It was supposed to have been a relaxing family trip. Zelda had promised a place for them to stay in Castle Town, and they would have had the opportunity to just see the city and not worry about selling anything or doing knightly duties.
Malon should have known better. As much as Link preferred his domestic life, adventure always seemed to find him… and he was all too eager to answer the call.
She didn’t mind going on an adventure with him, honestly. She’d kind of always wanted to. What she hadn’t wanted, though, was to drag their daughter into it as well.
Their journey to Castle Town had been interrupted by beasts, rerouting them towards the forest to the south, near Lake Hylia. It was adjacent to the Lost Woods, and Link claimed it was mostly safe - at the very least it was safer than being exposed in Hyrule Field. He hadn’t wanted to engage out in the open with Malon and Navi so vulnerable, so this had been the next best thing.
The only issue was that Link was injured. And ill on top of it - he’d been coming down with something but had insisted on the family still going to Castle Town, outwitting Malon’s arguments by saying Well this is a vacation, darling, it’ll be restful!
Sighing, Malon leaned against a tree, her daughter nestled safely in her arms. Restful was not the word she’d use for this.
“We outran them,” Link noted as he watched behind them, pacing. With each step he took he faltered, steadily developing a limp.
“Honey, you can’t fight like this,” Malon said worriedly. “We should just stay here until they go away.”
“They might try to look for us,” Link argued. “Besides, the woods aren’t the safest either. It’s just that nothing’s going to go out of its way to attack us. But we can’t stay here.”
“You’re hurt,” Malon reiterated, pointing to the blood on his leg. She’d already wrapped the wound, insisting on taking care of it as soon as possible, but that didn’t mean it was all better now. She really wished they’d packed some milk - of all the times for them to be lacking their own product!
Link sighed heavily, sitting on the forest floor. His brow was furrowed deeply, holding that scowl he used to when worries plagued his mind. Malon reached over to put a reassuring hand on his shoulder, but to be honest she wasn’t much less anxious. This entire situation was a disaster, and she was frankly starting to get scared.
Link watched her a moment and then looked down. He was definitely deliberating something specific now, based on the way his eyes moved back and forth, one argument clashing with another in some kind of internal debate.
“What is it?” Malon asked.
“Nothing,” Link answered, shaking his head. “Can you do me a favor?”
Malon perked up in an instant, eager to help. “Of course, darling.”
“Can you help me get this boot off?”
Malon glanced at his injured leg and nodded. First, she looped a sling around her to let Navi rest while freeing her arms up. As she bent down to gingerly assist Link, suspicion tickled at the back of her brain. Link rarely asked for help - the man triaged himself by situation, not injury. Out in the field he would write off a broken bone as an inconvenience, but in the safety of their home a cold was the deadliest disease on earth.
But this situation wasn’t safe. Why was he suddenly so compliant? What was he up to?
Malon was about to ask as she reached for the boot, when a bright light flashed, warmth filled the air, and Link jerked with a muffled yell. Malon gasped, rising to her feet and grabbing the nearest stick as a weapon, eyes wide as she looked for whatever had hurt her husband, when—
When two glowing eyes looked back at her.
Malon stared. And then it clicked. “What are you doing out here?! Why, that idiotic husband of mine, take that off right now and I’ll punch him myself—“
The Fierce Deity hastily stood, taking three steps back as Malon charged at him. “This wasn’t of my volition.”
“You both know that mask hurts him, why is he putting it on when he’s sick and injured already—“
Navi burst into tears, upset by the racket. Malon paused from her tirade only due to such desperate circumstances, shushing her daughter and rocking her gently while glaring daggers at the deity.
“Perhaps he didn’t think he could protect you in his current state,” Fierce offered.
“That’s ridiculous!” Malon denied even as her mind screamed in agreement with Fierce. She herself had just been saying it.
But—but—oh, that husband of hers! He was getting the lecture of his life when he took that mask off!
A twig nearby snapped, and the deity had his blade out in an instant. Malon tried to calm Navi, who was still greatly perturbed, and she let the mythical being take the lead. He quickly rooted out the source of the noise. Malon had to admit she certainly felt safe watching the demigod dispatch the beasts with so much ease it might as well have been a joke.
When the danger had passed, she quietly asked, “Can you even feel the injury he had?”
The Fierce Deity glanced at her, and he tested the affected extremity. “A little, yes. I know he hurt it.”
“Things just… don’t hurt you, do they?” Malon huffed, marveling a little at it. Perhaps that was why Link had chosen to let him take over - nothing could slow him down.
The deity blinked, head tilting down as if he were considering it. “They do.”
