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natpeabct · 4 years
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pri ori tize
Animation takes ages! Who knew? Considering how far away deadline is, it’s unrealistic to animate the full thing. So, instead I’m going to have to get thrifty about what visuals I use and find ways to deliver similar visuals in a much tighter time frame.
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I made a trembling headline to open with on Adobe Animate, but realistically the time I put into this when compared to how far away hand-in is and how long it’s on screen for - yeah... no more of that. 
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calsbctthingy · 4 years
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CTEC609 TCCP Final Submission References
Milewski, B. (2017, December). The British School of User Interface. Retrieved from Reliable Software: https://web.archive.org/web/20171226152845/relisoft.com/Science/ui/index.htm
University of California Research. (2016). How to design doors to be less confusing. Retrieved from University of California Research: https://ucresearch.tumblr.com/post/140750207994/how-to-design-doors-to-be-less-confusing-youve
Healey, C. (2020, September). Resonate (Audio File).
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jrtataut · 4 years
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Technology, Culture and Creative Practice Blog 4
1. What areas in your field of interest or usage in regards to technology, that you can identify potential current or future ethical or design bias issues? (identify at least one) 
The video games industry
2. What are those issues specifically?
ZT Online was a game released in 2007 that used loot boxes as a way to guarantee monetisation when piracy and going to internet cafes prevented players from not buying the games for themselves (Newman n.d). This proved to be extremely effective for them, at one point raking in over US$15 million in one month (Koo 2007). More and more video game companies have included loot boxes as a form of reliable in-game monetisation.
Loot boxes are bought using money and usually sell the chance of receiving one or more highly prized items. The catch is that the chance to get these items is very low and the majority of the time players will receive ‘common’ items that are of little to no benefit. It’s completely randomised. In New Zealand, loot boxes do not meet the definition of gambling in the Gambling Act but they share the same elements that make gambling so addicting. What makes matters more concerning is that loot boxes can be found in games that have children as their main audience.
A game design philosophy that is often paired with loot boxes is “Pay-to-Win”. This intentionally makes a video game’s difficulty harder or progress slower in order to incentivise players to purchase items that give an edge over competition or accelerate progress. In the case of a teenager having spent over $3000 in one of their games, EA had this to say:
“...Fifa Ultimate Team can be played without spending any money and that purchases are entirely optional.” (Andrews & Hannah 2020)
But they actively encourage people to with how they design their game - you have a clear disadvantage when facing against players that have better players and to get those players you can only purchase them in loot boxes.
I would say that the problem lies within how game designers and corporations like EA begin making their game with making more money off of players at the cost of fun.
Research:
Koo, S. (2007) The China Angle: Wii Piracy, World Of Warcraft Beaten? Retrieved from: https://www.gamasutra.com/php-bin/news_index.php?story=13369  Date Accessed: 26/08/2020
Newman, J. (n.d)  How Loot Boxes Led to Never-Ending Games (And Always-Paying Players) Retrieved from: https://web.archive.org/web/20171114193808/http://www.rollingstone.com/glixel/features/loot-boxes-never-ending-games-and-always-paying-players-w511655
Andrew, J., Hannah, F. (July 9 2020) Loot boxes: I blew my university savings gaming on Fifa Retrieved from: https://www.bbc.com/news/business-53337020
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natjoofficial · 4 years
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Not late at all week 4 cultural technology homework
1. What areas in your field of interest or usage in regards to technology, that you can identify potential current or future ethical or design bias issues?
(identify at least one)
3D modeling and animation:
With so many advancements in realistic animating, Mocapture, Photogametery it might be possible to fully synthesis someone’s actions. We’re already seeing this happen in Disney films, eg Princess Leia. Her actor, Carrie Fisher, died in 2016, but her voice and face has reappeared, pasted onto another actor’s face, postmortem. There was a huge discussion of ethics made by the wider public at the time, but it’s seemingly been forgotten about.
