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#this is largely aimed at people who are under the mistaken impression that any characters have a CANON age particularly the travelers
licorishh · 8 months
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Genshin characters age headcanons masterlist (updated)
Yeah. I could give you many reasons why I believe some of the more debatable/"controversial" ones are very sensible and Good based on just freaking paying attention to context given in the game but for now I'll just compile a basic list. If you'd like to hear my reasoning for some of these you're welcome to ask as long as you're polite about it.
List under the cut.
Aether/Lumine: 19
Amber: 18
Kaeya: 22
Lisa: 33
Barbara: 17
Razor: 16
Xiangling: 16
Beidou: 29
Xingqiu: 15
Fischl: 19
Ningguang: 31
Bennett: 18
Noelle: 18
Chongyun: 16
Sucrose: 20
Jean: 21
Diluc: 22
Qiqi: 6-8 (Hard to tell given she's a zombie and talks and acts differently from normal)
Mona: 20
Keqing: 21
Venti: 20 (biologically)
Klee: 7-ish?
Diona: She's so hard because she literally runs a business and acts like an adult but she's super short. I have no idea.
Tartaglia: 21
Xinyan: 19
Zhongli: 37
Albedo: 21
Ganyu: 23
Xiao: 20
Hu Tao: 18
Rosaria: 23
Yanfei: 21
Eula: 24
Kazuha: 20
Ayaka: 18
Sayu: 9- or 10-ish maybe?
Yoimiya: 18
Kujou Sara: 24
Raiden: 28 (biologically)
Kokomi: 18
Thoma: 20
Gorou: 18
Itto: 26
Yun Jin: 19
Shenhe: 23
Yae Miko: 30
Ayato: 26
Yelan: 24
Shinobu: 20
Heizou: 21
Collei: 16
Tighnari: 22
Dori: Super hard to tell, because again, she lives alone and runs a business by herself despite using the short girl model.
Candace: 24
Cyno: 23
Nilou: 21
Nahida: 7-9
Layla: 18-19 (she seems to maybe be in her first year of college - definitely in college, I'm just guessing the year here)
Faruzan: 24 (I know she's like a hundred years older but she was stuck and didn't age and I'm talking biologically still)
Scaramouche: 21 (biologically)
Yaoyao: 7-ish?
Alhaitham: 26
Dehya: 25
Mika: 17
Kaveh: 27
Baizhu: 34
Kirara: 20
Lynette: 20
Lyney: 20
Freminet: 17 (Don't know how much younger he is than his siblings, just guessing based on context and the way he talks and acts)
Furina: 21 (biologically)
Neuvillette: 36 (biologically)
Wriothesley: 32
Navia: 26
Clorinde: 27
Sigewinne: Basically impossible to know as she's a Melusine and not a human
Charlotte: 21
Signora: 29
Dottore: 33
Arlecchino: 31
Dainsleif: 22 (biologically)
#genshin#genshin impact#genshin impact headcanons#this is largely aimed at people who are under the mistaken impression that any characters have a CANON age particularly the travelers#sarah miller-crews saying she was under the impression the travelers were 15 and then correcting#and saying “actually i don't know for sure that's just what i thought” has left the fandom with the mistaken idea that that is solid canon#and it most definitely is not#i find it much easier to believe the traveler is biologically 18 at the very least#largely because of that part in one of the mondstadt quests where kaeya is openly flirting with the traveler (obviously as a joke but still#he's clearly a young adult and would not at all be flirting with a teenager as a joke or otherwise#this is also why the way lisa flirts with the traveler makes me extremely uncomfortable (and i think it's intended to)#because even though i headcanon them as 19 she seems like she's in her late 20s and that's a bit much of an age gap#this is also largely aimed at one particular artist who keeps drawing neuvillette and wriothesley and making them both look like old men#it weirds me out because there's literally a line in the fontaine archon quest where paimon says wrio's younger than she expected him to be#and neuv is pretty nimble and uses the young male adult model so idk where that person got the idea that they're in like their mid 50s#calling them both “wrio” and “neuv” feels very cursed but there is unfortunately a character limit in the tags#it annoys me that the fandom is completely blind to context and just goes “medium height model equals teenager#and tall height model equals adult" because if the medium height female characters in liyue are any clue that is definitely not the case#ganyu and keqing literally work IN THE GOVERNMENT#hu tao RUNS A FUNERAL HOME#yanfei is a freaking lawyer#they would not be letting teenagers do that#heck this is the case in every nation almost#tighnari runs the whole dang forest ranger thing out in gandharva ville#cyno also literally works for the government and is like their frickin chief of police for the entire frickin country#faruzan is a licensed professor at arguably the most prestigious university in all of teyvat#layla is literally in college and as far as we know is normal college age and isn't doing advanced classes as a teenager#in inazuma ayaka runs their clan's GOVERNMENT WORK along with her brother#kokomi and gorou are literal generals in the army#heizou is a licensed detective
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tsuumu · 4 years
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hq boys and their part time jobs.
