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#this franchise is a sandbox and I have brought my buckets and shovels and those fun little castle-shaped molds
ganymedesclock · 1 year
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The Sonic Series' kitchen sink elements are really... well, "kitchen sink" is a good way to put them. You got Shadow's backstory over here, characters stuck in particular eras or mediums, humans in some games but not others, etc, etc.
All that to ask this: how do you go about harmonizing the desperate elements of StH's various incarnations without doing what Frontiers did?
The short pithy funny answer is 'will it blend?'
The longer answer is. I think a lot of big long-running legacy franchises like Sonic, that have a zillion different branches and continuities and different this-and-thats that sometimes contradict each other and have about eighteen versions of the same story at any given time- think also most superhero media- are really, really fun to get into. People dread and fret if a particular incarnation is mediocre or too weird for their tastes, but I think the fun part of it is there's something worthwhile and interesting in almost all of these. Like I personally don't care for Sonic Chronicles very much at all, but I like Shade's visual design and I thought the alien designs were pretty neat, even if I don't think their lore fits well into the bigger Sonic universe and for the most part disregard them.
And there are zero consequences to me doing so! Basically, the franchise is your oyster. Take what you love and mix it up. This is why my personal longstanding Sonic AU has been what it is- it's not an exercise in me feeling like I'm "fixing the canon" because that's silly, it's not broken, but rather just making myself a fun smoothie out of the bits I really like.
It is so, so, so fun to me, to be in a world where stuff like Sonic Unleashed exists, that we can go, "yeah there was a whole game where Sonic was just a werewolf. yes he also had stretchy arms". The works both official and fannish that I've enjoyed the most tend to be ones that aren't afraid of being a little silly or digging into "worse" installments of the franchise to play with them.
I think it's very important that the Sonic series isn't afraid to be silly. At the end of the day it is a story about hedgehogs in running shoes fighting evil robot armies. This premise is never going to be stodgy and respectable and it doesn't need to be. It absolutely has it within itself to tell both serious and silly stories, and mix them together.
To also answer your question about reconciling, honestly, being willing to take a bunch of silly stuff from odd franchises and glue them together to make a more complete picture works wonders. Like, in pre-reboot archie comics- I'm talking back in the gag-a-day bizarre early stories- they just threw in a worldbuilding detail that Mobius has a colossal number of moons full of weird stuff; when the games have established Little Planet, Lost Hex, and Space Colony ARK as things floating around Mobius's general vicinity, taking that otherwise forgettable detail would line up a bunch of different things, and it lets me be cheeky about the thing where in the game canon, there's a blatant continuity error with the moon having a hole shot in it back in Adventure 2 and then in Shadow The Hedgehog, a game that heavily references the plot of Adventure 2, the full moon is very prominently featured.... with no missing chunk whatsoever. I can go, well, in my personal fanon, that's just a completely different moon!
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