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#(Marina is also the only one on this show who has been consistently intelligent)
sage-nebula · 5 years
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I just finished episode fourteen of Good Morning Call and there’s something I need to talk about for a second.
So by this point in the series, Uehara and Nao are officially a couple (which is one refreshing thing about this series, I feel; it’s not will-they-won’t-they until the end, we actually get to see them be a couple for most of the series I think), and things are . . . or should be . . . going fine. The problem is that even though Uehara has confessed his feelings (granted he was tricked into it by Yuri, but nonetheless), and even though Uehara has made it clear that he appreciates her romantic gestures and reciprocates (e.g. he bought all those milk puddings for her in return for her Valentine’s cake because that’s what she told him she’d want), and even though they’ve kissed multiple times, and even though he’s told her time and again that she’s the only person he’s interested in . . . Nao is constantly bogged down by insecurities, and in my eyes it’s really causing a strain on the relationship.
I haven’t ventured too much into the tags or sitewide search for this show yet because I don’t want too many things spoiled for me in advance, and I haven’t read the manga either. But from the little I have seen it seems like most people hate Uehara for “being a jerk” or “not sharing interests with Nao” or whatever else, whereas no one seems to point out the fact that these problems that these two have in their relationship stem from Nao’s own insecurities and the problems that she creates in her own mind. 
Like . . . let’s take the “love triangle” with Yuri, for example.
For the first half of season one, Uehara’s sister-in-law Yuri was a major character. Uehara had romantic feelings for Yuri for a very long time, but she chose to marry his brother instead, and so he moved out as a way of moving on. At no point is it ever in question whether Yuri and Uehara will get together. Even when Yuri starts having troubles in her marriage (due to misunderstandings and a lack of communication), she makes it clear over, and over again that not only does she only see Uehara as a little brother, but also that she supports him and Nao being together. And she tells Nao this! Multiple times! Even if Uehara still had feelings for Yuri, Yuri makes it abundantly clear that she does not have feelings for Uehara. The odds of them getting together a straight nil. There is absolutely no chance of it, ever. Yuri knows this, Uehara knows this . . .
And yet Nao . . . fabricates this love triangle in her own damn mind.
She angsts so much over the fact that Uehara had feelings for Yuri. She gets jealous to the point of wanting to move out when she learns that Uehara let Yuri stay the night, despite the fact that Nao herself had agreed to let Yuri stay the night in previous episodes! Like, I get it, it’s hard knowing that the person you have feelings for had feelings for someone else---but when they and the other person make it clear that there will never be a thing between them, and when the other person tells you over and over again that they support your relationship with the person you like, you have GOT to accept that. Continuing to convince yourself otherwise is doing nothing but hurting you and the other people involved.
And the thing is, Nao keeps doing this. Once Yuri leaves the picture, Kitaura comes in. Kitaura is a lesbian, although to be fair Nao doesn’t know this at first, so that’s number one. But number two is the fact that Nao works herself into a frenzy because other people in the school are saying that Kitaura and Uehara would be a good match (and it’s other girls saying this, which is ??? since you’d think they’d want him to be single like at the start of the series, but whatever), and also Marina---in a rare instance of her forgetting that she’s the only person on this show who is smart---sold Nao on the “enemies to lovers” deal because Kitaura and Uehara were always quarreling. The thing is, Uehara doesn’t show any romantic interest in Kitaura whatsoever. He straight up says he doesn’t remember her even though she has a grudge against him. The most he ever says about her is that she’s a nice person. That’s it. Nao doesn’t ask him directly if he has feelings for Kitaura, but it should be more than obvious that he doesn’t given the fact that he . . . you know . . . doesn’t talk about her, and is pretty blasé about her when asked. But still, Nao frets and worries and feels insecure and jealous, because CLEARLY there’s something going on, or there will be soon, particularly since (GASP!) Kitaura and Uehara have similar tastes in movies. Anyway, this whole thing culminates in Nao deciding that she needs to study up on all of Uehara’s interests and change herself to be less of a disaster and more put together, which leads to Issei (the new secondary love interest for Nao, whom she was ranting to) telling her that both people in a couple should work to change and be better for one another, which is true. Nao is taken aback by this, but it doesn’t seem to have dissuaded her from the idea that she needs to step up her game and change herself. And the thing is . . .
Look.
Are there ways in which Uehara could improve? Sure. Uehara is tsundere to his core. He tends to hide when he feels jealous, and brushes off showing his more vulnerable feelings except for moments when the two of them are completely alone. He’s reserved and aloof by nature, and he’s independent, so he doesn’t mind doing things on his own / having Nao do things on her own, rather than thinking about the two of them doing things as a couple. He also doesn’t seem fond of PDA, which is probably why he doesn’t really hold hands with her in public very often. Uehara could definitely learn to be more open about his feelings, and could make more of an effort to plan dates for the two of them, definitely. Additionally, I of course agree 100% with Issei that it should never be one person in a relationship changing, but two if changes need to happen.
HOWEVER.
Uehara has never once expressed that he thinks Nao should change, or that he wants her to. This idea that she has that she has to learn all about foreign films or that she has to, I don’t know, be more serious all the time? That came entirely from her own mind. Uehara has told her that he has romantic feelings for her. He’s told her that she’s the only person he’s interested in. He’s kissed her, he’s held her, he’s raced back to their apartment during a blackout to be there for her, he took care of her on Christmas Eve when she was sick and brought her the Christmas cake she wanted, he agreed to her Valentine’s Date (even if he wasn’t able to make it), he bought all those milk puddings for her, and so on and so forth. Uehara has made it pretty clear that he likes her as she is, he’s interested in her as she is now. Hell, he even got so jealous over her fake date with Issei that he wanted her to quit her job (because she works at the ramen shop that Issei’s dad owns), which he told her! (ofc she didn’t quit but it was still him feeling jealous, and that’s how she took it, and she was happy about it.) All of this, and yet she still is convinced that she has to change for him, that she’s not good enough for him, even though he’s told her and shown her time and again that she is.
In the most recent episode I watched, they were alone at a hot springs resort together, and they were originally going to share a room. But then Uehara went to sleep in a different one, and she asked him if it was because he didn’t think she was attractive. His response?
“Being with you is really exhausting.”
He then goes on to explain that he wants to be in a different room because he’s super attracted to her and wants to make sure that he doesn’t make a move on her (as in seduce her, not assault her). But that first line? 100% accurate. Because it’s like no matter what he does, Nao continues to be highkey insecure and think that she’s not good enough. It doesn’t matter how many times he says it, how many times he shows it. It’s like she has no object permanence when it comes to how he feels about her. If he’s not showering her with affection 24/7, suddenly she’s unsure whether he likes her at all. And the thing is . . .
That’s not healthy.
Like I’ve seen people criticize this relationship because Uehara is “too mean,” but the thing is, not only is Uehara not actually a cruel person (he’s just tsun), but Nao knew who he was when she decided to start pursuing him, and definitely knew after. These two live together, for godsake. Uehara is reserved, aloof, independent. He’s not very good about showing vulnerable feelings. He’s very blunt and to the point. Nao knew this about him when she decided to date him, she has known it for a while. Yet she keeps picturing him in her fantasies as this guy spinning long romantic, poetic lines, showering her in roses and whatever else. That’s not who Uehara is, and it’s not who he should have to be to make her happy if she truly loves him and not just the way he looks. But even setting that aside, constantly demanding that your partner prove they love you over, and over, and over again . . . it IS exhausting. It IS tiring. Because at the end of the day, it sounds an awful lot like Nao just doesn’t trust Uehara. Sure, this is perhaps partly rooted in her own insecurities about herself, but it’s more like it’s rooted in her insecurities about Uehara’s faithfulness and their relationship despite the fact that he’s never given her a reason to doubt it. And the worst part is, she won’t even ASK him about it, she won’t even TALK to him about it, she just catastrophizes and drags all of her friends into her newest romantic woes and creates an entire shenanigan while he’s standing off to the side wondering just what the hell is going on. (And then, of course, he gets the new secondary love interest yelling at him, which doesn’t help matters when there wasn’t a problem until Nao imagined one out of thin air.)