He didn’t elaborate, and somehow that made the words all the heavier. Malon watched him a moment in silence, Navi finally calm in her arms. Then she sighed, finding a fallen tree to sit on, and she pat the space beside her invitingly. As she waited for the deity to approach, she started humming Epona’s song while rocking Navi back and forth.
Fierce slowly made his way over to her, sitting with such care it was as if he was approaching a frightened animal. Malon didn’t think too much into it - she knew his focus was on her daughter. She continued to sway gently, beaming down at her baby girl. Navi was calm, resting once more. Not for the first time, Malon had to marvel at the little one. She was perfect and beautiful.
And now she was safe.
Sighing, Malon said quietly. “Thank you.”
Fierce smiled softly. “Protection is my sworn duty. But more than duty, it is always a pleasure to protect Link’s family.”
Malon mirrored his smile, resuming her humming for a little while. Eventually, the deity commented, “She’s gotten bigger since you showed her to me.”
“That was six months ago,” Malon giggled. “Of course she’s gotten bigger.”
“I… do not know how quickly mortals grow,” Fierce noted a little uncertainly. “I've ascertained that the little Hero's journey wasn't exactly traditional. How long will she be this helpless?”
“Don’t you worry about her,” Malon chided gently with a chuckle. She knew that concerned tone and expression anywhere - it was still her husband’s face, even if the mask’s magic distorted it to share the deity's spirit. The two worried all the same. It was honestly kind of cute. “Link and I can take care of her.”
The deity continued to watch her daughter, face softening.
“Now don’t you tell me you don’t think we’re up to the task,” Malon teased, elbowing him.
He straightened a little, a smile pulling at his lips. “I remember little of my time before this mask, but I do recall that a mother’s love and protection is far fiercer than I could ever be.”
Malon felt a swell of pride in her chest, and she giggled. “Aw honey, look at you buttering me up. That won’t save you.”
Fierce blinked. “From what?”
“From eating,” Malon insisted, pulling out some biscuits that had been wrapped up for the journey. “Link needs it, and you don’t get to eat that much. My daddy always said my cookin’ was fit for a god, so I guess it’s time to test that.”
She actually managed to pull a laugh out of Fierce with that one, and it filled the air with mirth and magic. Malon felt like she'd just accomplished some grand quest like Link did on his journeys, and she laughed with him. Fierce eventually took the biscuits, sniffing them hesitantly.
Malon raised an eyebrow at him, but the gesture was lost upon the mysterious being. He took a laughably small bite, testing it, and then sighed, closing his eyes.
"You alright?" Malon asked quietly, trying to parse out the gesture. In most it would be a sign of appreciation, but Fierce's mannerisms didn't always match the norm.
"Six months," the deity said quietly before taking another bite. "It's such a short time."
"It certainly has flown by," Malon muttered, looking down at her baby. Navi had grown so much. She wanted nothing more than for time to stop. It was pretty ironic considering who she was married to. But his magic over time, as fantastical as it was, would be a curse in this situation. No, Malon didn't want to live the same days over and over as she herself grew old. She just wanted to cherish the time she had as much as possible.
Some days she did wish she could slow it down, though.
She kissed her daughter's soft head, taking in the scent of her skin, so new and unblemished, naïve to the worries lines her parents bore. Navi was her entire world, and she couldn't imagine it any other way.
"I suppose mortals do grow up quite quickly."
Malon nuzzled her baby girl a little more before looking up at the deity. He seemed very sad and alone all of a sudden, biscuit forgotten in his hand as it rested on his lap.
"Oh honey," she cooed gently, shifting closer to him. "All that means is we treasure what we do have."
Fierce watched her, his brow heavy over his eyes, a weight pushing on his shoulders. Malon tried reading into it, trying to figure out what was leaving the sweet mysterious man so perturbed. She supposed it was fairly obvious, though.
He would outlive them all. They both knew it. But that didn't mean—
Oh.
He didn't think he would have a chance to treasure such moments. How could he? He was locked away in a mask, only touching reality when worn. And Link had no reason to wear it.
Well, that just wouldn't do. They had to figure something out. Malon didn't wish the pain of that mask on her husband, but she didn't wish the loneliness of its imprisonment on Fierce.
"We have right now," she reasoned, trying to give him the most sincere smile she could. "Come on, love. Take your armor off and relax. As long as you're eating and resting, I reckon it'll be okay for a little bit, at least."
"You three were going somewhere," Fierce noted. "I should clear the road and escort you there safely."
"Maybe so," Malon replied. "But you're going to finish eating first."
He complied, finishing the biscuit before being handed another. After having several snacks from the provisions the family had packed, Malon and Fierce rose together. His gaze seemed to settle on Navi, and Malon held her out carefully, nodding in encouragement to the tall being.
