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#have you ever thought about goofy kingdom hearts and his dilf ass
wishyouwereworm · 11 months
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dilfy dumpy disney goofy
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neoyi · 3 years
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I don’t think I’ll ever get to humorously commentate on KH2 piece-by-piece as I tried to do for the first two games (and god knows if I’ll wrap up Re:chain of Memories with the writing method I was doing, but I digress.) I like talking about this endearingly dumb series and replaying this game is a nice opportunity to revisit how I feel now versus how I felt back when I was a fresh-out-of-high-school Neo playing this game for the first time back in 2005.
So I’m going to surmise my current play session (this collects my thoughts up to the Hercules world) with easily containable bullet points.
*I kind of want to make a separate post about the infamous prologue and discuss how people felt Back in the Days (an understatement, let me tell ya), and ultimately what I feel it does for the game and whether I personally liked it, so I'm going to leave that in the back burner for the time.
I will say Twilight Town sounds like a nice, quiet place to live. I love the concept of a city that's always perpetually sunset. It's a beautiful place and like Traverse Town, sports an amazingly cozy soundtrack.
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*I'm sure there's some bullshit reason why, but I don't get why Sora's one year absence meant some of the people he's met just....forgot him. Like why? What purpose does this serve? This especially affected Kairi, but it’s ultimately negligible because she regains her memories of him during the beginning portions of the game.
Was this Namine's doing? Was it to protect Sora from the bad guys or something? Why hasn't Riku forgotten him? Was Namine just selective on who she erased Sora's existence from? Did Kairi forget just because she’s connected to Namine? Or Sora? What purpose does this narrative serve? What was the point?
*Speaking of, I forgot, did they ever explain why Riku disguised himself as Ansem? I don’t remember if they ever explained it when I played through this game, but also I haven’t touched KHII in six thousand years, so I don’t remember a lot of the more convoluted parts of the plot.
*It is comical to see Setzer of Final Fantasy VI fame turn from a risky, gambling sky pirate who doesn’t give a rat’s ass about the empire, only cares for the freedom of the skies, and enduring survival’s guilt over a tragic loss of someone dear to him into a...
Whiffle Bat Champion.
*My sheer excitement and obsession when they first announced Vivi as one of the FF cameo was astronomical. I remember keeping a DeviantArt journal detailing any news and screencaps of the little guy pre-release. Still my favorite character from the whole franchise.
Even if he suffers the same fate as Donald and has a zipper on his mage hat for absolutely no reason other than this game existing during Nomura’s Belt-and-Zippers phase.
*Someone’s going to get sued one day because these damn kids keeps sitting atop the clock tower that has yet to be grafted with bars to prevent their inevitable deaths when one of them slips and falls.
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*I swear I could play a six degrees of Kingdom Hearts with all the voice actors in this game. Or at least a "Whozit" and "Whatzit" they've done in other media (like Yuffie who is voiced by Mae "Katara" Whitman here. Pre-Avatar, even.)
Also I’m sorry, Will Friedle, you’re a fine voice actor, but you’re...Terry McGinnis. Batman told me he “totally owned all you lamers.”
*I love the Nobody enemy designs. The sheer creepiness and uncanny valley of them all lends credit to their existence as, well, non-existences. The Dusk enemy design alone is inspired with its unsettling belts wrapped around its fingers, or terrifyingly sharp teeth subtly hidden inside of its mouth. I can imagine the creature unzipping its mouth to reveal a set of flesh-eating teeth and the fear is real.
I love the way it flies and circles around its victim, almost like it’s trying to wrap itself around you, but I’m especially fond of that one attack where it essentially kicks you as while it sashays over to you upside down.
The Samurai Dusk also has my favorite reaction command. It’s just unspeakably badass.
*I never liked Squall in FF8 back then (don't know how I'd feel now if I ever replay FF8) and he was just okay in the first Kingdom Hearts, but I remember I really endeared myself to his reappearance in KHII. Squall in this game is what happens when he grew up, found good friends and family, and got some therapy for his issues. He’s stoic, but always a team player, and supportive of Sora and the people around him. KHII Squall is what FF8 Squall has the potential to be once he reaches adulthood and it’s nice to see that here.
