maybe with the ending.. make it be like the link between Breezepelt's leaving to join Kin and his POV in AVOS? of course from Nightcloud's perspective but
like. she would be injured and recovering away from the clan. but they would be unaware that she is alive and like in canon assume she died and hold her a vigil. Breezepelt, who is already at low point, taking it very badly - yes he was pushing her away bc he was hurt and angry and started taking it out on her, but.. it's still his mom. his Mi. and she is dead? or is this stupid clan just going to believe this to make it easier? are they really giving up on looking for her, or her body??
i can see Nightcloud being the one of very few, if not THE Only one, things that kept Breezepelt in WindClan at this point. and without her, what's the point? it's not like anyone else likes him. the link is gone and they buried it in a bodyless vigil. so it's what pushes him to actuall take the step and leave.
not sure how well it would align with the timeline and events. and how soon Darktail was assembling cats from other clans like Breeze. but i think it would be interesting and heartbreaking if at the end of her SE, Nightcloud just arrived back to WindClan and asks where Breezepelt is and someone tells her.. he either was missing since this morning or just left the clan earlier the same day. like, just have them miss each other by a hair.
I'm thinking that the second-to-last chapter is her with Pickle, having a bit of a sabbatical to unpack everything that happens through the story. Mostly because I want to throw her into some kind of pretty garden as a nice setting for this lmaoo
A LOT of BB stuff is being added to Nightcloud's Pannage that wasn't in the main series; Hillrunner's abuse, her mentor Addersong, several expanded little background characters now complete with their own side conflicts. I think what I can bind all these things with is Nightcloud considering what a Clan means.
Because of her new reputation, I'm noticing I'm writing scenes where she's intentionally doing and saying things to try and sway them. While also grappling with her resentment towards them, and things she can't change.
There's a bit of a melancholy air so far, so I'm starting to feel like the best ending is just having a bit of space to herself to think. Ultimately, she decides that it's more than Breezepelt or Crowfeather that binds her to WindClan. It's the life and connections she COULD have.
WindClan cats are also quite religious next to other Clans, so I really do mean "sabbatical." I'm going to have Addersong die of old age shortly after they reconnect, so she's in Pickle's Garden talking to her new friend, choosing cats she's lost to pray to as patron spirits to give her the traits she feels she needs, and just recovering both physically from injury and spiritually from turmoil.
So all that to say; it works well that by the time she gets back, Breezepelt has joined The Kin. He was one of the first to join when he started calling for members anyway, so having Night be gone for about two or three weeks sounds appropriate.
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gonna write a fucking post about the Winter TLOU section and episode 8 because what ELSE am I supposed to do after witnessing that huh.
As someone very very pleased overall with the adaptation from the game to the show, something I have missed a little is, oddly enough- the hard cuts to black and time jumps after emotionally harrowing sequences or intense moments. After Henry and Sam's deaths. Joel collapsing outside the university. This episode, though, made something about that choice click into place.
For more context- in the game, this section comes immediately after Joel's fall and unconsciousness. The entire section with Riley and Ellie panicking was DLC, meaning the original flow of the story does not provide you with that context, and you might miss it entirely. Instead, the game cuts to black as Joel goes unsconscious with Ellie pleading above him-
and you get the title card. WINTER. It was not winter before. And you are Ellie, hunting. You have been playing this whole game as Joel thus far, and you suddenly, after all that chaos, are Ellie. Hunting in a white blanketed forest. Lighter, quieter, agile and a far cry from the girl yelling, panicked, above Joel.
And this Ellie is capable, at hunting- she already has a rabbit or two, and has just shot another- when she spots the deer, she has some idea of how to track and take it down (hindered mostly by us, the player, adjusting to controlling her). Until the encounter with David, where Ellie asks a little desperately about medicine, you have no inkling on if Joel is even alive, and Ellie being so capable is almost its own negative indicator. As the section wears on, Ellie does a lot more killing in game than she does here- she stabs a nonzero amount of clickers, zombies, and people in the neck during various navigation and escape scenes, shoots the rifle and the bow (miss u bow) with her own kind of proficiency, and reflects many things you have to assume she learned from Joel. The game medium lends itself well to a certain level of capability, of course- even for 14 year olds with bloodied hands.
While the hard cuts to black provide a gut punch I do miss a bit, getting rid of those allows the show to fill in some gaps- especially about these characters in their weak moments, low moments, after the dust has settled and they need to pick themselves up again. It does a lot in humanizing them. Shows them rattled and uncertain and shaken and mourning, instead of dropping us back in after they've picked back up their broken pieces, given the dignity of speculation.
Ellie, especially, is more scared here- more uncertain, more shaky, playacting as Joel rather than successfully emulating him. There is no hard cut where we get to assume Ellie has scraped things together and settled in it. We see her fear, playing out, see her desperation firsthand, before she even sets back out. She is so young. She was young, in the game too, but it is driven home in new and more intense ways, here. She is so profoundly out of her depth.
The uncertainty makes these same victories hit harder, too. Ellie, terrified and horrified and angry, sassing back. Ellie with realization and fear dawning- making the play for the keys, snapping his finger. "Tell them Ellie is the little girl who broke your fucking finger." Ellie, telling him- I'm infected, and now you are too. So many of these lines and scenes are almost verbatim, but it lands differently, with this different context, with an Ellie who is much less sure but still so lethal.
Less, and more. David's entire Fucking Pedophile Shit deal was much less prominent, in game. The overtness of it made things so much worse. So much scarier. Bella's delivery of Ellie's yells and reactions carry an edge of panic, of fear, of raw emotion, brings a scene that was always at 150% up to 300%, until Ellie, screaming, swinging down the knife is an almost physical, visceral catharsis.
In the game, Joel finds here there- pulls her off, pulls her into a hug after she fights him for a moment, the music swelling to give their words to each other privacy as they lock gazes and speak. Here- Ellie pulls herself back to reality. She finishes her catharsis. She realizes, on her own, face spattered with blood, what she's done. She stumbles from the smoke to the clean outside under her own power, on her own.
When Joel grabs her- she fights, there is such audible rage and horror and fear, and it hurts more, it cuts deeper, understanding that fear, the depth of it. Before he spins her around, and the comfort scene is only half a minute longer, but there is so much more to it- more that led up to it, and more in the moment, of Ellie's gaze going from panicked to unbelieving to weak with relief to something heavier.
So few cut aways in the show. no dignity of a timeskip and implied fractures, just bleeding characters, holding onto each other in the snow.
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