yet another unseries headcanon post made by yours truly! unlike my last one which you can find here, i won’t be involving every single major hq character so that’s just a heads up!! i can’t always envision stuff fully with every single person...
kageyama tobio: this boy thought that applying to work part-time at a sports shop would be fitting ‘cause of his love for volleyball, completely unaware that this would involve way too much social interaction and tolerance???? like he thought he’d just have to look like someone who does sports and occasionally restock yoga mats but these loud ass kids are coming up to him asking for this that and the other for sports he’s never heard of. suddenly he regrets the entire thing. plus, he has no idea how to use the cash register and it’s his worse nightmare to ring up items without wanting to stomp a hole into it to get the customer’s change.
hinata shoyo: shoyo went straight for the pet shelter because he’s in love with playing with the little puppies. this boy will full on roll around with them, stuff them under his shirt so their heads poke out and just.. intergrate and become one of them... the doggies love him so much n always clamber to sit on his lap because hinata treats them with so much love and kindness!! customers looking for pets often joke about taking him home bc he’s just as excitable and friendly as the actual dogs. he’s also really good at convincing people on the fence to get a pet and explaining their individual personalities because he knows them so well :(
nishinoya yuu: he said: supermarket assistant so he could ride around on the carts, intimidates literally every customer with his ungodly enthusiasm but is determined to help EVERYONE, he’ll run around the store taking people where they need to go but only if he actually remembers where they’re situated. otherwise this boy is like “yeah they’re just... that way.” and bolts in the other direction. gets along with all his colleagues and tells them all about his tournaments with karasuno. he’s not the star employee but it wouldn’t be the same w out him.. often asks the manager if he can taste test the market’s pastry section to which he is rejected every single time.
tanaka ryuu: he’s convinced working in his local gym was him in his element, he wears that tag thing like a badge of honour and just walks around showing people he works there instead of actually doing his job??? he’s also overly enthusiastic and will sometimes cheer on the people working out as if he’s some kind of zealous personal trainer and everybody is like “literally how old is this guy??” he’s surprisingly awesome at reception duty because he’s always chatting to regulars about how they’re doing... the practical side like schedules and paperwork he leaves for someone else, everyone just puts up with him bc he’s a mood setter.
sugawara koushi: don’t get me started on this boy as a teacher’s assistant, like he helps little kids out with their work, tidies up the class during their break times and reads them stories?? he’s THAT senior boy who’s the biggest sweetheart and seeing him handle kids so well is like ... does he want some of his own ?? i’d like to offer my expertise he’s always got a smile on his face, gets along with all the staff much older than him, he’s like this perfect boy they all dote on and he gets super flustered saying he just really likes helping out the children and making them smile. often brings them little snacks too and they all call him big brother BYE.
tsukkishima kei: he does some low-key shit that’s kinda wholesome like working with the eldery or tutoring kids but prefers for literally nobody to know about it because anything he does outside of school is his business. he does it because it’s good pay, there’s not much else to it. if anybody found out he’d be super irritated tbh it’s just an invasion of privacy to him but eventually wouldn’t care because every kid is getting part-time jobs these days.