At the end of the day, what I’m trying to say is . . . if Uehara wanted Nao to change (beyond wanting her to stop catastrophizing problems where they don’t exist), then yeah, I’d say that he should change, too. But he hasn’t expressed that. Instead, he’s made it clear he’s interested in her the way she is. So in that sense, I think the only thing that needs to change is that Nao needs to stop being so insecure. Because to be honest, I’m 100% in agreement with Uehara on this one: It’s exhausting. 
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biot08 · 4 years
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REBOOT
An Introductory Document for a possible roleplaying system for the Guardians. Length warning. This might not make a lot of sense if you’re not part of the community I’m posting it for.
Welcome to the Guardians!
Welcome, recruit! You have either chosen, or been chosen, to join our organization as the as one of the guardians of the metaverse. Many of you will have been assigned here by some other organization as part of provisions spelled out in our UN charter. Others of you are volunteers, having learned about the metaverse, and given the choice between turning your back or lending a helping hand, have decided to become one of us. Some of you are citizens of the metaverse, now members of our team. Regardless of your motivations or what brought you here now, you are now part of the Guardian team. We are happy to have you onboard, and hopefully this document will help you orient yourself quickly.
Before we can explain our mission, however, perhaps it is best to explain what it is that caused us to be formed.
JAUNT
The metaverse goes by many names. Jauntspace, imagination space, the multiverse, the collective consciousness. In all cases, they are all referring to the same place. The place, outside of our reality, where the many worlds of human imagination exist.
Imagine if you will, a roleplaying game that you are participating in. The shared mental space you and your fellow players are imagining? It not only can often feel real to you and your board, but in a sense, it is real - there is a projection of it that exists out in imagination space. We can travel there, using a Jaunt device, and explore these places, not just in our minds, but in person. The Jaunt device allows us to 'take a jaunt', temporarily transitioning a person out into Jaunt space, and allowing them to travel to the many worlds, which we call Systems. Once there, we can interact with these worlds in person. A Guardian very well may visit a Dungeons and Dragons campaign world in one week, and then find themselves in a seedy nightclub in Shadowrun the next. From the anime hijinks of Big Eyes Small Mouth to the technofuturism of Eclipse Phase, the many Systems are open to us for travel.
You will find the details of how all of this works later in this very document, but for now, you know enough to bring us to a discussion about our overall mission.
MISSION
External organizations have many different views of our mission. Most governments view us as a police or military force, patrolling Jaunt space for abnormalities and enforcing a certain level of normalcy. Scientists, both scientific and natural, view us primarily as explorers, mapping out both the limits and implications of Jauntspace. Those System denizens who are aware of us have a varied and mixed view of us. Some of them see us as peacemakers and forces of good, others as tyrants. Many creatives view us a necessary burden, helping maintain intellectual properties in much the same way a writer may establish their canon or a lawyer may sue for rights to a character. And at least one detractor has described us as 'little more than busybody wanna-be cosmic janitors'.
None of these views are wholly right, but none of them are wholly wrong - not even the snide comment about janitors. Ever since the discovery of Jaunt, we have learned much about the metaverse out there, and its affects on reality - and the affects of reality on it. Our job is to watch it, learn from it, and try to establish stability where we can, as well as prevent abuses of the ability to traverse Systems.
We view ourselves as defenders of the metaverse, and an integral part of exploring the shared human experience.
LOCATION
The Guardian HQ is the Guardian Outpost in California, United State of Aerica, Earth Prime, taking up a portion of land previously allocated to the Vandenberg Airforce Base Launch Command. The campus hosts a number of different facilities and has many services available. The Outpost main is the location of quarters for our various personnel, as well as lounges for rest and recuperation. Food is available in the lounges, or can be provided directly in living quarters, though we also boast a shared cafeteria capable of meeting a wide array of dietary requirements. Due to the nature of our mission and the availability and quality of our living space, most Guardians elect to live on campus.
Outside of staff support buildings, we also have a number of buildings to meet various mission needs. Some of our buildings are dedicated to duplicating common System environments, the most popular of which is the biodome containing the large and expansive gardens. Some Guardians spend their time working here, a few live here, but all are welcome to enjoy the environment provided by the gardens, full of both local and exotic System plants.
The vehicle pool consists of a garage, a hanger, and an uncovered outdoor lot. We also have a marina that provides us with access to the waterfront. Other facilities available include a medical ward, the research and development department, and various briefing and study rooms. The Jaunt facility and its power plant are located on the far end of a tunnel a short distance away from the central campus area. Metaspacial Cartography is a large facility where we map and monitor Jauntspace from, and it has its own building, also at the end of a tunnel a short distance away from central campus.
A DAY IN THE LIFE
So what exactly does it mean for you, now that you're a Guardian?
Hopefully you were assigned a mentor and given a room assignment upon arrival to the campus. If not, then you can either speak to the Guardian on duty in reception, or, if you are confident in your ability to orient yourself, you can ask the Outpost AI, RollBot.exe, for help. To speak with RollBot.exe, simply say her name, and she will appear momentarily in your vicinity. You can think of RollBot.exe as an artificially intelligent hologram. She can answer questions, show you around, and otherwise help you on your early days in the Outpost.
For your first few days in the Outpost, not much is expected of you. You should have been assigned a duty section, and given instructions on who you'll be reporting to. Your early days will consist of performing duty section activities, typically cleaning and food service, as well as simple monitoring duties designed to get you up to speed on the nature of Jauntspace. You will also be given guidance on what to study, though hopefully this guide will get you up to speed fairly quickly.
Once you are fully oriented and feel capable, you may be asked to perform missions. Do not worry if you do not understand some of the terms that you will be reading shortly, as they will be explained later. Guardian missions frequently involve travelling out into Jauntspace, and less frequently will require activity here on Earth around the world. A mission will generally begin with a mission briefing, in which the Guardian in charge of the mission may ask for you directly, or put out a general call for volunteers. The the briefing, the Guardian in Charge (GIC) will give out the parameters of the mission, objectives intended to be met, and known risks. Missions into Jaunt are many and varied. Most of our missions are to Systems, and run the gamut from artifact retrieval, to investigating a disturbance, to intelligence gathering operations. Less frequently the mission will be to Jaunt itself, usually in an effort to explore and map the imagination space, track events in Jaunt space, and perform basic scientific observation.
Once the mission briefing is complete, you will be issued or asked to retrieve any equipment you may need that is pertinent to the mission. If the mission is to a System, you will be given a Conversion Matrix, or CM, to help stabilise you to the System's physics rule set. Once you and your team are prepared, you will report to the Jaunt facility. The Jaunt device is contained in a room. You simply stand on the Jaunt platform, and the technician on duty will then proceed to send you and your team on their Jaunt.
Most Guardians find Jaunting disorienting. A Jaunt begins with transitioning you into Jaunt space, an experience that is described differently by different people, and which we will explain more about later. You will spend a short period of time transiting through Jaunt; it is recommended that you simply relax and allow the Jaunt to occur. Most of imagination space appears to be a large nebulous space, with shifting colors, generally appearing as gold with a faint translucent oil-slick effect flowing through and around it. Off in the 'distance' you should be able to see other Systems, which will take on various apperances. Some appear as opaque spheres, others as small versions of their realities that you can see from the outside, and others as floating islands, distant Neverlands waiting to be explored.
As you approach a System, you will feel a slight gravity to it, both physical and mental, tugging you towards it. At the system boundary, you will generally feel a moment of disorientation, and will find yourself in the system. Your CM at this point will do what it can to adapt you to the local system physics. What happens now will vary greatly depending on the System and your mission. During your mission, you should be in constant wireless communication with the Outpost, though some systems make this more difficult than others. Once you have achieved your mission objectives, or have otherwise decided to terminate the mission, you will inform the Outpost, and they will Jaunt you back home.
Once you are back at the Outpost, you are expected to turn in your equipment. Generally at this point there will be a debrief. Afterwards, however, you will be free to return to your other duties or day to day life.
CLOSING
Anyway, that is basically what it is like to be a Guardian, and what it is we do. The rest of this document contains appendices that contain technical data you will hopefully find helpful in your duties as a Guardian. Again, welcome aboard, and good luck!