*I really love the little changes the developers inputted for Sora, Kairi, and Riku's models to accommodate for their physical growth. Riku's is the most obvious (boy clearly ate his vegetables), but I like that you can tell Sora grew not just through story observations (Yen Sid points out how he outgrew his old garbs) but by comparing his height in relation to Goofy. Sora was shorter than him in the first game, but has since outgrown him in KH2.
Along with his better skill set during combat, this is a really nice way to visually shown how far Sora has come and how much time has passed.
This also goes in the opposite direction with Namine whom I think had to redo her mod when they remastered Chain of Memories for 3D. I notice she looks younger in that game than in KHII which would make sense at the time since it takes place a full year ago.
...Well, maybe. Can Nobodies age???
*Damn it, game, don’t give me a pouch containing 5,000 munny and treat it as an in-game key item that I can’t use even though munny is literally the currency I use to buy things.
*The retooling and emphasis on battle mechanics means the platforming element of the first really suffers and that’s a damn shame. I wasn’t particularly in love with exploring the Disney Worlds in the first KH, but I appreciate the effort put into so Sora could not easily get from Point A to Point B.
Even finding treasure chests is comical and if not for sake of posterity for anyone going for 100%, I wonder why Jiminy bothers to keep track of how many you find. There were literally like three out in plain view the minute I entered the Mulan world.
*Speaking of level designs, yeesh, the layout is not optimal for the skateboarding minigame.
*Trying to design a gummi ship in this game requires a masters degree in gummiology and metaphysical engineering, as well as the ability to tap into the 4th dimensional. The 45,000 page instructional manual they give you, the odd grid map used to piece together your ship (fair, the latter was also in the first game), and finicky button controller layout means it took me a while to fully grasp what I was suppose to do and I’m still not sure I got a full handle of it just yet.
*I don’t understand why Sora had to use a physical object as a conduit in each world to open up a metaphysical gate to the next world. He never had to use an in-between to close it. What’s the exception outside of unnecessary symbolic tie-in to the individual worlds he’s in?
*Props to the developers for recreating the ballroom. It’s actually kind of majestic to look at the beautiful ceiling and chandelier design from Sora’s perspective.
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*There are a couple of random gameplay elements I forgot completely existed and seemingly there for arbitrary purposes. I just find it unusual that Mulan’s world forces you to collect literal manifestation of morale. It’s like the developers decided they wanted to reuse the Struggle minigames’ balls into a repurposed Morale Ball because well shit, someone programmed these things they’re damn well going to put it to good use.
I guess if Sora and pals don’t literally collect morale, all the soldiers will be, I don’t know, sad and die in battle or something.
*I’m aware Disney villains using the Heartless as their personal army is the norm, but it’s tonally weird when it’s Shan-Yu of all characters doing it. The infamous Charge-In-The-Snowy-Mountain scene doesn’t quite have the leg up in terms of threat when his army consist of adorable Heartless bumblebees.
*You know what pointless shit I am obsessed with? The stupid puzzle pieces scattered throughout the game. This is the first time I’m playing the Final Mix game and I’m just seething at the lack of abilities I currently do not have that prevents me from reaching certain pieces.
*Auron was instantaneously my favorite character when I first played FFX twenty years ago, and his return in KH2 sent me in fangirlish squeals. How could I not? Look at this handsome bastard. He’s calm, collected, badass with a cool sword, has rugged good looks (he doesn’t have it here, but he rocks some killer shades), and a good dad. That’s prime DILF quality right there. Of course I can’t get enough of him.
Square Enix knows we can’t get enough of him; dude be all “fuck off hades” and gives the god the middle fingers and fucks off elsewhere. Auron is King Shit.
*Oh man, do I still have my old Sora figurine? I think I got him in Katsucon way back in 2009.
*So who’s done a drinking game every time the game introduces Sora, Donald, and Goofy individually to every character they meet?
*Hey, so I noticed Square Enix is finally moving their asses and bringing the Ultimania books to the US. I doubt they’re going to bring the older KH Ultimanias overseas (my kingdom for an officially translated FFIX one), but ya know. I kinda think that yeah, I might want the KHIII Ultimania.
...Just saying.
*GET UP ON THE HYDRA’S BACK! GET UP ON THE HYDRA’S BACK! GET UP ON THE HYDRA’S BACK! GET UP ON THE HYDRA’S BACK!
GET UP ON THE HYDRA’S BACK!
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