2. What are those issues specifically?
Make a Fake Model of someone and using it to falsify evidence. An example could be the AI someone has built to sound a lot like Donald Trump (see: https://www.youtube.com/watch?v=EFHyzuqjaok )
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icantplaythis-bct · 4 years
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Culture and Creative Practice Week 12
This week I have finally recorded and finished the video for the summative. It was harder than I expected to get in front of the microphone and read out my script without stuttering. I have tried commentary from the past when I tried creating Youtube commentary videos while in high school, but it was a completely different experience. In those past videos, I was a reactionary commentator, which is a lot easier for me to do than plan and read. Since I get stressed out in social situations, I have to calm myself down to prevent myself from stuttering and getting words mixed up, which doesn’t happen when I'm flowing with the situation like in reactionary commentary. I also didn’t like making a video instead of doing a speech, as i find it easier to get it done in a single take than to perfect and spend huge amounts of time listening to my own voice. I think I did a good job on it but due to stress and other classes I couldn’t invest enough time on visual as I would have liked. But I think I did a good job on the script and was able to share my thinking and research effectively.
Video: https://youtu.be/0a1hEfnFVEE
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mikatccp · 4 years
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Video Progress
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I am making my video in Premiere Pro and it took a while but after I understood how to use it things started moving along a lot quicker. My topic is social media and for the film I was going to have the opposite such as the outdoors and park to show the things that are missed out on when you’re too busy scrolling through your phone. Instead I decided to change it and have some film while also having a bit of animation. I did this by recoding myself drawing and sped it up to fit the video. There is no additional sound included as I ran out of time and also I wasn’t sure what kind of sound would best suit my video. 
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nate-gibson · 4 years
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CTEC609 Summative
My summative project is based around Virtual Reality which discussed through my second year semester one project ‘The Intern’.
I split my script into 8 sections:
What is this project? (project theme). Why VR? (Why VR was a good choice for my project). Cultural Context (VR’s history). Instrumental vs Intrinsic (Examples showing how VR represents these notions). Potential (Potential for the tech). Exploitation (Potential ethical issue 1). Scamming (Potential ethical issue 2). Over-reliance (Potential ethical issue 3). I used the recommended directives in the week-7 slide show to determine these sections within my script.
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Script
Using my formative script and feedback I proceeded to write my summative script, going through several drafts aiming at reducing my word count to less than 800 as anymore would risk exceeding the time limit.
I then went and sourced the videos and images I planned to use in this project. Then within the script using green text I described what videos/Images I want to have with each talking point.
Recording
I spent far longer than I should’ve trying to record myself reading out the script, and due to the recordings being almost unintelligible I got my girlfriend to record it instead.
Editing
The last part of the video was editing together the audio clips, videos and images. I have had some experience with editing in my motion capture minor so I was familiar with the software (I am using the VSDC video editor). I added fade in and outs between clips/images where I felt the change was to abrupt and for the rest just kept it normal. I only kept in the audio for ‘The Intern’ and reaction clips as they were the only clips that's audio was useful in proving what my script was stating.
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Video and Image sources in summative video by order of appearance:
1.) Putting on VR video
2.) ‘The Intern’ video
3.) Palmer Luckey image
4.) Mark Zuckerburg image
5.) PS4 with VR image
6.) Google cardboard image
7.) Samsung gear VR image
8.) Game image
9.) Subnautica image
10.) Police VR training video
11.) Healthcare VR training video
12.) Artist VR video
13.) VR sculpting video
14.) Computer image
15.) Smart phone image
16.) Console image
17.) VR evolution image
18.) Hands shaking image
19.) Wayne’s World advertisement video
20.) Ready Player One video
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711bel · 4 years
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Taking charge - Week 9
With the amount of interruptions going on especially on my end, I decided to actually take lead and draft up the timeline and list the tasks that need to be done by the week. 
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I kept the tasks vague enough that the other team members have freedom within the set task to choose their own interpretation of it. What I mainly did for that day specifically was just to weigh out our options as well as just to think up of alternatives for the project going forward as I expect more interruptions. 
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This is what I got to before I eventually realized that it would be more time efficient if I just did this in to our PDF, which Tre had already been working on and had done a considerable amount of work. 
