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solowingrazgriz · 28 days
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Right, considering the current state of corporate politics on this site, and that it seems that only those affected seem to be actively speaking on the matter, it is up to I, the only fucking cishet on tumblr, to drag this out to a wider audience.
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REBLOG IF YOUR ACCOUNT IS A TRANSFEM SAFE SPACE.
We need to show these higher ups how much we truly value them.
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solowingrazgriz · 1 month
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Twitter thread by Melissa Caruso about a labyrinthine magical bookstore in Syracuse, NY. Link to the first tweet in the thread; most pictures have image descriptions! Now here are the screenshots of that thread:
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And then a hero of the labyrinthine magical bookstores of the world put all the bookstores that people listed in the replies on a map! (Google Maps link)
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solowingrazgriz · 1 month
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DM Tip: Creating a Campaign Skeleton
Learning to be a better dungeonmaster was a protracted process. A younger me was often so stressed out by the desire to be a better artist that I'd have legitimately mauled a person if it would've revealed to me the wisdom I sought (with my hands or even an actual maul given the chance).
One of my biggest hurdles was the idea of a universal framework for d&d adventures, a guideline that would tell me if the things I was creating were on the right track. It was sorely needed, I loved the process of being creative but without an understanding of how my creative energy was best used I ended up sinking days, weeks, or even months worth of energy into projects that went nowhere. Worse yet, when I DID get a chance to put my ideas into practice at the table they'd frequently spiral out of control and crash, resulting in even more stress.
Over time I learned from these mistakes, I got better, and then I got good. I moved from conscious incompetence to competence, and I ended up having a run of absolutely stellar campaigns that were everything my younger self could have dreamed of: stable, enjoyable, meaningful, and most importantly an absolute delight to my players. Routinely I'd have people, including folks that'd only played with me a few times, mention that getting together to roll dice and listen to me babel on in silly voices was a highlight of their week.
It was as one of these campaigns began to wind down (three years! a satisfying conclusion on the horizon!) and I started looking for a followup scenario that I decided to study all my really successful campaigns and figure out what connected them. The end result was something I'd been looking for for nearly a decade, a reliable format that I could build campaigns around.
I want to preface this section with the understanding that while this information is laid out in a vaguely chronological fashion there's no guarantee that these ideas will occur to you in any particular order. Inspiration is a funny thing, and each idea flows into the others to make a cohesive whole. Due to foreshadowing and setup reasons you're also going to need a pretty solid idea about all of these when starting a campaign, though exact details will likely change/ can be vague up until the moment they're needed.
The Reason: Who are we and what are we doing?
Gives your players a solid background to build their characters around and give them a reason to travel together, rather than having to ad lib one on the spot. Likewise sets expectations of what the campaign is "about" that you can build on or subvert in time. The reason doesn't need to hold true for the entire game, just long enough to serve as a framing device. EG: The Witcher starts out as a "monster of the week" setup and then uses that framework to pivot into politics and prophecy once we've seen the premise play out.
The Pilot/Crashtest Adventure: What's first?
I’ve already written about these, but the general concept is to give your party a mostly contained first outing that doesn’t have any larger bearing on the plot so they can focus on learning how their characters play/building the party dynamic.  By the time the party's finished this first adventure they'll have already started putting down roots in the world: they'll have in jokes, npcs they've started to care about, an understanding of what's on the horizon, and an idea of where they want to go next.
The Central Gameplay Pillar: How does this all work?
It's important to have an idea what your campaign is going to be about in a mechanical sense in addition to its plot and themes. There is a difference between an adventure that has the party delve a dungeon, and a dungeoncrawling focused campaign. I like to lead with these outright during the campaign pitch so that players can know what they're getting into. Your playgroup will likely have strong opinions about what they like and dislike, even if they don't have the words to describe it, so you might need to explain the ideas for them.
The Hub: Where are we?
