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#and by war i mean the tollway
rohans-daughter · 7 months
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bored bored bored bored
[insert arietty clock from the 1997 borrowers here]
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montgomery-tx-near · 1 year
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Montgomery, TX, the status of safety
We all want safety; we prefer to live in a safe environment. We always want to feel safe and secure in our hometown. When looking for a place to live, we consider the area's safety. One of the motivations why many people prefer Montgomery, TX, is the low crime rate, making it the No.1 consideration for looking for a home and moving here. So if you are wondering if Montgomery, TX, is safe, yes, it’s safer than other locations. Safety is a crucial factor in deciding where to live. Aside from that, you’ll never have to worry about walking around the area because it feels safe.
Water heater installation in Montgomery, TX
For water heater installation in Montgomery, TX, you can always rely on 4 Corners Plumbing. It’s the most trusted water heater installation and repair in Montgomery and surrounding areas, and it has been serving the area for many years for residential and commercial purposes. Suppose you need any plumbing services aside from a water heater. In that case, 4 Corners Plumbing offers a wide range of services such as leak detection, sewer inspection, clogged pipe repair, tankless water heater repair, and others. 4 Corners Plumbing technicians take pride in providing outstanding customer service, high-quality work, and clients’ satisfaction. So if you need a plumbing service in Montgomery, contact the best service provider at +1(832) 387-0514. 
Fernland Historical Park in Montgomery, TX
Fernland Historical Park in Montgomery, TX, is one of the city parks in Montgomery, TX that display a wonderful example of the frontier architecture in Texas. Its mission is to display and preserve the early examples of homes and log cabins built in pre- and post-civil war eras. It includes the museum and the educational center that enhances the residents' quality of life in Montgomery, TX. Aside from that, this place also offers educational opportunities for people. If you’re planning to go to this place, the park hours with the Docent on duty are Tuesday to Saturday from 9:00 am to 3:00 pm and from 12:00 pm to 4:00 pm on Sunday.
Montgomery County Jail Bookings for January 5, 2023
I read the Montgomery County Jail bookings for Thursday, January 5, 2023. Based on the list, I read the arrest but not final convictions unless indicated, instanter arrest, an immediate arrest, blue warrant, which is a parole violation from TDCJ, a number instead of instanter, which means they were arrested on an open warrant, format, booking date, arresting agency, arrest location, Jail ID Number, a warrant or instanter or court assigned or charge, a bond amount, additional charges, and the noted. This is information worth knowing for some people. Hopefully, criminals will leave Montgomery because this is indeed a safe city. Read more.
Link to Map
Driving Direction
Fernland Historical Park
770 Clepper Dr, Montgomery, TX 77356, United States
Get on TX-249 from FM 149 S
23 min (16.5 mi)
Continue on TX-249. Take TX-99 to Farm to Market 1093 E in Fort Bend County. Take the Farm to Market Rd 1093 exit from Westpark Tollway E
42 min (46.8 mi)
Take FM 1464 S and Bissonnet St to Ravens Nest Ct in Four Corners
9 min (4.2 mi)
4 Corners Plumbing
Montgomery, TX, USA
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trainwiz · 3 years
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Can I get an overview of the Underspace races again?
For sure my compatrionion.
So first we've got the Vauldwin. Elongated floating rubbery humanoids, they might look human but oh my friend they are not.
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They've over fifty different sexes and their reproductive rituals are so utterly inanely complicated that it's lead to a culture that doesn't like to take risks and has a deep focus on family, nobility, and lineage. They think of themselves as artisans, diplomats, writers, and princes, not starchasers and traders. Theirs is a society of circumstance and tradition, and though superficially ruled by a senate, the real power lies in the Thirteen High Houses, old families descended from their last real king. The Vauldwin like to think of themselves as the most civilized of races, having invented swords, sunglasses, and chairs. Look deeper into their history though, and you'll find a race that, despite their claims of abhorring risking their own lives, have a very violent penchant for taking the lives of others.
Across the galaxy are the Ijuni. I'll sum it up for you: Scottish capitalist space lobsters.
