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#although they seem to display the same type of brain worms
falllpoutboy · 2 years
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euphoria has really done irreparable damage to people's media literacy like the nonsensical backlash towards alicent "she married and slept with her best friends dad smh!!" like totally and completely forgetting the fact she was forced by her dad to regularly comfort viserys like do yall really think the 15 y/o girl consented to their first and ensuing sexual encounters be fr
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simlishfish · 4 years
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Nine muses legacy challenge
Do you like Greek mythology? Do you want to explore different aspects of the game you've never yet played with? Even if you don't I have the perfect challenge for you!
I proudly present to you the nine muses legacy challenge, a nine generation legacy (duh..) based (very loosely) on the myth of the nine muses, deities and daughters of Zeus from Greek mythology.
Basic Rules:
1.      cheats are allowed, basically just play however you want to whilst entertaining the rules of each generation
2.      you may live in whichever world, and which ever property or would like, provided it is not otherwise stated for that specific generation.
3.      you must complete the goals of the current generation, before moving on to play with the next generation.
4.      play with the lifespan on normal.
5.      You can name the sims after the generations (these are the names of the original 9 muses) however this is optional
6.      go ahead and use #nmlegacy if you play this challenge because I really would love to see you play this or even just create the characters in CAS
Generation 1: Clio
Your sim has always been a huge history buff and has always loved the idea of a big family to share their passion with. They have always been good at anything they tried, but most of all value relationships with friends and family. Your sim tries to live their life as much as possible trying to learn as many skills, and meet as many new people as possible on the way.
Traits: bookworm, ambitious, family oriented
Aspiration: successful lineage
Career: freelancer writer
rules:
·         complete successful lineage aspiration
·         master writing, mixology and one more skill of your choice (the last must be archeology skill if you have jungle adventure)
·         complete a postcards collection
·         have at least 3 children with at least 2 different baby daddys/mammas
 ·         adopt at least 1 pet (optional for cats and dogs)
Generation 2: Euterpe
Your sim was raised in a hectic and busy household where much was unclear for them. the only thing they knew for sure was that they loved music. They don't really know what they want, but they hate the commitment of a job, same applies to people. They kind of a loner and spent most of their childhood alone in their room.
Traits: lazy, loves outdoors, noncommital
Aspiration: musical genius
Career: none
rules:
·         complete musical genius aspiration
·         master violin, piano and handiness skills
·         achieve lvl. 8 in gardening skill
·         enter the secret lot in oasis springs
·         have your sim's partner be a loner sim and never get married
·         have 1 child
Generation 3: Thalia
Your sim has always loved comedy and being the centre of attention but never really connected with their parents. Apart from being a dedicated comedian, your sim has a side hustle of shoplifting and swiping items, determined to escape their poor childhood. Although they never mean any harm, their rash behaviour always seems to land them in a lot of trouble, chasing their dream of living in a nice big house with a perfect family and a white picket fence.
Traits: cheerful, kleptomaniac, good
Aspiration: mansion baron
Career: entertainer + buisiness
rules:
·         complete mansion baron aspiration
·         master both entertainer and buisiness career
·         master charisma skill
·         move to an empty 50 x 50 lot in a new world
·         marry a co-worker
·         have at least 1 child
Generation 4: Melpomene
The opposite to their parents, this sim has never really seen the point in comedy. They have tended to trust in logic rather than emotion and have never been truly happy. They are always following others and has pursued a career as an athlete, as it seems this is their natural 'talent' even though it is not something they particularly enjoy. At least they feel they are doing something productive.
Traits: gloomy, active, neat
Aspiration: body builder
Career: athlete
rules:
·         complete body builder aspiration
·         master athlete career
·         master fitness, logic and programming skill
·         get divorced and later remarried to the same sim
·         complete an element and a crystal collection
·         have at least 2 children
Generation 5: Terpsichore
Your sim had everything they wanted as a child and the household they grew up in was good and respectable, but they have been longing for something a little more exciting. As they enter their teen years the begin to discover them self on a deeper level and basically spend all of their time dancing and partying. This doesn't stop as they grow old. Your sim is a social butterfly who must have as many friends as possible and throw the best parties!
Traits: outgoing, erratic, dance machine (if you don't have get together, like me, use the hot-headed trait)
Aspiration: party animal
Career: style influencer
rules:
·         complete party animal aspiration
·         master style influencer career
·         master charisma skill
·         achieve lvl.8 in 5 other skills
·         leave someone at the alter during a wedding
·         achieve a gold medal in every base game party type
·         have at least 3 children, all with different baby daddys/mammas
Generation 6: Erato
Like their parents, this sim has never appreciated structure or authority. They are in love with the idea of love, and wants to be able to gather intel, er i mean date lots of different people. This sim loves being evil, wait, I mean playful towards other sims, and uses their alluring nature to get want ever they want.
Traits: romantic, evil, creative
Aspiration: serial romantic
Career: criminal
rules:
·         complete serial romantic aspiration
·         master criminal career
·         master mischief, painting and charisma skill
·         paint at least 10 masterpieces
·         get married as a young adult to a richer, older sim
·         murder spouse
·         have at least 3 enemies
·         have at least 1 child
Generation 7: Polymnia
As a child, this sim was surrounded by paintings and creativity and this really rubbed off on them. They are very career focused and want to be the most sucessful author in the world, and want everyone to know their name. Their tendency to obsess and overthink things made it difficult for them to find love but they got there eventually.
Traits:  perfectionist, book worm, materialistic
Aspiration: Best selling author
Career:  writer
rules:
·         complete best selling author aspiration
·         master writer career
·         master writing skill
·         complete a mysims trophies collection
·         get married as an elder
·         have at least 1 child
Generation 8: Ourania
Their parents uptight tendencies never really resonated with this sim. They're more of a free spirit who would rather explore, be it the laws of science or the beauties of nature. Curiosity is what drives this sim and all they really want is a simple existence where they can learn and discover for themselves what life is all about.
Traits: loves outdoors, genius, cheerful
Aspiration: nerd brain
Career:
rules:
·         complete  aspiration
·         master career
·         master rocket science, gardening and handiness skill
·         complete a space prints and space rocks collection
·         build a rocket and go to space
·         move on to a 20 x 30 lot
·         have at least 2 children
Generation 9: Calliope
This sim has had enough of their parents' hippy dippy lifestyle. They want to go big or go home. They will work hard and do whatever it takes to get them to this oh so important dream of theirs. Their sole desire? To live like a king/Queen.
Traits: snob, ambitious, self assured
Aspiration: fabulously wealthy
Career: business (Lawyer if you have discover university)
rules:
·         complete  fabulously wealthy aspiration
·         master business (Lawyer if you have discover university) career
·         display at least 15 self made paintings in home
·         move on to a 50 x 50 lot
·         marry snob sim
·         master painting, guitar and (optional for jungle adventure selvadoradian culture) skill
 A (very) brief history of the muses (the inspiration)
The Nine Muses of the Greek Mythology were deities that gave artists, philosophers and individuals the necessary inspiration for creation.
According to the Greek Myths, God Zeus bewildered the young woman Mnemosyne and slept with her for nine consecutive nights. The result of their encounter was the Nine Muses, who were similar to everything.
Μnemosyne gave the babies to Nymph Eufime and God Apollo. When they grew up they showed their tendency to the arts, taught by God Apollo himself.
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