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#the art was ultraviolent in its detail but also so beautiful
thevashstampede · 1 year
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THEVAS??? YOU JUST READ PART 1 OF CSM??
Oh oh oh, tell your thoughts please <3
Oh god. Oh god man. The way I was NOT expecting to be hit with the found family trope so hard and I got absolutely SMACKED anyways... WHEW. MAD that the hype is pretty well deserved. MAD that I was pussy and didn't pick it up when it first came out because I thought it was going to be cruel and nothing else. MAD that Makima was 100% the Worst from the get go but she still managed to BETRAY me bro....
They all said they weren't going to fall in love with each other and I believed them. Like a FOOL bro. It's like. Such a simple story, like all of the twists and underdog trump cards were SO simple but they hit EVERY TIME.
#god and dont get me started on the symbolic high brow nonsense in the charcter and devil designs and the fact of devils in the first place#im too dumb to fully work it out yet but ho boy theres some good shit there for the thesis writers#the art was ultraviolent in its detail but also so beautiful#MAD when an artist is fucking good >:(#and makima!! you were supposed to hate her that was the point we FELL for it even though she was apparently doing everything because#she wanted the same thing everyone else did and that was ALSO the point and we got got so BAD bro#the need for meaningful connection with others even if you have to be dragged kicking and screaming#even if its found in a burning garbage can of a life and you know its going to hurt so so bad when you reach your hand in there#but you do anyways because thats what it means to be alive#FUCK dude#and also the comment on authoritarian governments and hierarchical organziations that run our societies. lol. lmao.#THEY SLEPT TOGETHER. THEY HELD EACH OTHER. LIKE DENJI HELD POCHITA WHEN HE WAS A BABY#THE LOVE WAS REAL. AGAINST ALL ODDS AND GOOD JUDGEMENT IT WAS REAL.#denji growing past being kind of a sex pest adolescent boy#into not having to view women as sex objects to have meaningful relationships with them. power. POWER. god.#AND LOVING SOMEONE SO MUCH YOU HAVE TO FUCKING. EAT THEM.#fujimoto really said hey incels reading this. boobies? now that i have your attention. experience a relationship beautiful and true.#and hes so based for that#anyways im still thinking about 'I got cold feet.' girl BYE
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eddycurrents · 6 years
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For the week of 3 September 2018
Quick Bits:
Ant Man & The Wasp #5 concludes what has been a fun series from Mark Waid, Javier Garrón, Israel Silva, and Joe Caramagna. The artwork from Garrón and Silva has been excellent and this final issue allows them to show off some more incredible and strange ideas.
| Published by Marvel
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Asgardians of the Galaxy #1 adds another fun little wrinkle to the current expansion and exploration of Marvel’s Asgardian characters, spinning out of the current Thor series, the Infinity Wars crossover, and other reclaimed threads from the past few years. You needn’t have read any of that, though, as this still serves as a good introduction on its own, the rest just adds flavour. Cullen Bunn adds some nice touches of humour to the story, while a large part of this story rests in the action depicted by Matteo Lolli and Federico Blee. This is off to a good start.
| Published by Marvel
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Avengers #7 is a single issue story expanding upon the first Ghost Rider from Jason Aaron, Sara Pichelli, Elisabetta D’Amico, Justin Ponsor, and Cory Petit. I like the 1 Million BC Avengers, so this is a welcome exploration, especially when coupled with this beautiful art.
| Published by Marvel
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Black Science #38 gives a very interesting perspective on the book’s reality, and the purpose of all of the different realities, as we reach the prime reality. Phenomenal art as always from Matteo Scalera and Moreno Dinisio.
| Published by Image / Giant Generator
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Bully Wars #1 isn’t a bad debut, filling in a similar-but not quite as extreme-humour place as Skottie Young’s recently concluded I Hate Fairyland. Nice art from Aaron Conley and Jean-Francois Beaulieu.