Collaboratively we got half the PDF submission finished now just on to adding pictures and citing sources, as well as general tidying up. 
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jctamase · 4 years
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TCCP Assignment 2
1.       Choose an example of tech to talk about.  Something you’re working on in studio or an example in an area of tech that interests you.
The area of interest/technology I would like to discuss for this assessment is “Video editing” in relation to film making.  For this topic, I will discuss the procedure it requires to edit a film video and what the process is to make a film itself.  The reason I chose this specific area of technology is because, for my studio project I made a Stop-Motion animation short film that aims to bring the awareness of ocean pollution to the audience.  So, in addition, for our props we used different types of recycled items and clay to create our objects used in the film.  The irony of this was that in my last formative assessment for this course I talked about the cultural context of an art piece was called ‘The three Kete’ by ‘Gina Ropiha’ where the artist also shows her ability to use different kinds of repurposed objects to create her work pieces.  The resemblance shows that sometimes we could use something which is low budget to create something that would turn out extraordinary.  The cultural context of the art piece related to a Maori background knowledge from the past involvements.   Another cultural context I found in the art piece was her bad experiences on harsh realities/environments while trying to maintain a sense of kindness. This again relates to the cultural context of our film where we also have a harsh environment where people throw rubbish in our ocean which affects marine life.  Here is a short clip of our studio project on stop motion film… (clip of studio project).  
These are the simple procedures or cultural context behind the scenes, that make any film or even a simple idea unique and interesting to people.  Furthermore, in terms of the contemporary practices of films, it is highly useful when the film is of the same age, meaning that it occurs in the same period of time we live in.  This is useful when researching certain cast members/film crews of a film and knowing their background.  Another reason why I chose this area of technology is simply because I really enjoy editing videos as a hobby.  Basically, most of all my past studio projects have had some sort of video film editing added to it, which is quite ironic because for this assessment I chose the topic “video editing” and I am also editing this video to submit as my assessment, hmm quite strange, anyways moving on.  The certain software’s I use allows endless amounts of editing in terms of the work you create. It allows users as myself to change various features on its platform to come up with a result you like.  The software I use for video editing is ‘Adobe Premiere Pro’.  The features in Premiere pro are endless in terms of video editing and it allows the user to change various approaches to affect the video you are editing, which is quite instrumental in a way.  Therefore, in a way developing these sorts of technologies are an interest of mine because it allows with an endless amount of customization to the certain project you are producing. Nevertheless, making it an instrumental notion of technology.  This then leads me on to the next directive.
 2.       Discuss the related instrumental and the intrinsic qualities of your tech example
So, for the instrumental and intrinsic notions of technology, I now understand the meaning of both these technologies in terms of qualities each have.  Instrumental meaning that it could potentially be helpful to the user or important in terms of the work you produce in a certain of time.  It could also mean that some technologies could easily be customisable and functional to the user itself.  Intrinsic technology describes the function of it just being there. Meaning it is a feature that is optional to use at a certain time and is not necessarily significant most of the time. It is significant though when a user needs to use the feature itself to approach a problem, but otherwise its just there to fill in the gaps.   Both these technologies also have similar features/attributes of each other that is used for different values which I will discuss further.  So, for the instrumental and intrinsic qualities of Video editing I found out some abilities that further discuss certain outcomes.  Now let’s look at the target audience video editing has.  In terms of the category it is placed, it focusses on people who want to further develop editing skills and learn to progress video information through manipulation and arrangement of video shots.  Therefore, in terms of it being instrumental it allows anyone to use a software through editing videos.  This further means that it could be very useful in our lives and is easily accessible to anyone who needs it. Plus, certain software’s allows the operator edit videos effortlessly such as simply trimming clips and adding volume to sounds.  On the other hand, it is also very intrinsic. This is because we don’t have to use video editing software’s or simply edit video we took through a precise time. This means that it is just an additional feature or function of technology that allows easy access to help people who want to further develop their skills and learn through small projects and ideas.  
 3.       Discuss the different systems that contextualise your example of tech – technical, ecological, socio-political, economic etc.  
