Tumgik
#honestly i had never looked into them and i assumed they were just prehistoric caves or some shit
blastdamage · 6 months
Text
the paris catacombs are 1000x more fucked up than i imagined
82K notes · View notes
Text
here’s why Thieves in Time is a bad game
Tumblr media
before y’all try it, i just want to say that i’ll be as unapologetically petty and sarcastic as i want and fucking rip this game to shreds. yes, this is how i’ve spent my days since Thieves in Time came out. sitting alone in my room, staring at the wall, crying and complaining. because it has since been my life’s aim and dream to think about it every day, state the negative things about it, and become an evil essay witch on this half-dead website. *evil laugh*
Story:
References: i want to start with the smallest problem, but one that annoys me to this day. in the original trilogy, there weren’t a lot of references but the ones that were included were meticulously researched and well thought-out (i’m specifically referring to that Neil Diamond Carmelita vinyl gag, but can’t find the original post). the references in Thieves in Time however, were obviously just the creators’ interests. Turning Japanese, Clan of the Cave Bear and Bentley’s “hacksona” presented as Rambo just scream 1980s (which i’m assuming is the decade the creators grew up in), and Of Mice and Men is classic literature about the Great Depression, which subsequently started being taught in school in the US during the 1980s. it feels like the creators just went ‘let’s discuss what our lives had in common during our teen years and put that in’ instead of researching it first. and, here’s the thing: when you’re adding references, in order to make them funny or interesting, they have to fit in with the property or the character that’s connected to them in some way. Don Octavio was an opera aficionado so his episode’s title card pays homage to the Phantom of the Opera, young Muggshot was influenced by the movie “The Dogfather” because he’s a gangster, etc. these were funny because they were so spot-on with these characters. if every character in the Sly Cooper universe references the same type of stuff (from the 1980s) and shares the same interests, it’s just claustrophobic and uninteresting. i’m pretty sure i’m not the only one who had to look up these ultra-hetero, scrotum references when the game came out. that’s because they were specifically tailored to be funny to them, and not their target demographic which were kids in 2013.
Narrative: now that we got that out of the way, let’s look at the narrative. at the end of Sly 3, Bentley says he’s building a time machine. Sanzaru took that joke and decided to run with it as the premise for their game. ok, not the best idea, but i get it - you’re literally picking up where the last game left off. since all the storylines were wrapped up, they could’ve done something different like Sly’s kids or Bentley and Murray’s families, but this isn’t an essay about suggestions so...... time travel (i want to say that it’s, again, an 80s reference but whatever) was pretty ‘out there’ in 2013. i mean, even Plants vs Zombies 2, which was released that year, had to do with time travel (yes, i’m referencing an app). but Sanzaru had the advantage of applying this premise onto already established mythos and lore. the story had definite potential: someone is threatening Sly’s lineage so he has to travel back in time to save the day. the player would get to explore new locations and iconic eras in history, and, of course, the main selling point: playable ancestors. how could you screw that up? welp.... let’s think about the plot holes here for a sec. Bentley’s device would take the gang back in time when given an item from the specific era. stop. this right here is called ‘over-complicating’. how did they know the items would take them directly to the point where the specific ancestor was in danger? the Feudal Japan period lasted for 700 years: how did the machine know when and where to drop them off? and if the gang could return to the present at any time, why didn’t they do so when they were in trouble? oh right, the machine was broken. so how did they return the baddies to the present after they defeated them? i mean, why did they use the Grizz’s crown to travel to Medieval England if they went back to the present to drop him off to Interpol first? and on that note, how did they drop the baddies off to jail without getting caught and without Carmelita being around? i can already hear you thinking but these are total details that aren’t important, you jerk! well, yea, they truly are details and i truly am overthinking it. and yes, i truly am a jerk. but let me tell you something: when Sanzaru chose to make a new Sly game, did they not think ‘oh we’ll have to follow up Sly 2 and Sly 3′s stories’ which were well thought-out narratives with depth and various themes and didn’t have huge plot holes (as seen by my analysis through the episode project) ???? and did they also not think that their game would come out eight years after the last one, having expectations at an all-time high???? yea, that’s what i thought.
