rotating the swap au in my mind:
archimedean albrecht and executor loid meet on the day of albrechts execution
loid manages to appeal his sentence because he sees potential in his work and offers to personally oversee the void research project to appease the rest of the judges
albrecht is spared from the jade light and comes out of the situation with a sponsor and the greatest whiplash of his life
shenanigans ensue
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if wriothesley doesn't appear in any quest once we get to remuria, what even is the point?
the parallels between wrio and king remus are crystal clear. remus who descended upon meropis (a name very familiar to anyone who knows of the fortress of meropide) in his golden fortuna, the legendary ship of remus that is also called the bringer of civilization and glory (wrio who built a ship to deal with the misfortune upon fontaine) is an example of it.
wrio also has connections to hades with the cerberus motif as guardian of the underworld. it's curious that the tower in remuria is described not only as not built to receive heavenly oracles, serving as a guide to ships traveling between islands, but also as a border of reality and dreams. if this is not necessarily literal but a metaphor or allegory, it could fit very well with the idea of a portal between domains or realms, like life and death.
wriothesley also parallels another character in the genshin universe and that person is arlecchino. they were brought up as orphans, taken in by an institution with corrupted leaders, which they reformed and achieved a leading position of. and funnily enough, she has ties to purgatory (a place for punishment, much like the fortress). as i have said in another post, purgatory has been described by dante as a tower leading to heaven. but we also know that celestia in the genshin world is associated with the demon realm - archons being named after ars goetia, an anonymous grimoire on demonology. although the concepts aren't the same in theory, is it impossible that the game has used elements of both? wriothesley and arlecchino's themes are similar enough to overlap. even though i don't expect wriothesley to be lore revelant anymore, i do think his ties to remuria and his role as someone who punishes others for their sins, much like arlecchino, is very much purposeful.
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i’m trying to catch up with as much dimension 20 as i can before fantasy high junior year, i’m currently on a starstruck odyssey, and can i just say: there is truly no greater example of ally beardsley’s dnd progress than the parallel of ally as kristen applebees willingly taking 36 points of damage, bringing kristen down to 3 hit points as kristen plummets multiple stories due to a failed attempt to use a ribbon dance as a way to fly down 10 stories, and ally as margaret encino willingly taking 11 points of damage, bringing margaret down to 3 hit points so margaret can fall 30 feet from a camera nest, walk up to a giant corn guy, and say “you suck” as all the intrepid heroes look on assuming this to be usual beardsley tomfoolery, only for margaret to walk away & trigger an attack of opportunity which gives murph as barry a chance to push this guy off a ledge & possibly win them the entire encounter & over 1 million credits. INSANE. ally beardsley i’m obsessed with your mind
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Not done with bg3 so maybe my opinion will change but right now I think that while bg3 is a great game and has so much to offer in terms of character and story, I also just... vibe with the world of Dragon Age more. Like bg3 is by far the more fun game to play and it has meaningful themes about cycles of abuse and realizations of self-worth. But dragon age. I don't know. It feels more concise about what it wants to say. Bg3 throws everything and the kitchen sink at you which means some things get lost in translation or are so obvious that it beats you over the head with it. But dragon age is, for the most part, about religious authority and oppressive systems stemming from that authority, and it's entire world and story and cast of characters are built from that one premise to explore dozens of different perspectives on the same theme, and I feel like I can connect with that approach to worldbuilding so much more
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kasperia character journal please? 👀
Hi Romeo! Sorry this is a lil late (days later edit: now a lot late), time kind of stopped functioning for part of Friday, hahhh . Anyway some good luck on this one being the only one I have screenshots from while my laptop hangs between this world and the next! (days later edit: it's actually dead forever) Anyway, this was admittedly a bit of a cheat because it is a tabletop character journal, but it's a WIP to me and I like working on it. Counts!
Anywayyyy. I don't think it's actually been said on Tumblr at this point, but Kasander and Asperia are two parts of a dissociative identity disorder system (I don't know if this is too jargon-y an explanation...?). Not the only two, but the two who interface the most with the outside world and in some ways have the strongest feelings about "Asperia's" life. In tabletop, their journal is how they communicate with one another to mitigate the effects of losing time and to get some sense of coordination with what they're doing. On a meta level, it helps me track what each of them knows about game events and how they feel about each other (and any other alter who adds something to the journal). Relationships within the system aren't really something that generally makes sense to externalize into regular RP. The journal is a helpful way to develop that running self-exploration side plot without derailing what's happening in session.
It's been a really fun exercise in character voice. I love writing epistolary type stuff- Carmen's mission report character journal was one of my favorite parts of playing her back in 2019- so it's been very relaxing to me. Excited for our hiatus to end to gather more material for it. I've gotten a little off track from some original plans though- one significant concept I'd had going in was that Kasander's parts of the journal are written as direct letters to Asperia, while Asperia's were supposed to be written as a diary as if the other pages didn't exist. Stubborn willful ignorance from someone struggling to come to terms with their reality. Unfortunately, it's very fun to write things that are a little bit more communicative ^^;; I'll probably have to rewrite pieces of recent parts of the journal to be a bit more in line with that intent before adding the next chunk to our party's notes drive. Not a lot room to develop the twins' relationship over time if there's not much distance between the start and the end, after all.
With that said, some of the direct exchanges are very fun. Pros and cons.
It's also fun to think through what's tracked and what's omitted (intentionally or unintentionally). Kasander loves describing the cultural experience of a location but carefully skips mentioning having actually spent money on things. They're always on thin ice with the funds. Asperia keeps (mildly exaggerated) accounts of personal achievements but completely skips over failures, especially failures that involved injury to the body. She needs to communicate a sense of superiority- something that certainly works when Kasander apologizes profusely any time the body is hurt under their care.
(yeah it seemed like a good idea at the time to use a more "handwritten" font for the final thing but I've been having A Lot Of Regrets)
I unfortunately don't have a screenshot, but the journal has also had one small addition from Paracelsus as well. It's just a to-do list of ways to organize and restock the crafting supplies. Very typical of them. Asperia thinks he wrote it, like everything Paracelsus writes.
Also fun to get to work in some in-world explanations for things that raise some meta questions, like not having some items that I need for my character concept (I ran out of starting equipment budgettt). This bit is also consistent with the pattern that Asperia avoids referring to Kasander by name.
How common the two of them actually sabotaging each other's possessions is has yet to truly be established, but it is an aspect of what the party thaumaturge refers to as their "feud."
Pros over BG3: they are aware of and communicating each other, and they didn't have to have five near death experiences for it to happen. Yay!
Cons over BG3: lot more hostility from Asperia persisting past that point. Kasander did in fact ruin their life a little.
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my favorite interpretations of god will always be whatever is going on in fantasy Kdramas
the sickly girl from Doom at Your Service? she is an icon and I would like to not even be friends but just have at least one conversation with her
the 12 iterations of god from Hotel Del Luna? such a cool concept find both me and Manwol sucking up to the rich/fortune version
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First 10 pull on Sparkle and WHAT
THE
ACTUAL
FUCK
HAS BEEN MY LUCK THIS UPDATE!?!?
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