The different relevant systems that contextualise video editing through film, refers to the process of the result.  This mentions its major features of editing as well as the minor features it produces when filming a movie.  Some of the main technical systems video editing has through films are the software’s used for video editing and what its capable of in terms of use.  So, for example the software I use which is “Adobe Premiere Pro” allows for technical functions/systems within the program itself to help benefit the use of its features.  An example of this in Premier pro is a non-linear editing system. Non-linear editing meaning a system/method of offline editing for video, image editing and even audio. Consequently, through offline editing an original content would not be modified through the course of editing. A part of the technical system video editing contains are simply the hardware’s used to edit these videos and films. A desktop computer would be a main source of use.  Although some edit their videos in mobile phones and tablets, however, would still lack in features compared to editing through a computer.  To discuss further, editing in a computer would require more hardware to use. You would need some specific hardware accessories such as a mouse and keyboard to manoeuvre around the software programs easily and more efficiently.  Moreover, the stakeholders of this technology would again include people who want to further develop editing skills and learn to progress video information through manipulation and arrangement of video shots.  How do they get to know about these software’s of video editing you may ask? Well according to research, content creators who film videos consider going straight to video editing to enhance their abilities and allow high quality content to viewers.  Examples of content creators are YouTubers and social media users.  Technical systems of video editing through film could also be referred to as the technical process.  This is because the process of operating and rearranging video captures/shots allows users to create new works.  Additionally, editing would usually be considered to be a part of post-production process through film or simple videos.  Examples of post-production may include scene cuttings, sound mixing, colour correcting, titling and many more.  This then leads to the process of making a film and the basics involved structuring one.  So again, referring back to our stop-motion animation short film.  The main process of making the film considered writing, drawing storyboards, filming, sound mixing and video editing.  So, for writing we had to think of the main story of the film, which includes the main plot.  For our story boards we had to include drawings for each of the scenes and the cinematography we were going to use for that scene as well as the sounds. Filming was the hardest out of all the process.  This was because we had to consider the location of the shots, the props included, the time of each scenes and include the sound.  We then progressed to the sound mixing, adjusting the volumes of scenes. And of course, the final procedure which is video editing.  All editing from our project was all done through Adobe Premiere Pro which made it again very instrumental.  This meant that there were features in the program that were very useful and made it easier to edit our scenes.  
 4.       Highlight any ethical issues related to your tech example.
Some ethical issues relating to video editing through film could be the target audience/the stakeholders. This is because not all people use video editing software’s, making it again an intrinsic notion and quality. People who study and learn these further are people who would consider learning technical features of the programs and progress from there.  A solution for video editing programs in the future could  possibly be to make it simpler for all operators to use in order for software’s to grow and become more efficient  Although this isn’t really big a problem or an issue, it’s just a way to help the system grow knowing what to do in this types of situations. Another issue could be how the software is created. Meaning that if the type of video software program would be easy to use for people or is more advance, then it could potentially target a different user of some sort, which could then lead to different outcomes/results it produces. So to go deeper, we should also consider thinking about the ecological impact of the hardware it requires.  Will this affect human activities and allow natural events in our lives.  Some of these changes can be beneficial or maybe even a drawback to the society. Another major ethical issue to think about is its intellectual property.  This means that people should consider most of their works as their very own.  We wouldn’t want to encourage stolen contents or work from other people which would then lead to copyright infringements.
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foxyorston · 4 years
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CTEC609 Final Video Script and Resources
VR is a form of entertainment technology that simulates a real life experience through the user’s senses, most commonly visual and auditory. The immersive environment can be built to be similar to the physical world or it can be wildly exaggerated and rooted in fantasy, providing the users with an experience not normally possible in the real world. VR has its roots in popular science fiction stories dating all the way back to the ‘golden age’ of sci-fi novels in the 1950s. It has always been one of those ‘futuristic’ technologies popularised in pop culture, seen as state of the art and almost impossible.