Characters: i’ll make a different section for Sucker Punch’s characters, so this is for Sanzaru’s original ones. name one iconic original character from Thieves in Time. i’ll wait... nope. not one. that’s because all of them were absolute shit. and here’s where i want to touch upon Sanzaru’s over-reliance on the trilogy. Ms Decibel (perhaps the most obvious copy) is a mix between Don Octavio, Miz Ruby, and the Contessa. El Jefe is Rajan if he went to the gym. Toothpick has Sir Raleigh’s temper and tendency to grow in size. and the Grizz is... whatever the fuck he is. (don’t worry i didn’t forget Le Paradox and Bob). there’s a difference between studying & creating similar characters and blatantly plagiarizing older characters because you lack the creativity. oh, boo-hoo this evil jerk’s telling it how it is. this set of villains is so lacklustre, i don’t even know where to begin. El Jefe is a tiger, even though we’ve already had two major tiger villains and one tiger flashlight guard. ok. Rajan could summon lightning because of the Clockwerk heart but El Jefe can do the same, how exactly? Toothpick is an armadillo (good) from Russia (better) with an obsession with the West (excellent) who can also grow huge (very bad). it’s never explained how or why. why?????? just tell me why. i want to know. i really want to know. Ms Decibel is an elephant who got into a tragic accident which left her with the power of hypnosis. music and hypnosis have already been done, but ok, i’ll give you the benefit of the doubt. so how do we use this character? spend the entirety of her screen time making jokes about... wait for it... her weight !!! this is top-notch comedy... really? like... really? the creators’ humor is a crime, at best. fart jokes and fat jokes all around. oh, and then there’s the Grizz. what the fuck where they thinking? just, what the fuck. i guess the guys at Sanzaru thought black people speak in rap? is that it? apart from it being extremely offensive, it’s also a blatant copy of Dimitri’s backstory. like, his introductory cutscene even has his paintings thrown at him and into the trash, like the intro cutscene for The Black Chateau. honestly, all of these villains caused me several types of pain, but not as much as...
Bob & Le Paradox: the absolute worst. i can just imagine the meeting going something like this: Sly’s ancestors are awesome! i wish we could fit them all in the game... here’s an amazing idea! what if we use one of the game’s few levels to introduce a brand new ancestor! yea! let’s make him dumb as fuck, strip him of any athletic prowess, and retcon the entire lineage by having him be the first Cooper ever! the kids will love a prehistoric level! ..... could you kindly point out where and when did ANYONE ask for this? i remember @ironicsnap​ saying something like the game is good until Bob. no, it was already bad - Bob just lowered the standard. like, a lot. people love Murray and his gameplay is neat, but no one ever thought ‘oh i wish we had a Cooper character with Murray’s game style’. why would they waste the opportunity to bring in Henriette, Thaddeus, Otto, literally any ancestor? why??? but they went ahead and created their own Cooper, and that wasn’t even the end of it. they had to make him dumb. they had to make him unbearable. they had to ruin the Cooper ancestry by adding this mess to the lineage. Sucker Punch made sure that all the ancestors were unique, but at the same time made all of them suave and funny and slick and you wish you could be them! well, fuck that. also, his name is Bob. Bob Cooper. it’s been 7 fucking years and i still can’t wrap my head around it.... so now, let’s talk about Le Paradox. i don’t have to mention the previous main villains, but i will. Clockwerk killed Sly’s ancestors and father, and was seemingly an eternal threat. Neyla was a psychopath who fooled everyone on her journey to becoming immortal by resurrecting Clockwerk. Dr M opened up the possibility for Sly’s dad to be a jerk instead of a hero, and died trying to unlock the Coopers’ legacy. how does Le Paradox compare? well, he’s a sleazebag skunk who was mad because of his dad’s downfall to the Coopers. that’s it. no twist, no depth, no clever dialogue. nothing. there’s nothing there. this is a new character, unfamiliar to everyone, who was hyped up for 5 levels and defeated in the conclusion. why was he a match for Sly? i don’t know. how did he fight for his life and ultimately tricked Sly into helping him? i don’t know. how the hell did he kidnap Carmelita? i don’t know. was it the power of persuasion? no, he’s revolting. so i literally don’t know. there’s no backstory, no fleshing-out the character, nothing. all we’re given to work with is a brief info-dump about his dad and how he escaped prison. i don’t know what else to say apart from how big a humiliation this was for Sanzaru and their team of writers. you had 8 years to work on something and this is what you came up with? anything would be better. anything would best this utter cliché of a villain, a distasteful misogynist, crybaby, idiot with an accent. literally anything.
