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#also this does not exclude games outside of 1 and 2 but i havent looked much into brotherhood and shit
punkitt-is-here · 7 months
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swear to god ever since bethesda started writing fallout games ive been like this
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i just read tobys tweet explaining things in deltarune, and here are my thoughts.
spoilers for deltarune
1) deltarune isnt undertale, and it isnt related in anyway (ie. if you did a pacifist route and had a good ending in UNDERTALE, those characters in that universe are still happy.) its neither a prequel, sequel, or reset as many have theorized. its its own thing. it just... is. i like that.
i like the idea that this is just a different scenario/set up for the characters seen thru a new lens, while still staying somewhat true to their character (fishy things, such as alphys hating mew mew 1, seemed to point to a reset of some sort, but shes still the same in that shes nervous a lot and can go into long tangents about her interests.)
this idea makes it easier to make deltarune a separate thing, as toby said later in the tweet that he cant bring you the same feeling you had in undertale, but he will instead give you a new game that will give you new feelings.
but since the story isnt released, i have no idea how far or deep it goes- it seems that chara (now kris) is mostly still chara (still kris) and im happy the story has him as the main character. i think its an interesting contrast from frisk and undertale, much more suspenseful and takes on darker themes. (no im not going to discuss gaster lol)
2. toby seemed to have a lot of reprehension of the games battle system. i thought it was great and fun, the bullet dodging making it active more so than most rpgs, and the idea that blocking creates more TP in battle rather than TP being a distinguishable thing that you deplete and often cant restore until later, this was also a great idea. also the left over TP becomes more money. you cant lose in this scenario.
doing pacifist route (though this phrase itself means just that: not hurting enemies. nothing changes.) i found this to be an extremely fun and useful mechanic when used correctly. for ex (SPOILER) when fighting jevil, where i suck at dodging his bullet patterns cause i havent really figured them out yet, having kris ACT while suzy and ralsei blocked made it so that when they got hurt, i could have ralsei heal them, and could continue playing. it made it very tense too, having to manage and know where your TP percentage is at all times.
i believe that while the battle system could be improved on, (perhaps more interactive ACTS like rearranging block man, or blowing on bunnies. more gear [it was a demo so there will obviously be more], idk. im not a dev im an art major.), it isnt inherently flawed. it is just that: a demo. a thought or concept that can be flushed out more.
i also loved the style of fight sequences, the flashiness of attacking and ACTing, and seeing characters interact with eachother in battle. it really was something i loved and will remember!
3) the in game bullet dodging, outside of battle sequences. this made walking around the world be more than walking around the world. i thought it did a great job at solidifying the concept of the soul/heart, and it was fun maneuvering around them. i love dodging bullets lol. i can see this becoming a big part of the game.
4) Puzzles. toby admitted that some things were lack luster compared to others, but i wouldnt necessarily say that grandeur = to value of its function. puzzles and their concepts repeated themselves, such as the symbol puzzle and button puzzles. the one exception being the eye puzzle. i thing that while these were simple, i had fun going through them. sure, they were easy (for the most part, getting the key was a pain in the ass 4 me cause i kept fucking up the door order). all in all, the puzzles were fun, but not an focal point in the game (Demo, btw.) im sure that when toby does bring puzzles into the next chapters, they'll play a bigger role. that brings me to
3.5) i added this after cause i remembered it but didnt want to change all the numbers cause lazy .... so.
NO multiple endings
this makes sense as it would take a long time to create multiple endings given everything else thats on the plate this time. im not disappointed or sad, i simply understand. it IS a different game, and i think it will be important to the lore (your choices dont matter).
also, like toby said, most games are already like this. i welcome it.
4) the development for the next chapters.
Toby making a game as great as undertale (i never played it but watched a walkthrough, an understood the plot as most of my friends loved it) by himself for the most part, with help from Temmie (of course!) and as well as help with the art, its an incredible feat. no wonder the whole theme of the game was determination. that being said, deltarune is an incredibly ambitious game, even more so than undertale, and it seems that hes had it in the vaults of his mind for a long time. maybe even before undertale.
it makes sense that a game of this scope will take much longer to create. with a much more complicated party system, battle system, increase in pixel art quality, more dynamic fight sequences and UI as well as like, a thousand things im forgetting, its a fucking miracle he had the determination to create and finish that. (if only i could start having that much motivation sadface).
i look forward to what he has in store for us, and i will be patient until then, considering these things take time, and toby is a human, depsite what people believe. many do have high expectations of him, but i think so long as he remembers this is about him giving his ideas and stories to the world, he'll be okay (hopefully).
5) the team
im not sure how, when, what, or uh whomst it will be obviously. point 7 was really funny. i think that toby wont have a hard time finding people wanting to work with him and on the team, but i think it will be difficult to find people who are motivated and determined enough.
6) last thoughts
i think that the world with darkeners being seperate from kris' real world is a very interesting and cool thing! it makes you wonder if its real or not. i think this will make future chapters SUPER interesting, seeing if actions in the darkener world change things in the lightener world? how it will play into the plot in the lightener world will be interesting.
also, asriel is alive in this game. hes in university, so hes an adult. im scared that something bad will happen to him and kris in the future. but also, theyre both alive! yay! i wonder if we'll see of hear about frisk again, either way i love it.
and last, the ending. what can i say? its like, really vague. i think the contrast between asriel and kris will be a big conflict in this game- asriels side of the room being filled with trophies and personal items, while kris' is empty excluding the mysterious birdcage. people in town bringing up and talking about their wonderful memories with asriel in the past, but im not sure if this is relevant or just toby letting us get more of an idea of his role. all in all he seems very loved and popular, while kris is... something else. i dont know what yet. i hope he gets a happy ending though.
and he seems like he was possessed, or not wholly himself at the end. his snappy walk and dragging himself was very unlike what we've seen throughout the game. i dont know what this means, if its more like his true nature or something else. did he know about his soul/heart before the events of the game? does he do this often, as at the beginning the desription of the birdcage and wagon depicted itcas heavily used? why the hell does he have a whole ass knife? he gonna kill someone?
also i think kris is in early highschool/late middleschool as his classmates seem to be working around town. i dont know what the work age there is tho. el oh el
all in all, i really wish him luck, i was SUPER, ULTRA satisfied with deltarune chap 1, and i cant wait to see what happens in the future. also, i loved the music
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