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#anyways i spent my 4 min breather typing this out lol
lvrby-katsuki · 1 year
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why do i always get stuck with draining urine bags <//3
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okay this isn’t a theory at all but I wanted to talk about my 3 Zane builds... because I can and nobody can stop me ahahahahaha
I used this site: https://bl3skills.com/
so far they have Zane, Amara, and Moze available so you should 100% go check it out cuz the creator is doing god’s work and also making builds is fun
the kill skill build im probably going to use mainly on single player:
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the reason it's a kill skill build is because the capstone for Hitman (Death Follows Close) is insanely powerful when you consider the Seein’ Red skill. That is, the Seein’ Red skill allows you to activate all your kill skills whenever you activate ur action skill. And Death Follows Close gives every killskill a 40% buff and +4 seconds. which is insane (I spent like an hour just doing the math for all my builds lol). This will be using Zoomer and the Clone, where Zoomer’s got both Bad Dose (radiation damage and movement speed/fire rate buffs for Zane) and Static Shield (if possible bc idk if u can take parallel augments- drains enemy shields and replenishes Zane’s (if not, we’ll take Winter’s Drone which does cryo damage)) and the Clone has Schadenfreude (when the clone takes damage, Zane’s shield is regened) and Which One’s Real (enemies will aggro the clone more often after teleporting - because we want our clone alive and taking aggro for as long as possible- if not possible then we’ll take Binary System in replacement of Schadenfreude). 
this is probably going to be my crowd control build. It likely won’t be outputting a huge amount of damage but if there’s a lot of people and i’m being overwhelmed i imagine the quick action skill charges and the increased movement speed will help a lot
which leads me to the omgwth build that i am v proud of:
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This one is my kamikaze build because when I’m playing with friends I like to do dumb shit, and dumb shit includes running into a fight im most definitely not going to win without dying. I take inspiration from suicide psychos.
so basically I’m gonna use the barrier and clone. The idea is to deploy both action skills at once (and pick up the barrier), then run into battle screaming shooting at enemies through the shield. Hopefully at this point I’ll have picked up a nova shield and, i think you can see where this is going, then I can run into the middle of a bunch of enemies and as the barrier’s timer runs out and my shield depletes, teleport out using the clone once the nova hits (we don’t want to be there too long or else our clone’s timer might run out, which is why I didn’t go for Hearty Stock) and let my shields recharge in preparation to do it all over again.
an explanation for a few skills that may make you go “why??”: i chose Really Expensive Jacket over Futility Belt bc the latter is a kill skill, while REJ is always active- a -50% duration of DoT’s is REALLY good, especially if i get DoTed before i teleport, then the shields immediately recharging after i teleport (Quick Breather) won’t take effect because they’ll instantly be knocked out again. Also Zane screams a LOT when he’s on fire and I’m good. I’m good. As for why I chose Duct Tape Mod, I wanna see if it works with the Infinity. if it does, then my god. that’s glorious. Am also hoping it fires a grenade with your grenade mod attached. If it does, then it will likely take from ur stock, which is another reason to have Pocket Full of Grenades. if it doesn’t, then it’s a vanilla grenade and I don’t think that will take from the stock (that’d be kinda shitty), and, hey, free booms.
The barrier stays active for 9 seconds (12.6 with both action skills active) and the clone stays active for 18 (25.2 with both skills active- not sure how this will work when one action skill runs out). The reason I got Violent Momentum is because bullet damage is boosted by the barrier (+20%) and that’s an additional straight +30% gun damage on top of that without any speed boosts as we “run” into battle, but, even better, I’ll be using the Charged Relay (bonus speed!) and Deterrence Field (touch the shield as i zoom towards you and get zapped asshole) augments for the barrier. We’ll also have the skill Supersonic Man, which will maximize our movement speed when the barrier is up. Which is exactly what we want. And, of course, the clone will have Binary System (cryo nova on teleport) and Dopplebanger (booms whenever the action skill ends). because we want to maximize the amount of boom happening at the very end of this maneuver. 
