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aravi1979-blog · 6 years
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Mesothelioma Lawsuit Settlements
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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Caveblazers is a 2D, sidescrolling roguelike platformer, with procedurally generated levels, randomly rolled loot and permadeath. As you delve down further into a cave full of riches, you’ll encounter increasingly more powerful enemies, and find new weapons to kill them with. You’ll find gold, and spend it on items and health refills from shrines. You’ll find blessings – special, passive buffs that can tweak and enhance you build in surprising ways. And you’ll die, in many painful, cheap and sometimes amusing ways—often as a result of your own hubris. On my ninth run I found a blaster. A ranged weapon, it fires a barrage of bullets, but equipping it means a penalty to move speed and jump height. That was a big price to pay, until I realised that, if I shot at the floor, the knockback would propel me upwards, allowing me to jetpack around the room. Suddenly, I could reach previously inaccessible nooks and crannies. The sheer thrill of momentum was intoxicating. Until I blasted straight into a spike pit and died.
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aravi1979-blog · 7 years
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aravi1979-blog · 7 years
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