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#logs on tumblr for the 1st time in a month ( checks notes ) exactly 1 day away from exactly a month
catamations · 10 months
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Deltarune or something
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DDR:LF Progress Log
Hi everyone! Welcome to the first progress log.
It’s a post where I put all the things I’ve done for the fanganronpa so far that I haven’t posted anywhere; most of them are WIPs or Betas. It also works for me as a way to keep track of how far I’ve come.
Today’s post contains the following:
Character Bios (previously only available in the DR amino) and FAQ
4 WIPs of important CGs (well... more like 2)
3 Different types of Animation Tests
WIP/Beta of the GUI Design
Next objectives
If you’re interested in checking this post, keep reading it down below!
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By the way, feel free to join the fangan’s discord server by going to this link https://discordapp.com/invite/aSd6PN4 ^^ with that being said, let’s begin the post~!
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Character Bios and FAQ
To start this blog AND this post on a right note, I’m finally posting on tumblr the character bios, which means you can now access to the information from each member of the cast of DDR:LF, which was previously only available in amino. You can find them in this post.
As for the other part, I wrote a FAQ with the main sort of questions there could be about the fangan. Feel free to give it a read here if you want to know about some basic stuff about the project, and if you still have doubts, please do send an ask! I’ll gladly answer it ^^
WIPs of CGs
You didn’t think that the only drawing I was working on were sprites, right?
In today’s post, here are some CGs WIPs that I didn’t get around to finish yet (since their priority is below the character sprites, but it’s a nice change instead of doing sprites 24/7).
First, the pre-trial CGs!
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There are some expressions/positions that I might be willing to change, although that’ll come in later when I gotta sit down to finish these. But yeah, later. (Also, just to be clear, I drew these waaay back, so the designs might not match the current ones).
In a trial, depending the type of chapter, the 1st CG and 3rd one will switch places. The one that appears last will be the one that contains the protagonist whose POV we are witnessing.
Second, one of every prologue’s main CGs. “The killing game has begun!”
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Looks of doubt and deceith are flying across the room! Who will make it through the end of the day? And who’ll be left behind~?
It might seem pretty basic without them being colored, but hopefully it’ll look better in the future!
Animation Tests
Man, this was a lot of fun to work on, and it was all worth it! I hope you all enjoy these as much as I did while trying to materialize these concepts!
#1 - Prologue Title Card
Every chapter of this story has a title card, just like the original danganronpa games. In the case of DDR:LF, this is more or less what each card will look like.
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It’s kinda basic; elements being added to the screen here and there, as well as some silhouettes appearing.
What are these silhouettes, you might ask? It’s none other than the cast of the fangan, but it’s not just anybody who’s randomly picked. The silhouettes belong to the victims and the murderers of the current chapter, so for example, chapter 1 will have the silhouette of the 1st victim and the 1st murderer, but it’ll be modified enough for the silhouette to not be easily recognizable; nobody wants to get spoiled the deaths right at the start of the chapter, right?
Of course, the prologue is an exception... maybe.
A bit of the BGM was done by me, while some other elements of it were taken off from royalty free sound effects/melodies websites.
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#2 - Pixel Execution
As you all know, there’s always a pixel animation that starts off an execution. I have that too, of course! and in order to avoid spoilers + show you what I was able to do, I put myself in the place of the culprit. (I swear I didn’t kill off anyone yet... only after the fangan has started I’ll be considered guilty).
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The background music was also composed entirely by me, although in the future it might change- but I don’t really know for certain, so get used to this for now :)
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#3 - Execution style test
I’ve recently downloaded the program Live2D, and what for? For executions, no less! After trying it for a while, I’ve concluded that it’d simplify my job a lot more than if I used sony vegas for animating the executions (not to mention it looks smoother with this new one).
