Ophelia (detail)
Arthur Hughes
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High As Hope. Portland. Photos by Lillie Eiger.
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I like to come up with horrible video game mechanic ideas designed to piss off certain subsections of gamers without effecting the gameplay experience of the average player.
For example, what if I made a completely normal action adventure game, but the final boss is inaccessible by any means until the in-game time reaches 3 hours? If the game had an average play time of 10 hours, this would not effect the average gamer. It would, however, piss off speedrunners. If I wanted to rub salt into the wounds, I could make that three hour limit have a variable of up to five minutes late or early. I think the runners would come after me with pitchforks
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I am once again thinking about digging holes
It's so fucked up that digging a bunch of holes works so well at reversing desertification
I hate that so much discourse into fighting climate change is talking about bioenginerring a special kind of seaweed that removes microplastics or whatever other venture-capital-viable startup idea when we have known for forever about shit like digging crescent shaped holes to catch rainwater and turning barren land hospitable
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Aliz Vekony
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they used to make smackable technology. you used to be able to hit your tv when it didn't work good.
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i really could write an essay on how shit is that we’ve completely abandoned the monster-of-the-week episode format even when rebooting shows that relied on it to replace them with grimdark edgy plotlines where nothing feels good or accomplished at the end of the day
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I think any inanimate thing you regularly care for becomes a little alive.
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Jitro v lese / Morning in the woods, Mařák, Julius Edvard (1832 - 1899 )
- Etching on Cardboard -
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by Konstantin Malanin
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Declaring bankruptcy after buying 1 sandwich and 2 books
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