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#also i hate the indie horror scene lately if it's not shitty psychological horror
northern-passage · 2 years
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cw: mention of suicide
not sure how many of you are into traditional horror games (or more specifically the indie horror game scene)
and while i don’t usually play these games myself i enjoy watching playthrus on youtube and one of the games that circulated pretty recently was MADiSON, as well as martha is dead, and less recently was the blair witch.
all 3 of these games have 2 things in common: they are “psychological horror” and they all have suicide endings.
i hated all of these games. i think if i had to choose, martha is dead is the one i hate the most. but i don’t want to talk about that specifically (we’d be here all day)
it’s very obvious that there’s a trend towards “psychological horror” or as they call it in film for some reason, “elevated horror” and i think it’s fair to say that that’s true for IF as well. i don’t think that’s a bad thing, i like psychological horror, i don’t really have a preference to be quite honest; what i dislike, though, is the demonization of mental illness.
it’s always been a problem in the horror genre, but now i think it’s shifted slightly in a less direct way. i started thinking about this because i was watching a review about the blair witch project game, and she opens up the video talking about the ending, as well as MADiSON’s.
she made some really interesting points that i think are worth repeating. i know up until recently i had a “sanity” mechanic in tnp - it served a purpose, and it still does, but it never really needed to be labelled that way.
the reviewer even makes a comment about how mental health has been reduced to a “bleak soft magic system” - a game mechanic, a setting for people to play around in, a setting where bad things can happen for no reason other than it’s dark and edgy and shocking.
her criticism essentially boiled down to: mental illness isn’t your playground to experiment in, to spitball ideas for your horror game, it isn’t a toy you can pick up and play with. it’s not a game mechanic, it’s something that real people live with every single day. and that really resonated with me and put into words what i couldn’t.
tnp revolves around the hunter and their mental health - it’s an important part of their character, and impacts the way they interact with their companions and the wider world of the game, as well as how they deal with the rot. and with it being fantasy, it definitely blurs the line - is it magic? is it their imagination? is it the rot/their illness? was the hunter the killer all along?
mental illness can be scary. but it’s also manageable. it is not Thee Horror at the end of this book. and i think that’s important to remember when writing some of these horror stories. what is the point of mentioning this here, in this specific story - is it just for shock? is it just to imply and emphasize some imagined horror about the mentally ill? is it just to slap “dark themes” in the description, to grab the attention of some edgy readers? or is it actually serving a purpose in the narrative, offering something of substance beyond “mental illness scary”? beyond “dark and edgy” just for the sake of it?
here is the original video. i haven’t finished it, but the opening 10 minutes is where she discusses the trend of “suicide endings.”
it definitely made me pause and think about how i’ve approached things in tnp, and definitely made me regret not changing the humanity mechanic sooner.
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