I think necromancy wouldn't be outlawed in your typical wizards-are-common fantasy world. Not for moral reasons, but for economic reasons. I think most lords would be unable to resist the allure of having their peasants continue to plow their fields after death or having guards that never fall asleep or need to step away from their station. Your local baron probably already has a court wizard. They would probably command their court wizard to at least learn the fundamentals of necromancy.
Also, considering how many real world nobles pursued immortality, at least some of your wealthier nobles should be liches or ghosts. What king would choose to die and bequeath their kingdom to their squabbling failsons when they can just become a death knight?
From a religious angle, if ghosts are a real and observable phenomenon, then surely any sensible church would tell people that their soul goes to heaven while their body stays on earth. What kind of virtuous person wouldn't want their corpse to help provide for their children? In fact, don't you kind of have a moral obligation to leave behind your physical attachments when you ascend to the afterlife?
Adventure hook: kill the lich lord of this land, but only so that their son can claim the throne and enact some moderate necromantic reforms. No more ghosts, but of course your corpse is still the property of your liege lord.
An impassioned rant about Fighters' place in modern campaigns.
There is certainly an argument to be made for sometimes not giving Fighters access to magic! In a low magic setting like Dark Sun (yes, I know the magic situation in that setting is more complicated than that), it makes perfect sense that Fighters wouldn't go anywhere near the stuff! In some of the more old school low fantasy focused DnD editions, or some OSR systems, it makes sense that magic would require years of practice for even the most basic of spells, and so Fighters wouldn't bother with it.
That is not, however, the bulk of modern campaigns. Be it DnD, or Pathfinder, or so many other fantasy heartbreakers out there nowadays, most campaigns are fantastical, filled with wonderous magic and queer tieflings and rogues who literally cloak themselves in shadows and jumping between planes to save the world and so much more!
In these campaigns, Fighters should know magic!
If your setting is even close to treating magic as commonplace, where having a level 1 wizard under the age of a billion fucking years old is considered within the realm of feasibility, than EVERYONE should have access to magic!
Any adventurer in such a setting who decided to start a life of wilderness exploration, and DIDN'T learn the spell Prestidigitation, is nothing short of monster bait. "Oh yes this spell that starts campfires and cleans my clothes and seasons my food and is THE MOST BASIC SPELL IN EXISTENCE certainly isn't worth my time!" - The words of someone about to get eaten by a coyote on their first night. Not even a fun magical creature, just a regular ass coyote because they are THAT unprepared. Even if it wasn't a cantrip and required 5 minutes of focus to cast, every adventurer should know this spell by heart.
But obviously, that isn't unique to just Fighters.
Fighters are focused on being masters of weaponry! They study the blade, learn it inside and out! They don't have time for magic... right?
No. They don't have time to learn SPELLS. That you could absolutely make an argument for. A fighter doesn't have to learn to shoot a fireball, because that's not how they fight. Not knowing magic that augments their fighting style, in a setting where magic is commonplace, is equivalent to that fighter going "Oh I'm too busy to learn to fight with weapons. I dont have time to learn to sharpen one properly." THAT IS ASININE. WHAT REASON DOES YOUR CHARACTER HAVE FOR IGNORING A SKILL DIRECTLY LINKED TO THEIR CHOSEN PROFESSION? Spells like True Strike are things a fighter would learn! But even if not spells, magical augmentation to their skill are something a Fighter would absolutely embrace! Anything that helps them further the effectiveness of their weapons should be fair game for their practice. Even if it worked like Paladins or Rangers where you typically just don't get the spells until higher levels.
And the games already reflect this! What do Fighters need to maintain damage pacing and ability as they grow stronger? That's right. Magic. In the form of Magic Weapons and Armor.
Magic armaments are considered commonplace in these settings, being handed out like candy. They are an expected part of character progression, and the games are balanced around the expectation that a fighter will be using them. So why, then, is the master of weapons and all they embody completely ignorant on the front of magical weapons?
Sure, a fighter might not be able to craft magic weapons. Not every fighter has to be a blacksmith. But much like how it should be expected that a fighter should be able to at least MAINTAIN their weapons, a fighter should absolutely be trained in the kinds of magic that are APPLIED to weapons. A fighter should be able to take a single glance at a weapon in a chest, and turn to the party and go "Hey this thing is cursed as fuck, don't touch it."
In worlds that are so fantastical and magical, it does not make sense to have a guy who's whole deal is knowing how to fight, and have him completely ignore A MASSIVE segment of fighting styles they will be going up against.
If your setting is magical, then your Fighters should be magical too, damnit!
The Bearded Vulture is the only known animal whose diet is almost exclusively bone.
The bone-eating giant bird which coats itself minerals like copper to get its rusty hue for unknown cosmetic reasons, most likely to show dominance. The brighter the hue, the more dominant the male.
They probably need the copper because its anti-bacterial properties. useful if you’re a carrion eater.
The bird has a 9 ft wingspan.
Bearded Vultures provide an indispensable service to the ecosystem, checking the spread of disease by consuming corpses. But the bearded’s diet is 95 percent bone. It can wait for the other scavengers to strip the body clean, then stroll in at its leisure to take its fill.
My best friend and I wrote the script for the english dub of the anime Lovely Complex, aka LoveCom.
The Blu-ray is available now from the Crunchyroll store and it's also on Amazon, but I thought I'd go ahead and grab some of my favorite gags from the dub to show it off.
This version of the video is shortened for Tumblr. The full 13 minute compilation can be viewed here.
So I watched the @jelloapocalypse In Stars and Time stream and drew these during the finale. You should watch the streams, or better play the game!! I promise it's good!
ive watched this video 5 times in the last two days and it always makes me laugh til i get a headache & i wanted it on my blog but didnt find it anywhere so guess i gotta do it myself
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