I think every good campaign has a hub, some kind of settlement that the party returns to between adventures to offload loot, pick up supplies, and sift through the latest gossip to look for the next questhook. Letting the party return to the same place lets them build up a relationship with it, clarifying the picture in their mind as new details are added and they grow more and more attached. It's possible to have multiple hubs over the course of a campaign, but I'd advise really only having one per arc to best concentrate your efforts. Fill up your hub with distractions and side adventures, shorter stories that the party can get tangled up in while the larger adventure slowly reveals itself. Returning to the same hub also means returning to a familiar and expanding cast of NPCs, which helps your party become more and more invested in the setting
The Main Event: What's going to happen?
Here we get to the meat of the issue, the big story you want to be telling using this campaign. To pull off the sick narrative kickflip you wish to perform, you're going to need to lay a lot of groundwork, seeding in details left and right as well as giving the party a chance to stumble across evidence of your schemes without ever realizing the whole thing. To do this, you're going to work in the building blocks of your big reveal/twist/pending disaster into the setting along with those side adventures from the hub. This will give your party an idea that something is going on, but with more pressing matters to take care of they're going to be distracted up until the moment you decide to pull the trigger.
The Setting: What's over there?
While things like genre and tone are definitely things you should have a handle on from the outset, I personally feel like the details of a setting are best constructed on an ad hoc basis, either in a direct response to something required by part of the narrative (be it side story or main event), or pencilled in at the margins as the party explores the world.. That said, creation of the hub and setting often go hand in hand because it's important to match the settlement to the environment and then shape the environment to the quests inside the settlement. As for what's beyond your hub, I happen to have just written something about building out settings.
Now, this next option is one that I recommend you start thinking about only once your campaign is fully underway, so it doesn't clog up your creative process by focusing on something that you might not even get to
The Change: What the fuck?
A little while after the main event has kicked off and your party is off on the quest that will turn them from mere adventurers into heroes, they start to hear rumours of strange happenings. It's certainly not related to the present scenario, it may even be an unexpected windfall, but it's not something they have time to look into. Time ticks on, the land is saved, and the party is able to enjoy their victory lap as well as some dearly needed time off. Before they can get comfortable however they're slammed by some strange occurrence that they could have never predicted that changes the state of the world. A neighbouring kingdom invades, an important ally is murdered and they're blamed for it, a dragon starts rampaging through the realm. Its important that this event is outside the party's skillset, not necessarily diametrically opposed, but counter to what they were planning
artsource
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solowingrazgriz · 1 month
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To illustrate this post by @mayahawkse I would like to visualize to you the difference:
A post in 2023:
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A post in 2014:
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A zoom out of the same post:
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This is what a community looks like.
See how in 2023 almost all of the reblogs come from the OP, from their few hours/days in the tag search. Meanwhile in 2014 the % of reblogs from OP is insignificant, because most of the reblogs come from the reblogs within the fandom, within the micro-communities formed there. You didn't need to rely on tags, or search, or being featured. Because the community took care of you, made sure to pass the work between themselves and onto their blog and exposed their followers to it. It kept works alive for years.
It's not JUST the reblog/like ratio that causing this issue, it's the type of interaction people have. They're content with scrolling and liking the search engine, instead of actually having a reblogging relationship with other blogs in their community.
Anyways, if you want to see more content you like, the only true way to make it happen is to reblog it. Likes do not forward content in no way but making OP feel nice. Reblogs on the other hand make content eternal. They make it relevant, they make it exist outside of a fickle tumblr search that hardly works on the best of days.
If you want more of something, reblog it.
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solowingrazgriz · 2 months
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solowingrazgriz · 2 months
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For people with anxiety about filing taxes, here’s what things that happen when you make a mistake on your tax return:
- it gets corrected
- you get a letter in the mail either asking for some additional information or a letter showing the adjustment
- you pay the amount (there’s options for payment plans too!) or get a refund
Things that do not happen
- you’re “in trouble”
- you are charged with fraud
- you go to jail
I know that most people are probably just joking/exaggerating when they say a mistake on their return means they get thrown in jail but when I worked with the public I always would encounter people who believed that would happen and they would be panicking about it. So I like to put this out there every year because if I can even prevent one person from feeling that way, it’s worth it
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solowingrazgriz · 2 months
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solowingrazgriz · 2 months
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solowingrazgriz · 2 months
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I get where the theming is coming from, but from the outside (I haven't played Magic in years, I like reading your design insights though) the "Commit a Crime" stuff looks like it is going to be treated like Gotcha by the players. Certainly "we'll see", but it looks/smells very similar from where I'm sitting.
