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Philip Marlowe
The private detective Marlowe (as portrayed by Carey) departed very much from the original character. NBC-TV financed the original pilot for a Marlowe series starring Carey, but sold the program and Carey to ABC which revamp it.
The show debuted on October 6, 1959 with the episode "The Ugly Duckling" with Virginia Gregg and Rhys Williams.
The program's lack of success was attributed to its similarity to other contemporary detective series.
Sponsors were Brown & Williamson and American Home Products (now simply GSK Consumer Healthcare).
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Death in Paradise
Death in Paradise is a British-French crime comedy-drama created by Robert Thorogood. The show is set in the fictional Caribbean island of Saint Marie, and is filmed in Guadeloupe. The series focuses on a Detective Inspector (DI) and his police team solving murder mysteries on the Caribbean island.
Death in Paradise was first announced on 9 December 2010 by the BBC; commissioned by controller of BBC Drama Commissioning Ben Stephenson. It was revealed that the show would be produced by Red Planet Pictures and Atlantique Productions, in association with Kudos Film and Television, for BBC and France Télévisions. The idea for Death in Paradise came from Robert Thorogood, whose idea was formed after reading a report of a suspected murder in the Caribbean during the Cricket World Cup. Filming for the first series began in spring 2011, with the first series airing between October and December 2011.
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This is a post for comic book artists preparing their pages for their publisher or colourist. I’m aware that many pros still don’t know some of this stuff, often because the bigger publishers have production teams who will take the incorrectly sized or shaped pages and adjust them before passing on to colourists or for print. However, this a) is giving more work to people that you can easily do yourself and b) reduces the amount of control you have over how your work is printed. It makes sense to provide files that will present your work in the best way possible.
A standard US comic book page size is 6.875 by 10.438 inches bleed, 6.625 by 10.187 inches trim, with a live image area of around 6 by 9.5 inches. The DPI depends on your publisher, but the higher the better. 600dpi is standard at DC, Image and Dark Horse, Marvel prints at 400dpi (or did when I worked for them – if that’s changed, someone please let me know). What do those terms mean?
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TRIM: This is the final page size of the printed publication. The paper isn’t cut to size before printing, it’s done afterwards. Now, with mass produced offset printing, pages are trimmed at speed and in batches. This means that the trim on the digital file isn’t EXACTLY where the trim will be in real life. Closely compare two copies of the same comic, where art extends to the edge of the page. You will more than likely see that they’re not cut at exactly the same part of the artwork. This means that, when you’re providing art that extends to the edges of the pages, say with a cover, it’s not good enough to have art that just goes to the edge of the final printed page. The cut will more than likely not land exactly where you’ve drawn to. This is why we need the…
BLEED: The bleed is the area of art that extends beyond the final trimmed comic page. To compensate for shifts in the cutting process, it is 0.125 inches around the entire page. You’ll note in the image above that panel 3 extends past the edges of the trim to the bleed, so that it reaches the edges of where the page is cut.
LIVE AREA: This is the area of the page where it is safe to assume that wherever the trim cuts fall, everything inside this area will be safely on the printed page. Now, modern printing presses are MUCH better at this than in the past, so it’s not as much of a worry as it once was. But all lettering, for example, should ideally fall within this area, at least 0.25 inches away from the trim.
DPI: Dots Per Inch. This is the “resolution” of a printed comic book page. Literally how many dots (pixels on screen) of ink there are in each inch of page. A DPI of 600 means there are 600 pixels across or down in every inch of printed paper. It’s worth noting that if you’re zoomed into 100% in Photoshop or whichever art program you’re using, this will look massive on most screens. That’s because your screen probably isn’t 600dpi – at most, in modern screens, it’s 300dpi, so your art will look about twice as big as printed at 100%. This is very important to note. Print requires MUCH higher resolution than screen. Your 72dpi image that looks great on your computer will print like blurry crap.
If your linework is aliased – meaning it’s pure black and white pixels, with no grey edges – 600dpi is essential to print smoothly, with no jaggies (the visible square pixelated effect). If you use anti-aliased lines then 300 to 400dpi is OK, but still, the higher the better. This also applies to more painterly styles. I personally don’t use anti-aliased lines when inking, for sharper images, and it can be easier for the colourist, but that’s down to personal preference.