| Published by Image
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Call of Duty: Zombies 2 #1 serves as a prequel to the forthcoming co-op portion of Activision/Treyarch’s Black Ops 4 video game, introducing some of the characters who will be featured in that story. It’s very much a kind of Indiana Jones pseudoarchaeology type story so far, but it’s good. Nice work from Justin Jordan, Andres Ponce, Mauro Vargas, Dan Jackson, and Nate Piekos. 
| Published by Dark Horse
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Captain America #3 teases out a bit more of the conspiracy of a group behind the Nuke terrorists and an attempt to take control of America in the void left by Hydra’s demise. It continues to be a slowburn, with Ta-Nehisi Coates leaving a lot of the moral and ethical decisions up to the readers themselves as to whether or not what’s occurring is a “good” thing, even if being a byproduct of potentially nefarious ends.
| Published by Marvel
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Clankillers #3 is more gorgeous artwork from Antonio Fuso and Stefano Simeone as they bring the darker aspects of Irish mythology to life. I quite enjoy how Sean Lewis is constructing how incredibly messed up this family has become.
| Published by AfterShock
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Cloak & Dagger #4 starts pushing us closer towards the endgame as Ty goes on the offensive to find and rescue Tandy. Marvel’s digital originals have really been delivering some high quality stories lately and this one from Dennis Hopeless, David Messina, Elisabetta D’Amico, Giada Marchisio, and Travis Lanham has helped lead the charge. I know this one’s only supposed to be a limited series, with a couple more issue left, but the story and art have been top notch and I’d really like to see more.
| Published by Marvel
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Cosmic Ghost Rider #3 brings the ultraviolence as Donny Cates, Dylan Burnett, Antonio Fabela, and Clayton Cowles give us what amounts to an issue long battle between our time-spun, deranged Frank Castle and a seemingly infinite army of Guardians of the Galaxy led by Cable. It’s fun. 
| Published by Marvel
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Dark Ark #10 concludes this arc in fairly spectacular fashion, including a very impressive double-page spread from Juan Doe of the confrontation with Echidna.
| Published by AfterShock
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The Dead Hand #6 is the conclusion to the first arc in this series and it is rather good. It ties up the events throughout the series so far and gives us a very interesting change to what happens next. I can’t say it’s unexpected because pretty much every issue has given us a surprise revelation or twist in the story, but it’s very well done. Kyle Higgins, Stephen Mooney, Jordie Bellaire, and Clayton Cowles have told a very compelling story of intrigue and spycraft here.
| Published by Image
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Deadpool #4 is a fun single issue story dropping Deadpool into Weirdworld and just kind of running wild with it. It allows Scott Hepburn (with colours by Ian Herring) to really cut loose with some of the designs and layouts, and taps into the zany, bizarre humour and fantasy that Skottie Young has become known for.
| Published by Marvel
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Death of the Inhumans #3 continues the slow, surgical excision of the Inhumans and much of their supporting cast from the cosmic Marvel scene. There’s some fight left in them, but I wonder if Donny Cates is setting us up for disappointment. I really quite like what he’s carving out for himself with this, Cosmic Ghost Rider, and Thanos Legacy. Also, beautiful artwork from Ariel Olivetti and Jordie Bellaire.
| Published by Marvel
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Eclipse #10 makes me really quite appreciate Giovanni Timpano’s artwork more, especially finding out that he’s developing the layouts and panel progressions himself. Not only are they visually interesting, but it elevates the level of collaborative storytelling that he and Zack Kaplan are accomplishing here.
| Published by Image / Top Cow
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Giant Days #42 complicates things a bit between Ed and Esther, continuing to navigate the tricky relationships between the characters. The humour and heart are at an all time high this issue.
| Published by Boom Entertainment / Boom! Box
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Immortal Hulk #5 gets pretty heavy as the issue drops a few bombs in regards to Sasquatch and on whatever it is that keeps bringing the Hulk back to life. Five issues in and this is already on part to me with much of Peter David’s run, particularly the Dale Keown, Liam Sharp, and Gary Frank eras that I greatly cherish. Al Ewing, Joe Bennett, Ruy José, Paul Mounts, and Cory Petit are crafting an enthralling horror story, while greatly developing and embellishing upon Banner’s history. This is damn good.
