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friedgoats · 22 hours
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Folklore Fact - Gryphons/Griffins
Gryphons, griffins, griffons, however you prefer to spell it (I personally use gryphon) - let's talk their folklore and mythology!
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(Attic pottery depicting a satyr and a griffin and an Arimaspus from around 375-350 BC, Eretria.)
You probably already know the common popular culture concept of a gryphon: a big, vicious beast that attacks people and probably eats them and/or carries people away to its nest to feed them to its babies. Not much about it has changed in legend, though in a lot of popular culture today, it has seemed to lose its divinity. Gryphons - griffins, whatever you prefer - have quite the robust history, like so many creatures of myth and folklore. Unlike some, however, they have changed very little over time.
Note that this article a general overview of concepts, not a detailed history.
Let's start with etymology, because I just love that stuff. The word "griffin" comes from the Greek word "gryps," which referred to a dragon or griffin and literally meant "curved [or] hook-nosed." Late Latin spelled it "gryphus," a misspelling of grypus, a Latinized version of the Greek (source: https://www.etymonline.com/, one of my favorite websites).
Griffins are said to have the head and wings of an eagle and body of a lion. They may or may not also have pointed ears, depending on the depiction (they more often did, overall, though the griffin of Crete is a notable exception). They were said to guard the gold in the mountains of the north, specifically the mountains of Scythia. The one-eyed Arimaspian people rode on horseback and attempted to steal the griffins' gold, causing griffins to nurture a deep hatred of and hostility toward horses.
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A Scythian pectoral, thought to have been made in Greece, depicting - among other things - griffins slaughtering horses. Griffins really, really hate horses.
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The famous griffin in the palace of Knossos at Crete, from the Bronze Age (restored).
Griffins appear in truly ancient civilizations, not only Greece but also ancient Egypt and civilizations to the east, including ancient Sumeria. Griffins were later said to also dwell in India and guard gold in that region, and they continued to appear in art throughout ancient Persia, Rome, Byzantium, and into the Middle Ages throughout other regions such as France; they were depicted in ancient Greece with relative frequency and occasionally of considerable importance.
Griffins appeared in many ancient Greek writings, including Aristeas in the 7th century BC. Herodotus and Aeschylus preserved and continued these writings in the 5th century BC, including lines such as,
"But in the north of Europe there is by far the most gold. In this matter again I cannot say with assurance how the gold is produced, but it is said that one-eyed men called Arimaspoi (Arimaspians) steal it from Grypes (Griffins). The most outlying lands, though, as they enclose and wholly surround all the rest of the world, are likely to have those things which we think the finest and the rarest." Herodotus, Histories 3. 116. 1 (trans. Godley) (Greek historian C5th B.C.), source: https://www.theoi.com/Thaumasios/Grypes.html (a wonderful site)
Physical descriptions of the griffin were not commonplace until some later works, and even then, their appearance wasn't always agreed upon. Even the notion of griffins having wings was sometimes disputed. Some scholars even got pretty wild, claiming griffons had no wings at all but instead skin-flaps that they used to glide. They apparently hated awesome things, so it turns out there were always boring people who thought they knew everything, wanted to explain everything "logically," and generally assume they were the smartest ever while also ruining mystique. They would make great scientists today.
Griffins were, however, often said to be holy in nature. They were referred to as the "unbarking hounds of Zeus" by Aeschylus, who warned others never to approach them. Gryphons were also considered sacred to several gods, including prominently Apollo, who was said to depart Delphi each winter, flying on a griffon (griffin, gryphon, etc, I keep swapping this around, I know; my brain spells it differently because I've read way too many sources), and he also is occasionally depicted as hitching griffins to his chariot in addition to riding one. This was particularly prominent in the cults of Hyperborean Apollo, one of the many endless and fascinating cults of ancient Greece.
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Medieval bestiary depiction of a griffin slaughtering a horse.
Even by the Middle Ages, gryphons still hated and slaughtered horses and guarded gold, elements that certainly persisted throughout their legends. They also killed men and carried them away to their nests, similar to the manner in which Aeschylus warned people to stay away from gryphons even back when. We can obviously assume griffons were never cuddly, so that isn't much of a change.