APPENDIX A: BACKGROUND
JAUNTSPACE
Jauntspace, the metaverse, the multiverse, imagination space, the collective consciousness, all are describing the same thing - the space that our imagination exists in. It is best to think of it perhaps as a realm of reality that exists in parallel with ours, influencing and being influenced by the consciousness of every intelligence that we know of. Jauntspace is the connecting area between Systems, surrounding them and flowing around and through them. Most people experience it as a vast area of a golden hue, with gentle translucent threads of other colors weaving through it. It is a three dimensional space that we can travel through, generally with the help of a Jaunt device. It feels a little thicker than normal air. Systems appear dotted throughout the landscape of Jauntspace, and they take on many forms. Some appear as hazy illusions, others as solid spheres, and others as an island floating on indistinct clouds. In all cases, whether visible or not, there is a System boundary that seperates the world of a System from Jauntspace.
Jauntspace is frequently also called imagination space, but this is a bit of a misnomer, as imagination space is only the aree of Jauntspace where our mission is most focused. In reality, Jauntspace is better thought of as a metaverse of all collective consiousness. It is only a pseudo three dimensional space - in reality, it does not map to real space at all, nor is its dimensionality fixed. Indeed, distances between places in Jauntspace seem to depend more on their conceptual distance, rather than on any idea of physical distance. For example, two Systems based on Science Fiction will tend to be rather close to each other, while a System based on a children's cartoon about small taking animals in a modern human setting will tend to be quite far from a System based on a medieval fantasy epic. In addition, while we primarily deal with Systems - areas of shared imagination - other concepts and experiences are also found in Jauntspace. If one imagines navigating between systems as movement along the usual three axis we are familiar with in the real world, then it is possible to move 'deeper' or 'shallower' in Jauntspace as well. Moving deeper into Jauntspace means moving out of imagination space and closer to emotional space. These areas are more primal and nature, and tend to not have Systems as such. Also, the color of Jauntspace begins to shift as one moves into the emotional strata. Moving 'shallower' in Jauntspace takes one away from the imagination space of the Systems, and into higher conceptual areas of human cognition. Here exists more abstract shared ideas, such as language and mathematics. When moving into these areas, Jauntspace colors become encreasingly desaturated, tending towards grays and whites.
Jauntspace is not infinite, no more than the whole of human experience is infinite. While it is countless, in the sense that humans will continue to come up with new ideas, it is not endless, and as such Jauntspace does have boundaries. Generally while traversing imagination space, the traveller who is freely moving in Jauntspace will eventually find themselves looping back around as one genre leads to another leads to another and eventually back around again. If one moves too far deep into the emotional territory, they will eventually encounter the deep fear spectrum, beyond which lies the Boundary. If one moves up, towards the more abstract conceptual areas, one will eventually reach the Pale, where ideas become so abstract that they start to lose meaning.
It is worth noting here as an aside that Jauntspace is not, generally, safe. Even in the bands of imagination space where we spend most of our time, Jauntspace has a feedback effect on anything in it. Objects or people who spend too much time out in Jauntspace will, without some sort of stabilising influence, start to lose integrity as the whims and flows of Jauntspace being to intermingle with their being. Imagine it being as if, by moving into Jauntspace, you become a collection of thoughts in the shared human consciousness. While this is not quite accurate, the conclusion that we can draw from the analogy is reasonably so. You can become part of the thoughts of mankind, losing yourself in the proces; or become forgotton, parts of you falling away to become fuel for for future thoughts and ideas. The Jaunt device (which we will explain in its own section) provides shielding from these effects, but if you for some reason become stranded in Jaunt space, it is imperative that you focus, and attempt to make your way to a System. Travelling through Jaunt unaided is said to be many things by many people; some describe it as 'swimming with your mind', others feel it is more like 'walking with your thoughts in a stiff breeze'. Whatever the case, it is possible, with some focus, to 'steer' yourself in Jauntspace, and make your way to a conceptual space you find familiar. Generally this is done by trying to visualise a System you are familiar with, and focusing on that to the exclusion of all else. In much the same way Jauntspace influences you, you can influnce it, and generally, focusing in this matter will bring you to a System boundary, where you can transition to a safer locale until another Guardian team can be sent out to retrieve you.
In so far as Jauntspace is not safe in general, there are more and less safe areas in it. The emotional spectrum is particulary unsafe. As more instinctual and fundamental than imagination space, it does not afford the same flexibility that imagination space does; its negative effects tend to take place far faster. In addition, the same as the rest of Jauntspace, you influence it and it influences you. However, your influence on it is far less, and its influence on you is far greater, making focus difficult. In addition, this influence will tend to be emotional in nature corresponding to the emotional band you are in, leading you to unwarranted feelings of joy, anger, disgust, and near the Boundary, at the lowest layer, fear. Fortunately, so long as you realise these feelings are unnatural, you will tend to be pushed out of the emotional spectrum and back into imagination space. However, if your 'true' emotional state aligns with that of one of the emotional bands, it is possible to lose yourself there forever. Mental discipline, focus, and willpower are necessary pre-requisites for nearing the emotional bands.
On the other end of the spectrum, the Pale is likewise unsafe. The Pale is just beyond the high concept area, and it is where ideas start to come apart and cease to be real. It appears as a grey coronal mist, cold vapour, evaporating into the Void. It is not only the unravelling of emotional space, but the very undoing of ideas, linguistics, history, math. In short, if one goes far enough, fundamental concepts begin to disappear. It is the boundary of ideas floating into nothingness. If Fear marks the Boundary of the emotional spectrum, then math marks where the Pale becomes the Void - when mathematics begins to stop working and numbers cease to have meaning, that is the edge of the Pale. Any further, and you will become unmade. Much as traversing the emotional spectrum causes feelings to be induced in the traveller, travelling the Pale causes a person to begin to forget not just themselves, but what they are and what they have learned. Early memories are often the first to be lost, as well as inconsequential details of life. However, in severe cases, language breaks down, short term memory ceases to work, and even the idea of self can be lost. If you find yourself in the Pale, it is recommended you focus, not on yourself and your memories, but on an act of creation that you can perform yourself. Guardians trained for Pale traversel are usually trained in poetry, beatboxing, and improv. Simple recitation of already memorised facts is insufficient, and in fact, will backfire under the influence of the Pale. It is specifically the act of creation that helps keep a Guardian safe enough to return to normal imagination space.
In addition to the concerns already noted, Jauntspace itself is not a smooth uniform area. Ideas and concepts shift and swirl around, causing current and eddies, and sudden shifts in the cultural zeitgeist are though to correllate to Jaunt storms. Reinforcing this idea is the fact that as information density on the real world's internet has gone up, Jauntspace has become more difficult to navigate, and storms and other anomalies more frequent.
However, all this aside, Guardian activities generally do not coincide with high risk Jaunt interaction. The Jaunt device has come a long way, and does a lot to ensure the safety of Guardians while transiting to and from the Primary.
JAUNT DEVICES
It is worthwhile here to speak about Jaunt devices now. The Jaunt device is the invention that enables the Guardians to do the job that they do. Largely, there are two types of Jaunt devices. The Jaunt Transciever, and the Jaunt Relays. The Jaunt Transciever exists inside of the Outpost, and has its own room. The room consists of the Jaunt control console, and the Jaunt pads. Use of the Jaunt Trasciever requires an operator - the Observer.
When it is time to Jaunt someone, the person who wishes to be Jaunted stands on on of the designated Jaunt pads. The operator will then enter the coordinates (or provide a vector) to the system, and transition the person into Jaunt space. From the outside, it will appear as though the person on the Jaunt pad has simply faded from existence in a pale wash of golden sparkles. What happens from the perspective of the person being Jaunted varies from the start; some people describe a bright flash, others say that they see nothing but darkness fading. In either case, the effect only lasts for a few seconds of momentary disorientation, and then the person will find themselves in Jauntspace, just outside of the Primary system.
If the operator has not provided them with a destination or guidance, the person will float in Jauntspace, and begin to drift, as though driven by currents. Their trajectory may be modified by their current mental state or focus; official guidance is to focus hard on a specific system, and attempt to make your way there.