| Published by Marvel
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James Bond: Origin #1 is quite good, spotlighting a young James Bond, still in school, set during World War 2. It’s pretty straightforward in its action, but the artwork from Bob Q is quite a draw. He’s got a style that reminds me a bit of Peter Gross and Patrick Olliffe and it works really well for this kind of story.
| Published by Dynamite
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The Last Siege #4 attempts to shift fates again this issue as Lady Cathryn and the stranger try to free themselves from Feist. The intrigue and shifting tension to the story are palpable, with Landry Q. Walker and Justin Greenwood keeping us on the edge of our seat with the action. 
| Published by Image
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Leviathan #2 is not quite as over-the-top insane as the first issue, as it starts to fill in the details of what’s going on, but it still tries really hard to throw as many crazy ideas at you at once. Especially Hollow Earth dinosaurs in addition to the rest of the madness going on. Another satisfying outing from John Layman, Nick Pitarra, and Michael Garland.
| Published by Image
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Old Man Logan Annual #1 introduces us to the Punisher of the wastelands, with two stories centring around Old Man Frank. The lead from Ed Brisson, Simone Di Meo, Dono Sánchez-Almara, and Cory Petit is an interesting story about legacy, actions and consequences, as interpreted through the lens of this destroyed and crumbling world. After the start of the new Hillbilly mini, it’s nice to see Di Meo’s art again here.
The back-up goes further in to developing Old Man Frank himself with a “Punisher Wastelands Journal” story from Ryan Cady, Hayden Sherman,  Dono Sánchez-Almara, and Cory Petit. I want more of this story.
| Published by Marvel
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Optimus Prime #23 is a bit scattered, delivering overlapping narrative points of view, while a larger conflict erupts on Earth between two factions of Cybertronians and a contingent of GI Joe operatives. It’s chaotic, which is part of the point, but it’s made more so in that you’re probably going to need to read it a couple of times to get the most out of who’s presenting what at any given time.
| Published by IDW
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Outpost Zero #3 really starts to turn things up as interpersonal conflicts start coming to the fore and the colonists being politicking amongst themselves in the face of oncoming doom. I quite like it. Sean McKeever has really fleshed out the characters’ motivations and voices, engaging you to see how the pieces fit into the overall narrative.
| Published Image / Skybound
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Paradiso #7 gives more insight into the dwellers underground, Jack, and the city itself, but as it does so more and more questions are raised. It’s very interesting how this story is being constructed and embellished, the world-building doesn’t ever seem to stop in favour of just following a singular narrative path.
| Published by Image
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Pestilence: A Story of Satan #4 delivers a few revelations and some more nasty twists for our valiant knights. As usual, the artwork from Oleg Okunev (with colours this issue by Guy Major) really makes the series shine. The designs for the advanced stages of the plague are very impressive. 
| Published by AfterShock
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Predator: Hunters II #2 has some really nice artwork from Agustin Padilla and Neeraj Menon. It’s interesting how Chris Warner is weaving some of the geopolitical strife in Afghanistan into the story and how it colours the Hunters’ hunt.
| Published by Dark Horse
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Project Superpowers #2 is good. I’m sure that if I had read more than the original Alex Ross/Jim Krueger series, I’d get more depth out of this, but Rob Williams is making this story enjoyable for those of us that haven’t been following the broader story all along. Great art from Sergio Davila and Felideus.  
| Published by Dynamite
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Quicksilver: No Surrender #5 leaves us a fairly interesting place after this character study, and quasi-redemption arc, of Pietro. While I’m really interested to see where this goes next, this has been an excellent series from Saladin Ahmed, Eric Nguyen, Rico Renzi, and Clayton Cowles. I’ve really enjoyed how this series has used colour to enhance the storytelling and this issue is no different.
| Published by Marvel
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Relay #3 gets weirder. I’m getting even more David Cronenberg and Philip K. Dick vibes off of the story now, as it shifts even further into the mystery of the nature of the Relay and what exactly is going on with reality. There are some very interesting sci-fi ideas being played with here.