oikawa tooru: bye he’s THAT guy who got his job at a retail store because he’s pretty. like he has no real interest in clothes or anything but he takes the job as a place to validate himself when girls come up to him purposefully to flirt. he’s winking and laughing with them and also NOT actually doing his job but he brings in customers so at least he’s somewhat useful. doesn’t know how to fold clothes or hang stuff on hangers properly for shit and everyone lowkey wants to kick his ass but he’s actually very friendly and outgoing even if he has no clue what he’s doing. keeps asking if bra sizes come in small, medium and large and everyone just tells him to shut up.
iwaizumi hajime: when picking a job he was like “well what am i good at?” and went from there. he ended up as the local pool’s weekend lifeguard because he had the qualifications and time. again, everyone his age just tries to hit on him and he’s annoyed because it distracts him from the actual purpose of his job. he takes it seriously and impresses his colleagues with his swimming talent and knowledge on first aid. iwaizumi lowkey scares the little kids and they’re kind of afraid to ask him for help so he’s been working on looking a little more friendly.
kuroo tetsurou: kuroo as a tennis instructor assistant or just something sporty other than volleyball because he’s a multi-talented king?? like he’s not a professional by any means but he helps out the youth club and gets along with kids a few years younger than him. fills in for refs at tournaments, makes sure equipment is safe to use and is SUPER good at cheering club goers up when they lose or fail or can’t seem to do it correctly. he often refers to his experiences as nekoma’s captain to relate to them and they really admire his resilience and ask him to tell them more stories!!
kenma kozume: had to be dragged out to do a part-time job. was absolutely against the thought of it until hinata mentioned a friend of his who’d moved to the prefecture near kenma got a job at this new game shop. he was like fine and applied. he just kinda sat and people asked him questions about the games but he refused to do any further socialisation or actual grunt work like shelving, he quit pretty soon after, he just wanted the money to buy a game he ended up purchasing on his way out lmaoo
bokuto koutarou: he was dead set on having a volleyball related job, fukurodani have a club for junior players from all over the city to come and practice together. he was like?!? “and nobody told me??” he’s perfect for it as the captain and ends up as a secondary coach. he shows off A LOT and like kuroo, encourages the kids when they’re down. except kuroo is a more sit down, hand on shoulder, casual talk kind of guy. bokuto gets ridiculously sentimental and tells them dramatically about his lowest memories as captain when fukurodani lost and the kids are genuinely as emotional because of he way he tells it??? idk but they love him and he’s a ball of passion that keeps them going.
akaashi keiji: we are talking pretty waiter at a local gormet restaurant that gets tipped SO MUCH for his true professionalism. knows how to handle every situation with ease and is super calm, doesn’t care at all if someone from his school is there. he’s really just chasing that bag and he’s doing it well. bokuto often picks him up after his shifts so they can do stuff together but akaashi requests it be something calming since he’s tired after work... bokuto is like,, “so no to rock-climbing? alright i’ll reschedule..” the other waiters lowkey HATE the fact he gets tipped so well and they try and figure out his secrets. he has none. he’s just good at his job. i could see kiyoko working a similar job or somewhere lowkey like a flourist or bakery. she’s equally as professional and admired.
ushijima wakatoshi: ANY JOB. give this man any job and he’ll be able to carry it out like he’s been doing it since he popped out the womb. often mistaken for a grown adult so he gets jobs pretty easily? very very professional and aims to do everything perfectly. i think he’d also prefer a vb related job just like bokuto but something that could really get him somewhere big, smth to do with olympics like a paid internship for them .. can you even intern for the olympics lmao?? maybe something for the japanese team. it’s a lot of work to balance school & intern life but he’s very comitted and knows it’ll benefit him in the future. (kageyama was fuming when he found out he could have done that instead of his current gig).
