Dream Town Makeover: Mini-Save File and Challenge
The Story:
With the loss of all its industries, Evergreen Harbor became a severely depressed area. The government took notice and has begun a project of green urban renewal here: they have passed some new green policies and are working on more, and they’re flooding the area with improvement grants, creating jobs in city planning, green technologies, commissioned public art, and more. You are an aspiring interior designer who is thrilled by the prospect of redesigning and revitalizing Evergreen Harbor's many dilapidated houses, old train- and shipyards, defunct factories, and small, cramped apartments. Your brain is filled with visions of light, airy, modern, open-plan spaces, reclaimed shipping container tiny homes, old train cars turned into cafes, junkyard salvage repurposed to furnish chic industrial apartments. Time to roll up your sleeves, build a client roster, level up your handiness skill, vote for improvements to the local apartment buildings, and otherwise get busy!
The Backstory:
I’ve always thought that Eco Lifestyle and Dream Home Decorator make an excellent pack pairing: Eco Lifestyle lets you change the open parts of Evergreen Harbor through gameplay, and Dream Home Decorator lets you change lots through gameplay, so together you get the whole shebang! But there’s a pretty major problem with trying to do this in the default save: namely, interior decorator gigs generate at random using all the occupied and community lots in all the worlds. So the more packs you own, the more worlds and lots you have, the less likely you are to be randomly assigned gigs in Evergreen Harbor. This mini save file aims to enable you to play out this excellent pack pairing by having absolutely nothing and no one in any other world except Evergreen Harbor, so that 100% of your randomly generated gigs will be in this world. And while I was at it, I also went around and ensured that all the lots would start out rundown, outdated, dysfunctional, and otherwise gross. It’s just more fun to make over stuff that’s lousy to begin with.
Save file specs:
The only world with anyone or anything in it is Evergreen Harbor, to keep your interior decorator gig options focused on revitalizing this area. Neighborhood stories is completely disabled for everyone, even unplayed households, to prevent randos from moving into other worlds and muddying your gig list. Aging also begins disabled, though you may turn this back on if you wish—that’s just down to personal preference.
E.H. is fully populated, except for one living space per neighborhood in which your interior designer sim will live (you have to be a resident of a neighborhood in order to vote for improvements, so you'll need to move around a bit). Patina Wainscot is your default interior designer, but you should feel free to just move her in with one of her many relatives and replace her with your own sim if that’s how you’d rather do the challenge. Each of the other households has sims whose careers and preferences have been deliberately set to make sense and give you plenty of renovation guidance--they rarely have dislikes, for example, so you have positive guidance on what to build. Be sure to read their family bios and ask about their careers, as this will give you some good directions, too! If you don't have certain packs, some sims' careers may not show (conservationists from Island Living, political activists from City Living, etc.), but this shouldn't impact the game too much.
Community lots all start out set to generic, so you’ll need to manually set the lot type to whatever you envision the space becoming at the start of your game. I have done this so that you can set your own aspirations for these spaces based on the packs you actually own—if I had pre-set the train car to “Cafe,” for example, and you didn’t own Get Together, that lot would simply disappear. This save file is a canvas for YOUR vision of Evergreen Harbor. I make some suggestions via the lot descriptions and the ambitions of the people in the town, but ultimately, the direction this takes is completely up to you.
Dream Town Makeover Challenge Rules:
One sim, one vote! Even if you have the influence to spam an N.A.P., you must use it to convince other sims to vote for your preferred measure instead of piling votes on it yourself. You may also not cheat N.A.P.s away--use the repeal process! You’ll need to do quite a bit of this, as all neighborhoods begin maxed out on N.A.P.s. This ensures that you get to do the gameplay associated with improving each neighborhood, rather than it just happening in the background without you. So here’s the gameplay:
Your N.A.P. goal is to repeal two N.A.P.s of your choice in each neighborhood, and replace them with Modern Development and Green Initiatives to revitalize the town.
Once you have passed both initiatives in a neighborhood, you will need to move to the next one in order to vote there and start the process over again. This means that the challenge will take a minimum of 12 in-game weeks (or three sim years) to complete—4 weeks per neighborhood.
You are a green interior decorator! That means your handiness goal is to apply eco upgrades to all new appliances you install as part of a renovation. Work on that handiness skill and stock up on upgrade parts before you head out to a gig!
Your lot goal is to remove negative lot traits from the spaces you renovate and add positive ones. Depending on the packs you own, you may or may not even have all of these lot traits, so you may simply ignore anything you don’t own. But do what you can with the packs you have. Here’s the guide:
Currently, all groundwater in Evergreen Harbor is contaminated, so all lots have the "Grody" challenge. This can only be removed when a neighborhood passes "Green Initiatives," which uses phytoremediation to clean the aquifers. After you pass this N.A.P., remove “Grody” from all lots in that neighborhood, and replace it with “Natural Well.”
Most places are also "Filthy," and may potentially be infested with “Mold.” You may remove either or both of these lot challenges if you have completely renovated a lot--one room doesn't count!
