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I'm pretty bad at drawing kids: Essek looks older than I intended and Verin younger. But I actually don't mind it! I can imagine it's pretty common for elven siblings to have bigger age gaps.
Also drawing armour is not my thing hehe, it's good to challenge myself tho :3
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In commemoration of cr2 coming to an end this week (and to one of my most liked cr post):
Mighty nein wallpapers (desktop edition)
caleb widogast
jester lavorre
fjord stone
caduceus clay
veth brenatto
beauregard lionett
yasha nydoorin
essek thelyss
mollymauk tealeaf
the mighty nein
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“I was made to pass through fire.”
[Image description: a full color painting of Keyleth, from Critical Role. She wears her Fire Ashari outfit from Season 2. She stares at the viewer, with glowing yellow eyes, fire erupting from her shoulders. Embers rest on her mantle, and her antlers show mild charring from the powerful magic bursting from her. Her hair is cut short, with one side shaved. She grasps her staff, which is breaking with fire magic inside. End ID.]
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Finally had some time to paint a thing for Calamity, so had to start with the Champion of Asmodeus, Zerxus Ilerez, because Hell Yeah :)
Also, available as a print here: >>inprnt store<<
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Essek and Caleb both learn the Maze spell and cast it on each other as Wizard Enrichment™. They get sent into a labyrinth with the goal of ‘escape’, and if they can’t get out in 10 minutes, they just get popped back out. No harm, no foul.
It starts out as a fun little activity, but then they start getting competitive about. First, it’s basic races—who can get the fastest time getting out of a maze. But then, they get into a discussion about how the mazes are generated. Is it random? Is there some pattern to the various layouts? And if so, is there a style of maze that is more advantageous? Does the maze creator have any influence over the design of the maze?
The thing is, Maze only requires a DC 20 Intelligence check to escape. That’s nothing to these guys, and they crack it open pretty quick. So then they ask themselves, can we make it harder?
Their previous toyings with Maze RNG become full on experiments and deep dives to see if they can add increased difficulty. They start adding multiple levels, doors that require you to solve a puzzle to unlock, fetch quests, etc. They come up with the most difficult maps and challenge each other to get their times lower and lower and lower.
They become Maze spell speedrunners and modders is what I’m saying.
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CR C3E51 Spoilers
You know the farther out we are from campaign one the funnier this gets
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Thinking about Patia again so I spent like a week working on this
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Vesper Elaina De Rolo, 836 P.D.
Fic below of Vesper meeting the Nein
Keep reading
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Rend, a “tiefling” “warlock”
who I super want to play or use as a recurring NPC. The quotes are necessary because it’s … complicated.
Backstory under the cut!
Keep reading
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The Adventure Zone: Graduation!
Cool, cool, so I’m going to go with this for my headcanon character design so far since I started drawing right as I started listening to the episode. I am already in love, my gawd, and Travis’s NPCs are already making me excited. I love everything. I’m so ready for this campaign!
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We're (not) gods
Keyleth and Beau are opposites in a lot of ways, huh?
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I finally found time to do Cutthroat Chronicles? And I don’t completely hate it? Anyway I already have ideas for The Chosen Saga and you bet your ass it involves the BoB vs the Horsemen unless Murph takes it in a wildly different direction. Also might go back and clean up the old ones a bit? Idek.
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Trinyvale!
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Modify Memory
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