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fivegaze · 1 year
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5.9
summer is great because i can redesign and implement improved UI things and just spend all day on that without guilt or consequences. anyway the combo crusher is no longer horrifically ugly <3
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new directional buttons for it
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aaand here it is in action (2x speed)
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i just have each move type as its own state but i was googling some stuff afterwards and someone suggested using animation states for a similar issue which. blew my mind and made me go "aw fuck wait but i just-" but well i can try that next time. the point is learning!
unrelated but i also did some kinda boring UI asset stuff to 9 slice but i did not do it right so these are just working drafts for nowww. under the cut cuz its just a bunch of white boxes and arrows lol
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fivegaze · 1 year
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5.9
sometimes life is you love your UI until one day you look at it and you're like disgusting. i need to fix you. and then you move some things around and you're normal again
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also this is a note to self that this is here. bc i am going to forget! and i know i needed it for something, but i didn't write it down, which means it's lost to the void deserts of my mind. oh well
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fivegaze · 1 year
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4.28
oh my god i'm so bad at journaling. how could this happen to me.
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this is what has happened recently. i'm dying (unrelated. the game is actually going great i'm just miserable)
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fivegaze · 1 year
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4.12
today i spent like an hour trying to figure out how to make my side scrolling background work with fungus, then i got frustrated and dropped it in favor of just getting the script in there and then once i did i realized there is no point in trying to get the side scrolling background to work with fungus because you can't move stuff around during a visual novel scene anyway. duh. that's pretty much all i did today it was a wholly unproductive day and i'm pretending to be less mad than i actually am about it
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& that's all she wrote...
here's the bkg btw. it was supposed to be a placeholder but then i got carried away.
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i wanna go in and clean up details but i can't do that right now i have a thesis to turn in and also if i keep working on things over and over i'll never make more progress. so.
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fivegaze · 1 year
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4.7
spectacularly horrifying thing happened to me! so i was trying to upload my entire project to github so that i could keep a backup copy on my external drive and the working copy on my laptop. well i hadn't pushed to github since before winter break, really not too sure why other than the fact that i hadn't really worked on it much in the beginning of the semester. i had 3 commits lined up to push and thought to myself "hm well let me just. push these. so i can redownload the repo" and then i realized uh oh! i have a Giant Audio File in my project and now i can't push my commit! except it's the one from before winter break, and there are two more in front of it that has all the work i've done this semester so far, and now i am In A Pickle. this is very annoying! i kind of click around a bit and do some fruitless googling but unfortunately to get myself out of this situation i need to do some stuff that is Above My Skill Level at the moment which is extra annoying. i guess somewhere in my attempt to fix the situation i broke something without realizing it... once i had given up i just made a copy of my repo to leave on my external drive and then brought the other onto my laptop (maybe that's where it went wrong? since i had uncommitted changes?) and thought i had put a bandaid on the situation.
well, i didn't! in fact, i cut it open further!!! the next day one of my scenes had merge errors and refused to open, which sucks, considering it was the core gameplay of my entire thesis!!!!!! it was unclear what i was supposed to even do to fix it in a text editor, because i have no git experience and really no real computer experience yet and i was. immediately shrouded in a cloak of pre-panic mildly hysterical calm. and then in-class troubleshooting with my professor did not really get anywhere, which was not comforting, funnily enough. was kind of starting to feel that weird nothingness that precludes Capital D Dread until my professor was able to fix my scene for me from home later that night. but god it was kind of a lot, haaa. i even kind of vaguely spiraled a bit after with all the leftover nervous tension. yikes though. i am definitely doing more frequent commits and uploads now @_@;;
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fivegaze · 1 year
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i was going to say "man i didnt do anything yesterday" and then i remembered i did a 3 credit intro to web development course and also went grocery shopping and i was like ok no i definitely did things. it was interesting i got a baby peek @ html + css + javascript n that was nice. its really interesting idk i want to learn it for real but idk if i can take anything for credits and that's the priority right now... *_* wanting to learn things. is so annoying.