However, normally, the operator will continue to Observe the people or objects that have been Jaunted. The Jaunt Transciever provides the power, and the operator provides guidance. Through the act of Observation, the operator helps guide people and objects to their destination. The operator's Observation and the Jaunt Transciever also help shield people and objects from some of the negative effects that can occur due to staying in Jaunt too long.
In short, the Jaunt Transciever transitions a person into Jauntspace, and provides them with initial momentum to get them to their destination.
The Observer can be thought to be like a person watching television and imagining what is happening on the screen to be 'real'. Since Jauntspace is the imagination space of all known intelligent life, and the Systems in it figments of the imagination, then what the Observer helps do is imagine the Jauntee's 'realness' in imagination space. This role is not strictly necessary; a person in Jauntspace is Aware of themself, and so can be said to be Observing themself. However, doing so against the inexplorable tide of Jaunt energies is very tiring, and an untrained person can rapidly find themselves lost or disoriented in Jauntspace. Left out there long enough, they can become less 'real', and eventually be degraded into nothingness in Jaunt. An external trained Observer helps resist these effects, and in addition can help steer a person to a System by focusing on imagining the person making their way there.
Jaunt Relays are simpler devices compared to Jaunt Transcievers, requiring less power, and not needing an Observer. However, they are less useful. A Jaunt Relay can help the Jaunt Transciever 'lock on' to a specific location to ease the Jaunt Proces. The Jaunt Relay will exhibit a 'pull' on any Jaunts directed to it from a Jaunt Transciever, making Jaunts safer and a little bit faster. Used by itself, a Jaunt Relay can transition a person or object into Jaunt Space, however, they can do nothing further than that.
A common question is whether it is possible to use the Jaunt to travel from one place on Prime Earth (or one place in the Primary System) to another. The short answer is no. Entering the Primary System is particularly difficult, and attempting to force a person to appear in a specific place in the Primary has resulted in few successes and many accidents. The slightly longer answer is yes, with caveats. One Jaunt Transciever can transition you out to Jaunt, and a different one can bring you back into the Primary. And with a particularly talented Observer, and with a large allocation of power to the Jaunt Transciever, it is possible to Jaunt a person to somewhere specific on Earth. This has not often been done successfully, however, and has resulted in the unmaking of people, the death of Observers, and the destruction of the Jaunt Transciever from feedback. Other incidents include 'slingshotting' the subject being Jaunted into deep Jauntspace, and another event became what is now called the 'Spaghetti Incident'.
We no longer try to Jaunt someone to specific locations in the Primary System. Check out a vehicle from the motor pool, or if you are in a hurry and have clearance, request access to the transporter.
SYSTEMS
Systems are locations in Jauntspace that can be visited. It is best to perhaps think of them as self-contained universes, with their own rules and physics that only applies inside of the System. When viewed from Jauntspace, Systems can take on many and varied apperances, ranging from misty opaque orbs, to islands floating in a cloud, to wavery mirage-like visions. In all cases, however, there is a dividing line between the System and Jauntspace. Where this line is may not be obvious, but when this threshold is crossed, the person encountering it will switch from one space to the other.
What happens when entering a system varies as much as their appearance from outside does, but is almost always accompanied by a brief moment of disorientation as the mind of the person entering the System reorients itself to the System paradigms.
Entering a System is simple in the general, but complex in the specifics. Generally, you will appear somewhere safely in the System. Where will vary from System to System. Sometimes, the Observer operating the Jaunt device will be able to steer the subject to a specific location in the System. Other times, however, you will be forced to start at the System's 'start point'. For Dungeons and Dragons Systems, for example, it is common for newcomers to appear in a specific tavern in the setting, or for Shadowrun, at a specific night club.
Once you are in a System, the System's rules apply. If you do not have a Conversion Matrix (described below), typically you will fall to the System's physics, albeit unpredictably. Most of the time we see people just appear as themselves in a System, with any equipment they have that is not part of the System becoming inert. For example, if you enter a typical Dungeons and Dragons system with a modern weapon, such a machine gun, you will appear in system with the gun - but the gun will be just a useless gun-shaped collection of parts.
Some Systems are flexible, and their reality will adjust to accomodate you; others are not, and you may find yourself unable to access resources, become transformed by the System, or be unable to interact with the System, instead existing within it as a ghost, able to observe but not interact or be interacted with. In severe cases, the System will reject you, and you will find yourself back out in Jauntspace. Very rarely, the System will unmake you.
To help with the exploration of Systems and with keeping Guardians safe, all Guardians travelling to a System are issued a Conversion Matrix.
CONVERSION MATRIXES
Note the pluralisation is intentional here, as we are talking about a device known as a Conversion Matrix, and are not talking about an actual matrix.
The Conversion Matrixes are devices that are named because they help convert a person or object fron the matrix of one rule set to the matrix of another.
Each System, including the Primary System where Earth Prime exists, has its own set of physics, or rules. Some rule sets are reasonably compatible with each other; others, less so. The purpose of the Conversion Matrix is to help bridge the gap between rule sets. It does this by keeping track of the rules it is encountering, and trying to find closest-equivalent matches to rules that are compatible with the person or object it is attached to. This is not a precise system, and often, the user of a Conversion Matrix will need to make adjustments to it on the fly. In addition, not every rule set has been encountered. More frequently encountered rule sets have more entries in the Conversion Matrixes matrix, and so will be more easily adapted.
Taking our previous example with bringing a machine gun to a Dungeons and Dragons system, in order to preserve the ability to use the gun, the Conversion Matrix will attempt to adapt the gun to something useful, such as a crossbow. Since the machine gun is, conceptually, a weapon, it may also be possible to adjust the machine gun to be, say, a sword. This example shows us two things - that items can be changed by a Conversion Matrix to fit a world, and also that conceptual distance matters. Shifting a gun to a sword in this case is possible. Shifting a gun to be a battering ram would be more difficult, and more prone to error or malfunction. Trying to shift a gun to a squirrel would almost certainly be too much, and the Conversion Matrix will, upon detecting a potential problem, either avoid or reject the shift.
The Conversion Matrix is also capable of shunting parts of a person or object into nearby Jauntspace to be re-established upon exiting a system. The easiest way to think about this is that the Conversion Matrix can serve as a bag of holding, placing objects in another dimension until you are able to retrieve them upon leaving the system. This analogy is not completely accurate, however, as the Conversion Matrix can also shunt concepts this way as well. For example, if you are a spellcaster, and you enter a System that is not capable of supporting your spellcasting ability, the Conversion Matrix can 'hide' your ability from the System, preventing you from using it - but also preventing the System from harming or rejecting you for having the ability.
The Conversion Matrix has three frequently used settings, described as such:
NATURALIZATION: The Conversion Matrix will shift you to be a naturalised, normal part of the Setting. For example, if you are an android from a science fiction setting travelling to a medieval fantasy setting, the Conversion Matrix will try to shift you to a golem, and will attempt to establish a reasonable baseline of functionality for you.
ADAPTATION: This is a more aggressive version of the Naturalization setting. While in Naturalization, the Conversion Matrix attempts to meet a lowest common denominator, the Adaptation setting will try to convert as many of your capabilities over as possible. To take the previous example, while in Naturalization mode our hypothetical android may become a simple golem, in Adaptation mode the Conversion Matrix may attempt to preserve some abilities the android has, such as perfect memory, faster reflexes, or enhanced durability. If the android has exotic abilities, it may try to convert those as well. For example, if the android was capable of shooting plasma bolts, the Conversion Matrix may attempt to see if our golem can know the Fireball spell.
TRANSMOGRIFICATION: This is riskier than either of the above options, but gives the Guardians more flexibility in approaching missions, and can result in a better 'fit' to a given System. In Transmogrification mode, the Conversion Matrix throws out almost everything originally about the person it is attached too, keeping only core mental abilities, and creates an entirely new person in a System for that person to 'be'. Again using the android example, perhaps they may choose to be a human archer.
There is another setting that is typically reserved only for those with the appropriate security clearance.
OVERRIDE: In the override setting, instead of attempting to adapt a person or object to a System, the Conversion Matrix will attempt to force the system to accept the person or object by overriding local physics and rules. This is frequently very high risk, and may require a huge amount of power, an Observer to help, or other not easily met conditions. While this is in common use in the Primary for the use of Area Conversion Matrixes for various purposes, its usage in System worlds is more risky.