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or digital artists, it’s probably easiest to set up your page dimensions for the canvas you work on, so you don’t have to do anything afterwards. Manga Studio/Clip Studio only goes to two digits after the decimal, so after drawing a page in MS and exporting it, it must be correctly sized in Photoshop using Canvas Size. For traditional artists, the standard board is 150% bigger than the printed page. An easy way to make the art the right size before you change the Canvas Size to the exact inch size in Photoshop is to scan at 400dpi, then use Image Size with “resample” unchecked to change the DPI to 600. This keeps the number of pixels in the scan the same, but tells the computer that they will print in a smaller space.
It’s worth noting that many artists don’t like to scan at this low a resolution, and prefer to scan at a much higher res then reduce the image size in Photoshop, to better control the quality of the scan.
File format: Pages should NOT be provided as jpegs or PDFs. Both these formats compress the artwork to reduce file size (PDFs can be set not to, but it can make the file size enormous). What this means is that the art is degraded, with artefacts appearing especially around the edges of big blocks of colour. JPEGs are fine for the web, as they reduce the file size for quicker downloading, but are not at all suitable for print. If you’ve got a painterly style, and your jpeg quality is set to maximum, you can juuuust about skirt this, but it’s not preferable. Especially if they’re not CMYK (see below).
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altered carbon
In the twenty-fifth century, humankind has spread throughout the galaxy, and advances in technology have redefined life itself: the human mind has been digitized and the soul is transferable from one body to the next.
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Takeshi Kovacs has been killed before, but his last death was particularly painful. A former elite interstellar warrior known as an Envoy, and imprisoned for the last 500 years, Kovacs is downloaded into a future he’d tried to stop. If he can solve a single murder in a world where technology has made death nearly obsolete, he’ll get a chance at a new life.
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waneella
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The atmosphere is very relaxing and makes for great backgrounds. The colour palette contributes to the atmosphere with desaturated colours mostly using blue. The animation is subtle however noticeable, making a peaceful environment by only moving some parts of the art, for example the wind blowing the leaves or the objects a light flickering and so on.
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Deak Ferrand
Ferrand's conceptual work on the film focused primarily on the locations, outside environments, architecture and spacecraft seen in the film. He created concepts for Arrakis, Caladan, Giedi Prime, the architecture and spacecraft of the Fremen, House Atreides, House Harkonnen, the Spacing Guild and of the Imperium and House Corrino.
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Cowboy Bebop
Japanese animated television series, movie and other media created by Shinichiro Watanabe. Set in 2071 and centered on the adventures of a gang of bounty hunters in space, the story delves into the unresolved issues of the protagonists' past, exploring concepts such as existentialism, boredom, loneliness, and the influence of the past.
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Plot 
In 2022, the accidental explosion of an experimental gate device that allows for hyperspace travel seriously damages the Moon, causing a drift of a swarm of meteorites and asteroids to bombard the surface of the planet Earth, wiping out much of the population. The survivors then abandoned the now inhospitable planet to colonize new habitable systems: Mars, Venus, the asteroid belt, and Jupiter's satellites. By 2071, the technology of the Astral Gates had stabilized and developed thriving civilizations on many of these planets, most notably Mars, the new hub of human civilization.
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Politics, society, and economics changed with the times. New generations grew up with no memories of the Earth, and ethnic groups and nations gave way to planetary allegiances. As these new communities flourished, the economy boomed (similar to the economic productivity nations encountered after World War II). However, this also widened the disparity between the rich and poor, and interplanetary crime syndicates began to exert influence over the planetary governments and the Inter-Solar System Police (ISSP). In order to control the criminal activity, a "bounty-reward scheme" was introduced similar to that of the Old West. These new bounty hunters of the solar system were therefore often called "cowboys" and had a disreputable or envious reputation depending on who one talked to.
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How To Draw With Light
1 . A DSLR Camera
2 . Some source of handheld light (flashlight, keychain light, etc.)
3 . A dark area
4 . A Tripod
5 . Patience.
You can make light drawings by yourself or with a friend. In order to draw with light you will need to set your camera into Manual Mode (M) and then set your lens to the widest aperture possible (for most lenses that will be F/3.5 when zoomed out). After you have done that set your ISO to the lowest possible setting (for most cameras that will be 200) then set your camera up on a tripod and select a shutter speed between 5-30 seconds. Once you hear the shutter click, step in front of the camera, turn on one (or multiple) of your light sources and “draw”. After a few tries you should be able to draw what you want. If you don’t have enough time to draw your image get someone to hold the shutter button down and put the shutter speed to “Bulb”.
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cyberpunk 2077
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