing off, LOL moments such as Riku himself outright admitting that he has no idea where he got Kairi’s Keyblade also breaking the immersion, character alterations like to Xemnas and Kairi ruining the effectiveness of things they do, and a truly WTF-inducing final chapter where the entire Secret Ansem Report is put before a novelization of both the credits scene where Sora sees Kairi’s drawing in the Secret Place and the epilogue scene where they get the King’s letter.
Overall, these novels just don’t feel like Kingdom Hearts II to me. Even the KH2 manga, the middle of its first half notwithstanding, felt like it. This does not. And that’s because whatever the faults in its narrative, KH2′s story was first and foremost a fun Disney/Square crossover adventure starring Sora, Donald and Goofy, with angsty existentialism merely being one of its themes and meant more for players to think about and discuss rather than the characters. The novels tell a story about angsty existentialism starring characters who think about and discuss it, with Sora, Donald and Goofy’s adventures being a passionless afterthought. That there are people who honestly think that Kanemaki doing this “fleshes out the characters” is shameful. Constant angst and grade school-level philosophical circle-jerking is not character depth. It is pretension of depth, hence the word “pretentious” which fits perfectly here. It takes a lot more than talking and expressing feelings at length to constitute character development. It requires meaningful actions, and it requires some form of growth and change. Kanemaki’s characters are largely static, simplistically characterized beings who spin their wheels in terms of both actions and growth. Riku does not change: you can barely tell he has any kind of depression or has experienced any kind of humbling. Axel does not change: he’s a great guy from the start and has no internal problems to overcome, only the external one of being separated from Roxas. Namine does not change, she goes through the same questioning and angsting over her existence and the existence of other Nobodies until the last minute where the answer just suddenly comes to her (in fact, it was apparently in her all along and she just forgot it. Shades of Sora’s dumbass “Power of Waking” arc in KH3 here...)  Any actual development that happens with some characters (like Ansem the Wise) comes straight from the game...and Nojima didn’t write that all too well either!  There is just very little that’s enjoyable about the KH2 novels to me, and Tomoko Kanemaki’s writing is to blame for that.
In the words of Lemony Snicket: I highly advise you to not read these books.
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khtrinityftw · 5 years
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My counters to anti-KH2 Strawman Arguments
The strawman arguments presented here are taken from another blog; it’s sad that they were deliberately written as strawman quality and yet that’s exactly how certain obsessive KH2 haters actually type like.
Disney is reduced to pure filler! - Nope. Beast's Castle, Olympus Coliseum, Disney Castle, Port Royal and Space Paranoids all hold plot relevance, and the more filler-esque Land of Dragons, Halloween Town, Pride Land and 100 Acre Wood still have justifications for existing as levels in the game. Only Agrabah and Atlantica feel like complete wastes.
But what reason do they have to go to these places? Where's Mickey, Riku and Kairi? - You go there to stop all of the leftover Heartless from the mass invasion in KH1 from continuing to threaten the worlds' inhabitants, and to find out what Organization XIII and the Nobodies are up to. Later, it's to find a way into the Nobodies' home base (although this one admittedly gets botched by some truly bad writing).  This complaint is as stupid as it is when applied to the first KH, where the small detail of locking keyholes to slow the progression of a world-eating invasion of darkness is conveniently forgotten.
All the Disney Worlds' plots just recycle the plots of the movies! - Nope. Just the first visits to Land of Dragons, Port Royal and Pride Land, both visits to Agrabah, and all visits to Atlantica. Iconic movie elements used in otherwise original stories, such as in Halloween Town, does not count, since that's the same thing the original KH did.
Original and Final Fantasy characters dominate the game! - Somehow this was a complaint? Even though there is pretty clearly more Disney characters in the game than there are original and FF characters. And that among those Disney characters, there are just as many that are important to the plot as there are original and FF characters.
Horrible retcons, especially Ansem not being Ansem and the Heartless not being those without hearts! - The Heartless were not retconned in the slightest since them being corrupted hearts was established in the original game, and Ansem not being Ansem wasn't so much a problem as the writing of the situation around it was (having Ansem the Wise, disguised as DiZ, disguise as "Ansem" in order to get Riku to embrace the darkness, which causes Riku to disguise as "Ansem" and yet he can't change back to normal, and the enemy is Xemnas, the Nobody of "Ansem"...yeah, you get the idea.)