| Published by AfterShock
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Shadow Roads #3 is another wonderful issue, giving us a bit of Henry’s history, and a lot of action. AC & Carlos Zamudio are really doing a great job with the artwork.
| Published by Oni Press
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Silver Surfer Annual #1 is a pretty straightforward morality tale about the conflict the Surfer has with fulfilling his role as Galactus’ herald and the hidden beauty and value of worlds that he’s serving up to his master. It’s a decent story, but what really elevates it is the beautiful artwork from André Lima Araújo and Chris O’Halloran. It’s unsurprising that this issue was dedicated to Moebius, because that who I immediately thought of when I saw this book.
| Published by Marvel
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Spawn #289 lays out some of the steps in Spawn’s plans to stop the shadowy evil elements seeking to control humanity, incorporating some old characters and plot ideas back into the overall story. It’s kind of what you’d expect from a Todd McFarlane-penned story and it is fairly entertaining, especially for longtime readers, even if a bit stilted at times. What takes it a peg above the norm, though, is still the artwork from Jason Shawn Alexander (with colours from McFarlane, Brian Haberlin, and Lee Loughridge).
| Published by Image
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Star Wars: Doctor Aphra Annual #2 is easily one of the best Star Wars stories I’ve read this year, telling a humorous and exciting archaeological adventure story of Winloss and Nokk attempting to capture a legendary beast. Si Spurrier is great at humour, subtle winks to deadpan black humour, and it comes off in spades throughout the dialogue here. Winloss and Nokk’s banter is just perfect. To add to that, we’ve got Caspar Wijngaard’s first interiors for Marvel and he just knocks it out of the park. His creator owned work is phenomenal, beautiful, atmospheric art and he brings all that care, attention, and wonder to Star Wars. This is a great comic.
| Published by Marvel
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Thanos Legacy #1 serves as a capstone to the recent Thanos series from Donny Cates and Geoff Shaw, while also being a companion piece to Cosmic Ghost Rider and being enmeshed in the current goings-on with Infinity Wars. The lead story written by Cates, with great art from Brian Level and Jordan Boyd gives Thanos’ perspective for the Infinity Wars events and is fairly essential in what looks like is coming next in Marvel’s cosmic realm. Like his work on the recent Avengers: Back to Basics digital original series, Level’s panel compositions, transitions, and page layouts are phenomenal. The craft that goes into his storytelling is impeccable. 
There’s also a silent back-up from Gerry Duggan, Cory Smith, and Ruth Redmond of Thanos training Gamora that highlights his sadism.
| Published by Marvel
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Transformers: Lost Light #23 continues to tie up threads and drop huge revelations as we approach the end. James Roberts, Jack Lawrence, Joana Lafuente, and Tom B. Long are going out on a high note.
| Published by IDW
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Transformers: Unicron #4 continues the systematic destruction of IDW’s Hasbroverse. It’s never looked so good with stunning art from Alex Milne, Sebastian Cheng, and David Garcia Cruz.
| Published by IDW
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War Bears #1 is an interesting comic from Margaret Atwood and Ken Steacy, blending World War 2 working conditions, Canadian comics history, and propaganda comics into this tale. Great art from Steacy, especially as he incorporates the in-story comics pages into the work. I love when comics do that.
| Published by Dark Horse
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Other Highlights: Aphrodite IX: Ares #1, Astonishing X-Men #15, Breathless #4, Come Into Me #3, Ghostbusters: Crossing Over #6, Invader Zim #34, The Long Con #2, Noble #11, Paper Girls #24, Secret Agent Deadpool #1, Spider-Man/Deadpool #38, Star Wars #53, Thief of Thieves #40, TMNT: Urban Legends #5, Unnatural #3, Vampironica #3, Venom: First Host #2, Weapon X #23
Recommended Collections: Brigands - Volume 2: Ruin of Thieves, Fear Agent - Volume 3, The Fix - Volume 3, The Further Adventures of Nick Wilson - Volume 1, Monstress - Volume 3, Monstro Mechanica - Volume 1, Old Man Logan - Volume 8: To Kill For, Prism Stalker, TMNT - Volume 20: Kingdom of Rats, Twisted Romance, X-Men Red - Volume 1: Hate Machine
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d. emerson eddy does not have a brain slug attached to his skull. Why do you ask?