You may not take renovation gigs in any of the apartments before Modern Development gets passed in that apartment’s neighborhood—nor may you make any structural changes to your own apartment (this includes changing wallpaper and flooring). In this story, Modern Development = landlord’s permission to make structural changes to the space. Once this N.A.P. is in place and you have used its newly expanded windows to good effect with your renovation, you may add the “Natural Light” trait to the renovated apartments.
Traditional-style houses and apartments all have “Maintenance Issues.” You may remove this challenge if you have replaced AND applied eco upgrades to all appliances on the lot.
If you have both Seasons and For Rent, you can play out replacing outdated heating and cooling systems with geothermal. Just remove all the cast iron radiators and box air conditioners from a lot and add a thermostat. Once you have done that, you may add the “Geothermal” lot trait!
None of Port Promise is grid connected, so all lots there are “Off-the-Grid.” You may connect them to the grid only after Modern Development is passed in Port Promise, rezoning the area for homes and businesses.
The whole city is overrun with raccoons, in the form of "Cat Hangout" being on every lot (I have gone through and manually changed all stray cats in this save file into raccoons). Lock your door if you don't want them in your house! There are two conditions required to remove them: 1) Some N.A.P. that cleans up the trash in the public areas of the neighborhood is passed (either Green Initiatives or Modern Development will do this), and 2) You have completely renovated the lot to remove all stray garbage from the lot itself. Once the trash is gone, the trash pandas go, too!*
This one isn’t a part of the challenge, but just so you know what’s up: "Reduce and Recycle" is a permanent lot challenge everywhere except the Pinecrest Apartments, which have a trash chute. No getting rid of this one—that's just the way city garbage collection works!
You win the challenge when you have completely made over every single lot in Evergreen Harbor, changed the lot traits via the rules above, and passed Green Initiatives and Modern Development in every neighborhood.** Good luck!
*Pro Tip: for some truly adorable chaos, pass the “We Wear Bags” N.A.P. before you remove the raccoons. With this N.A.P. active, all the raccoons will show up in little hats, and it is delightfully ridiculous!
**Note: You are, obviously, totally welcome to play other sims in this save file at any time before, after, or during working on this challenge. They each have their own ambitions, as stated in their family bios, and (with a few exceptions, mostly elders) begin at low levels of their careers and skills, so you can have fun playing out their dreams as stretch goals or side quests.
Save file requirements:
This mini save file is not limited in terms of packs I used while creating it. However, since the whole point is basically for you to personally redo everything, there aren’t many packs you actually need in order to play this challenge. All that will happen if you don’t have some of the packs I used during setup is that items in the original, ugly versions of lots may be replaced or missing. But you’re about to replace them with your own designs anyway, so this is no big deal!
You also may not be able to play with certain features, but they are also basically non-essential (if you don’t have Cats & Dogs, for example, the city will not be overrun with raccoons, so you won’t play that particular aspect of the challenge). And while the sims of Evergreen Harbor often do have careers drawn from other packs (Knox Greenburg is an activist with “Speak for the Trees,” which came with City Living, for example), I have taken care to only use CAS content from the required packs, so no one should appear naked or bald for you, even if you don’t have any of the optional packs. So, with all of that preamble, here are the . . .
Required packs:
Eco Lifestyle – This whole save file is just Evergreen Harbor, so if you don’t have Eco Lifestyle, you won’t even be able to see it.
Dream Home Decorator – The entire gameplay concept and challenge at the foundation of this save file is the interior design career, so you really do need this pack to play it.
That’s it! Everything else is gravy. But the gravy is pretty good! Here are some highlights from recommended-but-completely-optional packs:
If you have Island Living, the save file starts with the electrical global policies in place, so there will be lots of power outages in Evergreen Harbor. I deleted the sim I used to enact them, so if you want to remove them as a stretch goal, I suggest playing with Summer Wainscot (or your own Conservationist). Work your way high enough in the career to become an Environmental Manager, and then you can repeal some of the global policies that haven’t worked—or put new ones in place. The organic food one would go especially well once you’ve established Bobby Wainscot’s urban food forest.
If you have For Rent, lots of houses will have “Maintenance Troubles,” “Mold,” and/or the many additional utilities appliances that came with that pack, making playing in those houses more eventful and chaotic. Plus, you can split the two families in the side-by-side houses in Grims Quarry into two separate households, turn the old storage lockers on the docks into micro apartments, and otherwise have fun with the features of this pack.
If you have Get to Work, Spa Day, Cats & Dogs, Dine Out, and/or High School Years, you can actually own/open the kinds of businesses some of the sims in this save file dream of starting with their small business grants, which is fun gameplay. Plus Cats & Dogs gets you the raccoons.
If you have City Living, you can play through the process of raising money and doing charity organizing work with Speak for the Trees as Knox Greenburg, which I’ve always felt was especially appropriate gameplay for him and really lets the whole “Eco Master” thing become active.
If you have Discover University, Claire Waxton will start out with a Biology degree and bunch of student loan debt, which acts as an extra challenge if you decide to play out her ambition of running a successful home candlemaking business.