Note that while the Conversion Matrix is an extremely flexible and powerful device, it does have limitations. Frequently, there will be limits on what actions it can perform in a given System, and it may or may not work, and frequently only works partially. Also, while the Conversion Matrix can grant a person abilities they may not otherwise have, it does not grant them the skills. It will attempt to map skills they already have to skills needed to perform new or different abilities, but this will often fall far short of expectations. In particular, we would like to advise Guardians to avoid the temptation to travel to a Dungeons and Dragons system, make themselves a high level wizard, and attempt the Wish spell.
Another function the Conversion Matrix provides is that of a Death Recall functionality. The Conversion Matrix is constantly sampling, comparing, and adjusting rules. As part of this, it also looks out for any indication that its operator is about to undergo an event that will result in the death of the person. In such cases, the Conversion Matrix will perform a core dump, attempting to shove the person back into Jauntspace and towards the Primary System. This functionality should not be relied upon. It frequently is only partially successful, and injuries sustained in Jauntspace or in Systems are sustained for real.
THE PRIMARY
Earth Prime exists in what we call the Primary System. It is what we know as reality, where we work, where we live, and where we play. Early theories on Jauntspace posited that our reality was merely another system, however, special properties of the Primary lead us to believe that it may be the basis for all other realities. For one, traversing the threshold between Jauntspace and the Primary is more difficult than traversing the threshold on other systems. It is believed that this wall between the Primary and Jauntspace is at least partly responsible for why discovering Jauntspace did not occur until relatively recently in history. In addition, the Primary tends not to unmake or unravel objects brought into it - it instead renders them inert rather rapidly unless they are stabilised somehow. People from other Systems also tend to fade quickly in the Primary, with the exception of those who are Aware, who show an intersting long-lasting passive stability while in the Primary. It is theorised that this is because Aware minds automatically self-Observe in the Primary.
Also, while we refer to it as the Primary System, the Primary itself does not appear to be visible in Jauntspace.
AWARENESS
Generally speaking, the people you meet in the Systems are not Aware. That is to say, they do not know about Jauntspace, the Systems, or the Primary. It is questionable whether or not they are fully sentient. However, there are rare exceptions to this, and we refer to those exceptions as being Aware. An Aware character is not just one that says they know of the metaverse (and in fact, many Systems have thier own concept of a multiverse or equivalent), but one that, somehow, has gained the necessary reflective self-awareness to know they are a real being after a fashion. Like any discussion on sentience and consciousness, a fair amount of the discussion possible here is rooted in deep philosophical questions we do not have the answer to yet. From a practical perspective, however, we know the following about an Aware character: they exhibit true consciousness, and they can exist in the Primary for an extended period of time without fading away.
Awareness is a difficult matter. It is not simply a question of intellect; there is record of a tribble exhibiting awareness. Nor is it a question of will. A number of factors seem to increase the chance of a character becoming Aware. Interaction with other Aware beings or Primary humans is one. Being exposed to the Primary in some way is another. Long running systems with rich and detailed histories have a tendency to produce an Aware character during their lifetime, with an increased chance when they reach the end of their lifetime. The mechanism here is not well understood.
In any situation, at least part of the mission of the Guardians is to try to avoid inducing Awareness into System peoples, as this frequently correlates highly with System instability (though not always; it is estimated that some 80% of the Spocks encountered have been Aware, and almost universally, their presence and actions lend a stabilising affect to their Systems. To date, they have been very good about not spreading Awareness).
An interesting quirk of Awareness is that it is frequently an exception to the rule about the difficulty of crossing the threshold from Jauntspace into the Primary. The most common result of a person arriving in the Primary unintended is as part of their Awareness event. It is theorised that this is because part of becoming Aware is reinforcing the feedback loop that exists between reality and imagination space. As the character awakens to Awareness, they briefly touch on the nature of their reality, and in turn, Observe themselves as being part of it, seperate from what they were before. This event is frequently traumatic in nature, with one character describing it as 'suddenly staring into an abyss, and realising it is not infinite, just recursive in a way that both did and did not include me'. However, after the initial Awareness event has passed, generally speaking the Aware character finds transitioning to the Primary no easier or harder than any other person.
APPENDIX B: NO BUT REALLY WHY
If you've read this far, you probably have more questions than answers. We don't have all the answers, but there is one question in particular that we want to stop and consider.
Why?
Why travel to Jauntspace at all? Before the Jaunt Incursion accident, after all, the Primary System was completely seperated from other systems. Clearly there is no need to travel to other Systems, and in fact, perhaps it would be better off, both for humanity and the Systems residents, if we left well enough alone. And for that matter, what of the ethical questions involved. Prince Hamlet in the play of the same name is merely a figure, but elevate him to Awareness, and suddenly he is a real tragedy. Why risk spreading Awareness? And for that matter, what right do we have to meddle in such wide-reaching affairs as the imagination of all humanity, even if for the purported purpose of stability?
The answer is straightforward. Because we must. Before the Jaunt Incursion accident, humanity was seperated from the forces of our imagination, content to only visit them in our minds and in our stories. However, there has always been a relationship between us and our stories. Our stories get shared, and become larger than us. We hear the stories, and become changed by them, and make our own stories, thus changing them. The relationship is not clearly that simply of creator and created, it is symbiotic.
What has changed is that parts of that relationship have now become explicit, rather than implicit. And we must change along with the situation. There is real feedback effects between the Systems and Primary.
And we are not sure the relationship is what we think it is.
There is a popular philosophical question regarding mathematics. It asks, was mathematics invented or discovered? Another way of thinking about it, is did mathematics exist before humans thought to codify it, learn about it, and expand it? In the case of Systems and imagination space, the question spills out from there. It may seem obvious that it is us that create stories, but is that the truth? Or are our minds simply attuned to Jauntspace, and as the swirls and eddies and chaos of Jauntspace occasionally gives rise to order, we find it? Perhaps it is both. Sometimes we invent an idea, and it forms in Jauntspace, building and growing as more and more people invest though into it. Or perhaps it is only a nudge from a small eddy in Jauntspace, and we catch a hold of it and nurture it. Observation in this area has been inconsistent. Sometimes we can monitor a System, both from the real world (say, during a game) and also simultaneously from the point of view of being in the System, and we can watch when actions occur and things change. Sometimes it seems the Primary goes first. Sometimes, the System. Sometimes it seems they both go first, each point of view insisting the other is wrong. We can draw no conclusions.
But despite that, the question can still be asked, why bother? We can identify Jauntspace and its many myriad wonders, and decide to stay away, to let it nurture itself as it has for all of history. Unfortunately, again, we must point to the many incidents that have happened since the Jaunt Incursion indicating that this is no longer an option for us. The Tragedy of GJ-298 showed us the damage we can do to Jauntspace, and what that means for us. The Aurora Incident shows what the Systems are capable of doing even in the Primary. Pandora's Box has been opened, and we now must tend to the consequences.
Why do we do this? We do this to protect both ourselves and the Systems.
And perhaps along the way, learn something about ourselves, and the collective shared human experience.
OOC:NAQ
Out of universe non-asked questions. Non-asked because I just posted this thing, nobody's had a chance to ask me a question yet, let alone do so frequently.
Q) What's the purpose of all this, then? A) The original Gaming Guardians was a great place to roleplay, but the comic it was based on played fast and loose with conventions, and the roleplay followed suit. Some ideas were not well formed, and others were frequently confusing. I was hoping to make a document to serve as the basis of the Guardians reboot in lieu of relying on a webcomic that has been long defunct and is difficult to access today. Along the way, I was hoping to firm up some ideas, introduce some others, and overall make something that is more self-consistent and hopefully also easier for newcomers, if we get any, to understand. I recognise that this is a lot wordy for the latter purpose, and plan on making a shorter more succint summary later. Also, before making the short summary, I was hoping to get feedback on this, the complicated version. Shed what people don't like, keep what people do, add some things people want to see. If we can get the long wordy version done right, that'll make it easier to make a shorter, punchier, more accurate version.