The reason we’re going for grenade regen here (Pocket Full of Grenades) is because we want our clone to be a big strong boy so he can tank and output damage for us before going boom, since after we teleport to relative safety we’re going to need to let our shields regen. Binary System will cause a cryo explosion and Dopplebanger will cause a fire explosion, not the mention the skill that drops a ‘free’ grenade when the clone is killed (wondering if that stacks with Dopplebanger or not). without the Death Follows Close skill, we need to rely on the base 15%/s grenade recharge rate, so that leaves us with about 120% of a grenade 8 seconds after we kill an enemy. and, hopefully, with the way this build is gonna work, minimum 3 grenades before the next time our clone is summonable (with Adrenaline we get a 20.8 long second recharge rate w/ our clone and a 14.8 recharge rate w/ our barrier- 3 grenades would take ~24 seconds with max efficiency) and our shield is fully charged (not factoring grenade drops from enemies here)
Oh, also, my clone is getting a rocket launcher. because that’d be really funny with a +51% fire rate and +33% damage (not to mention the +10% damage from swapping places). If my nova shield burst won’t kill ‘em, then the cryo nova could, if the cryo nova doesn’t, then the rocket launcher could, and if the rocket launcher doesn’t, then the fiery explosion of death might! 
... or the grenade, depending on if i detonate the clone or it gets killed before i’m able to. We’ll see.
my turtle kwami build (that’s a protection build for those of you who don’t miraculous ladybug) for when i think i'm gonna get absolutely fucked without shields and/or I wanna snipe:
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focus on cryo sniping and surviving mostly. i love cryo but uh im not the safety/surviving type so i am slightly disappointed it’s merged so far into his barrier tree. Thankfully, i don’t mind sniping/supporting my teammates every once in a while so it’s not a problem, i can get my cryo fix lol. i still prefer pretending this is Jackass the Video Game tho
anyway we don’t care much about increasing shield capacity because if things go according to plan we’ll have the barrier up most of the time (base barrier recharge is 18 seconds, it will become 14.4 seconds) and tbh capacity doesn’t matter much if our shields don’t regen fast enough. also if we’re using amp shields for sniping, then we want the charge rate to be as fast as possible for that as well. We’re also focused on health regen for surviving bc snipers are squishy and we might not be able to get out of danger fast enough so we wanna healthgate, so we got both Rise to the Occasion and Salvation
We’re also using Confident Competence and Nerves of Steel to maximize our sniping potential. To maximize Cryo stuff, we’ve chosen the skills Best Served Cold and Cold Bore. The reason I want to maximize cryo stuff is because of Calm, Cool, n Collected which is fucking amazing, and on a sniper where the duration or recharge of ur action skill can be fully reset? BEAUTIFUL. (even though I’m not big on the Under Cover tree, CCaC is one of my favorite skills. Holy shit is this awesome). Cryo is also great on a sniper in general, as frozen enemies can’t dodge you spamming their crit spot.
We’re also going to get Seein’ Red so activating an action skill will set off all kill skills. These kill skills include Futility Belt (all elemental damage is set to non-elemental damage- basically a 22% damage reduction to all damage for 8 seconds), Salvation (weapons grant life steal for 20% damage (which is AMAZING) for 8 seconds), and Cool Hand (increases reload speed). The reason we’re aiming for reload speed is because we wanted Almighty Ordnance and getting Praemunitus wouldn’t let us do that, so we take the second best thing to magazine size.
Our augmentations will be Nanites or Some Shite (health regen, reload speed (synergizes with Cool Hand) and shield recharge delay (amp shield)) and Redistribution (increased gun damage by +9% for 3s whenever the shield takes damage). For Zoomer, we’re gonna take Winter’s Drone (in hopes that will still proc Calm, Cool, and Collected- if not, well, cryo is brilliant for snipers anyway) and Almighty Ordnance (for long distance missile damage. I was thinking this plus whenever Zoomer drops a grenade (which will be a singularity grenade) will be absolutely amazing).
anyway, if it wasn’t obvious enough, im maining Zane and i'm going to have a great fuckin time yeet
im hoping i’ll be able to min/max further with class mods and artifacts. I get the feeling Zane’s class mods will allow him faster recharge rate for one action skill (either depending on slot or whichever tree the mod buffs most). Artifacts are apparently going to buff movement types, which I’m REALLY excited for. I hope I can get some cryo damage going with my slams/sliding.
I am also very much considering a Hyperion and Tediore build for my kamikaze build until I get max level, then we’ll see which legendaries i need to grind in order to maximize chaos with my gear as well. Idk what kinda rocket launcher i’d get though. maybe something Maliwan... ooo you know what, do the CoV make rocket launchers? I’d love to see how the heat mechanic plays with the clone getting a copy of your current gun...
EDIT: edited to add links to each build.
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