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netunleashed-blog · 6 years
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Best laptop games 2018: 20 games for laptops that won&#039;t melt your machine
http://www.internetunleashed.co.uk/?p=14761 Best laptop games 2018: 20 games for laptops that won't melt your machine - http://www.internetunleashed.co.uk/?p=14761 These days, the best games aren’t limited to expensive consoles with online memberships that cost hundreds of dollars per year. And, while the best laptops won’t be able to play some of the best PC games like Far Cry 5, the best laptop games and their convenience more than make up for the lack of visual splendor.You can just look at some of the recent and best indie games like Cuphead, and you’ll realize that the best laptop games can be beautiful, without relying on millions of polygons. Plus, there are some classic games like Star Wars: Knights of the Old Republic that may look dated, but still hold up with stellar gameplay and stories – even if that particular game isn’t canon in the Star Wars universe anymore.The best laptop games on the market today range from tiny indie games you maybe haven’t heard of, like Thimbleweed Park, to wildly popular triple-A games along the lines of The Sims 4. Whatever your play style, schedule and hardware, we’re willing to bet you’ll find something on this list that you’ll enjoy. Once you're looking for something meatier, check out our best PC games CPU: 2 GHzRAM: 4 GBGPU: Intel HD 3000 or better Whether he’s at LucasArts, Double-Fine or here and now in a new indie studio, veteran developer Ron Gilbert is also sure to serve up a slice of veritable gaming gold. That tradition of impeccable output continues with Thimbleweed Park, a pixel art point ‘n’ click adventure that harks back to the glory days of Maniac Mansion while weaving it together with a very modern eye for creativity.It’s effectively a murder mystery graphic adventure, where FBI agents Reyes and Ray - who in now way resemble another famous pair of fictional, UFO-chasing member of the Bureau - arrive in a quiet town to investigate a murder most horrid. The way it weaves together a genuinely clever story and a cast of peculiar yet instantly memorable characters is something most games with far larger budgets miss entirely. CPU: Intel Core2 Duo E8400, 3.0GHz or AMD Athlon 64 X2 6000+, 3.0GHz or higherRAM: 2 GBGPU: Geforce 9600 GT or AMD HD 3870 512MB You might be turned off by the intimidating amount of challenge it poses, but we assure you, Cuphead is worth a shot. If you don’t already find its colorful, whimsical art style endearing, then maybe you’ll be convinced by some backstory of how it was made.Cuphead hails from indie developer Studio MDHR (short for Studio Moldenhauer), named after the two brothers who started the project, Chad and Jared Moldenhauer. In fact, the entire company consists of family members and friends who sought out to complete their dream project.Marija Moldenhauer, Chad’s wife, did all of the inking and clean up in this hand-drawn ode to 2D platforming classics like Mega Man and 1930s Fleischer cartoons like Betty Boop. And, if the 19 bosses aren’t enough for you, Cuphead is getting a major DLC next year with new bosses, areas and a new playable character. CPU: 2 GhzRAM: 2 GBGPU: 256 mb video memory, shader model 3.0+ If you love farming sims (and, judging by how well the likes of Farming Simulator and Harvest Moon sell, there’s quite a few of you out there), then few games are going to get you jumping for agricultural joy more than the bewitching busywork of Stardew Valley. Taking many a cue from the Harvest Moon games, Stardew Valley's top-down POV and cutesy characters feel meld together perfectly.It’s a dull sounding core concept to be sure - tend your fields, grow produce, raising livestock, etc - but that’s the beauty of it. There’s a moreish peace to the mundanity of SV’s minutia as you expand your farm, fish down at the river and even head into the village to strike up friendships (and maybe something more *wink wink*) with a cast of NPCs. Farming has never been so much fun. CPU: Intel i5 Quad-CoreRAM: 4 GBGPU: Intel HD 4000 In many ways, we’re inclined to describe Night in the Woods as Life is Strange meets Bojack Horseman. The interactive dialogue bits derive from the former while the overarching themes of coping with mental health issues rings true in the latter.Night In The Woods itself was developed in Unity by Infinite Fall, the virtual studio where