Griffins also did not entirely lose their divine relations even into the Middle Ages. Christianity often used positive portrayals of griffins to represent and uphold certain positive tenets of Christian faith; likewise, they became important symbols of medieval heraldry, used to represent a Christian symbol of divine power, as well as general courage, strength, and leadership, especially in a military sense. The depiction of the griffin as a powerful and majestic creature - killing horses and men or not - throughout its history is no doubt because they are a combination of two beasts often considered noble symbols of bravery, power, and divinity: the lion and the eagle, kings of land animals and birds, respectively.
That's a general overview! As you can see, griffins aren't always so bad, at least not compared to some of the other creatures out there from folklore and myth.
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friedgoats · 22 hours
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its so difficult to draw anatomy. and objects. and backgrounds. and clothing. and colors. and lighting. i honestly dont know how i ever managed to draw anything in my entire life
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friedgoats · 2 days
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we talk a lot about ohhhh what if my calling is to be the greatest mammoth hunter ever and I'm wasting my talents in the modern era but we never think about what if Thog from 30,000 BCE was the only person ever born who could get a sub-7min Donkey Kong Country any%, and he never got the chance. what about thog
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friedgoats · 2 days
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i like socializing with other queer people but man there is nothing quite like having a married straight guy as a friend
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friedgoats · 2 days
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LMFAAAAAAO I FUCKING SCREAMED.
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friedgoats · 3 days
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Bloodborne is just Dark Souls but wet
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friedgoats · 3 days
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the most frustrating thing about AI Art from a Discourse perspective is that the actual violation involved is pretty nebulous
like, the guys "laundering" specific artists' styles through AI models to mimic them for profit know exactly what they're doing, and it's extremely gross
but we cannot establish "my work was scraped from the public internet and used as part of a dataset for teaching a program what a painting of a tree looks like, without anyone asking or paying me" as, legally, Theft with a capital T. not only is this DMCA Logic which would be a nightmare for 99% of artists if enforced to its conclusion, it's not the right word for what's happening
the actual Violation here is that previously, "I can post my artwork to share with others for free, with minimal risk" was a safe assumption, which created a pretty generous culture of sharing artwork online. most (noteworthy) potential abuses of this digital commons were straightforwardly plagiarism in a way anyone could understand
but the way that generative AI uses its training data is significantly more complicated - there is a clear violation of trust involved, and often malicious intent, but most of the common arguments used to describe this fall short and end up in worse territory
by which I mean, it's hard to put forward an actual moral/legal solution unless you're willing to argue:
Potential sales "lost" count as Theft (so you should in fact stop sharing your Netflix password)
No amount of alteration makes it acceptable to use someone else's art in the production of other art without permission and/or compensation (this would kill entire artistic mediums and benefit nobody but Disney)
Art Styles should be considered Intellectual Property in an enforceable way (impossibly bad, are you kidding me)
it's extremely annoying to talk about, because you'll see people straight up gloating about their Intent To Plagiarize, but it's hard to stick them with any specific crime beyond Generally Scummy Behavior unless you want to create some truly horrible precedents and usher in The Thousand Year Reign of Intellectual Property Law
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friedgoats · 3 days
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Once you've listened to enough obscure stoner doom metal the albums in your youtube recommendation start toeing the line between "comedy gold" and "images that go hard"
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friedgoats · 3 days
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BRING BACK THE BEAR!!! 🗣️👉🐻
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friedgoats · 3 days
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How can you consider yourself any sort of leftist when you defend AI art bullshit? You literally simp for AI techbros and have the gall to pretend you're against big corporations?? Get fucked
I don't "defend" AI art. I think a particular old post of mine that a lot of people tend to read in bad faith must be making the rounds again lmao.
Took me a good while to reply to this because you know what? I decided to make something positive out of this and use this as an opportunity to outline what I ACTUALLY believe about AI art. If anyone seeing this decides to read it in good or bad faith... Welp, your choice I guess.
I have several criticisms of the way the proliferation of AI art generators and LLMs is making a lot of things worse. Some of these are things I have voiced in the past, some of these are things I haven't until now:
Most image and text AI generators are fine-tuned to produce nothing but the most agreeable, generically pretty content slop, pretty much immediately squandering their potential to be used as genuinely interesting artistic tools with anything to offer in terms of a unique aesthetic experience (AI video still manages to look bizarre and interesting but it's getting there too)
In the entertainment industry and a lot of other fields, AI image generation is getting incorporated into production pipelines in ways that lead to the immiseration of working artists, being used to justify either lower wages or straight-up layoffs, and this is something that needs to be fought against. That's why I unconditionally supported the SAG-AFTRA strikes last year and will unconditionally support any collective action to address AI art as a concrete labor issue
In most fields where it's being integrated, AI art is vastly inferior to human artists in any use case where you need anything other than to make a superficially pretty picture really fast. If you need to do anything like ask for revisions or minor corrections, give very specific descriptions of how objects and people are interacting with each other, or just like. generate several pictures of the same thing and have them stay consistent with each other, you NEED human artists and it's preposterous to think they can be replaced by AI.