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The Ijuni are... strange. They possess a form of opt-in racewide telepathy that has no filter, acting more as a public forum and announcement system where everyone in the network can hear everyone else. In a culture where everyone is struggling to get their voices heard, they've become a weirdly unified and spiritual but highly individualistic race whose lives revolve around the practice of "Hiano", literally meaning "to covet". Ijuni are raised communally (families are fraternal) and instead spend their lives achieving some sort of materialistic goal, with no real qualms about doing anything to achieve that. They're mercenaries, traders, and soldiers of the galaxy, and the greatest and riches of them never stop growing, eventually becoming city-sized monsters that live deep beneath the oceans of their homeworld. These are the Largeboys, the great oligarchs that rule and direct Ijuni society.
Head deep in the icy nebula known as the Marren and you'll find the Macrovari. They're not robots, in truth they're a race of hyper intelligent, hyper individualistic single-celled organisms who use robotic suits to interact with the larger world.
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Incredibly and naturally skilled at just about anything they put their minds too, the same magic that gives them their intelligence also makes them fly into a homicidal rage when in close proximity to one another. Even distantly, they're cold and hateful towards each other, and Macrovari are utterly incapable of working together (two Macrovari are called an argument, four Macrovari are called a war). Macrovari tend to leave their home systems as soon as they can, while the remaining Macrovari struggle to keep themselves from fighting each other, as well as trying to direct their race towards common interests (which despite their protests, they DO have). Most of the time, they're off serving as the craftsmen and weaponsmiths of the galaxy.
A key factor with the Macrovari is that, provided they don't die, they'll eventually undergo mitosis, splitting off into two new Macrovari that inherit their talents, but not their memories. Squabbles over inheritance happen often in Macrovari space.
And on the last corner of the galaxy are the Ballden. Goofy and highly religious, they are a race of hiveminds. That is to say, each Ballden individual is made up of thousands of beings that contribute to their greater whole.
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Each Ballden hivemind initially swells to a population of thousands, before they're loaded into cryogenic caskets to prevent their uncontrollable individuals from further expanding and draining resources. They're skilled at working en masse, and as such Ballden are master shipbuilders, terraformers, and architects.
As mentioned, the Ballden are deeply religious, and their faith revolves around the glorification and reverence of beings known as Denmenvani, a race of sentient suns whom they claim created them. Of course, they're absolutely right about this, and the Denmenvani have both a political and social media presence in the galaxy, and the star that their homeworlds orbit is in fact, the chief architect of their existence. She also runs an advice column.
These four races make up what we call the Union, a vast interstellar military alliance that serves to keep civilization surviving and thriving. They build highways, jumpgates, and most importantly, commission Starchasers to fight back against storms.
Outside of the Union there are a few races though.
Deep within the hellish, permanently enstormed nebula known as the Veil are the Veilers. They're an organic race, but their hellish home has lead them to live their entire lives in nine foot tall, pollution spewing hellish mechanical suits.
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Living in what is basically space hell for so long left their society a militarized mess. Everyone serves, everything serves, and everyone survives. Culture, art, and diplomacy are stagnant, consumed by their vast military machine.
But don't assume they're evil. Their situation was one of survival, and upon learning that the Veil was not infinite and that they were not alone in the galaxy, the Veilers became desperate for alliances, friendships, romance. Their vast resources let them construct a tollway through the previously impassable Veil, which has made them very rich, and contact with other races has led them to realize there's more to life than surviving, as they're discovering things like music, love, and cheese.
Of unrelated note is that Veiler females outnumber their males 10-1. And they all have cute British accents.
Contrasting the Veilers are the majestic, graceful, and utterly foul-mouthed crystalline aliens known as the Ast.
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Initially the Union mistook them for a race of rogue robots, and firebombed their planet. The Ast were not happy about this. But the Ast are never happy, or sad. In fact, the only emotion the Ast can feel is endless righteous fury. Their race is a highly philosophical one, with an emphasis on choice and freedom. Swear-laden, screaming freedom. Majestic cities, grandiose oceans, and beautiful ships contrast the fact that their national anthem contains the word "motherfucker" fifty one times in the first stanza alone. They don't sleep, eat, reproduce (Ast form naturally in remote glacial beaches on their homeworld), and the only thing they can do is drink copious amounts of alcohol. Despite this, many claim that while Ast might be angry, they are not violent, and often stick up for and use their resources to defend the downtrodden and hopeless.
Finally, the race we don't have a model for are the Us (rhymes with Foos, like foosball table).
