Issue: PostProcessVolume allows the expression to become darker as the water depth increases in Scene, but this is not reproduced in GameView through VisualCompositior.
やったこと:
What I did:
https://zenn.dev/kanonji/articles/2a3eba20dbd40e
Referring to this page, I reproduced the expression that the deeper the water gets, the darker it gets in PostProcessVolume and got the given effect on the SceneView!
The only other issue is to fill in the PostProcessVolume settings on the surface of the water so that the walls don't look so blue.
After that, I will create motion in Blender and next month I hope to have the three of them tangled up at the bottom of 50 metres of water.
This is the last sentence, but thank you very much for your support this month.
Next month, I will continue to learn as I go along like this, so I would be very grateful if you could throw in a few pennies every now and then to have a look around.