Q) Observers weren't in the original GG. What the hell? A) I liked the idea, and felt it played well into some of the concepts I was trying to bandy about in reworking Jauntspace a bit. Also, one of the problems with Jaunt devices is that they are technological in nature. Generally, unless they are very large or very expensive to make, technological devices are easy to duplicate. I wanted to try to put in some ideas that would resist unnecessary proliferation. Basically, with the Jaunt device, a possible question is, why aren't there so many of these that they become impossible to police? One in every system, one in every household? While this could be handled by either ignoring the problem or simply handwaving a solution, I felt that having the Jaunt Device require a person in the loop would help forward the idea that no, we can't just spread these around everywhere.
Q) What is beyond the Pale or the Boundary? A) Death, probably. Or maybe enlightenment? But I'd bank on death.
Q) What's with the Primary? A) Good question. I was not sure how to handle it. On the one hand, it seems like it should have a privileged position as to why it was important and not just another System. Other ideas I had were that it -was- just another System, but one that was, somehow, as a system, its own Observer. We could also just possibly treat it as a System and consider no further attention on it. Some other ideas I had about the Primary is that it would tend to be corossive to System objects and people unless they were Aware or stabilised; this was to help cut down on possible System object proliferation in the Primary. What would happen to society if introduced to magic wands and warp drives could be an interesting story, but not one we've normally examined, and I decided to put some effort into make such things difficult.
Q) What's with the long philosophical diatribe in the last section? A) I wanted to provide an out for people who look at the Guardians and reasonably ask the question, so if you write a tragedy that generates a System, and even one of the inhabitants of that System become aware, are you evil? I wanted to provide a way for the answer to be no. I made it ambiguous, though, because maybe some people want to interact with that. Another part of that section was to try to definitely answer the question of why bother interacting with Jauntspace at all? Hopefully I provided a satisfying answer.
Q) What about aliens, can we interact with their imagination space? A) I didn't cover this in this document, as that seemed to be just way too much for what is supposed to be an introductory pamphlet handed to new Guardians (and it's already way too much, no need to @ me). Anyway, Jauntspace is the Primary/Humanity's imagination space. Alien minds would presumably have their own, especially since there's no reason to assume thier intelligence would look similar at all to ours. Alien Jauntspaces exist somewhere beyond the Pale, and have their own Boundaries based on the evolution of minds in their worlds.
Short version, Jauntspace is not a shortcut to faster-than-light communication with other species. And a game where we try for first contact in our reality is a very different game that what we've got.
Q) Will this tie in with the original Gaming Guardians? A) Names and concepts, sure. Timeline? Not as written at this juncture, no. I am of the opinion a fresh reboot would be better, for a variety of reasons I won't go into here. Also, since the original roleplay was, after all, based on a webcomic that none of us own, I have made some minor effort to file off the serial numbers, so to speak. If everyone's okay with it, I'd like to go all-in and completely sand off the serial numbers, put on a new one, and slap a different coat of paint on it. Name changes, mostly.
Q) What'd you miss? A) I really wanted to talk more about how mixing systems is dangerous, and the consequences of doing things like trying to fast heal in a system you weren't injured in. And also how a System would probably reject you if you tried to get back too fast from a Death Recall that you managed to, somehow, not get too badly mangled by. I had concepts here for how to make these ideas have real heft to them in the setting. For the Death Recall, the idea is that interaction with the System is a two-way street; you are interacting with it as much as it is interacting with you. Trying to jump back in too fast when the System thinks you're 'dead' is very risky. For the healing thing, similar warning to what I put in the Conversion Matrix section; mixing systems too much is complicated, and possibly very risky.
Q) What do you want out of us? A) If you're reading this and have read this far, you have my sincere thanks. I'd like feedback, both on editing and content. This is a rough draft, and it has been some time since I've done writing that wasn't documentation for programs. Also, I am not trying to dictate what a Guardians reboot should be; I am just creating a single idea for what it might be. I'd like very much if we could reach a reasonable consensus, and go from there.
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Egypt Pyramids Tour Package
Egypt Pyramids Tour Package
Get unique and memorable Holidays in Egypt through with Egypt Pyramids Tour Package ,follow the footsteps of the Ancient Egyptians while visiting the astonishing Giza Plateau. The plateau contains the Giza Pyramids which consist of three large pyramids built for the pharaohs Khufu, Khafre and Menkaure. The massive structures were built between 2589 BC and 2504 BC. How they were built has been a source of debate.
 The Giza Pyramids have become nearly synonymous with Egypt herself. Their incredible size continues to impress millions of visitors each year, as they struggle to comprehend how three kings, Khafre, Khufu, and Menkaure, could have constructed such huge structures so long ago. Moreover you will explore Sphinx, Valley Temple and more with World Tour Advice.
Day 1 Arrival Cairo- Starting Egypt Pyramids Tour Package
Visitors will be warmly greeted at their arrival to Cairo airport by our tour delegate ! Now You smell the history and start travelling back in time, Our delegate will issue your entry visa,  and escort you through customs & immigration, then you will be escorted from the airport to your hotel by private air conditioned deluxe van
Overnight in Cairo
 Day 2 Giza pyramids Day Tour
Relish your tasty breakfast in hotel, then meet your guide to unleash your inner explorer during a tour to Giza Pyramids, Pyramids are Egypt's most lustrous and feted monuments, have wowed onlookers for centuries. Today, they stick to work their magic on all who visit, Your tour guide ( Expert in Egyptology ) will give you enough idea about pyramids history and secrets, then proceed to show you the ambiguous Sphinx, Ancient Egyptian believed that it was a real animal killing any visitor coming to this area, then he said ( and it was the first and last time that the Sphinx speaks ) : If human being show me that they are more intelligent than me I will stop killing their visitors and I will punish myself and will be a guardian of stone protecting pyramids area, Your guide will tell you how the sphinx decided to punish himself and being a big statue guardian of the king tombs, In Arabic It was called Abu El Hol
Overnight in Cairo
Overnight in Cairo
 Day 3 Dahshur pyramids ( The liar & red pyramids, Saqqara step pyramid
Relish a tour to know what is the liar pyramid and why it was called a liar pyramid, Your tour guide will accompany you in a tour to explore Dahshur where you will see three types of pyramids, The bent and the red pyramids of Dahshur, the black pyramid of Amenmhat well known as the chocolate pyramid because of its dark color,then proceed tour to Saqqara to visit Saqqara step pyramid belonging to king Zoser, visit the mastaba of Kagemni who was the vizier of king Teti 2330 BC, located just to the north of the pyramid of Teti,was discovered in 1843 by Karl Richard Lepsius, It consists of several chambers decorated with scenes of daily life, including scenes of dancing, hunting, poultry fattening, presentation of offerings and shrubs. The decoration of one of the tomb's rooms is specially dedicated to the transportation of the seven sacred oils, which are absolutely necessary for the resurrection ritual and their presentation to Kagemni, Proceed to visit the Heb Sed festival building, lunch meal included, back to hotel
Overnight in Cairo
 Day 4 Meidom Pyramid tour, Hawara and Lahoon pyramids tour in Fayoum & Beni Suef
It is time to relax and leave the bustling hustling streets of Cairo, getaway to Bani Suef ( or Beni Suef ) then to  Fayoum oasis pyramids, situated on the outskirts of Bani Suef governorate, Your personal chaufer will drive about one hour and half from Giza pyramids to arrive to Meidum pyramid belonging to king Honi, father in law of king Snefru builder of the liar and red pyramids in Dahshur and he is also the one who ended the construction of Meidum pyramid when king Honi died,then from this experience he started to erect what he dreamed to do ( a real pyramid in Dahshur ) , Your tour guide ( Expert in Egyptology) will explain for you Meidom pyramid history, then give you free time for hiking in the area, proceed to Lahoon or Hawara pyramids of Fayoum ( as they are similar You can visit only one of them , but if You are interested in visiting both Lahoon and lahoon pyramids in Fayoum oasis , tell us and we will arrange the tour to make you visit both of them, After visiting Fayoum pyramids, proceed to Tunis village, wander the village streets, visit the famous pottery schools, free time for leisure or riding horses in the village, Lunch and dinner are included in Tunis village
