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#anyways emesis blue slapped
itslanners · 1 year
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they weren't kidding, that emesis sure can blue
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z0urcherri · 9 months
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Not really a full review but just the thoughts at the forefront of my mind If they'd of just cut some horror references (Shining elevator especially) down into shorter scenes (it'd also work as an unobtrusive background element) AND made it easier to tell apart future and past characters that happen to be in the same scene together, this film would honestly be damn near perfect. It was still an enjoyable experience, though. Alot of scenes genuinely come close to freaking me out, like the respawn terminal failure. Having a fully voice acted cast and some custom models was a treat, i just don't see why some were custom and some were just Scout with a mustache slapped on. Plus, in the funeral scene, it's too noticeable how detailed Redmond and Blutarch are compared to everyone else in the room. I joked at one point that they blew the character budget on those two and couldn't afford to detail everyone else. The voice direction also felt lacking, with certain actors (excluding Scout's and Soldier's bc DAMN i actually asked a couple times if they got Rick, posthumously, and Nathan to do the voice work) focusing more on sounding as much as they could like the original mercs than the actual performance. Mind you i'm not saying they did a BAD job, they did after all do a fantastic job with the emotional line deliveries. Usually, you would complain about the cartoony art style of TF2 clashing with someone's high-end attempt to make the shots photorealistic or so, but since Fortress Films went to all the trouble of touching up everything with grit and keeping it consistent throughout scenes, it honestly works well even if non-TF2 models end up being used. The contrast actually fits. The plot...honestly, again, this is where i wish certain horror tropes got cut way down. Did we really need a whole scene of zombie mercs doing stereotypical zombie things? I don't even think it added anything to the plot, it just happened and was pretty easy to forget right after they're all killed. It's just how it never gets referenced again once it's over. I'm...also not really a fan of the shoehorned Christian imagery around the end. It's basically another trope and again it added pretty much nothing. It's also fun trying to figure out who can and can't actually die. This, ironically, might be the only thing from the zombie scene worth any salt, if the implication is RED mercs zombify after some time while BLU just infinitely respawns (Jules wouldn't be dead and therefore would not need saving if this were the case, which is inch resting) The attention to detail otherwise is fantastic. I keep finding parallels i didn't catch the first time. Along with shots that are legit drop-dead GORGEOUS, or even cutting-edge as far as cinematography goes and are incredibly rare to see in other SFM animations, the mo-cap is some of the best i've seen. It's rough sometimes and makes for some funny facial expressions, but when it works it WORKS. The theatrical feel is just...unmatched. You almost wonder if Valve themselves produced this because of how good the scenes look. I was also really impressed with the sound design, and also the fire and water effects, prominent throughout the film. Obviously, i think the film was really, really good, it's just that some parts feel like this project started as a shitpost animation, before getting stitched together with the parts where the team decided "no, we need to put actual effort into this". I also don't understand why, if the soundtrack is an original composition, the artist couldn't be credited anywhere. Anyway, go see Emesis Blue and come back with your own thoughts.
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