Gently, oh so gently, Fierce took the baby in his arms. Instinctively, he swayed on his feet, eyes never leaving her face. Malon's heart warmed at the sight of it.
“Sometimes, I just wonder,” Malon remarked as she watched him. “You’re so… compassionate, and kind. They claim you're a war god, but you're really not. You love children so much. Surely… I think you might’ve had some, you know? Back then and all.”
Fierce watched her in silence before he tilted his head to the side with a smile, returning Navi to her mother. “I do have children.”
Malon jumped, surprised. “You do?”
“Yes,” the deity hummed quietly, a deep, rumbling sound that was nearly akin to purring. “And I’m very proud of both you.”
The words settled over her a moment before sinking in, and she knew she had to look like a deer caught in lantern light. The deity’s smile grew, almost as if teasing, but she knew he was being genuine. And she… felt almost at a loss for words by it. Her throat tightened a hair before she laughed, stepping towards him and pulling him into a hug. “Oh, you. You’re just as bad as Link.”
The Fierce Deity stood there stiffly a moment, clearly caught off guard by the contact, but slowly, he settled into the embrace. His hands were warm on Malon’s back as he pulled her closer, careful not to hurt Navi between them. His breath warmed her hair at the top of her head, and Malon nuzzled against his chest a little.
Silence hung amicably in the air, a pleasant comfort and warmth like a hearth ablaze with a cheery fire. Slowly, fairies came out of hiding, dancing and twinkling in the shadows and bringing a glow to the forest like the pink hues of a sunrise.
The supposed god of war knew peace, and Malon held this moment in her heart forevermore.
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Alrighty, everyone mute me here cause I'm about to go on a tirade.
Look, I've been playing video games since I was young. Very young. Probably too young, if we're being completely honest. We had an old Nintendo 64 from my step-dad's youth that I used to play religiously. I played my ps2 for hours and hours a day as a way to cope with a.. shall we say unstable household. I had Gameboy Advanced, Gameboy color, all the way up to Nintendo DS to the switch. This is something I've been doing since I was barely old enough to speak. I used to get games at Blockbuster, okay? I played the OG Baldur's Gate and Neverwinter Nights on a clunky old computer. Even when we were flat-busted ass broke with absolutely no money to spare, I would play at friend's houses. I would play old AV consoles on those fat ass TVs. It's my oldest hobby besides reading, is the point here.
My point is I'm old enough to remember when gaming was a niche hobby that you could actually get bullied for. It was back when studios made games mostly out of passion, and not to sell to a broader audience. There wasn't really even such a thing as microtransactions. You bought a full and complete game. Blizzard released good products, actually (unbelievable, I know.) Games knew their audience, and there wasn't necessarily an assload of money in it, so it was mostly made out of love for the games and their community.
Gaming has grown in popularity over the last 10-20 years, and that can be an excellent thing! Really! It can be! But Baldur's Gate 3 winning game of the year brought something to my attention that has been driving me mad for a few days now. It's a concept I've found myself repeating for a long time, but barely just sort of sat down to analyze it:
Not everything is for you.
The last few winners of GOTY have had some... sour people be very upset. Not that this is uncommon, but especially the last few years. People saying Elden Ring is 'too hard,' people saying that Baldur's Gate 3 is nothing but pedantic dice rolls, etc. People who, in general, were very unhappy that these games did not appeal to them in particular, and they were very vocal about how these games should be changed to appeal to them personally.
What I'm saying is that these people, along with most others, were not there during the days of niche gaming, where when you didn't like a game, you didn't necessarily throw a tantrum and stamp your feet and demand that these games aren't good and that they need to change, but rather, you just... didn't play them. They weren't made for you.
We live in an age where absolutely everything is being scraped for every last dollar. Games that used to be made out of passion for their communities are now being made to sell, sell, sell as many copies as physically possible to everyone. If it won't pander to every last person, it's not going to be made. Things are being 'streamlined' to make the games appeal to anyone and everyone who might play them.
'Streamlined' in this case, means 'dumbed down.' As Bethesda famously says, KISS: Keep It Simple Stupid.
Games that used to be a little bit more 'niche' and 'complex' like Morrowind, are now games like Skyrim, that are dumbed down to sell to everyone. They remove a lot of the aspects that made them beloved in the name of 'garnering a new and broader audience.' Older folks, adults, children, everyone. But this attitude of inclusivity isn't as great as it might seem initially. It isn't done out of community. It is done to get absolutely every last person possible to empty their wallet at the altar. To get every last fucking dollar out of everyone.