Overnight in Tunis village
 Day 5 Qar Qaroun Temple Tour, Qaroun lake, Rayan and Whale valley protective area
Enjoy one of most tasteful breakfast, You are in Fayoum oasis and it is famous for its luscious traditional food, meet your guide and be ready to our surprise , Safari by 4x4 in the Western desert of Egypt to arrive to the valley f whales ( Wadi Hitan ), Visit the museum of Wadi Hitan ( Egypt wales valley museum ), then Free time to walk in the valley surrounded by the dazzling desert to explore the whales fossils, In 1902, the world declared another prominent treasure trove that comes the next in importance after king Tutankhamon 's in 1922, it is totally different though, It is Wadi El Hitan which means the Whales valley, It is located in Egypt western desert, The site detects directory for the demonstration of one of the biggest mysteries of the evolution of whales: the evolution of the whale as an ocean-going mammal from a bygone life as a land-based animal. No other site in the world products the number, condensation and type of such fossils, After the whales valley tour,proceed to El Rayan protective area, see the famed waterfalls, tour in a boat in Rayan lakes, Visit Medawara mountain, free time to climb it, see the magic lake, sand boarding if yu are interested, lunch meal on your way back to Cairo
Overnight in Cairo
 Day 6 Travelling to Hurghada , Red Sea Tours
Enjoy a luscious breakfast in hotel followed by transfer to airport to fly to Hurghada to enjoy its dazzling environment, Enjoy the red sea turquoise water during the day, then at night witness the glory of art and history in the famed palace of Alf Leila we Leila, music, dance, history in one place, transfer you back to hotel
Overnight in Hurghada
 Day 7 Gifton island Tour, Boat tour
Enjoy an early breakfast , then be ready for a relaxing and adventure tour, It is relaxing tour if you decide just to sit back in the boat and amuse your eyes and soul by the dazzling changeable scenery of the Red sea, t is adventure if you join the others and jump in the sea ( Snorkeling instruments are included ), and explore the under water world and creatures, The boat will stop 2 times for tourist who like snorkeling and watching the various colored fish of red sea, The sky birds will see the boat and will come close to you waiting that you throw some food for them, so enjoy your lunch on board but do not forget to keep bread, fruit or little pieces of fish for the seagull birds, By the way they loves the melon water fruit,Now it is time to arrive the Giftun island, 1 hour free for swimming or just sitting or lying on its sandy beach, back to boat ( Soft drinks and lunch are already included ), sailing back to Hurghda port, If You are lucky You will sea the amazing dolphins around the boat, Transfer to your hotel in Hurghada
Overnight in Hurghada
 Day 8 Free day for leisure or optional tours
Enjoy your breakfast in hotel, then It is your day, You can decide to stay in hotel or enjoying optional tours or sea activities, At night you can enjoy a walking tour in the city either in the Marina or in the Mamsha, Please Sleep early and well and be ready for the next day tour ( Next surprise )
Overnight in Hurghada
 Day 9 Luxor Tour from Hurghada - Fly to Cairo
Wake up early, Get your breakfast box, check out  meet our tour manager, drive in the Eastern desert from Hurghada to Luxor
or AlUqsur city means the city of palaces, it is well known also as ancient Thebes or the city of 100 and hundred gates, There lived  ruled and buried famous pharaohs as Tut Ankh Amon, Hatshepsut, Totmosis III and other kings specially from New kingdom, So they built their gods temple on the river Nile East bank, and their funerary temples and tombs on Nile west bank, Now your private guide will introduce you to the biggest construction ever built in the ancient world to worship a god, it is Karnak temple dedicated to god Amon, then he will take you to cross the river Nile to scout Luxor west bank where you will visit valley of kings and you will enter in 3 different tombs ( King Tut tomb is optional with extra ticket ), stir to visit Hatshepsut queen temple, a woman who ruled Egypt as a man,she wore men clothes and used the false beard as all the Egyptian kings, After Hatshepsut temple proceed to visit Memnon colossi, free time for photos, lunch meal included during the tour, transfer to airport to fly to Cairo, then transfer from Cairo airport to your hotel & overnight in Cairo
 Day 10 The Egyptian museum tour, Medieval Cairo tour & departure
Enjoy your tasteful breakfast, follow your guide in an amazing tour to the Egyptian museum, He will show you the most dazzling masterpieces from Old, Middle and New kingdoms, see Narmer palette, the scribe statues, Chephren bazalt statue, Hetep Heres and Nefert beautiful statues, Ka Eber priest, the dwarf, Hatshepsut statues, Akhenaten and Nefertiti family ( Tal El Ammarna art )  Ramsses II statues, mummies of animals ( Note that Pharoahs mummies is optional) , then proceed to Islamic Cairo and enjoy a walking tour in Muizz street and Fatimid Cairo, the Old market of Jaharkas Khalil market famous as Khan El Khalili market, transfer to hotel.
Overnight in hotel
 Day 11 End of Egypt Pyramid tour Package ( Final departure ) 
Final day in Egypt, Say Good bye Egypt and pyramids, Enjoy your breakfast , then meet Worldtouradvice delegate, transfer to airport for final departure
Egypt Pyramid Tour Package Includes
- Airport meet and assist service upon arrival and departure by World Tour Advice delegate
- Airport hotel, hotel airport transfers by modern private van
- Accommodation in Cairo hotel nights B,B + Lunch meal during tours
- Accommodation in Hurghada 3 nights All'inclusive
- Accommodation in Tunis village in Fayoum 1 night Half Board + lunch during tour
- Private tour guide during Egypt pyramid tour package
- All entrance fees to all mentioned places in our tour itinerary
- All tours transfers by modern AC vans
- Soft drinks and mineral water during tours
Egypt Pyramid Tour Package Excludes
- Anything not mentioned above
- Optional tours
- Tipping kitty, recommended but not obligatory
 For more info about Egypt Pyramids Tour Package
Website
http://www.worldtouradvice.com
Mobile and what’s App:
002 012 11217070
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thehollywood360 · 7 years
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From July 7th – 9th, The 2017 San Diego Smooth Jazz Festival took place at the Embarcadero Marina Park North.  The host this year was the supercharged, sharply dressed, Brian Culbertson.  His lively antics, outgoing personality and welcoming warmth created the perfect atmosphere for the fun-filled weekend.
The two-day event featured some of the best smooth jazz artists touring the country while also offering a variety of delicious cuisine, vendor booths, and a spectacular scenic venue that overlooked the harbor.  The Hollywood 360 covered the shows and the red carpet on Saturday and Sunday.   I went Facebook live, interviewing the L.A. Collective, Brian Culbertson, Curtis Brooks, Nick Colionne, and Michael Franks.  Keiko Matsui and Peter White also popped in to say hello.
Saturday’s Performers
Brian Culbertson
Brain Culbertson mesmerized the audience on Saturday night with his spellbinding vamping antics which were backed up by a seething hot outpouring of Culbertson’s soulful music. From the moment this musician hit the stage his kinetic passionate energy vibrated like a lightning storm…first riling up the audience with his enthusiastic intro, then belting out some bopping lyrics, then ripping up the keys, then grabbing the trombone and blowing with the sax and trumpet player. “Funk” is the name of his album, “Funk” is the name of his traveling tour, and “Funk” is what Brain Culberston emanates from head to toe –from the jaunty blonde licks hairstyle to his razzle dazzle fire engine red jacket, to his plucky dance steps.
For the last year or so Brain Culbertson has been on the road promoting his “Funk” tour but he’s been doing it the old fashioned way – covering the country in a tour bus. He told me in my Facebook Live interview that he thoroughly enjoys the close camaraderie that the band shares traveling this way. It is very apparent that Brain and his super tight group have established a formidable bond observing their stellar performance that night. As Culbertson hugged his keyboard then played it backward with complete expertise…he showed us all the many facets of a true Funk Master.
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BTW, Brian Culbertson announced he will be releasing a romantic solo album on Valentine’s Day, 2018.