Despite the term becoming popular in the 1980s, it was largely a conceptual idea until 2010, with the invention of the first prototype of the Oculus Rift. Despite only being capable of rotational tracking, it provided users with an experience that had not been seen in the public sector before. This initial concept laid the groundwork for hundreds of VR tech based companies to spring up in the last decade. VR was developed as a tool to envelop the user’s senses and expand their experience in an artificial world. VR can be beneficial, providing immersive environments to train surgeons, and first responders by putting them into simulated environments to train, as well as many other uses. It could be argued that VR is a largely instrumental piece of technology, simply allowing the user to interact with a virtual world in a deeper way. However I believe VR has more intrinsic functions. The technology can change the way we see our own world, especially when combined with its cousin Augmented Reality. Virtual Reality is at its core the next step in how humans use technology to alter the world we see we perceive in order to suit ourselves. We have moved from building cities and physical environments into building our own virtual ones where we are capable of creating and doing anything.
However, despite providing a wonderful and out-of-this-world experience, VR can also be problematic and dangerous. 
Vr could result in obsession and addiction. The ability to withdraw into a separate and unique world that provides experiences unable to be found anywhere else could lead to users losing touch with actual reality. The strong sense of scene in VR and incredibly detailed role playing/story experiences can lead to addiction, especially in teenagers and younger children. This can be seen through common addictions amongst younger generations to movies, games, TV/Electronic screens and even online gambling websites.
Alongside this, VR opens the doorway for businesses to explore a new form of digital advertising/marketing. Compared to traditional advertisements, tv ads and movie previews, VR is a far more powerful tool when it comes to influencing people’s perceptions and reality. This could also lead to a stronger “brainwashing” effect. Users who are drawn into a false reality where every aspect of their senses is being controlled by the VR provider can easily be misled. Already advertisers use digital ‘nudging’ to draw the consumer’s eyes to what they want them to see on a webpage or app screen. This is used to great effect in targeted advertising. The potential for VR tech to be abused in a similar way is alarming, and could have adverse effects.
Images used in Video:
https://miro.medium.com/max/1686/1*CaVlkopX7pNkT6t7vQhKXg.png
https://singularityhub.com/wp-content/uploads/2019/05/man-using-virtual-reality-augmented-reality-convergence-Peter-Diamandis-shutterstock-1342435892.jpg
https://m.media-amazon.com/images/I/51SecZP1eKL.jpg
https://i.pinimg.com/originals/f3/49/a4/f349a4b65ac95a34717ef1dabf936566.jpg
https://exvr.center/wp-content/uploads/2020/01/38974684_378684776070796_2601013970911363072_n-1.jpg
https://cbi-blog.s3.amazonaws.com/blog/wp-content/uploads/2017/06/Chart-Final.png
https://www.nationalgeographic.com/content/dam/magazine/rights-exempt/2019/04/future-cities/future-cities-shanghai-yanan-expressway.adapt.1900.1.jpg
https://ak.picdn.net/shutterstock/videos/27145954/thumb/12.jpg
https://cdn-images-1.medium.com/max/1200/1*gQVf0RpFjaYfS7GJJtuzQg.jpeg
https://miro.medium.com/max/12000/1*fjsQpIJtKIFJStyzdwrXgw.jpeg
https://miro.medium.com/max/10944/1*EYv8hdLqXMvY7P5NzkHT-g.jpeg
https://images.squarespace-cdn.com/content/567069c3d82d5e5d015ccbac/1505605890120-WW77LGNQ6QBPDPFHJVOZ/Screen+Shot+2017-09-16+at+7.42.44+PM.png?content-type=image%2Fpng
Sound used in Video:
https://youtu.be/bZr89T3jp-Q?list=PLwJjxqYuirCLkq42mGw4XKGQlpZSfxsYd
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samvea · 4 years
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Summative CTEC609 Directory
Blog posts
https://samvea.tumblr.com/post/627549761380204544/auckland-art-gallery
https://samvea.tumblr.com/post/627550782919786496/tautai-gallery
https://samvea.tumblr.com/post/627551416562679808/internot-of-things
https://samvea.tumblr.com/post/627554153189736448/ethics-vrs-technology
https://samvea.tumblr.com/post/627637757479698432/formative-assesment
https://samvea.tumblr.com/post/631850527640141824/dialog-for-my-video
https://samvea.tumblr.com/post/631850444350750720/final-project-for-ctec609
https://samvea.tumblr.com/post/631850624671203328/sources-for-my-video
Video
https://www.youtube.com/watch?v=-Uxz6mejrDw
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natpeabct · 4 years
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All done! References are in the description. 