tendou satori: has a job he’s very under-qualified for but somehow pulls off. he’s chilling at the hospital or law firm three times a week after classes or somewhere ridiculous but he’s doing just fine!! doesn’t actually do professional work n helps with small things but it impresses the hell out of everybody he tells, has no interest in persuing those careers but it’s fun for him, he gets paid VERY well for a boy his age and his personality creates a nice, talkative atmosphere in these seemingly tense environments.
miya atsumu / osamu: they both work at a café for novelty because they’re these handsome, athletic twins and it’s a thing that brings people in. they do a lot of fan service stuff and osamu is EXCELLENT like he was made for this job but atsumu is awful at keeping his cool. osamu will be chatting up customers, trying to persuade them to order more and atsumu is having a heated tustle with the coffee machine that’s broken down for the third time that day and it really ruins the magic osamu is trying to create. atsumu has probably sworn loudly. has probably almost been fired. he’s bad at playing along and flirting because he literally just wants them to leave so he can sit down lmao. osamu uses the pastries in the café as inspiration for his own at-home baking fiascos because it’s a stress-reliving hobby.
terushima yuji: he’s that boy in shoe shops that tries to sell you sneakers and he knows literally everything about them even when you really didn’t ask... looking to hit on girls that come in because shoe knowledge is obviously very sexy! alternatively you might catch him in a tattoo shop or sumn real appearance based and he definitely remembers all the regulars and greets them like they’re close friends, we’re talking inside jokes. always seems to know what tattoo people are looking to get purely based on their appearance and initial impression...
the list of unemployed:
yachi: too scared to do ANY job that requires interaction, she’s plagued by it.
hoshiumi: fired for picking too many fights with customers.
kyotani: EVEN WORSE THAN HOSHIUMI though he was strangely very efficient at paperwork.
suna: quit on the first day because it wasn’t what he expected and he doesn’t care about money that much.
lev: his family are like.... rich?? n nobody really expected it but he’s like yeah i really do not need one of those lmao.
yamaguchi: broke things, spilt things, smashed things. he really was trying his best..
aone: intimidated customers too much so they let him go (he was just STANDING THERE.. he deserved better).
sakusa: local venues are filthy, ushijima got the internship spot, no other job interests him enough to persue.
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builtinadaygames · 6 years
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itchy tasty: Free Games on itch.io, issue #3
Hi, I'm Kevin Beissel and I make videogames under the name Built In A Day (@builtinadayKB).
This is the third post I've done about games on itch.io, you can read the others here or you can read them on my personal site, builtinadaygames.com/blog
This post is slightly different than the others.  The devs covered in this post have released well-regarded indie games thru publishers like Devolver and Adult Swim (Terri Vellmann and Andrew Morrish) or self-published on platforms other than PC (Powerhoof).  The previous posts focused on devs with only self-released work (and no titles on Steam).
I had played games by all three of these devs on Steam and was pleased to find they had work posted on itch as well.  Since itch has all types of games, especially small and experimental work, it was fun to play something by these devs that could explore a bit more and see them try things that might not work in 'commercial products'.
Not to say that they're work on Steam is generic or traditional or (worst of all) 'safe'.  But there is value in watching an artist experiment, fail, take risks, embrace weirdness and just try stuff, whether they 'succeed' or not.
So, my motivation for this post is basically two-fold: to let other gamers know that itch has cool, experimental work by devs you already know and love, and to encourage devs of all types to keep making new stuff (especially the small or weird ideas they have).
Here are the ground rules:
The purpose of this series is to cover some of the free games on itch.io, from a developer and fan perspective.
Before we get to the games, I just want to clarify why I'm doing this and what I hope it accomplishes.  So here's the what, why and how:
The WHAT
Discuss free games available on itch.io
I've got a list of profiles to check out, but please send along any recommendations.
There are no restrictions on genres.  The whole point of this is to be curious and ask questions.  So no dumb rules like "No walking sims" or "No puzzle platformers", which would prolly eliminate half of the available games anyways.
The WHY
I want to become a better developer and playing experimental/small/art/trash games should help.