Arcs & Themes: let’s take a look at the formulaic subplots for the gang’s members. apart from dealing with Le Paradox, everyone had a small arc. Sly had to deal with his break-up with Carmelita. Bentley had to deal with his break-up with Penelope. Murray had to deal with playing second fiddle to Bob. Carmelita was a damsel in distress and sex bait for the ancestors. the ancestors had their own mini storylines along with reacting to Sly’s presence. there you have it. i summarised it all for you, nice and neatly. are there any themes like in the previous games? nope. i promise you i’m not lying when i say that i tried hard to come up with something, even some speck of a detail i could use to over-analyse the story and come up with some ideas on themes. nothing. there are no themes. the subplots are character-driven and the player gives it 0 emotional investment. there is nothing to analyse, nothing to talk about. maybe even a theme for each level, like a spooky level or something? nope. the levels are dependent on eras and historical periods. the variation here is ok. Feudal Japan, Wild West, Prehistoric Australia, Medieval England and Ancient Arabia  - pretty good selection. i’ll give them credit for it. but that’s it. due to the absence of themes, the hubs feel empty. there’s no replayability factor. after you collect the bottles and masks and treasures, there’s nothing. i would spend hours revisiting the trilogy’s hubs, just roaming around. the hubs here are huge and empty. there’s nothing to reminisce about. nothing to recall. oh that’s where this mission went down. no, nothing like that. the aforementioned subplots are resolved during mission cutscenes and then they’re gone. you don’t have to explore spooky Prague alone as Bentley to have him overcome his fears, you don’t have to find out miners abducted Murray’s beloved Guru and search the Australian outback for him, you don’t have to hold back your tears when you’ve reached the end of the Cooper Vault and Sly asks his dad for help. nothing.
Gameplay:
Controls: as soon as i laid my hands on the controller the first time i played the game, that fateful afternoon, i knew something was up. Sly would respond 1 second late after you pushed something on the controller. it felt clunky, is what i’m trying to say or, as my sister put it, it felt heavy. and she was right. the controls were clunky and heavy and didn’t feel light, like playing as a thief should feel. i don’t know shit about game mechanics but this definitely didn’t feel right. the hubs are also chunky in design, the cliffs are huge and so cyclical or hexagonal, that when you parachute your way to them and are just an inch close, Sly will automatically just drop because he can’t grab onto them. running as Sly doesn’t feel fast, silently obliterating guards from behind feels slow, and swinging, grabbing, pickpocketting, and hanging aren’t fun anymore. presentation-wise, @designraccoon​ goes into detail here, in an absolute gem of a post. in short, the gameplay animations make Sly look less sneaky. Sanzaru didn’t even consider a thief’s movements.
