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#my “gambling preys on people in bad ways” vs how the limitations caused by the randomness adds a fun level of strategy for me opinions clas
stelladess · 18 days
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On power creep, card games (mostly as an example) and gacha. Also how to prioritize what characters/cards to try and get. Kinda felt the discussion around power creep in the context of gacha is often kind of... incendiary and not very helpful, we are all here to have a good time.
So, this was mostly some stuff I have been thinking about in relation to Arknights, because I do not play Star Rail as seriously and play no other gachas then those two. I have played the yu-gi-oh card game since I was a little kid (some of my earliest memories is learning the game from my brothers or playing Kaiba the revenge on PC) so I am coming at this from a primarily TCG perspective and with the prior background of "has played game which has been made unrecognizable by power creep, and still loved playing it." So obviously, this already predisposes me to not see power creep as the biggest deal.
So... first of all, the incentives that causes power creep! Well this is pretty straightforward, the way a trading card game or a gacha makes money is by making you want to spend money on new cards/characters. You also need to have a solid team or deck as a whole, usually you cannot just brute force your way on a single powerful card or character. As a result to prevent players from just getting one strong team/deck and then never updating again is why we end up with power creep, since the option of just outright banning cards tends to piss people off even more and is straight up not a thing they do in gacha games. As a result, since players will usually not want to spend money/pulls on a character who will not improve their team/deck, especially when its so often chance based what you even get, it means that to make people keep pulling packs you gotta upgrade the power over time of new units. Generally the developers want to keep this at a slower pace, since it feels bad if someone gets a great character/card and then one month later they are weak, and if people feel like what they put in do not pay off they will not keep playing. But occasionally there are bigger bursts of power creep to kind of bring the state of the game to a new level, often brought on by accidentally making something too strong, at least that is how I think this goes from my experience. But for example, if when Typhon came out her damage was worse or just on par with Rosa, how many would have pulled for her? Sure you´d get some who would because they like her story, personality, design, etc. But not that many would have if we are being completely honest here.
This is not to say that power creep cannot be a problem, especially if too severe, as already touched on earlier it feels really bad when your favorites no longer hold up. I just want to highlight that it is an inherent part of the game that cannot really be avoided. It can also add a big pressure to feel like you have to keep up by getting all the new characters or cards, which can cause a lot of stress due to the random nature of who you get. Which is where the other thing I wanted to talk about comes in....
You do not need every strong or limited character. And in fact you wont use most of them because you have finite team space. In a trading card game you focus in on a playstyle you like, or a few if its affordable enough, and then focus on building and enhancing those instead of getting every good card in the game. I think this is the healthiest way to view it in a gacha too. Prioritize who suits your playstyle and your team, or to fill weak spots you got (or you just like as a character of course). You do not need all the top tier characters in the game. You can skip multiple top tier characters in fact and still do just fine, these games are not balanced around the assumption you have *every* single one of the best characters or cards. And in fact, having to slowly make adjustments to better suit your needs is, to me at least, one of the most fun parts. And a lot of the strategy and fun of these kinds of games disappear if you have access to all the strongest options and can just brute force things. It is not healthy for your mental state to fret over having to have all the best options and it makes the game less fun, to me at least. These games assume you only have maybe half of the top tier options, and you can beat pretty much everything with that if you put some effort into strategizing, which is fun~!
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