you’ll find coder and composer Alec Holowka and Twitter jokester slash illustrator and animator Scott Benson. Together, these two have created not just a game, but a gorgeous world full of relatable characters that you will hopefully resonate with.You’re put in the shoes of Mae, a cat who dropped out of college and recently returned to her hometown of Possum Springs. And, because it’s modern point-and-click adventure game, it’s heavily narrative driven, with very few gameplay hooks that will keep your attention. So, if you like the Telltale games or Life is Strange, we reckon you’ll adore Night in the Woods.Best of all, it will run pretty easily on integrated graphics, given that it has an appealing, but not highly demanding, art style. Surely, this is a title we’ll be talking about for years and years to come, even if it was snubbed at The Game Awards. CPU: 1.2GHzRAM: 512 MBGPU: DirectX 8-compatible graphics card with at least 32MB of video memory You’d wonder whether Hotline Miami’s neon-drenched ultraviolence would exist if the film Drive had never been made, and while it’s hard to miss just how vigorously it doffs its bloody mask at the Gosling classic, the end result is an utterly brilliant little indie title.With a pixel art style evoking the top-down look of Grand Theft Auto’s retro years, Hotline Miami revels in its almost psychedelic violence. The concept is simple: adorn a mask (each one is styled on an animal and adds its own buffs, debuffs and unique abilities), enter a level and paint the walls with your enemies gore. Add in buckets of neon, a synth soundtrack that’ll have you sewing a scorpion onto the back of a white jacket in no time and one messed up storyline and you’ve got a classic in its own right. CPU: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73RAM: 4 GBGPU: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT Although it's relatively new at only two years old, that doesn’t mean Pillars Of Eternity is going to break your machine with its vast world of role-playing shenanigans. And you’ll be thanking the RPG gods that it’ll play on your low spec PC/laptop, because POE offers one of the most deeply rewarding experiences you’ll ever play, regardless of how powerful your computer claims to be.Most of the backgrounds in this huge gameworld are rendered in 2D, making them a) beautiful to look at and b) very easy to load. Most of the action occurs in real-time but with a tactical pause feature that enables you to stop the action and re-order your party to suit the changing battle unfolding around you. It’s made by Obsidian - one of the premier RPG developers out there - so you know you’re getting a premium experience at a lower spec. CPU: 1.5 GHz Core2DuoRAM: 2 GBGPU: OpenGL 1.4 or better If someone told you a game about working in a border control office would be one of the most addictive games ever, we’d imagine you’d scoff and walk off shaking your head. That is unless you’ve played a little indie gem by the name of Papers, Please. Set in a fictional take on the Eastern Bloc, you’re an immigration clerk tasked with processing refugees from an unfriendly neighbouring nation.The core concept is simple: check each person’s documents against a clear set of rules, process those who meet the requirements and detain those with false papers. The game’s designed to test your attention to detail, but also the strength of your moral compass. Sometimes you’ll have to decide if certain sympathetic characters should be granted asylum, even if it goes against the rules. The twist is good performance effectively feeds you family, while mistakes put their lives in danger. It’s dark, but engrossingly so. CPU: Intel Pentium 3 1Ghz or AMD Athlon 1GHzRAM: 256GPU: 32 MB with Hardware T&L Come on, do we really need to convince you to go out and own a copy of Knights Of The Old Republic? Arguably the greatest Star Wars game ever made (yes, even better than Dark Forces II and Rogue Squadron), KOTOR proved that the most recognisable lore ever could feel fresh and exciting again outside of the silver screen.Coming from Bioware, the Canadian studio that would go on to create the Dragon Age and Mass Effect series, KOTOR offers compelling characters, intense action that mixes real-time tactics with turn-based mechanics a galaxy of stories that felt tangible and real. Sure, it’s technically not canon anymore, but it still remains one of the greatest games ever coded. Get this in your collection now. CPU: 2GHz+RAM: 3 GBGPU: 512MB Part role-playing game, part