A race of sentient fungi, they require corpses to move, exist, and reproduce. They tend to make their lives as the morticians and scavengers of the galaxy, collecting the dead of other races and preserving them. Though pacifist and amiable by nature, other races regard them with suspicion, a fact that hasn't prevented them from establishing the Deadstation, neutral meeting areas that also serve as galactic necropolises and trade centers.
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yeonchi · 4 years
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Kisekae Insights #8: Defining the Time War and the Parallax War
A major part of my stories revolves around the Last Great Time War. No, not that Time War between the Time Lords and Daleks, but the Last Great Time War on Earth, mainly fought by humans fighting for – alright, it’s between the Time Lords and Daleks. Many battles in the Time War weren’t directly fought between the Time Lord and Dalek factions, but they were enabled by either faction. This is the Time War I will be referring to in this series, except where stated or implied.
Another minor influence of my stories is the Parallax War. It was based on a sort of game/drama I played with a couple other friends where we were fighting an enemy named Antoni, who I later defined to be a Kaled similar to Davros. I had hoped to write a recount of those battles for Soulbound, but after putting it off due to other things, I decided to make an original story for it because I couldn’t remember a lot from those days.
The Parallax War
The Parallax War was named after the Australian children’s TV series Parallax. I didn’t watch it back in the day, but my friend did and so my understanding of the series and its elements came from how he implemented them into our games. Initially, we fought individual entities like Hackbot, an AI that went out of control and created a robotic body for itself, and Heavy Metal Monster (HMM), a “heavy metal” robot who can turn into a train and leads an army of robots. Later, when a third man joined our games, our main enemy became Antoni.
Because it has been a long time since our game ended (when we had to graduate from primary school), there is a chance that my details of it will be wrong, but in any case, this is my current interpretation of those villains. Like I said, Soulbound was intended to be a reboot of the Parallax War with the intent of recounting it, but I later decided to make it into its own thing. Hackbot and HMM were in Soulbound, it’s just that they are a bit different to their Parallax War counterparts.
Setting and Background to the Time War
Before I tell you about the Time War, I should tell you about some things that were essential for it to even be possible. I’ve told you a bit about the setting in the introduction, so this is a bit of a recap.
The setting of the personal project is based on the city of Melbourne in Australia (which just so happens to be where I live). Sometime between 1992 and 1999, the Kennett Government established One Country, Two (Naming) Systems, which would superimpose the names of places and suburbs in Melbourne with the names of places and suburbs in Hong Kong, Japan, Taiwan or even a little bit of Russia. This later extended to the whole of Australia, with states being split up and named after Chinese provinces. If Melbourne was Hong Kong, then Victoria would be Guangdong Province, or you could call them Melbongkong or Guangtoria.
Following the Dimensional Merge in 2007, the Archangel Tunnel System was established, powered by the same satellites that powered the Archangel Network. This allows people to get to versions of Cardiff, Sao Paulo, Tokyo, Chiba or northern Taiwan from three tunnels that turn off the Eastlink tollway in Melbourne. The centre of the tunnel system is in Tokyo. If you went north, you could head to Taiwan, or if you went west, you could go to Melbourne through Sao Paulo and Cardiff (one of the routes also passes through Shizuoka).
A majority of the Time War was fought by soldiers and officers born around 1998 that would graduate high school in 2016, meaning that they were child soldiers. During the same period that One Country, Two (Naming) Systems was established, the Arming Schools for the Future program was also established thanks to the machinations of individuals linked to the Daleks. As a result, preschools, primary schools and secondary schools became militarised, resulting in countless inter-school battles (like round-robin sport but deadlier). Other smaller armies not affiliated with the schools would pop up from time to time.
Following the 9/11 attacks, premier Steve Bracks (who is of the opposite party to Jeff Kennett) vowed to abolish the Arming Schools for the Future program. Following Bracks’ victory in the 2002 election, the people behind the program became paranoid and were trying to find any way they can to prevent it from being abolished. A few months later in March 2003, they manage to tip the scales by turning two preschool armies, who were in talks to form an alliance, against each other. Coincidentally, those were the armies that young Hiroki and Akari were in. The ensuing battle marked the start of Hiroki and Parker’s rise to power and conquest of the land.
Finally, when the Gonski Report was released by the federal government in February 2012, it was found that there was increased child and youth violence in Melbourne because of the program, so a bill was passed that would force the state government to phase out the program by the end of the year. By July 2012, 90% of the armies had already begun demilitarisation, but the government decided to begin a crackdown on those that had not already begun the process. It was only after a fierce battle involving Hiroki that his secondary school finally started converting their armies into classes, but by then, Hiroki had decided to leave and become a ronin.