Getting an audience is hard and getting constructive feedback is even harder.  I can't help the devs covered in these posts with the former but maybe I can with the latter.
The HOW
There is no rating system.
There is no alter ego here, these are not 'angry' reviews.
These aren't even really reviews.
The goal is to focus on the design choices that were made and discuss the reasoning behind them.
I don't really care about being right, I don't really care about sounding smart ("Yeah, no shit" the reader grumbles), I don't really care about agreeing with you.  I'm more interested in looking at the hierarchy of ideas (to borrow a phrase) that form game design.  By working at the ends and working in the middle we can find out more about it, right?
Enough with the formalities, let's get started.
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Profile: Powerhoof (@Powerhoof, powerhoof.com, powerhoof.itchi.io)
Games: Murdercide 2017 and Peridium
Style: point and click adventure games, cyberpunk/comedy and horror/suspense respectively
Powerhoof is the two-man team (Dave Lloyd and Barney Cumming) behind 'Crawl', the excellent local coop dungeon-crawler on Steam.  They have a diverse selection of games on itch, but I'll be covering only three of them, tho each one is worth a look.
The point and click genre offers the chance to show off their narrative skills, with plenty of good dialog and superb voice acting.  Their games always have appealing visuals, so it was exciting to see that skillset paired with a good narrative.  It's also remarkable that both games are so different in tone, yet work so well.
Each game can be played in less than ten minutes, so describing the plot would spoil a huge chunk of your playthru.  So think of them like this: if you like Douglas Adams or 'Blade Runner' then check out Murdercide and if you like 'The Thing' or 'The Shining' then check out Peridium.  And if you like all those things and were also a fan of LucasArts adventure games, then for sure check out both.
Also, these games are much more about atmosphere than they are about the traditional elements of point and click games.  Yeah, you will have to use an inventory item to interact with some scenery, but none of it gets in the way of the setting and the story.
If I'm not mistaken Powerhoof has hinted at doing a full-length adventure game someday.  I've been mistaken before tho (turns out if you mix an acid with a base you get a reaction, you know like mixing drain cleaners?), so they'll prolly make something else that's dope.
Game: Riders of Rhea
Style: top-down, action, roguelike
Elevator pitch: It feels like an 8-bit version of 'Mad Max'.  I guess this is the perfuntory part where I point out that Powerhoof is based in Australia.  But this elevator ride is almost over, so fuck it.
You ride on a motorcyle thru a desert wasteland and track down groups of enemies using a mini-radar.  Another panel displays stats about your bike (armor/shield, heat, speed).  When you defeat enemies you get random drops, usually a small decrease from one skill (-1 usually) and a larger boost to another skill (+2 or higher).
The controls took awhile to get the hang of, but I eventually could take on small groups.  I can get overwhelmed easily (are we still talking about the game?) but that level of challenge makes each success feel more satisfying.
I've been searching for interesting action games lately and this one certainly fits.  Great minimalist art-style, nicely blends offensive and defensive tactics, and has a 'one more run' charm to it.
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Profile: morrish (@int_main, andrewmorrish.net, andrew-morrish.itch.io)
Game: Tough Love Machine
Style: puzzle, pretty colors
Andrew Morrish has two games available on Steam, 'Super Puzzle Platformer Deluxe' and 'Kingsway'.  I haven't played the latter, but SPPD has a great concept, fantastic visuals, tight controls and a diverse group of playable characters.  I didn't know he had stuff on itch, but TLM was recommended by Steven Miller (@stevenjmiller37, who also has a bunch of cool games on itch too).  It's a great puzzle game: fun, intuitive and a joy to look at.
There are two hearts and two arms on the screen.  Using the arms (WASD for the left and arrow keys for the right) you reposition the hearts until they are either stacked or side-by-side.  This seemingly simple formula yields impressively deep results.
One thing I always look for in puzzle games is how clearly they visually communicate concepts and rules.  In games like 'Stephen's Sausage Roll' or 'Baba Is You', the concept and mechanics work seamlessly, because the visual cues and puzzle design are so well done.
