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snocks-edenshazar · 3 years
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Having just been born in a laundromat, this snock will never truly be able to tell which of the machines is its real mother.
The shading in this game attempts to answer the age-old question: what would the world look like through the lens of a button haphazardly sewn to a sentient sock?
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snocks-edenshazar · 3 years
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A confused snock in the wild, trying to make sense of this crazy world.
The character controller was built to sell the awkward movement of a young snock, with the mannerisms expected from a hand-operated sock puppet.
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snocks-edenshazar · 3 years
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Early mechanical tests. Core features are the slithering movement, encouraged by a smooth speed bonus when moving from side to side, and the ability to grab onto both static and dynamic objects in the world in a believable manner.
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snocks-edenshazar · 3 years
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A snock in its natural habitat: any place slowly descending into whimsical chaos.
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snocks-edenshazar · 3 years
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Early concept art that later led to the toon-ish shading, and which was almost directly translated into the 3D model. Variations of patterns and characteristics, such as the dangling button, are planned features.
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snocks-edenshazar · 3 years
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snocks-edenshazar · 3 years
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