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#i just had a lot of feelings and needed to talk about them in 14 pages of a google doc
lilacstro · 3 days
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Astro Observations pt 2
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1.If you have sun conjunct ascendant//sun in 10th house, people might really see who you really are or your real personality maybe visible to people you choose to interact with.
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2. People who's sun and mercury match, they more than most of the time, say what they really mean
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3. People who have Sag sun/stellium usually have a strong liking for some kind of mainstream media, like kpop? football? bollywood?
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4. The sign of your fifth house can influence how you like spending your leisure time. Example:
Capricorn 5th house might like cleaning as a form of relaxing or spending their free time
Leo 5th house might want entertainment or hanging out with a group of friends, social circles
Gemini 5th house might like scrolling the internet or talking about their favourite shows and dramas
Pisces 5th house might like day dreaming or doodling or creative working
Libra 5th house might put make up on just because, or doing a whole self care routine
Taurus 5th house might just lay in bed and sleep? lol maybe cook something or play some instrument if they please.
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5. Jupiter is said to expand. People who may have sun conjunct Jupiter may have huge sense of self or awareness of identity, which is really good in a world where people try to tell you who you are. However, this needs to be checked so it does not turn into a huge ego
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6. Sagittarius women could really like dancing
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7. 8th house stellium could deal with sleep paralysis or insomnia or some kind of mental health related problem at some point in their life for sure
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8. 12th house stelliums could really like day dreaming a lot
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9. Most Libra people I have met are usually already well liked regardless of anything. and the ones that aren't, really care about being liked by people.
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10. Speaking of this, most libra placements, esp suns, may really be gossiped about or do gossips.
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11. Sagittarius placements (sun and rising esp) always have something going on with their teeth. Its either crooked, it may have had an injury and even if its perfect, they might be a little insecure about it at least for a brief period in their life
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12. Neptune in 7th house could mean the native has kind of like imaginary ideals about their partner. It could also be that they "like the idea of someone more than the person" or straight up like imaginary characters as ideals
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13. Sag mercury women usually are very vocal. May advocate for things like unequal rights, feminism, maybe the first one to speak. tbh sag mercuries overall are the types to take part in global challenges and really take time out to think about it seriously.
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14. Sun in 8th house is a mysterious placement. Sun in 8th house won't reveal themselves to you. To be fairly honest, growing up their personality goes through a lot of transformation before they finally get to even know themselves and who they are. They could also be very introspective if not self aware
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15. while Moon in 8th house natives are usually said that they won't reveal their true emotions, I'd say that's subjective since they are actually "aware" of their feelings on a deep level. This depends on the sign and degree of the moon imo. However, they may instead absolutely illusion you into thinking "you know everything about them" lol. Also, they could eventually get very emotionally intelligent in their lives with time. They may also never fully reveal their past to someone.
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16. Moon in 8th house can have two moods. I know this will happen. See this happened. OR I know EXACTLY why this did not happen lol. Very intuitive.
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17. Moon in Gemini degrees can indicate being able to verbalize and intellectualize emotions better than most people. While Moon in Aquarius or Capricorn may suggest otherwise.
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18. Idk how but most Aquarius people I have seen have either of these two things. Being extremely different than most people (in a good or bad way) in some way or the other, a different thinking than most. OR, being really really good with Internet related stuff, like maybe freelance? Digital Media? Social Media?
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19. Venus/Sun/Moon in virgos will get you the small thing you mentioned in a random seemingly unimportant conversation for your birthday gift.
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20. A placement that makes me think of "attractive personality" is Venus in harmonious aspects with mercury.
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21. Mars in 5th house/1st house are said to be automatically physically active or athletic. While this maybe true, mars or any other planet at a weak degree or Mars in Earth signs may not manifest that way, even though it may seem otherwise.
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22. I think mercury in 11th house is an OG placement for over thinkers or the people who are thinking how would it feel to get married while riding the car/train and looking outside, or being constantly in their head the second they woke up.
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23. " I am so stupid in love"- Pisces, Cancer placements.
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24. Neptune in 3rd/11th house placements could have a social media or chronically online addiction.
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25. Sun in 1st house in SR can indicate getting a sense of identity and purpose and moreover finding yourself again
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26. Uranus in 12th house in SR can indicate a change/transformation in old belief systems and thoughts
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Well, I am thinking of making proper dedicated posts now instead of random notes like that. What suggestions do you have? I would loveee to know.
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so there's this indie game developer who's been a quiet favorite of mine for the past year. Artless Games. they're a chinese developer who specializes in puzzle games. they have a programming game called A=B about working with an esolang, pretty solid takes on The Witness and Sokoban formulas, and the absolutely ridiculous 14 Minesweeper Variants, which is my comfort game and also getting a sequel soon. this developer is really good at making rock-solid puzzle games with good ideas and great execution. if you are interested in puzzle game design at all, and especially if any of these concepts interest you, i highly recommend you check out their work.
The hitch is, of course, the lack of an artstyle. You could call it minimalist, but the name "Artless Games" shows a full awareness that there's a presentational lack in these games. I kind of admire it, honestly, because these games do stand up without the need for visual flair. And as an indie designer who tends to be pretty limited on assets, I deeply respect a game that shows how you don't need those to make an amazing game.
...But it's not that simple, is it?
A few months ago I went to the yearly Game Developers Conference in San Francisco. I learned a lot there, met a good few people, and started to really rethink how I approach gamedev. The thing to understand about GDC talks is that they are incidentally about making good games. The real focus is on how to be successful in the game industry. This often does mean making better games, but it's just as much about confronting how making a good game isn't always enough.
Enter Lenophie, an aggressively French game designer who gave my most anticipated talk, 'Bunburrows': How to Break Out of the Puzzle Niche. She speaks to the fact that, despite puzzle games being very popular among indie developers, it's a pretty small niche in terms of players. To make a profitable indie puzzle game, you have to appeal outside of that niche to players looking for other things. In Lenophie's words, "We treated being a puzzle game like something we had to compensate for." It means not relying on mechanics alone as a selling point. It means giving your game a unique style, or even a story. And it means swallowing your pride as a puzzle game designer and giving players hints, or even letting them skip puzzles. It's not enough to make a good puzzle game, she says. You have to make a good game with puzzles in it.
I came out of that talk feeling like the future of puzzle games was just laid out before me. And I was excited. I'm still excited! The idea of puzzle games extending past their current niche status is a really cool one, to me. But it puts me in a weird spot thinking about Artless again. On some level, I have a deep respect for a game like 14 Minesweeper Variants, a game with even less interesting visuals than normal Minesweeper, for standing on its own as a puzzle game. It was a game built just for me. I think it's really important that games like this exist, that game developers can make a game with a sharp focus that knows its audience and appeals to it fully. But the reality of gamedev as a business complicates matters. I hope every developer working in the puzzle space finds their answer. I hope I find mine. And I hope you, whatever rising star developer is reading this, find your balance.
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