bullet hell shooter, Undertale is a game like no other. The fact that this amazing game is the work of one man is astounding, considering the depth of consequence developer Toby Fox has built into Undertale’s world.In the diminutive boots of a child who’s fallen into a monster-filled world beneath the earth, you’ll encounter vicious bosses where only the quick thinking survive.The fact you can befriend bosses as well as fight them changes the fabric of the story, and proves it’s not just NPCs that offer vital moments of dialogue. It’s a game of empathetic reflection, where your actions dictate how a boss or monster reacts to you. Aggression leads to more powerful attacks against you, while avoiding retaliation will soften the blows. Strange and seductive in its own special way, Undertale is a curio definitely worth chasing. CPU: Intel Core 2 Duo or AMD Athlon 64X2RAM: 2 GBGPU: NVIDIA GeForce 100 series (512 Mb) or Radeon HD 3xxx or better When it comes to CCGs (collectible card games), Hearthstone does a pretty great job of keeping you and your deck of animated cards entertained throughout - but what happens when you want something a little less innocuous? You give a CCG with a unique spin such as Chronicle: RuneScape Legends a gander.Based on the classic lore of Runescape, Chronicle combines card-dealing with the 3D setup of a RPG. Cards represent real characters and enemies that appear across a 3D-rendered pop-up books. Cards are played sequentially, with player characters facing each one (ranging from foes to curses to stat buffs), before facing off against one another at the end. It’s bizarre, brilliant and absolutely worth your time. Hey, it’s even got new single-player content when you don’t want to test your mettle against other users. Not bad for a low-spec CCG. CPU: 2GHzRAM: 1GBGPU: Card with 128MB+ dedicated memory FTL sounds like an ultra-hardcore game when you describe it: a real-time strategic space roguelike. A roguelike is a game that makes you start from scratch when you die. However, FTL is actually well-suited to pretty casual laptop gaming. You can even get it for iPad, after all.You tool up your star ship, recruit your crew and do your best not to get destroyed as you take an important message from one end of the galaxy to the other. Screenshots don't really to FTL justice, as all you just see is a blocky graphic of your ship, not really its spacey surroundings.However, it's the perfect game for public play: nothing on-screen to make you feel too embarrassed. Or keep fellow passengers glued to your screen if you play on train journeys. CPU: dual-core 2GHzRAM: 2GBGPU: DirectX 9 compatible Few games stay relevant as long as Skyrim. It should feel ancient, but a mod scene has kept it vital for the past half-decade. Being so old has also meant humble hardware has been able to catch up with its real-life spec requirements.It'll run pretty well on Intel Core-series processors from the last 2-3 years, and even plays pretty well on some recent Atom/Pentium CPUs on its lowest settings. If you have a real dog of a laptop, there's also a mod that'll cut down the settings even further than the game itself allows, called Ultra Low Graphics Mod. Imaginative naming.In case you've been locked in a cupboard for the past five years, Skyrim is a massive open-world RPG that won countless 'game of the year' awards when it was released back in 2011. CPU: 1.7GHz dual-coreRAM: 2GBGPU: Intel HD 3000 or newer Remember the game that earned millions and millions of dollars of funding on Kickstarter back when such things were unheard-of? That's Broken Age, the point 'n' click platform made by one of the people who came up with Monkey Island back in the 90s.While it didn't single-handedly revive the genre, it is a fun tale that is nowhere near as frustrating as most of the early 90s adventures, most of which are best viewed through a pair of rose-tinted nostalgia specs. From a distance.You play as both male and female characters, skipping between chapters in their respective stories to make sure the narrative doesn't get stale. We're steering clear of spoilers, so we'll leave it at that. CPU: 1.7GHzRAM: 512MBGPU: DX 8.1 compatible card You might head straight for 2D games when you think of games that'll work with pretty modest hardware. However, some once-fancy 3D games work very well with non-gaming laptops. Valve's Source engine is particularly good at working with lesser GPUs, making classics like Half-life 2 play well on modern integrated graphics hardware.If