There is a lot of art of the internet that consists of the most generically pretty, cookie-cutter anime waifu-adjacent slop that has zero artistic or emotional value to either the people seeing it or the person churning it out, and while this certainly was A Thing before the advent of AI art generators, generative AI has made it extremely easy to become the kind of person who churns it out and floods online art spaces with it.
Similarly, LLMs make it extremely easy to generate massive volumes of texts, pages, articles, listicles and what have you that are generic vapid SEO-friendly pap at best and bizzarre nonsense misinformation at worst, drowning useful information in a sea of vapid noise and rendering internet searches increasingly useless.
The way LLMs are being incorporated into customer service and similar services not only, again, encourages further immiseration of customer service workers, but it's also completely useless for most customers.
A very annoyingly vocal part the population of AI art enthusiasts, fanatics and promoters do tend to talk about it in a way that directly or indirectly demeans the merit and skill of human artists and implies that they think of anyone who sees anything worthwile in the process of creation itself rather than the end product as stupid or deluded.
So you can probably tell by now that I don't hold AI art or writing in very high regard. However (and here's the part that'll get me called an AI techbro, or get people telling me that I'm just jealous of REAL artists because I lack the drive to create art of my own, or whatever else) I do have some criticisms of the way people have been responding to it, and have voiced such criticisms in the past.
I think a lot of the opposition to AI art has critstallized around unexamined gut reactions, whipping up a moral panic, and pressure to outwardly display an acceptable level of disdain for it. And in particular I think this climate has made a lot of people very prone to either uncritically entertain and adopt regressive ideas about Intellectual Propety, OR reveal previously held regressive ideas about Intellectual Property that are now suddenly more socially acceptable to express:
(I wanna preface this section by stating that I'm a staunch intellectual property abolitionist for the same reason I'm a private property abolitionist. If you think the existence of intellectual property is a good thing, a lot of my ideas about a lot of stuff are gonna be unpalatable to you. Not much I can do about it.)
A lot of people are suddenly throwing their support behind any proposal that promises stricter copyright regulations to combat AI art, when a lot of these also have the potential to severely udnermine fair use laws and fuck over a lot of independent artist for the benefit of big companies.
It was very worrying to see a lot of fanfic authors in particular clap for the George R R Martin OpenAI lawsuit because well... a lot of them don't realize that fanfic is a hobby that's in a position that's VERY legally precarious at best, that legally speaking using someone else's characters in your fanfic is a much of a violation of copyright law as stright up stealing entire passages, and that any regulation that can be used against the latter can be extended against the former.
Similarly, a lot of artists were cheering for the lawsuit against AI art models trained to mimic the style of specific artists. Which I agree is an extremely scummy thinbg to do (just like a human artist making a living from ripping off someone else's work is also extremely scummy), but I don't think every scummy act necessarily needs to be punishable by law, and some of them would in fact leave people worse off if they were. All this to say: If you are an artist, and ESPECIALLY a fan artist, trust me. You DON'T wanna live in a world where there's precedent for people's artstyles to be considered intellectual property in any legally enforceable way. I know you wanna hurt AI art people but this is one avenue that's not worth it.
Especially worrying to me as an indie musician has been to see people mention the strict copyright laws of the music industry as a positive thing that they wanna emulate. "this would never happen in the music industry because they value their artists copyright" idk maybe this is a the grass is greener type of situation but I'm telling you, you DON'T wanna live in a world where copyright law in the visual arts world works the way it does in the music industry. It's not worth it.
I've seen at least one person compare AI art model training to music sampling and say "there's a reason why they cracked down on sampling" as if the death of sampling due to stricter copyright laws was a good thing and not literally one of the worst things to happen in the history of music which nearly destroyed several primarily black music genres. Of course this is anecdotal because it's just One Guy I Saw Once, but you can see what I mean about how uncritical support for copyright law as a tool against AI can lead people to adopt increasingly regressive ideas about copyright.
Similarly, I've seen at least one person go "you know what? Collages should be considered art theft too, fuck you" over an argument where someone else compared AI art to collages. Again, same point as above.