Organization XIII were bland, shallow villains and terrible characters who never should've been! - This complaint is very clearly fueled by backlash against how the KH fandom latched on to the Organization to...shall we say, an inappropriate degree. Organization XIII is fine. (Although no shit “they never should've been”, that's kind of the whole point. Why do you think their lair is called The World That Never Was?)
The Organization is severely underdeveloped! -  Not in the Final Mix version, they're not.
Yet the Organization totally steals the show from the Disney aspects! - Again, this seems more based around the KH fandom instead of based in reality. The Organization only got a little under an hour of screentime in the original version of KH2! For Pete’s sake, PETE had more screentime than Xemnas! 
The Organization are retconned into Nobodies who want their hearts back! - That's clearly what they were in CoM. They even said as much. This claim is bullshit.
The Organization subliminally have gay sex with each other! - Once again, fandom /=/ canon.
Convoluted and horrible storyline! - Convoluted? Yes. Horrible? No, especially when compared to the storyline of the series beyond.
The novels tell this story so much better! - Hahahaha, no. There are even some improvements made in the storytelling in the manga, but the novels are utterly worse in every aspect, as Tomoko Kanemaki is not really interested in telling the actual story of KH2, but of her personal KH2 fanfic.
THE NOBODIES! - What about them? They were fine. Nomura may have made them more convoluted than they needed to be, but as a concept they felt natural. If a heart can become a creature, then it's only natural that what gets left behind can become a creature as well.
The Nobodies are Designated Villains! - No, they weren't. Suffering from some kind of ailment does not give you the right to inflict it upon others. The Nobodies not having hearts and wanting them is sympathetic, but them planning to obtain hearts by forcibly taking the hearts from millions of innocents kills that sympathy and firmly makes them villains.
But you spend the first 5 hours playing as an Organization member/Nobody only to kill them off in the main game! - Except that Roxas was already killing off other Nobodies and had turned on the Organization by the time of that prologue. Roxas' tragedy is that because they're going by what they know of other Nobodies and Organization members, DiZ and Riku are boxing him into a heavy fate and not allowing him to choose, treating him as if he's an enemy and a tool rather than a person with feelings of his own.
The enemies should've just been the Heartless, the Disney Villains, and Ansem! - The Heartless known as Ansem is dead, where could he have logically come from to fill in that last enemy slot? The only way you could feasibly have him is through his Nobody, which is exactly what happened. Hence the Nobodies, Organization XIII included, being the third enemy after the Heartless and Disney Villains.
All beautifully constructed themes from the first KH were raped! - Please define which themes and how they were raped, because I ain't seeing it.
Sora is now an immature idiot hero who is gay for Riku! / Riku is a bland, monotonous emo and a non-character / Kairi and Namine recieve severe underexposure and minimal development / Axel is a raging pedofag who wants to molest Roxas! / Ansem the Wise is a old, boring Mcpurple prose racist peice of shit. He's not the one true ANSEM! / Mickey Mouse should not be a badass: that is out of character! / Roxas sucks! - This is all beginning to sound like ill-thought out, incoherent ramblings that are based on fallacies such as fandom depiction of characters or willful misunderstanding of the text. I just don't give a crap.
Namine was retconned into being Kairi's Nobody instead of a witch with powers over memory! - She quite literally called herself "the shadow of Kairi" in CoM, and Riku noted that she and Kairi had the same scent.  Re:CoM clarified the point even further by translating a line Axel said to her as "WE Nobodies can't ever hope to be Somebodies".  Like with the Organization being Nobodies, Namine being Kairi's Nobody was always the plan.
Maleficent suffered Villain Decay! - Yeah, that was the point. The whole objective behind her arc in this game was clawing her way back to the top. It's not a fault of this game that she wasn't allowed to ever reach that top afterward despite what the ending implied.
That Longest Prologue Ever sucked! - That is a very subjective opinion. 