Missions: why the fuck would you remove the player’s option to choose between which mission to do first? why would you do that? the game lays out what goes first, sometimes having only one mission available in the hub. and the missions aren’t even enjoyable. firstly, the loading screens take up to 5 minutes, maybe even 7-8. secondly, there’s hacking every 2 missions. the missions don’t have any dialogue to make them fun, lack in interesting puzzles, what more can i say? they’re overly easy and lack any challenge whatsoever. at least there’s variation in gameplay (hacking, RC car, fishing, costumes, ancestors, turret etc.) but because of the controls, even these get tiresome. the missions are solely there to progress the story and that’s why the operations are merely ‘storm the main baddie’. the trilogy had some pretty interesting missions which made sure to complete jobs required to take down the big bad. e.g. kidnap General Clawfoot to take down the security, hack Contessa’s computer to make sure Carmelita will be freed, steal voices to tempt Neyla, and then take down the Contessa. the missions in Thieves in Time lack substance and variety. and the hacking (all three styles) sucks.
Collectibles: here’s another fantastic idea: have players collect costumes in order to collect bottles in order to collect treasures in order to collect masks in order to unlock funky Sanzaru logo-themed merch! what was the reason for the collectibles? in previous games, collecting all bottles would unlock special abilities. that was it. it’s the same thing here too, but there’s less incentive? i mean when you have to collect 1000 things, what’s the point? the treasures are random and very few are references to the trilogy, so whatever. and the masks unlock... superhero costumes for what reason exactly? oh, and then there’s also the achievements for your Playstation account, like ‘open the map in every single location you visit’. what fun! if the reason for collecting the treasures is to play godawful hacking minigames in order to get masks, what’s the point? decorate your paraglider with the Sanzaru logo? or have Bentley dress up as discount Robocop? i mean including masks in the interior locations was cool, but the bottles were always supposed to be something you could do whenever your soul desired. sometimes i left them last before the operation, sometimes i collected them before the first mission. so i was pissed when i found out that, in some cases, you had to unlock the episode’s costume in order to get the all the bottles. so, fuck off.
Animation: i’ll keep this short. the animation was terrible. do you remember that tumblr blog from a while back, where she dedicated the posts to pointing out the mistakes in the animated cutscenes? yeah. point is, there were lots of them. the animation style was bad, the character design was ugly, the characters’ movements were unnatural. everything about it was shit. looking past the bad decision to drop the trilogy’s comicbook-style animated cutscenes, couldn’t they have hired someone better? someone with more experience? their concept art was awesome. couldn’t they hire that guy and have it be comicbook style if he wasn’t trained in animation?
Legacy:
The Players: let me ask a genuine question: who was this game made for? kids growing up in 2013? maybe so. because it feels like Sanzaru didn’t even consider the fans of the trilogy. actually, it felt like a huge fuck you. Sucker Punch made their trilogy for whoever. there were great stuff for kids, but adults would pick up and appreciate the references, the real-life setting (e.g. tobacco use, existence of nightclubs, spice instead of drugs, etc.). that’s why all three games are timeless classics. judging by Thieves in Time’s humor, the game wasn’t targeted for adults. so, it doesn’t make sense to use an already established property, beloved by its fans, to attract a new audience consisting of nine year-olds who’d laugh at Murray dressing up as a woman. if they really wanted to appeal to the fans of the original, why retcon everything? why change who the first Cooper was? when the gang’s stranded in Saudi Arabia, why have Sly say ‘i couldn't remember a time since we've teamed up that we felt so defeated’? the gang’s been in way deeper shit before. why the ‘Sly’s dad vs Le Paradox’s dad’ deus ex machina? Sly’s dad wasn’t famous because of stealing the world’s largest diamond, what the fuck are you even talking about? do the guys at Sanzaru have such big egos and bravado that they needed to change the original games’ lore? were they so preoccupied with leaving their signature on a property which was never their own? i don’t know who needs to read this, but i’m stating FACTS.