Similarly, I take issue with the way a lot of people seem EXTREMELY personally invested in proving AI art is Not Real Art. I not only find this discussion unproductive, but also similarly dangerously prone to validating very reactionary ideas about The Nature Of Art that shouldn't really be entertained. Also it's a discussion rife with intellectual dishonesty and unevenly applied definition as standards.
When a lot of people present the argument of AI art not being art because the definition of art is this and that, they try to pretend that this is the definition of art the've always operated under and believed in, even when a lot of the time it's blatantly obvious that they're constructing their definition on the spot and deliberately trying to do so in such a way that it doesn't include AI art.
They never succeed at it, btw. I've seen several dozen different "AI art isn't art because art is [definition]". I've seen exactly zero of those where trying to seriously apply that definition in any context outside of trying to prove AI art isn't art doesn't end up in it accidentally excluding one or more non-AI artforms, usually reflecting the author's blindspots with regard to the different forms of artistic expression.
(However, this is moot because, again, these are rarely definitions that these people actually believe in or adhere to outside of trying to win "Is AI art real art?" discussions.)
Especially worrying when the definition they construct is built around stuff like Effort or Skill or Dedication or The Divine Human Spirit. You would not be happy about the kinds of art that have traditionally been excluded from Real Art using similar definitions.
Seriously when everyone was celebrating that the Catholic Church came out to say AI art isn't real art and sharing it as if it was validating and not Extremely Worrying that the arguments they'd been using against AI art sounded nearly identical to things TradCaths believe I was like. Well alright :T You can make all the "I never thought I'd die fighting side by side with a catholic" legolas and gimli memes you want, but it won't change the fact that the argument being made by the catholic church was a profoundly conservative one and nearly identical to arguments used to dismiss the artistic merit of certain forms of "degenerate" art and everyone was just uncritically sharing it, completely unconcerned with what kind of worldview they were lending validity to by sharing it.
Remember when the discourse about the Gay Sex cats pic was going on? One of the things I remember the most from that time was when someone went "Tell me a definition of art that excludes this picture without also excluding Fountain by Duchamp" and how just. Literally no one was able to do it. A LOT of people tried to argue some variation of "Well, Fountain is art and this image isn't because what turns fountain into art is Intent. Duchamp's choice to show a urinal at an art gallery as if it was art confers it an element of artistic intent that this image lacks" when like. Didn't by that same logic OP's choice to post the image on tumblr as if it was art also confer it artistic intent in the same way? Didn't that argument actually kinda end up accidentally validating the artistic status of every piece of AI art ever posted on social media? That moment it clicked for me that a lot of these definitions require applying certain concepts extremely selectively in order to make sense for the people using them.
A lot of people also try to argue it isn't Real Art based on the fact that most AI art is vapid but like. If being vapid definitionally excludes something from being art you're going to have to exclude a whooole lot of stuff along with it. AI art is vapid. A lot of art is too, I don't think this argument works either.
Like, look, I'm not really invested in trying to argue in favor of The Artistic Merits of AI art but I also find it extremely hard to ignore how trying to categorically define AI art as Not Real Art not only is unproductive but also requires either a) applying certain parts of your definition of art extremely selectively, b) constructing a definition of art so convoluted and full of weird caveats as to be functionally useless, or c) validating extremely reactionary conservative ideas about what Real Art is.
Some stray thoughts that don't fit any of the above sections.
I've occassionally seen people respond to AI art being used for shitposts like "A lot of people have affordable commissions, you could have paid someone like $30 to draw this for you instead of using the plagiarism algorithm and exploiting the work of real artists" and sorry but if you consider paying an artist a rate that amounts to like $5 for several hours of work a LESS exploitative alternative I think you've got something fucked up going on with your priorities.
Also it's kinda funny when people comment on the aforementioned shitposts with some variation of "see, the usage of AI art robs it of all humor because the thing that makes shitposts funny is when you consider the fact that someone would spend so much time and effort in something so stupid" because like. Yeah that is part of the humor SOMETIMES but also people share and laugh at low effort shitposts all the time. Again you're constructing a definition that you don't actually believe in anywhere outside of this type of conversations. Just say you don't like that it's AI art because you think it's morally wrong and stop being disingenuous.
So yeah, this is pretty much everything I believe about the topic.
I don't "defend" AI art, but my opposition to it is firmly rooted in my principles, and that means I refuse to uncritically accept any anti-AI art argument that goes against those same principles.