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For this test, I’ve used Seiji as my puppet. It might be simple, but it was to test out the limits of the program. It turned out really good imo! So I’ve decided to use Live2D to animate the executions (or at least, do most parts of them with it). I learnt some stuff while experimenting around with the program, so next time I’ll finish these sort of things even faster probably.
Also I put it on loop because a 2 second video is rather sad.
GUI Design
Now, I'll admit that I'm not the best at GUI design, but I tried my best to come up with my own design for the fanganronpa's interface, which I made based on a water-ish looking theme. The (not final) result of that is the picture below.
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In case that you’re wondering, no, this isn’t any sort of canon conversation. It’s just the phrase I could come up with.
And yes, the background is from V3; I don't have any backgrounds at all for the project yet lol.
The sun and the fish on the top right corner will change depending on the time of day; but that's something that I'll keep to myself until the moment I start posting the story.
I have conflicted feelings with this GUI though, I don't know if I like it or not. It looks somewhat good but still off at the same time? Although it might just be me. If anyone has any feedback or suggestion for the GUI's design, the inbox is always open to receive such help!
So what's next?
Currently, I have loads of assignments at college, so it's kinda hard to make a balance between the project, social life and college work. However, the project is something that won’t stop.
The fangan has only one member, which is me of course; that means it’s going at a slow pace. I'm willing to make a recruitment for help, but that’ll be later once I have the basics to let someone else help me. If you’re willing to volunteer for this project, keep heads eyes up for the day I call out for help.
In the past, I tried to learn how to program with unity, but it’s hard to follow it up when the free tutorials are scattered here and there. When I have free time and everything art-related has been set up, I might try to pick it up again. I say might because I’m gonna start a tiny course for unreal engine at college. Maybe with the basics that they teach there, I’ll be able to do a better/quicker job than if I did it with unity (which I have 0 experience with). But the future is uncertain, so I’ll be the judge of that once I’m done with that course!
With that being said... as of now, the next objectives for the project (not ordered by priority) are the following:
Finishing Default Sprites.
I only have 7 default sprites done out of the 16 students, and I’m already working on the 8th. Half-way there?
Concept Art for each Room/Place.
While I have written down all the places in each dome, there are some that I need to draw the concept of the place, since the idea in my mind keeps changing them, I should settle them down.
Finishing Writing the Prologue and the Basics of Chapter 1.
I mean I already have like a half of these two things or more, but since I keep changing it, they never get any actual progress. Maybe I should learn to let it be as it is lol.
Creating 3D Assets.
Of course, I’ll make the 3D models for the rooms and props... well, I might do them; that is if I can’t find anyone that can make them. Pros of this is that I can do things exactly how I want them; cons are that it takes time and I’m not an expert in 3D modeling.
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Trial GUI.
Class trials in danganronpa have a different GUI than the one used outside of them. We have a beta for the general GUI up there, now we need one for the class trial’s as well!
Concept Art for... a Trial Thing.
It’s no surprise that there are special things in fanganronpas, such as making changes to certain game mechanics, or creating completely new ones. The one I’m refering to in this case is a change to an already existing mechanic in the DR games. Can you guess which one it is~?
Splash Art.
During the first year of birthdays, I drew some sketches for the characters; those are the base for their future splash art.
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And last (and currently least important)
Recruiting Volunteers for the Project.
Obviously, I can’t do everything in this project by myself. In the future, once I have made a base for every ground of the project, I’ll recruit people that can work from there. Artists (GUI,CG and Sprite), Compositors, and 3D modelers are the ones that I’ll be looking for in this recruitment. In an even-later recruitment, I’ll make a casting call for voice actors as well. Please be patient though!
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I suppose that’s it for this very long post. It took more days than expected to put everything together, but at last I can release it now!
Now, June and July are pretty busy months at college, so unfortunatelly the progress will slow down a lot more than usual for the next few weeks. Thanks for sticking around this project despite the long road it has ahead! ^^
See you all in the next post! And if you read this entire thing, thank you for your interest in the fangan! <3
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