Characters: now let’s talk about Sanzaru’s treatment of the Cooper gang and the ancestors (female characters will get their own section). why would you change the characters like that? if it wasn’t for the voice acting, i’d say this is a completely different Cooper gang. there’s no wise-cracking band of best friends, going on heists and being proud of their brotherhood and bond. all that is replaced with the formulaic story arcs for each member. the trilogy’s cutscenes and dialogues made sure to establish how Sly, Bentley and Murray have lived together since they met at the orphanage, play videogames all day and order chinese food and pizza and whatever. through missions and their adventures, they face obstacles they have to overcome as a gang, and when Sly 3 came around, their friendship was put to the ultimate test when they almost disbanded. Thieves in Time was too lazy to add to this. Sanzaru thought ‘oh the trilogy showed how they’re best friends so we might as well have them focus on their own stories separately’ and if this is truly the case then i ask again: who was this game made for? because new fans would never know how tight the gang was just by playing Thieves in Time. there’s a lack of genuine friendship moments. like, what happened when Sly came back after faking his amnesia? that’s completely ignored. where’s the witty banter? the ‘wizard & sitting duck’ type of jokes? nothing of the sort. what we get is fart jokes and Murray wanting to dress up as a woman. on that note, what was that all about? ok, have him dress up as a geisha to get in. fine. have El Jefe slap his ass, have him perform in a painfully lengthy dance sequence, have him dress like that during the rest of the episode, and then have him be persistent about getting the belly-dancing gig? the hell? Murray was always kinda goofy but this just feels kinda homophobic? it feels dragged out and unfunny. and then there’s the ancestors. i said it once before and i’ll say it again, Sanzaru deprived me of a buff Arab daddy Salim Al Kupar and gave us that elderly shit instead. all jokes aside, the redesigns were uninteresting. why take away Tennessee Kid’s facial hair and give it to Galleth? i legitimately think all the ancestors were boring. i mean, their gameplay was cool, especially Tennessee Kid’s guns, but in terms of character, they were just some dudes. did they believe that Sly was their descendant from the future? maybe. did they care? nope. they all had the same storyline of dealing with Sly’s arrival, flirting with Carmelita and getting their canes stolen. that was it. the fans waited for so long to get even a glimpse of the ancestors in action, and Sanzaru downplayed all of them. they reduced them to useless idiots too occupied with women and food, incapable of getting their canes back from stupid Le Paradox. and they didn’t even stick to the lore. no ma’am. let’s make Rioichi the inventor of sushi !! because that makes total sense and would defo fit in with the character and the property! why. just, why. you were handed the lore !!! you were given all this rich backstory and you threw it all away to replace it with trash !!! complete trash.
Changes & Inconsistency: i want to briefly mention some changes that pissed me off. where’s the laser glide move? it was an important turning point at the end of Sly 3, so why did they get rid of it? Sly is a master thief who’s traveling back in time, so you’d think they’d actually make him a master thief. also, the changes in the binocucom and Bentley’s slideshows in order to modernise them. if Sucker Punch managed to place the mission starting points at locations where the binocucom would show the objective clearly, so could Sanzaru. instead, they chose to have it be a moving camera, floating around the hub. and Bentley’s slideshows were absolute classics, opportunities to include gags and have Bentley show off in his own way. you just had to change it into a tablet, didn’t you. omg you’re still looking at small details like these? yes sweetie, i consider the details because i think they shape the game more than anything. if i didn’t consider the details, then my opinion on the game would be incomplete. when i praise the trilogy i don’t only look at story and gameplay. because i’m unbiased like that. here, i’d also like the mention Dimitri. what a fucking waste. you either include him in the game or you don’t. but don’t give me some half-baked shit on how he’s working for the gang back in present day. Dimitri staying home, waiting on the gang to call him in order for him to give them details on the villains. how does that even slightly resemble anything about Dimitri’s character? they didn’t even include his voice, some greasy sweet Raccoonus Doodus dialogue.