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I’m quite happy with the end result. I feel that I’ve barely scratched the surface of Language as a technology really. It’s such a huge topic because language really is everything. But that being said, I feel I’ve covered some important points and done it all in a style and tone that is accessible for young people. 
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calsbctthingy · 4 years
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(1) Given this image was taken at an event in North Korea, I feel it speaks to a culture of uniformity expected within the republic. Everyone must conform to what’s expected in terms of dress code, hair styles, job-norms... It also speaks to the propaganda spread by the country in regards to their wealth stature - The country likes to perceive itself and wealthy and plentiful however in reality, if you’re not living in the capital, Pyongyang, you’re working in the smaller districts in labour jobs (Life in Pyongyang is generally by invitation only so if you’re not asked to live there, you may not do so). The image shows a large crowd of people holding coloured paper while a group marches ahead of them in some sort of performance which is most likely in celebration of the current leader and those leaders who have passed.
(2) Architecture is apparent in this image as the design of the complex where this is taken would have had to take into account the number of people who can sit in and also perform at any given time. Paper is used to display the image of the gun. Fashion design (Might be used very loosely) to design the uniforms the performers are wearing. Propaganda is most likely at the fore front of this image.
(3) Dance, Marching, Music, Singing(?), Uhhh Paper Flipping
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jrtataut · 4 years
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Tech, Culture and Creative Practice Blog 3
1. Body: Name an IoT product you might design, its purpose, what it's connection to IoT represents
A device that can track differences in muscle growth and sends the data to an app on your phone. This will grant the wearer better information on how their regimen is affecting their body so they can adapt for the better. A side effect of this app is a solid statistic of how much muscle mass a person has which can be compared among peers and perhaps even used to predict chances of success in a fight.
2. Smart Home: Name an IoT product you might design, its purpose, what it's connection to IoT represents
A music system that plays music based on the weather and what task I’m currently doing. This will highlight usually boring events in the home such as getting ready in the morning, washing dishes, and just life around the home in general. This data however does require what exact tasks are being done by the people in the house so their actions can be tracked and used for malicious purposes.
3. Smart City: Name an example of IoT used in the public realm, its purpose and what its connection to IoT represents
A parking meter box which allows people to buy parking tickets. It allows the use of debit/credit cards so people don’t have to carry coins around. Being connected to the internet allows for easy management and the processing of payments online however some machines remove the coin option entirely which effectively stops people that don’t have cards from using the parking.
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natjoofficial · 4 years
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 Got to do this before I forget again
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1.What is the cultural context of this work? 
This took me a bit long to figure out but this is apparently something to do with space (had to look in the manual to figure it out)
2.What technologies are apparent in the image? 
Glow in the dark and  r o p e
3.What creative practices can you name in the context of this work?
Rope tying, optical allignment
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1.What is the cultural context of this work?
Me and a few friends were looking at this for a small while trying to figure out what it was meant to mean. The closest we came was how draining work can be.
Turns out it’s about the troubles and harshness of reality to being of being an indigenous woman in colonised land.
I’m all chill with it, but it just seems very oddly specific to that certain demographic. That’s the conclusion we ended up coming too. 
2.What technologies are apparent in the image?
Weaving
3.What creative practices can you name in the context of this work? 
Also Weaving
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1.What is the cultural context of this work? 
A sense of nostolgia, a cultural look back at NZ in the 70′s-90′s
2.What technologies are apparent in the image? 
Camera, photoshop most likely
3.What creative practices can you name in the context of this work? 
Photography, editing
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icantplaythis-bct · 4 years
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Culture and Creative Practice Week 7
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