Even with Arming Schools for the Future gone, the Time War still wasn’t over as the Daleks were still working behind the scenes to defeat Hiroki. I’ll go more into this next.
An Overview of the Time War
So, as I said, the people who started the Time War were people linked to the Daleks. In actuality, it was Akari’s relatives who started it and kept it going after schools were demilitarised. Akari is the granddaughter of the Kaled Antoni. When the Daleks went to war against the Time Lords, Antoni joined the cause as well and encouraged his children to support him and further the Dalek cause on Earth. With help from another Kaled who was sent by Antoni, they found a suitable candidate, namely Hiroki, who was known for pushing and fighting other kids at his preschool. Discovering his link to the Doctor and the Time Lords, the Daleks saw him as a target and so, they attempted to use Akari to kill him. The Daleks would manipulate their timelines so they would meet before they were supposed to actually meet in the real timeline and Akari would become acquainted with Hiroki for some time before killing him.
Of course, in order to cover this plan up, a lot of distractions were utilised, particularly the fighting between the schools. The real conflict didn’t start until around 2011-12, so in the meantime, we were left with armies fighting each other.
Following the Dimensional Merge, a lot of fictional characters started appearing on Earth, many around Hong Kong, and formed armies in order to survive in this hostile environment. Where the schools represented the armies of late-Han Dynasty and Three Kingdoms period China, the armies led by fictional characters represented the samurai clans of Sengoku period Japan. In case it wasn’t obvious, it is an homage to Dynasty Warriors and Samurai Warriors (along with some elements of Warriors Orochi).
After being charged for insubordination in their preschool army, Parker and Hiroki are assigned to the Special Unit, where they were placed under supervision. The unit was carried over to their primary school army, where Parker and Hiroki later took full control and recruited their own comrades, with Fifi and Big Chris being among the first. In 2011, Parker was able to maintain the Special Unit as an independent army while Hiroki moved to his secondary school army. They disbanded following Parker’s death and Parker never reformed it after his revival.
Some of the other samurai-based armies were as follows:
Oda Army (led by Mario, contains characters from the Mario franchise)
Akechi Army (led by Alex, contains original human characters from the Mario Tennis series)
Toyotomi Army (led by Jon Arbuckle, contains characters from Garfield, U.S. Acres/Orson’s Farm – I’m sorry, Wyatt Duncan – and the original human characters from the Mario Golf series)
Maeda Army (led by Bowser, consists of characters from the Koopa Troop)
Shibata Army (led by Wario, contains characters from the WarioWare games)
Tokugawa Army (led by Sonic, contains characters from the Sonic franchise)
Date Army (led by Dr Eggman, consists of his minions)
Takeda Army (led by Maurice Mouseling, contains characters from Angelina Ballerina)
Sanada Army (led by Ms Mimi)
Uesugi Army (aka the Salacian Army, led by the Shark King, contains characters from Sea Princesses)
Naoe Army (led by Toad, consists of various Toads)
Lucky Star armies (see #6 for more info)
Shimazu Army (consists of the Hiiragi family)
Chōsokabe Army (consists of secondary characters and also contains characters from Koihime Musou)
Azai/Asakura Army (consists of secondary characters)
Hiroki was only in his secondary school army for 18 months before he left to become a ronin when his army began demilitarising. Throughout the second half of that, new threats arose, such as the Teiro Army and Girl Power, two armies who swept Hiroki up in their conflicts. Towards the end of 2013, Hiroki married Akari, but not long after, the Teiro Army took control of Girl Power and had Akari betray Hiroki so they could execute their nefarious plans. Hiroki went on an all-out campaign to fight Girl Power with the help of his friends. Girl Power became unstoppable when they allied with other armies, mostly consisting of Hiroki’s former enemies, to the point that it took the second coming of Jesus to stop them for good. The defeat of the Teiro Army commander marked the end of the Time War on Earth.
My stories have changed a lot over the years as I’ve had to rewrite them to retcon some small things long after I’ve finished them. My main explanation is that the events of the Time War and Parallax War caused reality to be warped and certain details in time to be in flux, meaning that certain things in time could be different from the point of view of different people, different times and different universes. The Dimensional Merge, the creation of the dimensional bridge, the black hole paradox and the coming of the demonic overlord also contributed to the warping of reality, but those are stories for another time.
