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kuupid · 7 months
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"You're live on 189.16 - The Scream with Forrest Nash"
╰┈➤ Replayability : ̗̀➛ ❤ ❤ ❤ ╰┈➤ Fun : ̗̀➛ ❤ ❤ ❤ ❤ ❤ ╰┈➤ SPOOKS : ̗̀➛ ❤ ❤
⇢ ˗ˏˋSome spoilers ahead࿐ྂ
As someone who isn't interested in having a heart attack in my 20s I avoid horror games like the plague. I am INSANELY bad in tense situations and I will scream my lungs out at the sight of a shadow.
Killer Frequency, however, is extremely mild on jump scares - honestly I don't remember more than one, other than me knocking over items and freezing in place for 5 minutes looking around like I've spawned 13 different demons. The athmosphere is definitely there and I cannot say I enjoyed having to go around the office space, let alone the creepy basement or my absolute nemesis - the outside. I expected cheap jumpscares at every little corner but was only met with my own anxiety.
When it comes to the story I can say some parts were blatantly obvious (looking at you, Marie) but it never stopped entertaining and keeping me on edge every time the phone rang with another caller looking for help. Speaking of which, DON'T FORGET PONTY'S PIZZERIA HAS THE BEST DEALS IN GALLOW'S CREEK!
Gameplay wise, while I enjoyed the game immensely, there were a couple of things that felt a bit lackluster. Only being able to hold two items was a little bit of a bummer once you discover Clive's tapes as I'd like to add all the evidence to my little stack of 'I used these items to help people stay alive'. Thankfully that isn't much of an issue as the game doesn't require you to memorize too much information (a bit of a bummer, this coming from someone who struggled not to panic through helping Sandra. IT WAS MY FIRST REAL 911 OPERATOR CALL ALRIGHT?!). Another element I wish was more used is the map, although we get to 'pinpoint' where the murders / attacks take place it is more of a visual guide to immerse yourself in the story than an option to interact with it. Unfortunately, we can't forget the soundboard - unless you're a streamer looking to entertain your audience with a well timed BOO the soundboard does nothing and adds nothing to the calls.
The ending although a bit expected (Marie) was definitely emotional and still had its surprises! Yes, yes I did pick "Hit him Marie" a couple of times, it was necessary and honestly funny which made the ending way less tense at the expense of being able to make my own choices (AND I'LL DO IT AGAIN!!). The thing I didn't quite enjoy though were the options at the very end, I feel like the one I chose was not necessarily what you'd expect after surviving a serial murderer and keeping people alive for the entierty of the night. Admitedly, I chose the most stupid option of the three (it was a scream) but I feel like none of them fit well enough either way.
All in all, Killer Frequency was a blast and I couldn't put the game down once I got into it - finishing it the same day! The antagonist was unique (to me, a veteran in NOT playing or watching anything that will keep me up at night), the callers were all entertaining and some even put the old noggin' to work. Although it felt like a light hearted and funny game at times, it still managed to keep me on my toes!
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