If you think not accepting and parroting every Anti-AI art argument I encounter because some of them are ideologically rooted in things I disagree with makes me indistinguishable from "AI techbros" you're working under a fucked up dichotomy.
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friedgoats · 4 days
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are you in a good headspace to receive my triple barrage hell nightmare skeleton attack right now.
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friedgoats · 5 days
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*crouches to go into stealth*
the cracking of my knees alerts the guards, I am immediately killed
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friedgoats · 6 days
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Skyrim's graphics haven't aged one bit. Still beautiful in 2024.
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friedgoats · 6 days
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friedgoats · 6 days
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I’m building her something
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friedgoats · 7 days
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I don't CARE what genre your fictional world is, put a talking skeleton in it NOW
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friedgoats · 9 days
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On Werewolf Antagonists/Evil Werewolves
It’s that time of year when the things I love the most get noticed and celebrated at least a little by everybody else (even though corporations still hate creating typical Halloween products that actually include werewolves; seriously go check your local department store, it’s been this way since I was a tiny tiny child)…
Happy Howl-o-ween! Time for a special Halloween post!
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(finally grabbed this game in a sale. Guess I’ll play it soon)
First off - welcome (again), new followers! I had a big ol’ followers flux, in part because my werewolf masterlist made the rounds and in part because of Overly Sarcastic Productions’ new video on werewolves! I communicated a lot with Red about research for it; be sure to check it out. You’ll recognize pretty much everything in there, if you’ve spent a lot of time on this blog (and if you’ve read my latest book, too)!
For a while now, I’ve been getting lots of messages and asks about werewolf stories and character concepts (and I always enjoy those!), but a lot of them have a something in common… an antagonistic or generally evil werewolf/werewolves or discussions thereof - or asking how to make a werewolf who isn’t an antagonist.
While villain werewolves are great and can be totally awesome, they are generally terrible, and on average, we do not like those or support or encourage them here on this blog. My goal with werewolf (and wolf) education is to encourage the creation of sympathetic and not evil werewolves and wolf-related characters. This doesn’t mean they have to be “cuddly” by any means (I’m not a fan of that, either), but it would be great to see werewolf characters that aren’t one-note villains.
Using them as villains is great, but I would so much rather see werewolf and wolf villains be done sparingly instead of the overwhelmingly “almost always” that you see today and have always seen throughout the history of entertainment.
Historically, werewolves (and wolves in general) are always cast in a bad light and as villains, often being pure evil and menaces that must be stopped (read: killed), and that needs to stop for so many reasons. If you want to hear more about that, though, you should read my book on how werewolves in folklore are not what they are in pop culture, how werewolves are nothing but misconceptions today, and why that isn’t a good thing.
All that being said, let’s move on to the meat of this post…
How do you make werewolves not evil?
There are many characters in stories. Not all of them have to be protagonists or antagonists. They do not have to be good or evil. Werewolves fit perfectly into shades of grey, whether they are directly cast as heroes or villains or not.
I want to emphasize something here: Werewolves are characters first and werewolves second. Essentially, werewolves are people, too.
It’s like any other character creation. If you create a character specifically to be “a female character” or “the love interest” or whatever, they are inherently going to suffer from that. If you make “the werewolf character” instead of making a character and then making that character happen to be a werewolf (or whatever other template you are applying), your character will never be as good as that character who was created as a character first and then the other element second. Do not let “being a werewolf” (or whatever other element is at play) dictate the character.
Almost all werewolf characters in media are werewolves first and characters second. They suffer for that. They aren’t really people - they’re just plot elements.
Werewolves are so much deeper than throwaway villains. At their core, werewolves are sill human, and they have problems and motivations and hopes and dreams like everyone else. Their lycanthropy affects that, not destroys it.
If you do not want the werewolf to be a primary hero or working with the primary hero, they do not necessarily have to be the villain, either. Werewolf characters can come and go like any other characters. Their motivations can be a mystery - they themselves can be part of that mystery. They do not necessarily have to be good or evil, but characters with their own motivations.
Being a werewolf does not have to impact them being good or evil at all. They could help the hero(es) directly or indirectly or only now and then, or they can be a looming threat the heroes hope they never have to face. They can be something that only helps the hero in their greatest moment of need due to the potential risks of doing so.
Werewolves can be a mysterious hermit, the wandering loner, the person who never lets anyone get close. They can drift in and out of a story and help the protagonists in only minor ways. They can be the Gandalf.
