I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
The finished result! I’m so ridiculously proud and pleased with how it turned out!
This was an ordinary door + 3 pieces of mdf board. I carved and sculpted them with my dremel multitool, inspired by the carvings I saw in Bali, mounted them and then painted and sanded the whole thing in several layers before adding a final tint of gold. 💙
The door and side panel I sculpted myself. The top carving is from Bali.
Everyone says NEVER TRACE!! THAT'S ART THEFT! Ok but we can do a little crime in the name of Learning.
Trace to learn, not to earn.
I like to take my own photos, but you can study whatever you want. Link back to original photos, and don't post copied artwork unless the artist is dead, cool with it, or both.
As always with learning, start every sketch with the intent to throw it away (trash for paper, quitting without saving for digital) This takes the pressure off and lets you make Bad Art, which is very important.
So let's make Bad Art of a Deer
because I happen to have one handy
Start with a photo of your subject in a nice/neutral pose with all four feet visible. (so not like me)
Freehand copy it. Try not to stylize, focusing instead of matching proportions and pose. Don't get too detailed!
It's ok if your art looks terrible and has broken legs. I've drawn LOTS of deer so I have a leg up. Everyone's art sucks in their own eyes and here's where mine went wrong:
Either lasso-distort (recommended for beginners) or redraw a copy of your first sketch with your reference behind it (scaled to match the main body of your sketch)
Put the original and modified sketches together and compare the differences. Write it down if you want. This shows you where your eyes saw things the wrong size, so you can correct for that next time.
After learning about both deer and yourself, try freehand copying again.
Marvel at your newfound knowledge and skill!
but there's always room for improvement
You can stop here and move on to your real drawing, Or do another freehand-fix-compare cycle. I actually overcorrected my "draws heads too big" and veered into "heads too small."
Another note on tracing: Learning HOW to trace is more important than anything you could learn By tracing. Draw the Anatomy, not the outline. In real life, things don't have outlines, they have bones.
These are from the same shoot which is extra useful for consistency. The lines are minimal and follow where the animals joints are, and only important parts are drawn.
You won't know what Important Parts means right off the bat, which is where in-depth study comes in. You need to do learn the hard parts to do the easy parts right.
Old missile silo’s go deep into the ground, but sometimes people buy the old rusty abandoned ones and make homes out of them. You’ve never seen anything like this one, though- someone made a farm out of it.
It looks like a farmhouse with a silo or castle-like tower on top of the property.
However, it still looks like an isolated military facility from the air, and it still has the old entrance.
We begin our tour on the top floor of the property that has a living area, kitchen, & bedroom.
Then, it’s all down from there, b/c it a missile silo, after all.
This home is so huge and complicated- notice the industrial style ceilings.
Down deeper is another, much larger kitchen.
How in the world did they build this place and get all this stuff inside?
As we ascend deeper down, there’s another living area with a kitchen.
Deeper underground.
Until we’re in the belly of the beast. They kept some of the cool old equipment.
Look at the huge workshop area.
This place is vast.
And, finally, the light of day at the back entrance.
Early spring to late summer. The zinnias and marigolds are growing strong, there's monarchs all over my milkweed, and the rabbits keep eating my Salvia for some goddamn reason
Frog game! I’m not exactly sure how it goes, but I’m guessing you shoot little balls with the paddle and try to get them in the frog’s mouth? Whatever it is, it’s awesome and I would totally play it
After that reminder of how fuckin dope the description of the rich Volva looked, am now torn between next project being the start of the Eivor tunic or making that black (IE; dark blue) cloak adorned with precious gemstones.
I already have a dark blue Norse dress made of very fine ink-blue wool and a staff.
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