You've found my secret biology and ecology shitpost center, congrats.
Paarthurnax the savanna monitor reigns over this jumbled internet corner.
Expect aquarium, reptile, and general animal, science, and solarpunk stuff.Be aware I post insects and snakes.
I am also an artist. Contact me if you want animal art.
Swim in peace Omicron, 8/1/2015-5/3/2017. The founder of the blog. Lazuli the plakat inherited the throne 8/11/17 but was lost suddenly on 10/5/17.
Not me spending my whole shower imagining a rewilding sim with a procedurally generated world like dwarf fortress where you plant various plants and try to shape the ecosystem throughout the process of ecological succession
The plants would all have different stats based on their spreading and competitive capabilities and each little square of land would have stats based on the plants that are there and other conditions
Every time you advanced the clock forward by another year your plants would grow and potentially spread to new squares, and there would be a chance for new plants to "volunteer"
Each square would have a "Disturbance" stat that lowers every time you advance the clock and rises according to major removals of plants or cultivation activities, and modifies other stats including how competitive certain species are and which species could volunteer
For example, Dandelion would have a high chance of volunteering on squares with high disturbance stats, but not on squares with low disturbance stats
It would be partly a strategy game to see how you can fight and outcompete invasive species and raise biodiversity, like for example you might want to combine plants with high resistance to being outcompeted with plants that have an allelopathic effect to debuff an invasive plant enough that the volunteer chances of a square go up and you can have natural regeneration of trees
The reason I think this is so cool is that if stats were intentionally made as accurate as possible, you could legitimately use this to model rewilding strategies in the real world
it's also realizing that these movies existed because adults felt like those ants. They wanted to organize and do something and they felt like they couldn't so they made those movies for us. So that the next generation of workers would understand their fate and power and be motivated to change our reality.
I'm an anticapitalist because some people at Pixar a long time ago put all of their faith and hope into teaching kids, that we deserved better. And that one day we'd be big enough to fight for it.
American Woodcock demonstrates "distal rhynchokinesis," the ability to flex the end of its bill. This allows it to grab earthworms it encounters when probing in soil. Other shorebirds, including Dunlins & Sanderlings, can bend their bills in this way. 😃
I'm gonna reblog with some videos of people speaking various American Indian/indigenous American languages, because I think most people don't even know what they sound like. Not to be judgement of that—just, you know, I think people who want to be informed should know what they sound like!
The researchers used annual growth rings on the fish's scales to determine the age of individual coelacanths - "just as one reads tree rings," said marine biologist Kélig Mahé.
the thing about adulthood is when someone says something extremely rude to you, you can either turn the other cheek or calmly & firmly correct them. The third option is to tell them “say that again, I’ll bite you” & everyone sort of nervously laughs and tries to move on from your little joke. Which is why I think it’s very important that when they do say it again you follow through. Nobody actually expects you to bite them. We should be biting more. Also if you’re with the county health department do not read thi s post
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Fun Fact
The “We are the 99%” Tumblr blog became the slogan for the Occupy Wall Street movement.