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#I won't be playing the game until I get this mod working on launch personally
theminecraftbee · 8 months
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I know that currently the hyper fixation is on Decked Out 2, but I remember you talking about Vault Hunters a while back and I finally got Prism to work so I wanted to know if you have some sort of guide to getting started in it? ^^;
oh, yes, absolutely! i'd LOVE to do a starting-out guide, i had one ages ago but it's very old information so it's not particularly good.
first, follow the steps to download - you said you had prism working so i won't go over those here, but my biggest "troubleshoot this way" is allocate more memory to java in prism's settings if the game won't launch, that's gonna be your problem like 80% of the time. also, i still get rare crashes (often if i've had the game open a while it's probably the known java memory leak problems), game will normally restart fine in that scenario, and the backups automatically run every two hours.
so, your technical steps are out of the way, and you want to start playing! there are two options: play a normal world, or go into the world settings when you create it, select the world type (the place you'd select a superflat world in vanilla), and switch it to 'sky vaults' if you want to play skyblock.
in general, i recommend playing sky vaults if you particularly like running vaults, if finding chromatic steel is your least favorite part of the game, if you enjoy building farms for materials, and if you want more of your resource-gathering to be tied to vaults or farms. i recommend playing vanilla if you like mining, if you want more breaks between vaults to find materials, or if you don't particularly like building farms and want it to be easy to play the altar without having to build any.
speaking of, once you're in your world, it's time to choose your difficulty settings! there are several gamerules to tweak these with. they're in your vault guidebook - not the quest book, but the black and green book. if you have cheats on (which you probably should), you will be able to click these settings in that book instead of running commands! it explains them there. personally, for a beginner, i recommend vault difficulty at easy or normal, i recommend vault mode as casual, and i recommend vault crystal mode as normal. vault loot is the one that is the most variable - personally i always play on either plenty or extreme, but that can make the earlygame go fast, so feel free to play it on default!
once you've decided on whether you're playing sky vaults or regular vault hunters and you've chosen your difficulty, my first recommendation is to follow the questlines in the quest book. until at least about level 20, most of the questlines do a pretty good job showing you what to do when. however, certain decisions aren't laid out, such as what skills or mods to take! that's because there aren't usually too many wrong answers on those, although if you want my OPINIONS on those i can give them in a different post in more depth.
however, as a general rule: you will want heal as one of your first skills, strength is good earlygame as well. mod-wise, when you'll need pickup upgrades for your pouches depends on when you start breaking chests with tools, you'll get a feel for it. now that pouches are unlocked by default though your first mod is a personal decision, just don't pick SNAD, lol.
additionally look up the recipe for animal jars and the animal pen, for some reason the game doesn't teach you those exist. animal jars work by shift-right clicking adult animals of the same species, putting them in the jar. you then place a pen, and put that jar in a pen. you can now feed the animals to breed them on a cooldown you see when you shift, and you can also swing your sword at them to kill them as though they are actual animals. this is a convenience that is much easier than having an actual giant pen of animals and i recommend using it. also having giant animal funny.
make pouches as soon as you can afford them in normal worlds; in sky vaults, rush finding enigma chests (the dark black/purple ones), which are rare but can have free pouches in them. earlygame pouches are basically extra shulker boxes but they get better powers later, use them.
early vaults are always very easy monolith vaults; it is always more worth it to light the couple of monoliths you're being asked to in order to complete vault than to pure loot.
however, bailing a vault isn't a failure; better to bail than to die, after all!
keep everything, but if that's overwhelming you and your storage, know that only vanilla materials are ever asked for by the altar, and even vault or mod recipes typically only require materials added by that mod, vanilla, and the vault hunters modpack, so you can throw out any and all decorative blocks. or don't! i don't i just dump them in storage but i have storage that can best be described as 'overkill'.
even if you unlock the vault compass first, you NEED a method to your vault navigation so you don't get lost and check rooms you've already checked. personally i turn right in the starting room, go straight until i hit a wall, go one row further away from the starting room, go in a straight line the other direction, and then unless i'm rushing for a specific room in a raw vault, i'm not normally efficient enough that i'm not ready to bail by the time i'm in front of the starting room again. however you may have a method that works best for you! mine probably works a little bad if you don't have a compass! just know some vaults are square, some are diamonds, and some are circles, so fancier patterns won't always work.
hopefully that's enough to get started! i hope you enjoy!
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