Cloud's Side Story sucked! - Yes, but it's just a few scenes long, and finishing it is optional. It's a similar case to Atlantica, which is entirely optional. If you don't like it, don't play it.
Gameplay is no longer challenging! - This was never entirely true (certain points of the game are very challenging, particularly in its second half), and it has been particularly debunked through the Critical Mode of Final Mix.
Too many boring long-ass cutscenes! - Oh, you don't like that? Get used to it, it's not going away from the rest of the series.
These worlds are not fun to play through! - That depends on what you want out of them, as there are plenty of people who prefer the more linear, combat-oriented action RPG style than the larger, platforming style of the first KH, which they claim were the ones that were not fun to play through. And even if you want more exploration and item collecting in the worlds like there was in the first KH, then the Final Mix edition has you covered. 
The finale to the story was awful! - No. Not at all. Fuck you.
The experience is not magical whatsoever because the Disney magic was consumed in a Nomura explosion! - No. That's the series beyond. This was pure compromise: not as much unrestrained Disney magic as the original game but not as much of a Nomura explosion as what followed, but a balance where both were equally rich in quality and quantity, and so fans of both could appreciate it. Like with the Disney world visits, this is the way the series should have stayed, instead of granting Nomura unlimited power and the ability to destroy it with his own self-indulgent crap. 
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themattress · 5 years
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In case you were wondering which literary adaptation of Kingdom Hearts II to read.
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themattress · 5 years
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Assuming you've read the KH2 and Days manga and BBS novel, do you think they were handled better than the games, story wise?
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA-
NO!
OK, I will give the Days manga credit - it was pretty good and arguably better than the game, mainly because it actually utilized the Disney stuff to its full potential and had Roxas and his colleagues actively take part in it. Plus, the gag manga style made Roxas and Xion more endearing characters than they were in the game.
But the KH2 manga was absolutely wretched for the majority of its first half (that’s five volumes in Japan, two in the US) - no sense of scope or stakes, no emotional sincerity, and a whole lot of blatant, obnoxious fan-pandering and queer-baiting. It improved dramatically in its second half (which not so coincidentally was made after the entirety of the Days manga, where Shiro Amano found his groove), but that isn’t enough to make it better than the game - it’s just as good yet flawed as it, at best.
Meanwhile, the KH2, Days and BBS novels are abysmal. The stories of those games are all flawed as is, so it takes a truly bad writer to make them worse, and that’s what Tomoko Kanemaki does. I don’t know what happened - the KH and COM novels were fine, they were straight adaptations. But from KH2 and onward, the lady has just been writing her own published fanfiction of the games, putting in new things that seldom help the stories, often make them worse, and are contradictory with the games both present and future.
Examples of the cringeworthy fanfic bullshit she adds in are Riku and Axel becoming BFFs (ignoring that in the game Riku was a depressed recluse at this point and Axel was a terrible person who was not to be trusted), Saix and even fucking Xemnas have fights with Riku prior to The World That Never Was (ignoring that Saix clearly was surprised that Roxas hadn’t eliminated Riku when he showed up at TWTNW in the game), Namine is a pretentious twat who is perpetually moping about being a Nobody and prone to angsty, existential monologues (whatever the problems she suffers from in the games, she was never like this, especially not in KH2), and perhaps worst of all, Vanitas is just a poor, misunderstood Woobie who is abused by Xehanort and does what he does because he is in constant pain and he just wants the hurting to stop (whereas in the game, he is quite clearly a gleefully evil psychopath with no redeeming qualities who does evil because he enjoys it - literally NOTHING suggests Kanemaki’s characterization of him, it’s only given to him because he’s an attractive male character and thus the Draco in Leather Pants can be applied to him.)
Also, many of the problems in the writing of the Days game is Kanemaki’s fault, since she’s the primary scenario writer for it. All the qualities that make Xion feel like a Mary Sue? Kanemaki’s doing, because Xion was basically created as her self-insert OC. Given how the Days novels are like, it’s clearly only because of the other writers that the game’s story turned out as good as it did in spite of the flaws.
Tl;dr - in terms of how the stories are told, the Days manga > the Days game, the KH2 manga = the KH2 game, and the KH novels
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