Games are passionless money pits. They sell you a half-baked, simple product that insults your intelligence. It's impossible to fail quests, because God forbid one person doesn't like that and asks for their money back. They won't touch on complex topics, because they don't want to cause a controversy that might drain their prospective bank account. They can't make things so intricate that God forbid a toddler might not understand them. They are milquettoast, miserable little games that appeal not even to people who enjoy games, but rather, people who don't.
Yes, they are making games to try and get money from people who don't even like them. They can't make anything nuanced or put a learning curve or put any actual work or fun into the game, because people who don't actually like playing games might realize "Hey, actually, I'm not enjoying this at all." and not give anymore money.
I'll get to the point.
Games being disliked by certain people is a good thing. It means those companies were unwavering on their vision and their loyalty to their fans. It means it was a game made from passion, and not just to be marketed and sold to literally every living person. They were made with their communities in mind, and no offense, but if you aren't one of the people that likes the things those communities stand for, maybe you should seek it elsewhere rather than trying to change something someone loves to suit you instead. You are not the demographic here.
You hear people that hate turnbased saying that Baldur's Gate 3 should not have been turnbased. Guess what? That's literally DnD. It's a DnD game. Don't like the lack of day cycles? Again, that's long resting in DnD. Pedantic dice rolls? That's fucking DnD, baby. Maybe you don't like it, but just because the game got popular does not mean it was made for you. Too much gay? Go away. Baldur's Gate was not made to sell copies to everyone. In fact, it was a relatively niche prospect that gained massive popularity near the end because of a scandal. I've been with them since Patch 2 of Early Access, and it very much was a passion project by people who loved DnD and TT games. They did not think it was going to hit this level of popularity, and they stuck to their guns even when it did. I cannot tell you how rare and remarkable that is.
Dark Souls is too hard? Maybe it's not the game for you. If you don't like certain design aspects, that's fine and okay! But Miyazaki and Fromsoft should not be forced to change their vision of their passion project because you personally do not like it. It was around before you, and they have a loyal community that does love the game just how it is. If you want a game with a difficulty slider, maybe you should play a game that has one. I'm sorry if you don't like the fundamentals of the game, but they exist for a reason, the community likes it, and no, it's not just for elitist reasons like I see all too often. You just do not understand because you don't like the game and do not like being told no for once by a company that has integrity.
I'm not trying to insult you. I'm being honest when I say that it's an attitude that is expected in the current climate where everything is changed when people complain the loudest because changing it means more money, and more money is the goal. These people are not your friends. Do not forget that. They are not changing it because they care about you. They are changing it because they think they can con you out of another dime.
People have a masochistic relationship with these companies. They have gotten used to being pandered to. They have gotten used to being sold a shitty game that everyone from their grandmother to their toddler niece and nephew can beat. And no, there's nothing wrong with games for everyone. But it's not because they wanted to make a game for everyone. It was because they wanted everyone's money.
People make hour long youtube videos about how Baldur's Gate would have been better if it was real time, and if it was more like this game and that game (namely games that pander to everyone) and then, in the same week, release a video bewailing that all games are so bad now and they don't understand why. They grasp that greed has a part in it, but they don't understand that they are directly contributing to the problem.
Games are bad because when everything is for everyone, nothing is truly for you. You won't have a chance to be passionate about anything, because on the off chance you find something you love, you will inevitably watch it die the same way that those of us who have been here forever did, because someone outside of the community doesn't like it, so it has to go because Christ forbid they don't sell two more copies.
And no, I am not talking about 'woke' or 'political correctness' so you alt-right weirdos can keep the fuck off of this post. I am talking about things like a lack of quest markers. Complex puzzles that you can fail. Political nuance. Things that take brainpower and are fun but not everyone likes.
Maybe not everything is for you. Maybe a game is allowed to exist even if you don't like it. Maybe communities are allowed to have their thing while you have yours. Maybe you have gotten so used to being pandered and catered to with every game being this blase, half-baked experience that is sorta liked by most, but... beloved by none. It's a forgettable, boring experience that garners no real loyalty, but at most a "Ha, that was alright." And then you put it on the shelf never to touch it again.
It means these companies aren't thinking of money; they are thinking of their communities. They are thinking of their fans and the people who love their games. Every time Miyazaki says 'no' to changing the formula that we love about his games, he is thinking of his loyalty to his community and his passion to the game. When Sven refuses to change aspects of the game to suit people who don't like DnD, he is staying loyal to the DnD community.
More companies should be doing this. Not less.
But consumers need to remember that one little creedo: Not everything is for me.
It can exist and I can exist. I do not have to play it and I do not have to enjoy it. It doesn't mean that it's bad. It means it's not for me. And that's fine.
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