A physically-based sentient snake sock puppet simulator, currently in solo development in Unity, originally an excuse to learn various game making skills from scratch. When a laundry machine tumbles and turns, inadvertently packing half its load into a single sock, a snock is born. New to existence, it's a clumsy and panicked creature, learning to move and searching for meaning along with the player. The character is entirely procedurally and physically animated, and interacts with physical objects in the world as the main navigation and problem solving mechanics. Everything in this project is made entirely by me.
Having just been born in a laundromat, this snock will never truly be able to tell which of the machines is its real mother.
The shading in this game attempts to answer the age-old question: what would the world look like through the lens of a button haphazardly sewn to a sentient sock?
Early mechanical tests. Core features are the slithering movement, encouraged by a smooth speed bonus when moving from side to side, and the ability to grab onto both static and dynamic objects in the world in a believable manner.
Early concept art that later led to the toon-ish shading, and which was almost directly translated into the 3D model. Variations of patterns and characteristics, such as the dangling button, are planned features.