If you have Seasons, all the kids in town (plus Jeb Harris) will be in Scouts, and you’ll see that holidays are a bit modified: the people of E.H. reject the consumerism of Winterfest and Love Day, so those holidays are gone, along with all traditions about adding decorations. But they love New Year’s resolutions, and celebrate New Year’s Eve with a Polar Bear Plunge in the quarry. And they love the spirit of gratitude that comes with Harvestfest, which they’ve leaned into even more by remembering the seven principles with a Kinara. Plus, they really value community, so they throw a Neighborhood Block Party on the first day of summer every year.
If you have Get Together, there will be a few clubs for the people in town, most of which are divided out by age category and two of which are just there as a little nod to the text for the “Back to the Old Days” N.A.P.
No mods are required for this save file!
Credits:
I used Srsly’s Blank Save as the base for this save file. A huge thank you to Srsly for keeping a totally unpopulated, completely bulldozed save file available to the public! It makes the work on contained mini save files like this SO much shorter.
All the sims in this save file are by Maxis, though one, Claire Waxton, is a recreation of an EA trailer sim the team never officially released. The recreation was done by SimpleSquare. I also ran out of sims from Eco Lifestyle and Dream Home Decorator before I ran out of space in the town, so I wound up doing a pack-limited makeover of the Parenthood trailer family to round out the community. They are still by Maxis, just with looks by me to remove the Parenthood content.
The original creators of all the starting lots are listed on the Evergreen Harbor map at the top of this post. Most of these lots were edited by me to a greater or lesser extent, but the overwhelming majority of the credit goes to the original creators' incredible creativity. Thanks to all the featured creators!
How to Download:
Step 1: Backup your existing saves. To do this, go into MyDocuments/Electronic Arts/The Sims 4 and right-click on the folder titled “saves.” Select “copy,” then paste the folder to any other location on your computer. I usually just copy it to the desktop so I don’t lose it, but you may have an alternative hard drive or other location where you like to back up your saves.
Step 2: Download and unzip the Dream Town Makeover save file, but DO NOT PUT IT IN YOUR MODS FOLDER! Put it in the saves folder instead (MyDocuments/Electronic Arts/The Sims 4/saves). If the number of the save file matches the number for a save you already have in game, change it to any number you do not already have a copy of, but keep the same number of digits. To get more specific: by default the Dream Town Makeover file name is “Slot_12162024.save” and if you happen to have another save file with that exact same file name (unlikely), the game will overwrite one with the other. If that’s true for you, you can change the file name to “Slot_12162025.save” or “Slot_22162024.save” or anything else that replaces a digit with a different digit, but you cannot change it to “Slot_1.save” because the game needs a total of eight digits in the file name to run the save properly.
Step 3: Open your game, click the save file titled “Dream Town Makeover,” and start playing!
Download the Dream Town Makeover save file
P. S.: I wanted to make Evergreen Harbor feel like a really established community, so households are quite interlinked (except for the Tinkers, who are brand-new to town), and there is A LOT of tea in this save file. Have fun discovering it all!
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MrsleeSanders Save File 1.0
Hey Guys, this is my first savefile, all the builds that i used are from the gallery, cause i can´t build and i just remember that i used builds from fleuralia ahah. ( i have adhd don´t mind me)
The townies are both mine and from the gallery, i used sims from:
Browniethegoat
Alexis Vr
@simsontherope
I can´t remember all of them, but you will see the names from the creators in the descriptions, and all of the sims that i have in the save file have jobs and skills.
And the townies have makeovers too from the gallery.
I don't have the worlds all made, just this ones, but i will update the other worlds too:
- Willow Creek
- Oasis Springs
- Granite Falls
- Tartosa
- Cooperdale
- Magnolia Promenade
- Windenburg
- Forgotten Hollow
- Glimmerbook
- San Sequoia
- Moonwood Mill
i don´t have any stories for them, cause i tought this save file could be like a starter save file with a lot of townies, and i created it too cause i love a lot of the save files that i find here but they are always laking something that i want. And i wanted it to be something that you can use your imagination too , i want to see your takes on the families that are in the game, like the way you see them.
If you want to have your families and townies in my save file, upload them with #mrsleesanderstownies and please don´t use any cc.
Maybe some of the sims in my save file won´t look pretty with your defaults because i use:
Skin: Marigold from @llumisims
Eyes: Dolce eyes V2 from @wrixie
PS: I used all the pack, but if you want i can make a starter base game save file with a lot of townies for your sims to be friends with.
I hope you have fun with this save file.
Please tell me if you liked the save!
PS: The only mods that i used were mccommandercenter and life decider.
@maxismatchccworld @savythatsimmeryt @projectsims4filesave
Btw a lot of the builds were made with bb.moveobjects on, so don't forget to use it
If you use this save file please show me 😊
This save file was inspired by: @maybe-emily @fleuraliasave @lostinsophiesave @lostinsophie @ratboysims save files.
PS: If you see townies and builds that are yours and don't have the name please dm me so i can update it.
Download:
Mega
Mediafire
SFS
PS: Neighborhood Stories are on, so the families might have dogs and babies, and therefore the houses may not be ready to receive them
In the next update some of the already in game families will get an update again
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