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koonagi · 6 years
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My Favorite Rainy Day Dallas Skate Spots
The last few weeks have been horrible for skating in the Dallas area. It seems like the rain is hanging over the city waiting to make its move every time the streets dry. These past few weeks have also sucked because my knee is messed up, but that’s another story.
If you live in the area, I’m sure you already know of a ton of spots to skate when it rains. Skaters always find a way and it usually involves a parking garage or two. Today I’d like to share with you my favorite spots to skate, (when I can skate) around the Dallas area when it rains. Hopefully you’ll see a new spot or just remember an old one to go shred during this bad weather.
1. Campbell Parking Garage
Friends and I have been skating this garage for over a decade and it’s always a go-to when it rains. Some people might recognize it for the 14 and 17 stair out front, but their sketchy and most people skate the spot for the garage, (Unless they’re trying to die like Kechaud).
There are a few bars around so you may encounter some drunk people at night. This can be good or bad as we’ve almost gotten in a few altercations, though we also once made $20 for doing a kickflip. Your experience may vary.
This is located off of Campbell Rd. and Plano Rd. in RIchardson, Texas. You can see James skating it mid-Shred The Multiverse episode at 2:52 in the video below.
2. Addison Parking Garage
This spot is one of my favorite flat ground spots in the world. Sometimes you’ll skate really smooth garages which makes you more susceptible to hitting tiny rocks, like the Campbell Parking Garage spot above. This place doesn’t have many which is a huge plus. When it rains there are puddles, but that just makes great, dangerous flat gaps to skate.
The curb is waxed up, but not very good. Having said that, this is one of my favorite garage manual pads because it’s low and easy to pop nollie-to-nose manuals on. Luckily, we’ve already filmed a Dallas Skate Spots episode here so grab some extra salty, XTRA BUTTERED popcorn and watch the episode below! (Here’s a link on how to get there.)
3. Addison Underground
This spot is a bit different than the others since there’s more to it than just manual pads and smooth flat ground. Weather aside, Addison Underground is one of my favorite skate spots of all time. It’s situated underneath a large building on Arapaho Rd. and Dallas North Tollway in Addison, Texas.
The video below starts out with the underground area and slowly weaves into some other random spots. The one pictured on the front of the video is Wylie Skatepark (obviously not covered.) Enough blabbing. Check it out!
4. Comerica Bank Ledge
This is JUST outside of Addison in Dallas off Verde Valley Lane and Dallas North Tollway, (sorry about all of the Addison spots). The ground is buttery and the ledge has been waxed every day since what seems like the Civil War. It actually grinds better than most park ledges. One is super low and the other one is of moderate height.
Sadly, I don’t have much footage here except the Instagram video below. I highly recommend this spot though!
5. 4DWN, Guapo, and Alliance Skatepark
If you’re looking for a little bit more to skate in the realm of ramps and rails, you may consider one of Dallas’ indoor/covered skateparks. They’re not all open every day and 2 out of 3 will cost you, but it’s worth it.
Your first option is 4DWN, though this option isn’t exactly available yet. You can follow their progress HERE for public skating. Who knows, maybe you’re reading this way after I published this and it’s open now. If that’s the case, send me your video here and I’ll update this article with it! In the mean time, they are holding events that showcase some of the skate-able things built so far there (below).
Your second option is Guapo. I used to skate Guapo park before the remodel and haven’t been since, but I loved it back then and from what I’ve seen it looks awesome now. Luckily, I found a pretty dope edit made by TheGreat YouTube channel entitled, “Weekly Skatepark Edit | Guapo”. Peep it below!
Your third park option is a covered park called Alliance Skatepark. I wish more skateparks would take this approach and just cover the whole park. It would be great for rainy days and sunburns/heat exhaustion, but I digress. Alliance is in Grand Prairie, not too far from downtown Dallas.
This park has a ton of stuff, but it is HELLA SLIPPERY. So, bring your larger wheels if you have them. Hell, slap on the ole’ snow chains. As with the Addison Parking Garage, we actually did a Dallas Skate Spots episode on this spot too. Here ya GO:
Thanks for reading, guys and gals! If there’s a spot you enjoy when it rains that I missed in the Dallas area, let me know! I may have to do a part two in the future. Now go shred! (and stay dry).
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