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fivegaze · 1 year
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3.31
mm heres what i did today- i added the combo system (where you have to follow the key sequence on screen to add damage to your attack), fixed what was wrong with it (i kept trying to access the scene variables not realizing that with an additive scene there would be two science variables objects and it was trying to pull from the wrong one.) when that stopped being broken (aka i just plopped the whole thing into the same scene which felt like an anticlimactic solution but hey) i finally fit it into the state machine. it's not fully functional yet, but when i sat down they weren't even connected at all
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there she is! my incredibly janky combo system. please ignore the way everything just stacks on top of each other that's not. staying there i am going to animate it. none of these ui graphics aside from the menu buttons and text choices are final btw i am not leaving those govt street sign ass arrows in there.
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this is what the state machine looks like for the combo system :] i called it combo crusher <3 i always worry that my state machines look really janky and cluttered but i guess that doesn't matter as much as if it's working lol. ummm one day i'll learn C# (and html because god lmao) but for now it's just me and my little visual scripting machines against Da World.
the second pic here is how i'm currently detecting input which feels silly to me but there's no event block for "any key down" just this one so that's what i'm doing for now. my blatant abuse of on update is what got me into such a Freaking pickle with something's on the station. fun fact that game is Not built with fungus like space case and the VN scenes for soul squad. i wanted to do it myself and i spent so long building a prototype for UI that i didn't even end up using at all that by the time it was time to plug in the dialogue i didnt really have a lot of time to work the system out. so it's just the world's worst dialogue system. do you wanna see it it's SO bad
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i can't even fit it into one screenshot. every time you click the "advance dialogue" button it checks to see if you're on the last line and if not it's like okay what line ARE you on then. at which point it pulls from a list of every voice line (unlabeled and barely organized btw) and corresponding dialogue line which is, like, fine, okay, whatever, and ALSO,
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IT'S CHECKING WHAT LINE YOU'RE ON EVERY FRAME and just going through a giant if/else chain to make sure the right characters are active. also on every frame it's updating the text color, just in case. also sometimes more than one character is active and it just completely breaks the color coded character text. like okay this could definitely be worse but it sure could be better. i'm being overly self-critical bc i'm an annoying perfectionist (to the incredible detriment of my wellbeing and productivity, obviously) so the fact that it was all completed during a semester gives me SO much room to self-crit. i'm still really proud of it even though i ran out of time to bugfix and i didn't have time to level any of the audio or clean up any of the voice lines. (seriously though this is me being proud of something i make i just don't know how to not like pick my work apart. /neutral.)
anyway this is supposed to be a soul squad update so let's move on from that
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this is the turn system btw! combo crusher is brand new. i already have a (time consuming) move selection set up which is irritating bc i'm gonna have to go in and undo everything so i can add a new movelist but i'm moving that out of the priority spotlight(tm) because um my (writing) scripts are NOT done and i need them to be done. cheers and light and love this is gonna be such a meaty github upload im pumped. i love writing myself little devlogs for me and me only. like a little treat
anyway that's all i did today besides go to an extremely short job interview which was cool. i really hope i get the job because i would like to be able to afford rent :D
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fivegaze · 1 year
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Okay im for sure going to mix this blog up with main. forgive me
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fivegaze · 1 year
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tags can be loads of things idk. oh yeah my actual resolution was that i will post something on here about what im thinking about today oc wise and if i dont think of them on that day (lol) then whatever else. but no rules im gonna just let myself go blah blah blah
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fivegaze · 1 year
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okay here i am testing image posts. i am so picky about my theme. i hope it looks nice bc i like this theme
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fivegaze · 1 year
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christening my blog with a random post mainly so i can start to see how my blog actually looks. personally i am combining my desire to try journaling again with an incessant need to go on and on all the time while also being embarrassed by being alive. not to say this blog is going to become the self deprecating mess my twitter is but instead the point of this blog is so that i can talk into the void but without the existential dread that comes with twitter aka the "did you want to curate your online experience? um, die" website. also bc i'm self obsessed i guess and i wanna pretend like people know what i'm talking about. may tag stuff just so i can look at it later with like oc meta or game stuff or whatever idk
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fivegaze · 1 year
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my name is nagi and it's also maxwell. 21, he/him, i like to talk. sometimes a little senselessly.
you can find my work and commission/contact info here. you can find me reluctantly on twitter with intentions of spending more time here. feel free to ask anything ever
tags / navigation tba i guess
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