Female Characters: you know it’s all been leading up to this. this is the crux of the Thieves in Time hate. i don’t want to say the game is misogynistic so i’ll call it anti-feminist. why? just answer me. why? why did you have to disrespect Carmelita like that? right off the bat, they swapped the pants for the skirt. in what world does an active inspector who’s always on the scene wear a skirt? Carmelita now wears a skirt because her only role in the game is to be the love interest. Carmelita now wears bright red lipstick and has a new hairstyle, which would be ok if only it wasn’t Carmelita. Carmelita now plays up her inner sassy Latina because she’s pigeonholed into the ‘angry ex girlfriend’ role. they compartmentalised her, tried to sexualise her because she couldn’t possibly be one of the boys. nope. let’s take a respected woman, high in rank and as physically able as Sly, and turn her into a cliché, an angry ex girlfriend for comedic relief, strip her of her abilities and have her be kidnapped twice, have every exchange with her be about how attractive she is, have almost every male character in the game flirt with her, have her boyfriend be jealous of his own ancestors because they’re flirting with her in order to create purposeless love triangles, and then, after all that, dress her up as a belly dancer and distract some guards while the rest of the gang do the heavy lifting. that last one was really the nail on the coffin. did Bentley have other ways to enter that door? absolutely. so, what the fuck? why did i come back for a good Sly game 8 years later and receive a game where you have to shake your controller to have Carmelita shake her ass? why did they have the guards’ eyes pop like that? why did no one stop them? and it isn’t just Carmelita. it’s Penelope too. god forbid we have a female character who doesn’t have a waist smaller than my finger, and a voluptuous physique. why was the redesign so drastic? the story stuff is also nonsensical. why did she leave? wasn’t she happy with Bentley? i watched her speech about turning on the gang about a thousand times and it still doesn’t make any sense. like, i literally don’t understand. what was her motive? and why reverse her story of overcoming the Black Baron persona and the connotations of a meek woman hiding behind a man’s disguise? why repeat it, shamelessly? do the guys at Sanzaru only know women who have recently broken up? why does Carmelita, Penelope and Ms Decibel all go through break-ups during the game? why does Penelope go against Bentley before they even break up? why waste the opportunity to introduce a new, well-written villain and use it to repeat something already done? why???? no woman is safe from Sanzaru because Ms Decibel... boy, did i feel bad for her. apart from continuously reminding us that she’s haha fat!! she’s also presented as a blind lovefool. love? what a silly concept only women believe in! Ms Decibel had a crush on Le Paradox (for some reason i can’t even fathom) and for that she must pay by being utterly humiliated. and what do ALL women do when a guy breaks up with them? they get so angry! yikes, stay clear guys! ....why does Sanzaru hate female characters? i’m genuinely curious. i mean, what forced them to depict women like this? i’m sorry, i can’t take much more of this.
Ending: and how do you end a disappointment that came 8 years late and didn’t even have a sequel guaranteed? yeap, you guessed it! a cliffhanger. but not just any cliffhanger - a total fuck you to anyone and everyone. with a single move Sanzaru instantly screwed over the franchise. the fans, the creators, the characters, anyone looking to continue the series. everyone. WHY would you trap the protagonist in the past? WHY? did you feel defensive about something that wasn’t even yours and went ‘well you can continue the series but the sequel will have to do with time travel’. why did you think it was a good idea? how does it even slightly resemble a good ending? someone fill me in please. because i don’t think i’m being unreasonable, i’m just telling it how it is.
Conclusion:
i did it. i fucking wrote it in all its motherfucking glory. the idiots at Sanzaru could’ve given us an amazing game but instead of working on how to make it better or including extra levels, they wasted their time on deciding what killable baby animal to include in each hub or what the backstory for each treasure should be. how fucking distasteful. and to think i’m an idiot myself for trying to force myself to like it because i was so in denial about how bad it was. i’ve just outlined everything wrong with that cursed game. i’m exhausted.
138 notes · View notes