It will cause inaction? You are encouraged to commit crimes, so it incentivizes interaction, not deter it.
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solowingrazgriz · 2 months
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Being a gamemaster can be a real learning experience.
And I don't just mean that you learn more about yourself and your friends, but that you might find yourself up a 3 in the night looking up what a howdah pistol is, the difference between a car and a sub-compact car, the average size of a yacht and the social policies of pre-Meiji Japan.
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solowingrazgriz · 3 months
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Tech how-to article written like a recipe. Is that anything? Fuck it.
Old-Fashioned Setting Up a Password Manager
For this project you will need:
One computer
One full-featured browser
One pre-made email account, not shared and logged-in
2-5 possible passwords
5-10 accounts to get started with storing passwords.
Before you begin pre-load your computer, logging in to your email account. You can save later prep time by having your primary social media accounts, banking information, email account, and online bills ready to hand.
Go to bitwarden.com and select "create account"; be sure to select "free account" - you can jazz it up later but we're learning the basics now.
Create the account using your primary email address as the login name and one long (but not complicated!) password that you are certain you can remember but is not widely shared online. This is a great way to use information about your favorite movies or songs, not a great place for your kid's or pet's names.
Set up your password hint with a good reminder; be sure to note any punctuation you added, for instance a comma to separate lines of a song or an exclamation point between words of a movie title.
Verify your email account with the password manager, then set up a new password for your email. You may need a phone or access to your extant 2FA tools for this step. Create a login in the password manager, add your email address, and generate a new password, then save the entry. Go to your email account, select "security" and "change password" - enter your old password to confirm then paste your new password manager generated password into the provided text boxes, and save. Log out of your email account, then log back in with your new password. You will need to do this on all of your devices, so make sure you're using a password manager that is accessible across platforms - Bitwarden is recommended for a reason, this is a place where you don't want to skimp when making substitutions!
Repeat the process of resetting passwords to taste; you don't need to do everything all at once, but it's best to start with a serving of 5-8 to get used to the process.
Time: 30min to 2hr DOE Expense: Literally Free Value: Priceless i never have to remember a fucking password again and now neither do you.
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solowingrazgriz · 4 months
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2023 Bucket
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This is a bucket. Anything you don't want to take with you into 2024, feel free to drop it in the bucket. I will be burning the contents (with Hellfire) at exactly 11:59pm on New Year's Eve.
You don't have to type anything, at all. Just reblog the bucket and your intentions will be known by the universe. Or the bucket. Or whatever you like.
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solowingrazgriz · 5 months
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solowingrazgriz · 5 months
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WotC got caught stealth-editing a lot of their PDF back catalogue again, and some of the changes are just bizarre. Mentions of racism, even as fantastical as the Beholders' extreme xenophobia, and slavery and slavers, were erased. So what are the bad guys even doing in this high-fantasy pulp adventure world, embezzlement?
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solowingrazgriz · 6 months
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Y’ever read something and have understanding that has eluded you interminably suddenly stop, curl up, and snuggle neatly into a fold in your brain because a new way way opened to it?
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solowingrazgriz · 6 months
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“Parents should leave books lying around marked ‘forbidden’ if they want their children to read.”
— Doris Lessing (b. 22 October 1919)
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solowingrazgriz · 7 months
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man how the fuck are they going to explain payday 3 with how payday 2 ended.
do y'all even know how payday 2 ended??? the fact that you're all reincarnated ancient babylonian trickster gods and the virus from left 4 dead kills bain in an underground mayan ritual alter while you fight ancient alien shadow people and giancarlo esposito yells at you and then after you kill the shadow aliens bain does a time reset but also gets reincarnated as the president of the united states of america??? and all of this ancient mayan alien conspiracy was uncovered by john wick, jacket of hotline miami, and some british guy?????
how do you come back from that??????
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