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slime-sandwhich-nom · 18 hours
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I love those "asking cosplayers at a con what their day job is" videos because it's always like
*muffled voice issuing from a huge suit of armor* im a cybersecurity specialist
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slime-sandwhich-nom · 18 hours
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in the hour or so it took me to draw this op turned reblogs off
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slime-sandwhich-nom · 18 hours
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slime-sandwhich-nom · 18 hours
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I just heard about this for the first time but apparently my mom and dad actually had like a pretty big fight when I first came out as trans. My mom was behind me 100% and my dad was like "it's just a phase" so they got into an argument and after that they just didn't speak to eachother for like several years?? The first time they met in person after that was like a week before I had my surgery. My dad's come around at this point. I had no idea any of this happened.
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slime-sandwhich-nom · 18 hours
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Another dream comic. Had a dream where I was tied to a chair in a dark room and some hooded figures killed me after I begged for my life—but then I got caught in a time loop and so I kept trying to figure out what I could say to get them to not shoot me but they killed me no matter what I said. Started just shouting random stuff eventually.
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slime-sandwhich-nom · 18 hours
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slime-sandwhich-nom · 18 hours
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Game concept that's probably already been done: A videogame about possession, where you, the player, are the foreign entity possessing the character you are playing as.
The story's whole point is to get you out of the protagonist's head, and since you want to complete the game, it's presumable that you therefore want to help the protagonist get rid of you. While you control the playable character's body, their narration is their own, and frequently comments on what you're making them do, with remarks like "ugh, can we focus? we need to go to the thing" when you start twiddling with pointless things instead of progressing the plot.
And occasionally the character just refuses to do what you want them to do. Instead of an invisible wall barring you from going beyond the boundaries of the game, the character consciously halts and tells you "no, that's far enough. We can't just wander off." If you try to make the character attack NPCs that you can't fight, they shudder and shake their head, going "no, what's wrong with you? She's my friend!"
At first the game kind of railroads what you need to do next, which is specifically by the character you're controlling refusing to do what you're trying to make them do. Their whole goal is to get rid of you, get this evil damn thing out of their head. But gradually you can build up trust with the character, by leading them to things they want or need, and keeping them out of danger.
Consequently, allowing the character to die or get injured makes them harder to control, and more likely to refuse to do as you want. And the less they trust you, the harder the game is. While the sliding scale of trust might not be a visible mechanic in the game, you can hear it in the tone in which they talk to you. The voice lines are mostly the same, but when you start leading the character to a random direction, the same "where are you taking me?" can either be calm but intrigued, or distressed and afraid.
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slime-sandwhich-nom · 18 hours
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slime-sandwhich-nom · 18 hours
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i think it is important to recognize the ways in which your favorite thing sucks. i think it keeps u normal
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slime-sandwhich-nom · 18 hours
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slime-sandwhich-nom · 18 hours
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Teeth are bullshit. What do you mean you’re decaying. Get a fucking grip. You’re a bone now act like it. You don’t see my finger bones decaying from jerking it too much now do you
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slime-sandwhich-nom · 18 hours
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slime-sandwhich-nom · 18 hours
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Wizard worm just emerged from a wizarding hole! Lucky you!!!✨🪱🪄🍀
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slime-sandwhich-nom · 18 hours
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slime-sandwhich-nom · 18 hours
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slime-sandwhich-nom · 18 hours
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slime-sandwhich-nom · 18 hours
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I cant believe this tweet is how I find out
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