Those games ('Roll' and 'Baba') force you to very carefully consider the space you're given and how the rules you know can be applied to them.  I know that sounds like something that ALL puzzle games should do, just like regular exercise is something that ALL people should do, but we know that's not the case.
So when I got stuck in 'Roll', it usually meant there was some part of the level I wasn't utilizing, despite the design/visual cues clearly pointing me towards it.  TLM does a similarly good job of keeping the puzzle design uncluttered and avoiding bullshit red herring solutions, another common puzzle game pitfall.
BTW, I haven't actually beat it yet.  I'm stuck on the level called "you might actually be getting worse".  My God, this game sounds like my ex-wife.
Just kidding, I don't have an ex-wife.  I'm not kidding about being stuck but don't spoil it for me.  You can spoil it for my ex-wife tho, she always hated surprises.  Or maybe she just hated me.
Whatever the imaginary case may be, just make sure you don't hate 'Tough Love Machine'!  You could say it's TOUGH not to LOVE it.  You could say that, especially if you wanted people to hate your writing style.
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Profile: terriv (@terrivellmann, terriv.itch.io)
Game: TANKITA
Style: roam-around tank-shooter
Terri Vellmann recently released 'High Hell' (which I'm very excited for) but I've been playing 'Heavy Bullets' for just about a year now and I love it.  I was a bit put off at first and it took awhile to develop effective strategies (I can get to level six out of eight so far), but a good run in 'HB' is super satisfying, even tho they all end in an abrupt death.
TANKITA (or 'Bounty Hunter Tankita') is a tank-shooter with nice 'roam-around' style maps.  Each map has bases to destroy or enemy waves to fight off.  All of it is done in a low-res style but with bright colors and appealing cartoon-style character/vehicle designs.
You control the tank's movement with the L-stick and weapon aim with the R-stick.  The left and right bumpers are your main and alt fire, and the A button is jump.
As much fun as the game is, the control style caused some mild frustration.  The only issue I have is with the jump.  Circle-strafing enemies is pretty effective, except you have to keep moving your right thumb to jump or risk taking heavy damage from missiles.
However this frustration led to a worthwhile thought experiment: If I were to remap the controls, what changes would I make and how much would they change other gameplay elements?
I'll preface this by saying (or writing, at least) this:
A lot of well-intentioned game design feedback suffers from a common problem: the proposed solution has far-reaching consequences and would alter so many facets of gameplay that the amount of work necessary would far exceed being just a 'small tweak'.
So, my first instinct is to eliminate the jump entirely and focus on the weapons.  The problem with that is the tank is now largely defenseless, so the enemy behavior and the map layouts have to change drastically to compensate.  For starters, the enemy's missile fire rate would need to be adjusted (even tho you can shoot them down with your own missiles) or the amount of damage they do has to be heavily nerfed.
My next idea was to eliminate the alt fire and just have the main weapon and the jump ability, and map them to LB/RB.  This allows a good balance between offense and defense, but still requires that many enemy/level elements be reworked.
I like the second solution better.  Either solution would take a lot of time, but the second has a higher 'ceiling'.  You could compensate for the lack of an alt fire several ways:
Create opportunities for 'massive' or 'chain' style damage - like lure a group of enemies near a fuel truck, pepper the truck with your main gun and watch the explosion cause a chain reaction among the enemies.  Incentivizes the player to group enemies together and utilize environmental elements, which would mean reworking each map's layout.
Have Contra-style weapon drops - sometimes you get just the right weapon and other times you pass it up.  It's asking a lot of the player to go thru a game (even a short one) with only one weapon type.  The control style is still simplified to jump/attack, but the player can still have some variety.
Still, 'TANKITA' is worth checking out, as is Vellmann's other work on itch.  I like his visual style and something like 'mundo lixo' is a good chance to admire the aesthetics without any pressing gameplay demands.  
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Well, folks, thanks for reading.  May other people indulge you to the extent that you've indulged me.
Love & Respect,
==KB==
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