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#riven: getting estinien to have some fun
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A rather mischievous blue fairy decides to explore a dungeon...but oh dear, she’s attracted some unwanted attention~!
(I totally blame @autumnslance for this one, check out her Holiday AU’s with Aeryn and Thancred!  The Lost Gentleman and the Vampire and Red Riding Hood and the Big Bad Wolf)
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driftward · 1 month
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I am not sure what to call it - ludonarrative resonance of a sort, maybe - but I like to mix little things from the game into my narratives.
As an example, I haven't written it down anywhere yet, but Zoissette gets disoriented after a teleport. This makes sense, after all, navigating the lifestream to get to an aetheryte is at least a little imprecise, and it makes sense that someone would need a moment to get their bearings upon 'landing'. But the reason why I headcanon that for Zoissette is because I, the player, more often than not head off in the wrong direction immediately after teleporting. I land, I take off, and then I'm like no wait the marketboard's actually in that direction. So that's true for Zoissette in universe as well. She has to take a moment upon landing to look around stupidly and match landmarks to directions, and she often will head off in one direction, only to awkwardly have to turn around and correct to where she actually wants to go.
Another one is that recently I wrote this story, and while a lot of it is referencing my other writing (Zoissette's aether being limited) or friends' writing (Estinien in a relationship with Riven), one bit that is straight from the game is that I have Zoissette working on a submarine in the workshop. Why is she doing that? It's certainly not been a part of her character before. Well, after last year's Junelezen, I took over our FC's workshop and I'm now in charge of our vehicles. So I folded that in to what Zoissette does. Narratively, she is now a wrench wench as part of trying to find a way to make herself useful despite new limitations. In reality, I just took over the vehicle bay.
I also like to justify my in-game decisions from my narrative. Zoissette is a knight and a scholar, so those are the two jobs I always keep at the level cap, they're the jobs I prefer, and I am working on getting every relic for both of them. Even in cases where I don't actually like the look of it much, but it feels important that Zoissette would go out of her way to try to be the best she can at both of those jobs. And I did the Heavensward relic because the little anima fairy reminds me of the Scholar fairy, and I have folded some of that into my writing and her story as well.
Finding my own ludonarrative resonances. It's fun.
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