  The L.A. Collective
The L.A. Collective had a synergetic chemistry that detonated the stage as they began the afternoon of music at The San Diego Smooth Jazz Festival. Featuring guest artist, Keith Mitchell McKelley on sax, the band consisted of, Adam Hawley/guitar, Tony Moore/drums, Darryl Williams Page II, bass and Greg Manning, keys. The L.A. Collective launched themselves originally as a backup band on the 2014 Dave Koz Cruise to Alaska. They continued to work together throughout the years solidifying and evolving their unique magnetic sound. Each musician has also carved out very successful individual touring and recording careers.
The L.A. Collective puts out a mixture of jazz, funk, Latin, and soul. Today was no exception. We heard Keith Mitchell McKelley blow his wild potent licks on the sax that added weight to each song. Adam Hawley‘s furious dexterous strumming and picking galvanized the compositions and sent a jolt of playful imagination. There’s nothing like the turbo thumping of those bass strings by Darryl Williams Page II who cracked open the funky beat.  Greg Manning‘s finesse on the keys caressed the melodies with ingenious complexity. Lastly, Tony Moore pummeled the drums skyrocketing the LA Collective into the stratosphere of sizzling rhythm.
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They featured songs from each musician’s body of work like “Sugar & Spice” (Greg Manning) and “Goodbye” by Darryl Williams Page II. The LA Collective was the perfect way to start off a superb day of music at The San Diego Smooth Jazz Festival.
  Nick Colionne
Nick Colionne purred, pranced, partied, and pulsated with wild abandon on the guitar while looking sizzling suave decked out in pink, as he performed at The San Diego Smooth Jazz Festival. Since 2000 he has toured U.S. and European festivals and has had a string of successful albums which contributed to his glowing reputation in the urban jazz music world.
When Nick Colionne crooned in his mellifluous, belly deep vocals, “A Rainy Night in Georgia,” the heavens parted … and we all received the lush, romantic pouring down raindrops of his gorgeous vocal talent. In the complete opposite direction, Colionne ripped up the guitar strings with freaky fast licks that were intoxicating and thrilling. Getting everyone in a party mood, Nick Colionne bounced off the stage and ventured into the crowd, inciting the flame of fun. He blasted the lyrics, “There’s a party going on,” over and over and the audience at the festival joined in.
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With his hand on his hips, strutting his long legs in a down home bluesy way, Nick Colionne showed us all what a superb entertainer he truly is.
   EPK (Euge Groove, Peter White, Keiko Matsui)
Keiko Matsui, Euge Groove, and Peter White performed together at The San Diego Smooth Jazz Festival highlighting each other’s fabulous music. This magical tapestry of sound delighted the crowd. The three musicians frolicked freely – Keiko adding her powerful chops on keys, Peter White twisted and turned rocking out on his white guitar, and Euge Groove thundered in solid form on the sax.
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There were fun times for everyone listening.
  Michael Franks
Michael Franks was destined to be a songwriter even though he tried to venture down the road of academia to display his poetic writing skills. Franks has presented the Jazz/Pop Music world with a multitude of hit songs that are suffused with clever lyrics and capricious images, (Popsicle Toes being one of my favorites.) which are also underlined by cool, hip, swinging jazz compositions. He tells a story with metaphors, intelligence, and an intimacy that draws one in through his unique and lovely articulation of the song.
I found myself singing the familiar lyrics to “Rendezvous in Reno,” “The Lady Wants to Know,” and of course, “Popsicle Toes.” I captured a precious moment on Facebook Live with Michael Franks as I posed the question to him of how he wrote such interesting lyrics to his songs. He replied, “I studied a lot of poetry.”
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We all have been the beneficiaries of that brilliant study… who else can write – She never cooks the same… my baby cooks eggplant 19 different ways… Eggplant is her game. Love it!
Sunday Performers
Curtis Brooks
Curtis Brooks, a steaming hot sax player is only in his early twenties; however, he has sidelined for LA Collective, Peter White, Gerald Albright, Brian Simpson, and many others. Today he headlined a seven piece band featuring Monty Seward on vocals. Curtis Brooks told me in our Facebook Live interview that he wants to bring the sound of smooth jazz to the listening ears of his generation of young people. So he’s teamed up with a record producer … Irvin Pope who’s worked with Jay-Z and Kanye West. “I want to bring instrumental music to my generation because I know for a fact, they don’t listen to jazz,” he said. When asked about his style of playing, Curtis replied, “I bring everything from the heart and the audience feels the connection.” Lastly, who are some of his sax influences? “Some of my sax influences are Gerald Albright, Sonny Rollins, John Coltrane…” Curtis Brooks and his seven-piece band definitely brought their music home to this generation of listeners at the San Diego Smooth Jazz Festival.
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I loved watching his passionate playing as he immersed his entire being into delivering his unique sound.
  Eric Darius
Eric Darius blew riff after riff of his luscious music as he performed the hour set at The San Diego Smooth Jazz Festival. The audience responded enthusiastically to Darius’s polished repertoire of songs. He presented his new single, “Breaking Through,” which will surely be another hit instrumental tune for this artist. Eric Darius is a top notch smooth jazz artist that has toured worldwide since his teens; he lent a sophisticated and energetic feel to a fabulous Sunday afternoon of music.
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Sunday was topped off with three hyperbolic acts that scream star power in the Smooth Jazz genre: Gerald Albright & Jonathan Butler, Rick Braun, Richard Elliot & Norman Brown, and Boney James.
  Gerald Albright & Jonathan Butler
Photo Credit: Jack Cohen
Gerald Albright told me in a previous interview, “I have developed my own sound over the years.  That makes me old school, that makes me contemporary, that gives the flavor of some of the R&B along with the jazz improvisation as well.  That’s what I feel comfortable with.”  He put together an impressive set of music that afternoon by stupefying the audience with his vast range of blowing from the lowest register to the highest.  Jonathan Butler, always the consummate soulful singer inspired the audience with his gospel vocals. Richard Elliot, Rick Braun & Norman Brown – West Coast Jam
These three powerhouses…  with Richard Elliot on sax, Rick Braun on trumpet and Norman Brown on guitar blasted the crowd with their pulsating and dynamic playing.
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All these artists have had stellar careers in the smooth jazz world and it was a rare treat for everyone to experience their masterful mixture of chops that was termed the West Coast Jam…  major hip and cool chemistry between all three.
  Boney James
Boney James, four-time Grammy nominated sax player, ended the San Diego Smooth Jazz Festival with a sterling set of his best songs.  His melodic fusion of jazz and R&B enveloped the crowd.  The audience partied until the very last note was played.
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    Monty Seward
  Monty Seward Entertainment Consultant kicked off Saturday at The San Diego Smooth Jazz Festival, July 8th. He put the audience in the right frame of mind by first letting loose with a spunky and funky instrumental number; then displaying his fine-tuned falsetto vocals by rendering his own version of Stevie Wonder’s song, “If You Really Love Me.”Tony Moore, Darryl Williams Page II, and Keith Mitchell McKelley lent their sharp playings skills as they were part of his backup band.
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Rainbow Promotions (who also put on the Long Beach Jazz Festival) had partnered with Kathy and Willie Payne to put on this fabulous weekend of smooth jazz.  They wrote in the brochure, “We are thrilled to be back in beautiful San Diego after a 12-year hiatus and we are so pleased to have as our partners, local business owners, Kathy and Willie Payne of Payne Pest Management.”
“We hope you enjoy to the max the full festival experience!”
The San Diego Smooth Jazz Festival definitely delivered a superlative celebration – hearing the finest music at a gorgeous venue.  It was the full festival experience.
Sponsors for the San Diego Smooth Jazz Festival were:
Payne Pest Management Inc.
Rainbow Promotions, LLC
Benoit Entertainment Group, LLC
Union Bank
Sycuan Casino
Stella Artois
Wilson Creek Winery
  Radio Partners
Magic 92.5
KIFM 98.1
IHeart Media Group
The Wave 94.7
For more information on the San Diego Smooth Jazz Festival or The Long Beach Jazz Festival (August 11th -13th) go to:
www.rainbowpromotions.com
For more information on Payne Pest Control go to:
www.paynepestmgmt.com
Photo Credit: Sheryl Aronson ( Unless otherwise noted)
The 2017 San Diego Smooth Jazz Festival From July 7th – 9th, The 2017 San Diego Smooth Jazz Festival took place at the Embarcadero Marina Park North. 
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