They can be literally anything in any story, if only horizons would be expanded. Werewolves are not a villain or antagonist, throwaway or not, by nature. They are characters, like everyone else. They just happen to also be werewolves, which only adds yet another very interesting layer to their characters - a layer that offers endless possibility and exploration, with so much character growth and development.
Werewolves are generally assumed to be villains. The natural line of thought is to make them such. That is exactly what I want to change.
The uncontrollable werewolves do not necessarily have to be the type to come charging out of nowhere, wanting to kill the protagonist and their friends for no reason at all. Give their animal side more depth, too. Why would it behave in such a way? What motivates it? Do you really want your readers to se your protagonist thinking that anything animalistic is an evil plague that must be destroyed, instead of just a part of nature that is trying to keep to itself? Or what if that werewolf was a hero, whether a hero or an anti-hero, instead of a villain - like all those other werewolves?
There are so many things one can do with werewolves. They can be enigmatic heroes, they can be the shades of grey. They could be a force of nature, they can be guardians, healers, sages, seers, shamans - they can be the thing that goes bump in the night, the thing you never see but know is there. They can be knights in shining armor with a dark side (my favorite and also my primary werewolf protagonist), they can be the absolute perfect anti-heroes - the possibilities are endless!
Werewolves do not inherently represent a force of evil or something to oppose the protagonists. They can take up any role in a story. Turn to folklore for ideas and inspiration! Read about them as great warriors, as heroes, healers, as simple wandering travelers - and as that friend you never expected could turn into a wolf and bring you a deer to eat when you got too hungry on the road.
Werewolves are not something that always has to be “fought” in a story. They can simply be a part of the world and part of the environment, a character someone sees in passing. They don’t have to be at the forefront as heroes and villains. They don’t have to be “faced” and “dealt with” in some way every time they are encountered. The fact that so many people write stories in which the werewolf must be immediately dealt with and is “evil” only highlights further the fact that werewolves have been put in this evil light because humanity feels it must destroy and restrain the forces of nature instead of letting the wild be free.
And if you want to have a werewolf who isn’t a hero (not all stories need werewolf heroes, either, after all), a great role for a werewolf is a red herring, since everyone does naturally assume a werewolf will be evil - but maybe that werewolf just wants to be left alone instead.
Werewolves are often at their best when they are only under suspicion - when the characters are wondering and worrying about it. Wonder if that thing behind them is the werewolf. Is the werewolf evil? Is it going to kill me? Are they even a werewolf? Like any horrific creature, werewolves are at their strongest when they are not front and center and tearing up everything, but when they are mysterious and a source of fear - when they are more characterized and less a monster encounter action scene that comes and goes in a hurry. When they are too powerful to be fought directly and are best just avoided.
This is why werewolves make for such great horror and mystery - and that can also help characterize them.
Maybe the protagonists cannot be sure if the person is a werewolf or not - and if that person is on their side or not. Maybe the werewolf doesn’t specifically help or fight them. And maybe ,at some crucial moment, the werewolf will appear and offer aid. Werewolves make for great enigmatic characters, especially when they are trying to hide their nature.
Most folklore werewolves are not necessarily heroes or villains (though they often came in a more heroic variety before the Renaissance, of course). Werewolves can take so many different roles, depending on what story you want to tell.
My favorite werewolves will always be those that have a dark side, not those that are sweet and cuddly. To me, if a werewolf is not in some way dark, it isn’t actually a werewolf (especially if they are just dog-people, which isn’t werewolves at all, but you’ve all heard me rant about that before). But that absolutely does not make them inherently villains - it makes them extremely interesting characters with endless depths to explore. Giving a character lycanthropy only gives them that much more substance. It should never take substance away - which is what tends to happen with a lot of werewolves in media, especially those one-note villain ones or the simplistic ones that are just a plot point in a mystery (and then are generally killed anyway).
So do not fall into that trap of making werewolves the villain(s) in your story/setting/etc. Think of them as you would both individuals and a force of nature - the most dangerous wild animal of them all… but not in any way inherently “evil.”
I hope this provides food for thought about making a character first and putting the werewolf element second - having that character you created react to being a werewolf the way a real person would, instead of existing solely as a plot element and/or a villain.
Expect more in-depth writing advice posts on this topic in the future!
And in conclusion… Happy Halloween!
(If you like my werewolf blog, be sure to check out my other stuff!
Patreon — Wulfgard — Werewolf Fact Masterlist — Twitter)
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