you're not up for a thinking person's FPS like Half-Life 2, you might want to check out fantastic first-person puzzler Portal 2 instead. It is also based on the Source engine. Portal 2 takes the portal gun from Half-Life 2, which makes teleporting holes in walls, and makes a whole game out of it. Possible one of the best games of all time, actually. CPU: Intel Pentium DRAM: 2GBGPU: Intel HD It's easy to think of Minecraft as retro in some way, but it's far more innovative than some of the nay-saying haters would have you believe. It is not just for kids. Try it, you might just like it.This world-building classic was never out to wow audiences with its Crysis-style graphics, but its highly scalable visuals let you tweak Minecraft to suit any machine. As well being able to fiddle with the draw distance and the few visual effects the game uses, you can change the field of view too.Minecraft is also well-suited to laptop gaming because you don't need to be super accurate with your cursor, which is handy if you're using a trackpad rather than a mouse. CPU: 1.6GHzRAM: 1GBGPU: x1950 Pro, 7900 gt Take 90s platform stylings, add a roguelike twist, a thoroughly modern random level generator and a few RPG sprinkles and you have Rogue Legacy. It's one of the most addictive indie games of the last decade.You play as a knight type, leaping right into a castle full of nasties. When you die, and you will die, you return as one of that warrior's descendants. The castle will be different, as will the class of your character. While you have to start from scratch each time, you can unlock bonuses by collecting gold from chests in the castle.This is the bit that makes it more accessible than a true roguelike game, where you really have to start from square one when you die. CPU: 2GHzRAM: 1GBGPU: Nvidia HD 4450 Don't Starve is a cracking little game where you wander around in a slightly twisted nightmarish world, exploring and picking up supplies to try to survive, day by day. When the sun goes down, awful creatures start prowling around the shadows. If you don't build a fire, you're a goner.You have to eat to keep yourself healthy, and even your mental health deteriorates if you don't find out ways to pep yourself up.There are some nice visual effects in don't starve, but as a predominantly 2D near-top-down game, it's happy to work with all but the most basic laptops. CPU: Intel Core 2 DuoRAM: 2GBGPU: Intel HD 1000 If you don't mind a real risk of addiction in your laptop gaming, Hearthstone is a title not to miss. It is a little like nerd classic card battler game (and also video game) Magic: The Gathering, but much better-suited to quick, casual play.Like so many modern casual games, though, you'll probably end up playing it for a lot longer than five minutes. And it feels even more "right" on a laptop than a hulking desktop.It's a Valve game and, like most Valve titles, fares incredibly well on lower-end hardware. It officially supports the Intel HD 1000 integrated GPU, from way back in the Sandy Bridge generation half a decade ago. CPU: Intel Core 2 DuoRAM: 2GBGPU: Intel HD Is Civilisation the ultimate "PC" game? Many of us have spent a fistful of full days working through Civilization's virtual recap of the ages of man, whether it was back in the 90s, or just last week. Civilization V has more of the casual vibe that previous Civ games, but that makes it more palatable if you're looking for something to kill 30 mins, rather than 3 hours.It'll work on almost any Intel Core series laptop from the past five years, but if you find yours still isn't up to the task, don't forget Civilization IV. Despite being ancient, it still works fine on Windows 10 through Steam. CPU: Core 2 DuoRAM: 2GBGPU: Intel HD 3000 EA gets a lot of flak. It was rated as the most hated company in America two years in a row, after all. However, it doesn't half know how to court a big audience. And that means making sure games like The Sims 4 work on just about everything.This infamous lifestyle sim even has a "laptop" mode designed for systems that can barely make it through the title screen of The Witcher 3. The game itself is very much business as usual: you slog through a virtual life, making bucks and designing living rooms. Or doing your best to torture some poor virtual peon by locking them in an inescapable toilet.Other less casual EA games that work amazingly well on most laptops include Dead Space 1-3 and Dragon Age: Origins. Source link
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